FlyingH Posted August 22, 2015 Posted August 22, 2015 (edited) As the title says, I came to wonder if there is something missing in mine that keeps me from starting the game! Would someone please show your startup.cfg so I can compare settings if there is something missing or changed that stops the connection to the server. I haven´t been able to start the game ever since I installed w10. I found the update.log and it reads as follows: BOS update library 31 (build date: Oct 27 2014, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/BOS-mod+) Windows locale code page is: 850 free disk size: 208364740608 Loading game config. =+= Current settings =+= General: recovery mode: no forced version: not forced installation script: enabled keep user .svc: disabled Downloader: downloading: allowed proxy trick: enabled rollback size: 0 bytes max timeout: 1800 seconds connect timeout: 360 seconds max timeout retries: 1000 max partial requests: 1000 max mirror retries: 1000 p2p limits: download: 0 upload: 0 seed download: 0 seed upload: 0 Updater: cache slot size: 2048 kBytes cache slots: 64 Sysinfo: Windows version: 6.2.9200 verbose: forced Trying master server il2bosrd1.s3.amazonaws.com Failed to download file latest.info (-1: couldn't connect to host) Failed to send version request to master server (-1) Latest version: unknown base dir: ., tag: 15-07-16 --- starting update --- working at: \\?\H:\IL-2 Sturmovik Battle of Stalingrad base dir: ., tag: 15-07-16 Connecting to BOS test server 1 (il2bosrd1.s3.amazonaws.com, port 80) Loading local copy of install-actions md5 for snapshot is wrong. Downloading remote copy of snapshot. Failed to download file (-1: couldn't connect to host) file id: unknown.snap Failed to get snapshot for version unknown Closing cURL client. Downloaded 0 kBytes. Killing update threads... Killing caching thread... SafeKillTorrentClient leaving il2_KillUpdateThreads() Copying update.log to last_update.log Update status: failed Reloading game config. Saving game config. Can someone please read it and find out why I cannot update my game and maybe find a clue to why I can´t start it online? I´d be most greatful! Edited August 22, 2015 by FlyingH
Bert_Foster Posted August 22, 2015 Posted August 22, 2015 Here is mine: [KEY = account] login = "XXXXXXXXXXX" password = "XXXXXXXXX"[END][KEY = camera] cinematic = 0 head_smooth = 0.50000 shake = 1[END][KEY = force_feedback] amplitude = 1.00000 enabled = 1 force = 1.00000[END][KEY = graphics] adapter = 0 bloom_enable = 0 desktop_center = 1 fps_limit = 0 full_height = 1200 full_width = 1920 fullscreen = 1 gamma = 1.00000 hdr_enable = 0 land_tex_lods = 3 mgpu_compatible = 0 multisampling = 2 or_enable = 0 or_ipd = 1.00000 or_lens_offs = 1.00000 preset = 3 ssao_enable = 0 vsync = 1 win_height = 1200 win_width = 1920[END][KEY = input] input_map = "input.map" mouse_plane_control = 0 old_trackir = 0[END][KEY = interface] language = "eng" log = "_gui.log" showcompas = 1 showicons = 1 units = "metric" withdebug = 0[END][KEY = iservice] proxy_name = "alpha.il2sturmovik.net:443" register_url = "" server_debug = "" try_ping = 0 try_web_port = 1 use_proxy = 1[END][KEY = network] available_ip = "[object Object]" client_download_traflimit = 1024 client_ip = "" client_upload_traflimit = 1024 downloader_port = 28100 server_download_traflimit = 1000 server_upload_traflimit = 1000 tcp_port = 28000 udp_port = 28000[END][KEY = sound] count = 32 debug_radio = 0 interface = 1 quality = 1 speedenable = true volume = 0.68000[END][KEY = system] bin_log_folder = "" chatlog = 0 debug_info = 0 dlgbox_sky = 0 gamelog = 0 keep_binary_log = 0 mgenlog = 0 mission_text_log = 0 modes = 0 playoffline = 0 reset_configs = 0 show_net_skins = 1 skin_dir = "graphics\Skins\"[END][KEY = track_record] fx_sound = 2 record_graphics_effect = 1 record_ground_vehicles = 1[END][KEY = updater] enable_udp = 0 language = "eng" locales = "rus,eng,ger,pol" p2p_port = 6881 seed = 0 web_distribution = 1[END]
taleks Posted August 23, 2015 Posted August 23, 2015 The first issue you should note is this: --- Trying master server il2bosrd1.s3.amazonaws.com Failed to download file latest.info (-1: couldn't connect to host) --- It means that launcher can't connect to server to fetch information about latest version. Usually it means that firewall or antiviral software blocks outgoing http connections for backend library (curl) used by launcher. BTW, tag for latest version is 15-08-10, so you're one version behind the latest one. Launcher uses only parameters, specified in this section: [KEY = updater] enable_udp = 0 language = "eng" locales = "rus,eng,ger,pol" p2p_port = 6881 seed = 0 web_distribution = 1 [END] It connects to il2bosrd1.s3.amazonaws.com to get version info, torrent file (used in p2p update mode) and update files (used in web distribution mode). So you should check firewall logs for blocking access to this host.
