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I found very interesting Russian documents.


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Posted

http://www.rkka.es/aviones/yakovlev/02_Stepanets/206.htm

 

It is originally, russian documents, but in this page it is translated to spanish. I cannot read spanish so I translated it to english with 'Bing Translator'.

 

Intersting parts here.

 

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Bouts of simulation between Yak-1 M-105PF against Me-109F, in NII VVS, gave the following results [TsAMO NII VVS, op. 395.].

 

At 1000 m altitude the Me-109F had a slight advantage in vertical and horizontal maneuverability, and if the attack enemy was not carried out by surprise, the Me-109F could put in tail of the Yak-1 only after 4-5 turns. To get out of this situation, the only option for the Yak-1 was removed to clouds or ask other aircraft support. At 1000 m altitude to the Yak-1 one of the elements of combat more useful would be frontal attacks on the Me-109F, using all the weapons.

3,000 m of altitude the Yak-1 M - 105PF and Me-109F were equal. Air combat could be practically reduced to frontal attacks. For the Yak-1, it was better to carry air combat based on combat turns.

 

The installation of a more powerful engine in the Yak-1, apart from positive effects, also had negative effects. It increased the tendency of the aircraft to lift the tail, which required to apply greater efforts to hold it in position during the engine ground tests and act with greater caution when using the brakes in terms and during the landing.

 

As for the expulsion of oil, this defect, typical of the Yak-1 M-105PA series, remained in the Yak-1 M-105PF, although to a lesser extent.
 
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Yep, as you know, more higher altitude(Yak-1 change its superchager gear at around 2,500m) Bf109F gain more advantage.
 
 
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During the first flights it had detected that only make horizontal flights at maximum speed was possible for 2 minutes (with the engine running at nominal number of revolutions, with a temperature of outside air from 18 - 23 ° C and radiator caps placed on position "by the current"). If flying in these conditions of more prolonged temperatures of water and oil exceeded the allowed limits. It was not possible to carry out a continuous rise, even with fully-open radiators caps. He had to do "steps" (periodically go to horizontal flight) each 2,500-3,000 m to restore normal temperature regime.
 
 
To maintain the temperatures of water and oil within the allowed limits, it was necessary to reduce the revolutions of engine from 2,700 to 2.400-2.550 rpm which practically reduced the maximum speed increase and improvement of other benefits achieved with the increase of the supercompresion [TsAMO, f. NII VVS, op.485655, d. 73 and 121; op. 485690, d. 58: op. 485587] d. 81].
 
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As you know, M-105PF is invincible in IL-2 BoS.
 
 
 
It is compare with Bf109G-2. It looks little weird. For example, SL Maximum speed of Yak-1 with M-105PF(1 ShVak + 2 ShKas) is 523kph(in soviet documents) and Bf109G-2 without gondola gunpod is 524kph(in soviet documents). However, it can understand. Captured aircraft means it was shotdown once.
 
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[f NII VVS, op, 485587, d, 81.] exceeded in speed to the Me - 109 G-2 of 5 weapons at 35 km/h within the range of 0 - 5, 200 m altitude, but was lower at 5 km/h for the 2,750-3.250 m range.
 
Respect to the Me - 109 G-2 with 3 arms, the Yak-1 exceeded you in speed within the range of altitudes of 0 - 2,000 m at 15 km/h, and within the range of 3,900-4,200 in 5, 0 km/h. The rest of altitudes the Yak-1 was lower, especially at large: 7,000 m and more differential speeds reached 96 mph.
 
At higher altitudes, despite this large differential speeds, the Me - 109 G-2 of 3 weapons for its maneuverability and characteristics of pilot had no decisive advantage due to its aerodynamic qualities.
 
By its Yak-1 M-105PF (especially horizontal) handling with improved aerodynamics exceeded at low altitudes to the Me - 109 G-2 of 3 arms. 5,000 m this advantage was considerably reduced and 8,000 m the Me - 109G - 2 exceeded it.
 
The Yak-1 was turning in less time than the Me - 109 G-2 of 5 weapons, since the latter was more difficult to fly and the lever pulled in excess entered into a spin.
 
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  • Upvote 1
Posted (edited)
At 1000 m altitude the Me-109F had a slight advantage in vertical and horizontal maneuverability, and if the attack enemy was not carried out by surprise, the Me-109F could put in tail of the Yak-1 only after 4-5 turns. To get out of this situation, the only option for the Yak-1 was removed to clouds or ask other aircraft support. At 1000 m altitude to the Yak-1 one of the elements of combat more useful would be frontal attacks on the Me-109F, using all the weapons.

 

 

I find this interesting as my personal experience online is that the relationship is reversed, and it is the Yak-1 that is on the tail of the 109F in 4-5 turns, typically with the Yak-1 deploying Full flaps in order to do so...

