Mastermariner Posted August 14, 2015 Posted August 14, 2015 http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming/vsr Found this new feature in the AMDs driver and it works, no slowdown of FPS and better graphics. I changed from 1920X1080, maximum on my monitor, to 2560X1440, even desktop looks great. Master
Jason_Williams Posted August 14, 2015 Posted August 14, 2015 This sounds pretty cool. Doesn't nVidia have something similar? Jason
SharpeXB Posted August 15, 2015 Posted August 15, 2015 (edited) This looks similar to Nvidia's Dynamic Super Resolution. It's just a fancy marketing hype for just up scaling the signal ie Super Sampling and then downsizing the image to 1080x1920. While it might add some smoothness, it's very little improvement for a huge hit in performance. You're paying the cost and not getting the benefit. Why take the hit to put out a high res image and then downsize it? You can use high levels of antialiasing which looks much better and performs better. Or get a higher res screen. The claim that you can enable 4K resolution on a 1080p screen is like saying you'll see a High Def 1080p image on your old 480i Tube TV if you hook a Blu-ray player up to it. A real UHD display looks amazingly sharp, you can read all the tiny letters on your cockpit instruments and the tail numbers on other aircraft. DSR is not even remotely close to that. It's just very little improvement at a big loss in performance. Oh sorry, this is nonsense "You just end up with amazing visual quality on a 1080p monitor, with the same FPS you would achieve with a regular 4K monitor." They're using Far Cry 4 as an example. Seriously?! I have that game running in 4K. It takes TWO 12 GB Titan X cards to handle it on Ultra. Now it does look super gorgeous but 4K is extremely extremely extremely extremely demanding. 4x as many pixels as 1920x1080. So to get "the same FPS" means graphics cards that cost more than your PC (yes I question my own judgement here) so if your paying that cost why are you going to connect $2k worth of GPUs to a 1080p screen? Busted. Edited August 15, 2015 by SharpeXB 1
Mastermariner Posted August 15, 2015 Author Posted August 15, 2015 I just judge it from what I see, and the FPS is the same and everything is looking better so........ Master
Mastermariner Posted August 15, 2015 Author Posted August 15, 2015 It's extremely easy to test. Tick the box in setup, change resolution and take it for a spin. You like you keep otherwise reset resolution and un tick box. Master
SharpeXB Posted August 15, 2015 Posted August 15, 2015 I just judge it from what I see, and the FPS is the same and everything is looking better so........ Master Do what you will but if you experiment enough with this you'll find that in order to keep your frame rate acceptable you'll be turning the graphics settings way down to run VSR and the improvement is quite minimal. You'll get much better results simply setting a high level of AA within the game or higher on your GPU control panel and then you'll be able to use a much higher graphics preset within BoS. The claim that VSR or DSR will give you "quality that rivals up to 4K, even on a 1080p display" is simply not true. I wish I could post screenshots of what 4K really looks like in this game but unless you're looking at it on another 4K screen you won't see the difference.
Bando Posted August 15, 2015 Posted August 15, 2015 Strange. I downloaded the new package, installed it and restarted. Now I've totally lost the catalyst control center. How to proceed from here?
-NW-ChiefRedCloud Posted August 15, 2015 Posted August 15, 2015 WOW Sharp .... Your MY kind of delusionary .... two Titan 12 gig cards ..... your my new "Hero" ...... LOL Chief
SharpeXB Posted August 15, 2015 Posted August 15, 2015 (edited) WOW Sharp .... Your MY kind of delusionary .... two Titan 12 gig cards ..... your my new "Hero" ...... LOL Chief Sad isn't it... Especially since a few weeks later along comes the GTX 980Ti. Hey it's the world we live in. I have a mantra to live by with consumer electronics. Never spend on them what you aren't willing to throw away. So when someone exclaims: "One of the coolest aspects of this technology is that the performance is no different than if you were running on a normal 4K monitor." Seriously?! You want the performance cost of running a 4K monitor with none of the benefits? That's ridiculous. If your PC can perform like that, get a real 4K screen! It's a whole lot of malarkey. It's not even a new concept either, other than DSR/VSR is just more easily enabled. You could always go into the control panels and just set up a custom resolution higher than your screen. I actually tried that in an attempt to get rid of the severe jaggies in Cliffs of Dover. Of course it had little effect and just crushed the frame rate. Edited August 15, 2015 by SharpeXB