FlyingH Posted August 23, 2015 Author Posted August 23, 2015 @ taleks, yes I´m one version behind! Should the settings be as in the section you show? ie enable_update = 0 or should it be = 1? I also think I need the ip-address for that host in order to check if it is blocked, ip should be nesssesery for the game host too, I guess. Or do they have dynamic ips?
taleks Posted August 24, 2015 Posted August 24, 2015 Should the settings be as in the section you show? Well, I've just copied it from post above, but it contains correct parameters for updating via web distribution. ie enable_update = 0 or should it be = 1? There is no enable_update parameter, it is enable_udp. This parameter is used in p2p mode only. By default TCP connections only are used to get updates. If enable_udp = 1 is set, then UDP protocol will be used for transmitting data as well, which may help in some cases to get updates faster. Or do they have dynamic ips? Yes, IP may differ, because files are distributed between Amazon servers, in diffirent regions it may have different IP. You may try to update in p2p mode with forced version information. 1. Save copy of your current startup.cfg 2. Replace updater related section in it with this one: [KEY = updater] language = "eng" locales = "rus,eng,ger,pol" Force-Version = "15-08-10.info" seed = 0 web_distribution = 0 enable_udp = 1 p2p_port = 6881 [END] 3. unpack attached file to updates folder, so 15-08-10.snap (and other files from archive) will be in the same folder where is current.snap. 4. start launcher. It should load local copies of version information. If you're lucky enough and firewall blocks only some connections, then launcher will get peers from distributed hash table and start downloading. 5. if failed, try to start once more (to let more peers to be found). If failed again, then the only option is to check firewall rules. 6. Change startup.cfg back to your's original. 15-08-10-files.zip
FlyingH Posted August 24, 2015 Author Posted August 24, 2015 THX taleks, I´ll try and respond as soon as I can!
