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Posted

hi guys

 

Could someone explain me why it takes such a looooooong time for all players to join a net game? I mean I am not talking about 2 or 3 minutes, but for 20 pilots, we are more talking about 15 good minutes. And you need to press 10 times (or more) to join the game from the lobby...so I cannot imagine when the servers will be open to more than 64 players..

 

I remember the old IL2 time, when limitation was on our modem speed, but now I suspect it is not that issue.

 

Then whatever the server, being a good one or not, it seems to be equivalent.

 

I really find it limiting, frustrating, and don't really understand the root cause.

 

I really like the new coming features, but sometimes wonder if the 2 or 3 highly irritating issues (blinking skins, blinking planes in the clouds as examples) that good game has would not need some attention.

 

Any thoughts?

 

Thanks a lot 

-Roy-Cheesy-Chops
Posted

i get cannot connect to master server issues

really annoying

71st_AH_Hooves
Posted

Not sure what you are on about I just connected to a server in less than 30 seconds.

Posted

 

 

I really like the new coming features, but sometimes wonder if the 2 or 3 highly irritating issues (blinking skins, blinking planes in the clouds as examples) that good game has would not need some attention.

 

 

 

I really find it limiting, frustrating, and don't really understand the root cause.

 

 

+1 with LaBomba

Posted
I mean I am not talking about 2 or 3 minutes, but for 20 pilots, we are more talking about 15 good minutes. And you need to press 10 times (or more) to join the game from the lobby...so I cannot imagine when the servers will be open to more than 64 players..

 

it is unfortunately true.

Posted

Not sure what you are on about I just connected to a server in less than 30 seconds.

 

Have you tried on a massive player game, like Wings of Liberty when the mission loads and all players try to join simultaneously? Give it a try and please get back to me then...

 

I remember the original IL2, when again massive games where organised, game was launched within seconds...so if the intention is to do a single player game that's fine but for a successful net game I have big doubts it will fly long term...

Posted (edited)
+1 

Most of the time, when a great amount of people are joining on WoL at the same time you need from 10 up to 20 attempts to connect (even if the max number of pilots is not reached, ex. 52/64).    

 

Another very annoying related issue : majority of pilots are ejected of the server at the end of a mission and only a few lucky ones remain in game and will load directly the next map while the majority of others have to reconnect, with a new set of unsuccessful attempts before rejoining.  

 

Either it's an issues to fix or it's a server settings to fine tune , so in the second case,  devs could you please provide us with the exact parameters to fine-tune ? 

Edited by C6_MadisonV44
NN_Fahrenheit
Posted

I do agree with C6 mates, it's really amazing to have to wait almost 10/15 minutes to be able to join a server.

On Wenesdays, we're more than 40 French guys flying all together and when the server is being opened, we can only start the engine once everyone is connected : 15 minutes after, wether the mission is 1Mo or 5Mo.

Posted

Never ever have this problem.

F/JG300_Gruber
Posted

I have it from time to time. After a mission change from a busy server, sometimes I can join instantly, sometimes it takes more than 5 attempts to join.

 

I also know about a few people that experience this problem as well.

Posted

Looks like France Libre pilots are affected mainly.As for me,no connection issues.I never saw that "cannot connect to server" message.Where is the WoL server located? I suppose it is in Russia,right?

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