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FAB Bomb Detonation Issue


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7.GShAP/Silas
Posted (edited)

A few friends and myself have encountered a rather serious issue with our armament in the IL-2 and the Pe-2.  Simply put, regardless of fuse settings, angle of attack, release height or bomb size we cannot get our FAB bombs to reliably detonate. Maybe 60-70% of the time our bombs impact visibly and.... well, and nothing!  We observe this in all multiplayer servers as well as the campaign missions and quick missions.

 

I put quite a lot of time into BoS previously, and never had this issue that I noticed. I could drop my bombs from the IL-2 with the proper method and have them detonate every time. But in the past few days(my/our first since the new maps and planes were added) this has been a constant issue that seriously hampers our ability to strike any target.

 

Any ideas? I assume it's a bug, but I can't say for sure.

Edited by Silas
71st_AH_Mastiff
Posted

it has to be a bug, because Im getting the same thing happening.

216th_Peterla
Posted

It was a change in the bomb fuses on the patch 1.03 regarding this. I don't know if is working properly but you need a certain altitude to get enough time ( the bomb) to be armed. I have also very hard time now to use properly small bombs due to I can't throw them at the very low altitude that I use to do before.

Posted (edited)

Its not a bug, its a feature. The fuses need some arming time. I read somewhere in the forums that you can actually see it spinning while the bomb falls. 

 

Its also historically correct. Just drop a little bit higher to give it time to arm and it will go off.

Edited by istruba
Posted

Set the bomb timer to 5 seconds if you want to drop it from low altitude, this will also shorten the time the fuse needs to arm.

7.GShAP/Silas
Posted (edited)

Set the bomb timer to 5 seconds if you want to drop it from low altitude, this will also shorten the time the fuse needs to arm.

 

 

I've just tried this out a few times in quick missions in the IL-2, and it seems to work every time, with all types of bombs.  Thank you very much!  Where did you learn this?

 

 

 

 

 

 

Another thing I'd like to know is why the Axis don't have this issue with their bombs. I can drop a bomb from any altitude and with any fuse time I like from a stuka and there is absolutely no issue. But without this 5 second trick, my sovjet bombs are bricks unless I drop from quite a height.  Not an accusation of bias or unhistorical nature, just a curiosity.

Edited by Silas
Posted (edited)

Think I read about it in the dev diary or patch notes that introduced the 'new' bomb fusings, cant remember which one :unsure:

 

Cheers Dakpilot

Edited by Dakpilot
7.GShAP/Silas
Posted

Think I read about it in the dev diary or patch notes that introduced the 'new' bomb fusings, cant remember which one :unsure:

 

Cheers Dakpilot

 

 

Yes, I believe I found it while searching for a solution to the problem, but all I could find in it were the "new bomb arming panel" and salvo settings.

Posted

I do have the opposite problem with german bombs. If I am too low bombs will explode right after hitting the ground even when I set the bomb fuse to 15s. Is that how it should be?

Posted

There were a number of different fuses, but I'm not aware of any fuse that works like those of the German bombs in BoS. They either exploded at impact or after 15 or so seconds, which could be changed during the flight.

 

I also noticed bombs sometimes exploding immediately, even a timer has been set, which I assume is a bug.

 

I hope they'll improve things a bit here, like making the controls on the bomb panels work (on the Stuka and fighter-bombers).

Posted

Actually, common German fuses had four settings with 6 different outcomes. Plus one. First, on the bomb control panel you could select the voltage of power supply, depending on if you were dive bombing or Level bombing and second, you could select if you wanted to drop the bombs set to short delay (mV) or no delay (oV). Depending on the voltage used, the settings nominally gave different arming times and bomb delays after impact. However, if arming times were too short, the bomb would not arm at all and not explode. However, it was also possible to select that in case of a too short arming time, the fuse would default back to a very long delay of 15s and could this way be used for tree-top attacks by entire squadrons. And the plus one option would be to emergency drop all bombs without power at all, thus unarmed. There also were several different types of fuses for use with different bombs and attack types (GP bombs, AP bombs, mine bombs etc.). All in all the German electric fuses were pretty advanced & smart electrics.

  • 2 years later...
wombatBritishBulldogs
Posted

I see this bug still continues in 2018 ! I'm guessing the fix is fuse settings or AOA still ! , Bombs work fine on first bomb run  but fail to detonate of runs thereafter if departing & returning to same field ,Most annoying given the  distances flown on missions in some servers !  

  • Confused 2
Posted
3 minutes ago, wombatBritishBulldogs said:

I see this bug still continues in 2018 ! I'm guessing the fix is fuse settings or AOA still ! , Bombs work fine on first bomb run  but fail to detonate of runs thereafter if departing & returning to same field ,Most annoying given the  distances flown on missions in some servers !  

What bug are you referring to? If your FAB bombs don’t detonate, try setting the bomb delay for 5 seconds. 

wombatBritishBulldogs
Posted

Referring to this thread and always have set fuses to 5 seconds Have i discovered something new  ! also checked on multiple days /flights

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