FlyingH Posted August 24, 2015 Author Posted August 24, 2015 (edited) Sorry it didn´t help partly, I get the following error: System.AccsessViolationException: A try to read or write to a protected memory. This often indicates another memory is broken. at bos_updater_ng.RofupLibDynamic.il2_UpdateToLatestVersion.Invoke() at bos_updater_ngUpdater.UpdateThreadProc() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext, executionContext, ContextCallback, Object state) at System.Threading.ThreadHelper.ThreadSart() This has no meaning att all for me but can you decifer it? Edited August 24, 2015 by FlyingH
taleks Posted August 25, 2015 Posted August 25, 2015 Hm, that's interesting question, why it occurs. Seems, like backend native library handles call incorrectly. You can try attached simple launcher, it is not such cute as usual Launcher, but it handles backend library slightly different. Probably should help in this issue. Just unpack it to bin/game folder (where launcher.exe is stored) and start it. SimpleLauncher.zip
FlyingH Posted August 25, 2015 Author Posted August 25, 2015 (edited) It return "update_failed" with a simple launcher.log that reads: BOS update library 31 (build date: Oct 27 2014, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/BOS-mod+) Windows locale code page is: 850 free disk size: 207911624704 Loading game config. =+= Current settings =+= General: recovery mode: no forced version: not forced installation script: enabled keep user .svc: disabled Downloader: downloading: allowed proxy trick: enabled rollback size: 0 bytes max timeout: 1800 seconds connect timeout: 360 seconds max timeout retries: 1000 max partial requests: 1000 max mirror retries: 1000 p2p limits: download: 0 upload: 0 seed download: 0 seed upload: 0 Updater: cache slot size: 2048 kBytes cache slots: 64 Sysinfo: Windows version: 6.2.9200 verbose: forced Trying master server il2bosrd1.s3.amazonaws.com Failed to download file latest.info (-1: couldn't connect to host) Failed to send version request to master server (-1) Latest version: unknown base dir: ., tag: 15-07-16 --- starting update --- working at: \\?\H:\IL-2 Sturmovik Battle of Stalingrad base dir: ., tag: 15-07-16 Connecting to IL-2: BOS update server (il2bosrd1.s3.amazonaws.com, port 80) Loading local copy of install-actions md5 for snapshot is wrong. Downloading remote copy of snapshot. Failed to download file (-1: couldn't connect to host) file id: unknown.snap Failed to get snapshot for version unknown Closing cURL client. Downloaded 0 kBytes. Killing update threads... Killing caching thread... SafeKillTorrentClient leaving il2_KillUpdateThreads() Copying update.log to last_update.log Update status: failed So here I am not having a clue! Do you?? By the way THX for trying to help! I do hope you will succeed in the end! Edited August 25, 2015 by FlyingH
FlyingH Posted August 25, 2015 Author Posted August 25, 2015 Should I try to use the "Restarter.exe" program?
taleks Posted August 25, 2015 Posted August 25, 2015 No, restarter.exe is not related to updating process. From this log it seems, that your startup.cfg right now have no this line in updater section: Force-Version = "15-08-10.info" You need to start simple launcher with startup.cfg modified like in post above Idea is to start updating in p2p mode, which may be not blocked by firewall yet.
FlyingH Posted August 26, 2015 Author Posted August 26, 2015 Simple launcher returned this: extract from the first 36 lines in the simple_updater.log BOS update library 31 (build date: Oct 27 2014, libcurl/7.15.1 OpenSSL/0.9.8a zlib/1.2.3, open-vcdiff/BOS-mod+) Windows locale code page is: 850 free disk size: 208089145344 Loading game config. =+= Current settings =+= General: recovery mode: no forced version: 15-08-10.info installation script: enabled keep user .svc: disabled Downloader: downloading: allowed proxy trick: enabled rollback size: 0 bytes max timeout: 1800 seconds connect timeout: 360 seconds max timeout retries: 1000 max partial requests: 1000 max mirror retries: 1000 p2p limits: download: 0 upload: 0 seed download: 0 seed upload: 0 Updater: cache slot size: 2048 kBytes cache slots: 64 Sysinfo: Windows version: 6.2.9200 verbose: forced WARNING: using version info from forced version (15-08-10.info) if you don't need it, then remove Force-Version option from updater.config base dir: ., tag: 15-07-16 It´s a 311kb file and if you need more info from it I could zip it and send you the whole file tomorrow.
taleks Posted August 26, 2015 Posted August 26, 2015 It´s a 311kb file and if you need more info from it I could zip it and send you the whole file tomorrow. Yes, it is better to see full log (in fact, most interesting parts of log are at the end of file now). Please, attach zipped log, I'll look to it tomorrow.