Sokol1 Posted August 15, 2015 Posted August 15, 2015 (edited) Strange. I downloaded the new package, installed it and restarted. Now I've totally lost the catalyst control center. How to proceed from here? For update AMD drivers the correct is uninstall the old driver and software, reboot to install the new. To me this this feature help (I already use a kind "donwsampling" before, but with other procedure), as I can set a more high resolution in games - that my crap and limited monitor allow - and get a better image, less jagged, without noticeble impact in FPS. Edited August 15, 2015 by Sokol1
Picchio Posted August 16, 2015 Posted August 16, 2015 (edited) Dear Sharpe, a frame rendered at 3840x2160 and downsampled to 1920x1080 is hardly comparable to a native 1920x1080 one, no matter how much antialiasing you apply to the latter. Jason, yes: look for DSR (Dynamic Super Resolution) settings in your Nvidia Control Panel, under the Global Settings (I'm not sure if it's also available per application, in case you want a dedicated profile; still, latest drivers provide a working profile for BOS, try and see if the DSR option is there too) in Manage 3D Settings. Edited August 16, 2015 by Picchio
Dakpilot Posted August 16, 2015 Posted August 16, 2015 DSR is not enabled by application but globally, however when enabled and the various DSR factors are made available (under global settings) you are then able to choose the higher resolution from the in the game settings , so it only effects the program you choose to enable it in. Prior to getting my 4k monitor if I activated a '4k' DSR resolution I had worse performance than using native 4k when I upgraded my monitor, IF you have performance overhead with your current GPU at the max allowable resolution you can run on your monitor, then some use of DSR/VSR can give some visual quality improvement Cheers Dakpilot
SharpeXB Posted August 16, 2015 Posted August 16, 2015 (edited) Dear Sharpe, a frame rendered at 3840x2160 and downsampled to 1920x1080 is hardly comparable to a native 1920x1080 one, no matter how much antialiasing you apply to the latter. Yes, to a certain extent that's true. When you just consider the effect of removing jaggies or antialiasing, downsampling in theory would be the best way to accomplish this. This process is how 1080p movies are created from 4K masters (where the term comes from) and in games it has been used in the past too, DSR/VSR is nothing new, it's just enabled now in the control panel for all games to use. Rise of Flight in fact has a super sampling setting that renders the game at 2x (the equivalent of DSR 4.0x) That's the theory. The reality is that rendering the game at 2x it's size is just too costly in terms of performance to be practical. In order to set the resolution this high you need extremely powerful GPUs (yes plural) or you need to compensate by turning down all the other graphic settings to get a playable frame rate. So yes the antialiasing might look a bit better but everything else suffers. It's not a good balanced solution. I tried it myself with BoS running 2x GTX 980s and found those could quite perform well enough to handle 4.0x DSR plus the effect itself in the game was actually not so great. I wish I could post screenshot examples of the difference. All the DSR in the world will not turn 1080p into 4K. The marketing statements are misleading too "Get quality that rivals up to 4K, even on a 1080p display" or "giving you 4K, 3840x2160-quality graphics on any screen" These are false statements, let's see if it gets them in trouble eventually. You can use whatever marketing language you want to describe the benefits of down sampling "super virtual smooth dynamic awesome superness" but the terms "High Definition, Full HD, Ultra HD or 4K" have specific meanings and those are primarily related to the resolution (there are color space differences but basically it's defined as resolution). No company would sell a high-definition disc player with the claim that it will "give you Full HD quality picture on any TV screen" So what they're telling the customer is a false claim about the product. They'll end up getting sued by some fanatic ;-P Edited August 16, 2015 by SharpeXB
kissklas Posted August 16, 2015 Posted August 16, 2015 I would rather go for native screen resolution, and add FXAA through ReShade/SweetFX. Did wonders for me. Gets rid of most jaggedness around highlights and other contrasts. My GTX 970 could probably handle a level of supersampling, but why would I use more resources than I have to, when more resource friendly antialiasing methods takes care of it just fine. Much better solution if you're not the lucky owner of several Titans.
