Gump Posted October 4, 2015 Posted October 4, 2015 flying ground attack missions my bombs are not exploding! I have made sure the "fuses" are "on", but the bombs don't explode if I drop them under a certain altitude. I am flying fighter-bomber missions, not attack planes or bombers. . I am not seeing anything in settings to affect this. . what's wrong? this didn't happen before version 1.103. . also, the map auto-zoom-out-and-recenter every time is really bad, especially since the AI enemies have gotten so much better. it takes time and a hand off the stick to rezoom to location every time, which is deadly when at the target.
Gump Posted October 4, 2015 Author Posted October 4, 2015 Sounds like a case for Inspector Clueso. I said "boombs", you silly fool. "boombs"
-TBC-AeroAce Posted October 4, 2015 Posted October 4, 2015 they now take a certain height to fuse, I say around 30 m
Yogiflight Posted October 5, 2015 Posted October 5, 2015 In fact it is not a certain altitude, but a certain time, but AeroACE is right in so far, that you, of course need a certain altitude, when throwing your bombs, so the fuses have enough time to arm your them.
Gunsmith86 Posted October 5, 2015 Posted October 5, 2015 I don´t no how detailed they made it but here is the original list for min. hight for diverent fuzes and bombs:
Maxyman Posted October 5, 2015 Posted October 5, 2015 28. Bomb air fuse is now animated, it rotates and disappears after a correct amount of rotations, arming a bomb. 29. Bomb fuses reworked, air fuses and electromagnetic fuses implemented. From http://forum.il2sturmovik.com/topic/12826-game-updates/?p=289633
Juri_JS Posted October 5, 2015 Posted October 5, 2015 It would be good if the devs would give us the exact minimum altitude/time needed for arming the different bombs.Another problem is, that the AI is often dropping bombs below the minimum altitude, it seems the AI pilots weren't informed about the new fuses. 2
Maxyman Posted October 6, 2015 Posted October 6, 2015 It would be good if the devs would give us the exact minimum altitude/time needed for arming the different bombs. Another problem is, that the AI is often dropping bombs below the minimum altitude, it seems the AI pilots weren't informed about the new fuses. It looks like the change is aligned with the manuals. A 10 to 22 second delay should be enough to arm a bomb if you drop it from low altitudes. If the AI can't handle then it's a bug.
Yogiflight Posted October 6, 2015 Posted October 6, 2015 Another problem is, when you are flying as fighterbomber, your guys allways throw away their bombs when enemyfighters appear and start attacking them, don't they know we are having an escort?
Gump Posted October 6, 2015 Author Posted October 6, 2015 28. Bomb air fuse is now animated, it rotates and disappears after a correct amount of rotations, arming a bomb. 29. Bomb fuses reworked, air fuses and electromagnetic fuses implemented. From http://forum.il2sturmovik.com/topic/12826-game-updates/?p=289633 (28).. i am not sure what this means? does this help in some way? isn't this fuse on the bomb itself? how could i see this from my cockpit? and, does it arm when i enable fuses, or does it begin when i 'drop' the bomb? if when i enable, then why the delay when they are dropped? It looks like the change is aligned with the manuals. A 10 to 22 second delay should be enough to arm a bomb if you drop it from low altitudes. If the AI can't handle then it's a bug. 10sec delay in a fighter/dive bomber is enormous. 22 is unthinkable. dropping bombs 10 seconds away from a target means that one would have to descend from about straight vertical to get the aim correct. AND, any moving target is gonna be gone in 10seconds. convoys (unless they stop - which is unlikely if plane is at high altiutde), tanks and trains will move a significant distance in 10secs. . i don't think the fuses are quite 10sec minimum, because i've seen them explode in what seems less than that. however, i've wasted bombs thinking that i was at or higher than the time i saw them explode previously. rather confusing, and very disappointing to spend a lot of time-to-target only to browse at it like the girl from ipanema. . fighterbombers dont have bombsights - they have to dive. attack planes seem to employ dive bombing as major tactic. i even think heavy bombers tend to use such many times. it is awfully hard to point these planes vertical at suffiecient altitude, acquire target, drop bombs and recover. btw, i HAVE managed to bomb some things (even a train and tank) on an angled dive. but more altitide = less accuracy is magnified with this approach. so trying to get close enough for accuracy makes one wonder if the bombs will explode.
6./ZG26_Emil Posted October 6, 2015 Posted October 6, 2015 Which aircraft are you bombing with? I've dropped from the P40 at very low level and never seen the bomb not go off so far.
Maxyman Posted October 7, 2015 Posted October 7, 2015 (edited) 10sec delay in a fighter/dive bomber is enormous. 22 is unthinkable. dropping bombs 10 seconds away from a target means that one would have to descend from about straight vertical to get the aim correct. AND, any moving target is gonna be gone in 10seconds. convoys (unless they stop - which is unlikely if plane is at high altiutde), tanks and trains will move a significant distance in 10secs. Have you read this post - http://forum.il2sturmovik.com/topic/18528-what-wrong-my-bombs/?p=291296 I've attached the soviet manual as well. Having a 10 second delay means a bomb will be armed when hits the ground if you release it from 50-100 meters. Edited October 7, 2015 by Maxyman
-TBC-AeroAce Posted October 7, 2015 Posted October 7, 2015 Im very frustrated as i have had the same thing but ....... Is it realistic or not!!! Maybe there should be an option for unsafe bomb fuse
Gunsmith86 Posted October 7, 2015 Posted October 7, 2015 Im very frustrated as i have had the same thing but ....... Is it realistic or not!!! Maybe there should be an option for unsafe bomb fuse Its realistic after the battle for france germans teams were send to places that were bombed and found out that sometimes 50% of all bombs droped at low altitude were not armed and did not explode. Because of that a lot was done to familiarize bomber crews with fuzes and how they operate so they would not repeat the same mistakes again and again.