FlyingH Posted August 27, 2015 Author Posted August 27, 2015 I cannot attach the zipped file! How do I do that? I will provide more extracts from the log in the meantime if that would help. Line 37 to 54 reads: --- starting update --- working at: \\?\H:\IL-2 Sturmovik Battle of Stalingrad base dir: ., tag: 15-07-16 Connecting to IL-2: BOS update server (il2bosrd1.s3.amazonaws.com, port 80) Loading local copy of install-actions base dir: ., tag: 15-08-10 Loaded local copy of snapshot. Got snapshot (434367 bytes) Loaded local copy of patches information. Checking local copy of torrent file. +0 = 0 Generating list of files to update. WARNING: no original file /bin/game/launcher.exe.update. Start updater in recovery mode in case of updating problems. WARNING: no original file /data/launcher.update. Start updater in recovery mode in case of updating problems. First estimation for update size is: 495003925. Filtering files list pack: patch for /bin/editor/CameraMan.dll is in pack (id: 2). -582 = 495003343 the "pack" list goes on to line 160 then follows from 161 to 183 Expected update size 584342476 bytes. Starting cache checking thread. cache: checking cache data for 004. Checking pack file 004. Wrong MD5 for \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack, will try to redownload cache: checking cache data for 004. Checking pack info file 004. No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack-info, will try to redownload cache: checking cache data for 003. Checking pack file 003. No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-003.pack, will try to redownload cache: checking cache data for 003. Checking pack info file 003. No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-003.pack-info, will try to redownload cache: checking cache data for 002. Checking pack file 002. No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-002.pack, will try to redownload cache: checking cache data for 002. Checking pack info file 002. No such file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-002.pack-info, will try to redownload cache: checking cache data for /bin/editor/CameraMan.dll. cache: pack (id: 2) for /bin/editor/CameraMan.dll is not yet ready. Will extract as soon as pack will be ready. cache: checking cache data for /bin/editor/dxBackend.dll. "cache" checking oges on til line 213. 214 reads cache: file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\patches\15-08-10_bin_game_DServer.exe.502B7FE3FADB424CC48CF1DCB9729209.3462360.DD3769BE7494CCF28AE6E30DF86EE12B.3466440.patch doesn't exist. Thereafter til line 296 when a new statement says cache: file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\patches\15-08-10_bin_game_DServer.exe.502B7FE3FADB424CC48CF1DCB9729209.3462360.DD3769BE7494CCF28AE6E30DF86EE12B.3466440.patch doesn't exist. patch: /bin/game/DServer.exe. patch: /bin/game/Il-2.exe. patch: /bin/game/RSE.dll. patch: /data/Audio/audio_hi/main.fsb. patch: /data/Audio/audio_low/main.fsb. patch: /data/Audio/audio_med/main.fsb. patch: /data/Graphics1.gtp. patch: /data/Graphics2.gtp. copy: /data/Planes.gtp. patch: /data/Scg.gtp. Second estimation for update size is: 584342476. Before actual downloading expected update size is: 584342476. p2p: starting for version 15-08-10, listening on port 6881. p2p: Failed to open listen socket: Den angivna filreferensen õr ogiltig Failed to get update files via p2p, will try http source. Starting cache checking thread. cache: waiting mode ignored. Cache checking thread is finished. update for /bin/game/DServer.exe:[cache], state = 0 update for /bin/game/Il-2.exe:[cache], state = 0 update for /bin/game/RSE.dll:[cache], state = 0 update for /data/Audio/audio_hi/main.fsb:[cache], state = 0 update for /data/Audio/audio_low/main.fsb:[cache], state = 0 update for /data/Audio/audio_med/main.fsb:[cache], state = 0 update for /data/Graphics1.gtp:[cache], state = 0 update for /data/Graphics2.gtp:[cache], state = 0 update for /data/Planes.gtp:[cache], state = 0 update for /data/Scg.gtp:[cache], state = 0 16 file(s) to process. Downloading queue: pack: 004.pack. info: 004.pack-info. pack: 003.pack. info: 003.pack-info. pack: 002.pack. info: 002.pack-info. patch: /bin/game/DServer.exe. patch: /bin/game/Il-2.exe. patch: /bin/game/RSE.dll. patch: /data/Audio/audio_hi/main.fsb. patch: /data/Audio/audio_low/main.fsb. patch: /data/Audio/audio_med/main.fsb. patch: /data/Graphics1.gtp. patch: /data/Graphics2.gtp. copy: /data/Planes.gtp. patch: /data/Scg.gtp. Thread