Picchio Posted August 16, 2015 Posted August 16, 2015 Yes, to a certain extent that's true. When you just consider the effect of removing jaggies or antialiasing, downsampling in theory would be the best way to accomplish this. This process is how 1080p movies are created from 4K masters (where the term comes from) and in games it has been used in the past too, DSR/VSR is nothing new, it's just enabled now in the control panel for all games to use. Rise of Flight in fact has a super sampling setting that renders the game at 2x (the equivalent of DSR 4.0x) That's the theory. The reality is that rendering the game at 2x it's size is just too costly in terms of performance to be practical. In order to set the resolution this high you need extremely powerful GPUs (yes plural) or you need to compensate by turning down all the other graphic settings to get a playable frame rate. So yes the antialiasing might look a bit better but everything else suffers. It's not a good balanced solution. I tried it myself with BoS running 2x GTX 980s and found those could quite perform well enough to handle 4.0x DSR plus the effect itself in the game was actually not so great. I wish I could post screenshot examples of the difference. All the DSR in the world will not turn 1080p into 4K. The marketing statements are misleading too "Get quality that rivals up to 4K, even on a 1080p display" or "giving you 4K, 3840x2160-quality graphics on any screen" These are false statements, let's see if it gets them in trouble eventually. You can use whatever marketing language you want to describe the benefits of down sampling "super virtual smooth dynamic awesome superness" but the terms "High Definition, Full HD, Ultra HD or 4K" have specific meanings and those are primarily related to the resolution (there are color space differences but basically it's defined as resolution). No company would sell a high-definition disc player with the claim that it will "give you Full HD quality picture on any TV screen" So what they're telling the customer is a false claim about the product. They'll end up getting sued by some fanatic ;-P Despite the fact your post is a bit too much in the tone of a lecture (which I see as a quite not completely informed one), it's up to the user to understand the performance cost as well as the meaning of having less or more pixels displayed onto a constant area, or a larger one.
SharpeXB Posted August 16, 2015 Posted August 16, 2015 in the tone of a lecture (which I see as a quite not completely informed one), Please explain where I'm incorrect.
Picchio Posted August 16, 2015 Posted August 16, 2015 Please explain where I'm incorrect. Refer to my last sentence, and to the fact that game engines may suffer differently from an increased resolution. Your general statements regarding performance loss and hardware requirements for downsampling are way off too.
SharpeXB Posted August 16, 2015 Posted August 16, 2015 Refer to my last sentence, and to the fact that game engines may suffer differently from an increased resolution. Your general statements regarding performance loss and hardware requirements for downsampling are way off too.I'm just speaking from my experience and gaming in general. Yes with BoS by all means just test it for yourself and see. I've tried super sampling on other games like RoF and Cliffs of Dover and this one. I do know for certain what the hardware requirements to run BoS are in UHD & Ultra Graphic Settings and get a consistent 60 FPS. It's in the signature below. Now one other flight sim that works astonishly well in 4K is X-Plane 10. Even at decently high settings (no machine today can run it all maxed) the difference between 1080p and 2160p is about 5fps. And it's a really gorgeous looking sim too. But do this test in BoS for yourselves. Run the game with AA off. Switch on all the Super Sampling you want. Look at the externals of the aircraft and that antenna wire or the wing edges. To me when I tested this on a 1080p screen it looked worse than the in game AA at 4x. Then do a frame rate test of some big action at high settings and compare as well. My own conclusion from a long while back was to stick with the AA and forget DSR. But that's just my own opinion. DSR/VSR is just Super Sampling re-marketed. SS was around before there were UHD displays so they didn't use the "4K" hype. The odd thing about trying to sell it today is there are actually UHD monitors available now. So if your GPU can handle it, get the real thing. It would be crazy to have the GPU power to actually handle this resolution and then connect it to a 1080p screen. I did that myself for a while waiting just to upgrade the monitor and had some overkill GPUs hooked up to a 1080p screen, that's when I tested out DSR and came to the conclusion above.
SharpeXB Posted August 16, 2015 Posted August 16, 2015 PS And the performance requirements for other games you can find easily enough http://www.tomshardware.com/reviews/nvidia-geforce-gtx-titan-x-gm200-maxwell,4091-3.html You can see that even the strongest single GPUs on the market cannot handle these games at 3840x2160. So incurring this sort of performance cost just to get marginally better antialiasing is IMO not worthwhile.
Picchio Posted August 16, 2015 Posted August 16, 2015 (edited) I do agree in part: I personally think that an interesting point in what you call misleading in the marketing of "high-res for your stamp-sized display" could instead be that having a downsampled image is efficient only as long as your display's native resolution is smaller enough. What I mean with this is that we are hardly presented with an amount of visual detail (especially texture resolution, I'm not thinking about geometry and/or aliasing in this case) that would hold up at those high resolutions (more often than not it doesn't hold up well even at 1920x1080... ) if these resolutions were the display's natives. From this point of view it could be seen as something not worthy of the performance cost it implies, but again, its efficiency is in more than being an antialiasing method. I also understand that it's not because of this that DSR/VSR are popular, in general. Edited August 16, 2015 by Picchio
Dakpilot Posted August 16, 2015 Posted August 16, 2015 In a nutshell DSR is useful if you have a very high end GPU running a lower res monitor (1080P) Cheers Dakpilot
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now