Juri_JS Posted October 7, 2015 Posted October 7, 2015 I've done some tests with the Russian aerial fuse bombs and the result is, that for both the Fab-50, -100, -250 and -500 the minimum drop altitude at level flight is around 30 m. On the other hand German bombs will explode even when dropped at extremely low altitude.Can anyone confirm that this is historically accurate?
Gunsmith86 Posted October 7, 2015 Posted October 7, 2015 minimum drop altitude at level flight for german bombs is in most cases 15m whit delay and up to 150m whitout delay.
Juri_JS Posted October 7, 2015 Posted October 7, 2015 minimum drop altitude at level flight for german bombs is in most cases 15m whit delay and up to 150m whitout delay. After doing more tests, I am certain that there is no minimum altitude when dropping German bombs in the game. Only Russian bombs have the 30 m minimum altitude, which would be quite a disadvantage for VVS ground attack pilots.
Sokol1 Posted October 7, 2015 Posted October 7, 2015 both the Fab-50, -100, -250 and -500 the minimum drop altitude at level flight is around 30 m. The question is that "virpilovs" want bomb at 3m altitude... When fuses are introduced to il-2'46 people cray be same motives.
CF-105 Posted October 7, 2015 Posted October 7, 2015 flying ground attack missions my bombs are not exploding! I have made sure the "fuses" are "on", but the bombs don't explode if I drop them under a certain altitude. I am flying fighter-bomber missions, not attack planes or bombers. . I am not seeing anything in settings to affect this. . what's wrong? this didn't happen before version 1.103. . also, the map auto-zoom-out-and-recenter every time is really bad, especially since the AI enemies have gotten so much better. it takes time and a hand off the stick to rezoom to location every time, which is deadly when at the target. I've been getting the same thing, in fact, the only way I can get an explosion with them is via direct hits on ground targets.
Juri_JS Posted October 7, 2015 Posted October 7, 2015 The question is that "virpilovs" want bomb at 3m altitude... When fuses are introduced to il-2'46 people cray be same motives. No, my question is, if bombing from 3 m altitude with German bombs was possible in reality and if the minimum altitude for all Russian bombs is historically correct. I don't care if pilots have to adjust their bombing tactics, historical accuracy is more important for me. By the way, in Il-2 1946 different types of fuses can be selected, it would be great to have this option in BoS too.
Juri_JS Posted October 7, 2015 Posted October 7, 2015 I have good news. My tests of the Russian bombs have shown that the time the fuse needs to arm the bombs can be influenced by the delay timer setting. If you want to drop bombs at very low altitude you have to select a delay of 5 seconds or more. This should solve the problems when doing low level attacks.For the fuse of the German bombs the timer doesn't seem to make any difference. Maybe the missing minimum drop altitude for German bombs is really a bug?
Gump Posted October 7, 2015 Author Posted October 7, 2015 I have good news. My tests of the Russian bombs have shown that the time the fuse needs to arm the bombs can be influenced by the delay timer setting. If you want to drop bombs at very low altitude you have to select a delay of 5 seconds or more. This should solve the problems when doing low level attacks. For the fuse of the German bombs the timer doesn't seem to make any difference. Maybe the missing minimum drop altitude for German bombs is really a bug? thx juri...now i will have to find where to adjust the delay, but that shouldn't be too hard. it's be nice if this procedure was listed in some "how to bomb" manual/location. . gunsmith86's post implies that, historically, the german bomber teams were having trouble because of their fuses. seems you are correct in saying there is something that needs a look at for german bombs in-game.
6./ZG26_Emil Posted October 8, 2015 Posted October 8, 2015 (edited) I have good news. My tests of the Russian bombs have shown that the time the fuse needs to arm the bombs can be influenced by the delay timer setting. If you want to drop bombs at very low altitude you have to select a delay of 5 seconds or more. This should solve the problems when doing low level attacks. Ha! We found that tonight where for the first time we experienced our bombs going off, then we realised we'd accidentally set contact fuses. On the next mission I again forgot to change the fuse but dropped from 50m...... and blew myself up Edited October 8, 2015 by Nikko
IRRE_Golgoth21 Posted October 14, 2015 Posted October 14, 2015 (edited) I experienced the same with the il2 aircraft. Low level bombing mandatory - below 20 m. No success with 100 kg bombs. I ll try contact or 5 secondes.... Edited October 14, 2015 by -IRRE-golgoth21
IRRE_Golgoth21 Posted October 14, 2015 Posted October 14, 2015 I experienced the same with the il2 aircraft. Low level bombing mandatory - below 20 m. No success with 100 kg bombs. I ll try contact or 5 secondes.... I mean my bombs don't explode anymore.
216th_Jordan Posted October 14, 2015 Posted October 14, 2015 I mean my bombs don't explode anymore. Record a track, drop a bomb and zoom in on it falling (bomb view). you will notice the fuse turning and stopping. when it stopped the bomb is armed. For the bomb to be armed it takes about 2 and a half seconds before it hits the ground.
IRRE_Golgoth21 Posted October 15, 2015 Posted October 15, 2015 Record a track, drop a bomb and zoom in on it falling (bomb view). you will notice the fuse turning and stopping. when it stopped the bomb is armed. For the bomb to be armed it takes about 2 and a half seconds before it hits the ground.From wich height ?
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