for mirror il2bosrd1.s3.amazonaws.com started Processing 004. Preparing pack 004 (6019597 bytes). Uncompressed copy of 004 is empty, removing. Downloading update for 004. Failed to download file (-1: couldn't connect to host) file id: 15-08-10/packs/15-08-10-004.pack 004: failed with code. (-1; 7): couldn't connect to host) From line 297 til 351 it reads cache: file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\patches\15-08-10_bin_game_DServer.exe.502B7FE3FADB424CC48CF1DCB9729209.3462360.DD3769BE7494CCF28AE6E30DF86EE12B.3466440.patch doesn't exist. patch: /bin/game/DServer.exe. patch: /bin/game/Il-2.exe. patch: /bin/game/RSE.dll. patch: /data/Audio/audio_hi/main.fsb. patch: /data/Audio/audio_low/main.fsb. patch: /data/Audio/audio_med/main.fsb. patch: /data/Graphics1.gtp. patch: /data/Graphics2.gtp. copy: /data/Planes.gtp. patch: /data/Scg.gtp. Second estimation for update size is: 584342476. Before actual downloading expected update size is: 584342476. p2p: starting for version 15-08-10, listening on port 6881. p2p: Failed to open listen socket: Den angivna filreferensen õr ogiltig Failed to get update files via p2p, will try http source. Starting cache checking thread. cache: waiting mode ignored. Cache checking thread is finished. update for /bin/game/DServer.exe:[cache], state = 0 update for /bin/game/Il-2.exe:[cache], state = 0 update for /bin/game/RSE.dll:[cache], state = 0 update for /data/Audio/audio_hi/main.fsb:[cache], state = 0 update for /data/Audio/audio_low/main.fsb:[cache], state = 0 update for /data/Audio/audio_med/main.fsb:[cache], state = 0 update for /data/Graphics1.gtp:[cache], state = 0 update for /data/Graphics2.gtp:[cache], state = 0 update for /data/Planes.gtp:[cache], state = 0 update for /data/Scg.gtp:[cache], state = 0 16 file(s) to process. Downloading queue: pack: 004.pack. info: 004.pack-info. pack: 003.pack. info: 003.pack-info. pack: 002.pack. info: 002.pack-info. patch: /bin/game/DServer.exe. patch: /bin/game/Il-2.exe. patch: /bin/game/RSE.dll. patch: /data/Audio/audio_hi/main.fsb. patch: /data/Audio/audio_low/main.fsb. patch: /data/Audio/audio_med/main.fsb. patch: /data/Graphics1.gtp. patch: /data/Graphics2.gtp. copy: /data/Planes.gtp. patch: /data/Scg.gtp. Thread for mirror il2bosrd1.s3.amazonaws.com started Processing 004. Preparing pack 004 (6019597 bytes). Uncompressed copy of 004 is empty, removing. Downloading update for 004. Failed to download file (-1: couldn't connect to host) file id: 15-08-10/packs/15-08-10-004.pack 004: failed with code. (-1; 7): couldn't connect to host) Processing 004 goes on til line 7351 then Too many downloading errors for mirror il2bosrd1.s3.amazonaws.com. Mirror now is ignored. Closing cURL client. Thread for mirror il2bosrd1.s3.amazonaws.com was finished. Mounting pack \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack. Loading pack info \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-004.pack-info. raised error 2: Det går inte att hitta filen. (Cannot find the file in swedish) til line 7357 same report to line 7377. Then 7378 to the last line 7436 Failed to open pack info file \\?\H:\IL-2 Sturmovik Battle of Stalingrad\updates\15-08-10\packs\15-08-10-002.pack-info for reading. Extracting scheduled files. ERROR: Requested pack (id: 2), needed by /bin/editor/CameraMan.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/dxBackend.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/enviro.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/gfxShared.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/landscape.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/math.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/mgcommon.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/MissionManager.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/Registry.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/renderers.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/editor/STEditor.exe is not available. ERROR: Requested pack (id: 2), needed by /bin/game/bzip2.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/CameraMan.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/careerProcessor.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/console.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/core.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/dxBackend.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/enviro.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/gfxShared.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/input.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/inputinterface.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/landscape.dll is not available. ERROR: Requested pack (id: 3), needed by /bin/game/launcher.exe.update is not available. ERROR: Requested pack (id: 2), needed by /bin/game/math.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/mgcommon.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/MissionManager.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/net.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/Registry.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/renderers.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/sceneman.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/SoundEngine.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/timer.dll is not available. ERROR: Requested pack (id: 2), needed by /bin/game/zlib.dll is not available. ERROR: Requested pack (id: 2), needed by /data/Audio/audio_hi/main.fev is not available. ERROR: Requested pack (id: 2), needed by /data/Audio/audio_low/main.fev is not available. ERROR: Requested pack (id: 2), needed by /data/Audio/audio_med/main.fev is not available. ERROR: Requested pack (id: 4), needed by /data/graphics/preview/I16t24.jpg is not available. ERROR: Requested pack (id: 4), needed by /data/graphics/preview/MC202s8.jpg is not available. ERROR: Requested pack (id: 2), needed by /data/Graphics3.gtp is not available. ERROR: Requested pack (id: 3), needed by /data/launcher.update is not available. ERROR: Requested pack (id: 4), needed by /data/LuaScripts/snapviews/defaults/mc202s8.svc is not available. ERROR: Requested pack (id: 4), needed by /data/LuaScripts/snapviews/mc202s8.svc is not available. ERROR: Requested pack (id: 2), needed by /data/Maps.gtp is not available. ERROR: Requested pack (id: 2), needed by /data/Missions.gtp is not available. ERROR: Requested pack (id: 2), needed by /data/Scripts.gtp is not available. ERROR: Requested pack (id: 2), needed by /data/Swf.gtp is not available. ERROR: Requested pack (id: 2), needed by /data/Template/Novosokolniki_NP_AF.Group is not available. ERROR: Requested pack (id: 2), needed by /data/Template/Vluki_ALL.Group is not available. Failed to extract file(s) from pack(s). Failed to get update files from http source. Closing cURL client. Downloaded 0 kBytes. Killing update threads... Killing caching thread... SafeKillTorrentClient The linenumbers show where the message provides new info of what was happening throughout the process and how it failed. If you still need the zipped file please inform how to send it! THX for your effort!
taleks Posted August 29, 2015 Posted August 29, 2015 It seems firewall blocks creation of connection ports completely. I've no Win10, thus can't to be sure if it is firewall or something else, e.g. 3rd party software, but something blocks network connectivity related API completely either for launcher.exe (and SimpleLauncher.exe) or used by it rofuplib.dll: p2p: starting for version 15-08-10, listening on port 6881. p2p: Failed to open listen socket: Den angivna filreferensen õr ogiltig Have you tried to update in such way? 1. Start SimpleLaunher.exe as Administrator (right mouse button click on SimpleLauncher.exe, then choose start as Adminstrator. I'm not sure how it is written in Sweden version of Windows, but it should mention running of executable with elevated privileges of Administrator). 2. Temporarily switching off firewall. Although I don't like it, but just to test if it works without firewall try to switch internal windows firewall before start of SimpleLauncher.exe, here are instructions on MS site: http://windows.microsoft.com/ru-ru/windows-10/turn-windows-firewall-on-or-off.
FlyingH Posted August 30, 2015 Author Posted August 30, 2015 I have now tested swiching off the firewalls I can find but still NOGO! I have sent a message to Panda to get help from them if it is from their SW the problem emerges. At the time beeing I am almost about to give up! The strange thing is the only certain programmes are blocked and I find no logical reason why as they were perfectly OK with W7! My next move will probably get a new SSD HD and install w10 from scratch and start all over from there, as I have my games, inclouding BoS on another drive. If that doesn´t help I will probably go nuts!! Thank you, anyway, for trying to help me!
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