 

I also find it interesting that the "only option" doesn't seem to include dropping full flaps, unless it is assumed to already be the case, and therefore one must conclude that even WITH full flaps the Yak-1 was out turned at 1km by the 109F

 

It also seems that the overheat conditions of the M-105PF were an absolute limitation of the Yak-1 and would cause a pilot to fly around at 2700 RPM only in limited cases for fear of blowing his motor.  I rarely see overheats in the Yak.  Perhaps in the Summer we'll see this limitation manifest itself?

Edited by TheElf
  • Upvote 1
Posted

 

 

I rarely see overheats in the Yak.  Perhaps in the Summer we'll see this limitation manifest itself?

 

Thats what I'm hoping for! Not only for the yaks but for the others a/c as well! 

Posted (edited)

I find this interesting as my personal experience online is that the relationship is reversed, and it is the Yak-1 that is on the tail of the 109F in 4-5 turns, typically with the Yak-1 deploying Full flaps in order to do so...

 

I also find it interesting that the "only option" doesn't seem to include dropping full flaps, unless it is assumed to already be the case, and therefore one must conclude that even WITH full flaps the Yak-1 was out turned at 1km by the 109F

 

It also seems that the overheat conditions of the M-105PF were an absolute limitation of the Yak-1 and would cause a pilot to fly around at 2700 RPM only in limited cases for fear of blowing his motor.  I rarely see overheats in the Yak.  Perhaps in the Summer we'll see this limitation manifest itself?

 

 

I am not good at english, so I can't judge you talking sarcastic or not. Here's my opinion.

 

Bf109 have flap too, and I use it any ACM situations. In real history, it is very effective in turning fight cuz it is operating with radiator, split and slotted flap. And thrust to weight ratio of Bf109 is far better than Yak-1. So in sustain turn with or without flap in same speed, Yak-1 have big disadvantage. However in BoS, Yak-1 out-turn Bf109 in any situtation. With flap or without flap. I already tested it with my friends.

 

And when I fly with Yak-1, I always full my throttle 100% and I do not care about that. Because I never saw blowing up the engine of Yak-1, while engine of Bf109F-4 going to hell in 1min and few second.

Edited by =Bout1=Gomwolf_K_
Posted

Gomwolf...you need to report this to devs along with the docs in attachment.

Posted

Gomwolf...you need to report this to devs along with the docs in attachment.

 

That web page is documents. Could you please know me how to report it?

Posted (edited)

However in BoS, Yak-1 out-turn Bf109 in any situtation. With flap or without flap.

 

With a Bf-109 F-4 with 80% throttle I out turn a Yak-1 with flaps or without flaps. Both planes have the same speed! I tested this a few times against human (MP) and AI. The F-4 is the best turn fighter. I out turn a I-16 the same way with the F-4. With the Yak-1 I out turn the I-16.

 

The G-2 has more weight than the F-4. What is really feelable. The G-2 never turn that great how the F-4 turn because it is the weight that create this difference.

 

A Yak-9 is twice that good. It is very feelable how a Yak-9 will be in the future from this game.

 

And when I fly with Yak-1, I always full my throttle 100% and I do not care about that. Because I never saw blowing up the engine of Yak-1, while engine of Bf109F-4 going to hell in 1min and few second.

You overclocked the Bf-109 F-4 engine with 100 throttle. At the same time you reduced the lifetime from this engine to a short time. Nothing special. BTW you can fly longer than 1min and few second.

Edited by Superghostboy
6./ZG26_5tuka
Posted (edited)

My expirience tells thatwhile both machines (F4 and Yak) have compareable turn characteristics the 109 beats the Yak at high speed turnfighting and in the initial turn (if stabilizor is used accordingly). The Yak however beats the 109 in continous turn performance. After 2-3 turns it should be capeable of outturning the 109.

 

As far as vertical fighting goes it's more complicated. The 109 F4 loses a great portion of energy when turning but can compensate for it with its power to weigh ratio (G-2 performs way worse in this regard).

 

The Yak, while having a worse power to weigh ratio, retains it's energy way better during various manouvres and turns. So if both machines are flown balanced without overpulling the Yak should have little issues catching up with the 109.

 

Later one seems faulty to me. I tested the Yak in scissor fighting and noticed it barely drops speed while I have to pay a good speed penalty in the 109 flying the exact same manouvre.

 

Moreover the Yak is one of the few planes ingame that whem dived at max power until Vne and pulled up again reaches it's initial pre dive altitude. Sometimes it even climbs above it.

Edited by Stab/JG26_5tuka
  • Upvote 1
Posted (edited)

 

With a Bf-109 F-4 with 80% throttle I out turn a Yak-1 with flaps or without flaps. Both planes have the same speed! I tested this a few times against human (MP) and AI. The F-4 is the best turn fighter. I out turn a I-16 the same way with the F-4. With the Yak-1 I out turn the I-16.

 

The G-2 has more weight than the F-4. What is really feelable. The G-2 never turn that great how the F-4 turn because it is the weight that create this difference.

 

A Yak-9 is twice that good. It is very feelable how a Yak-9 will be in the future from this game.

 

You overclocked the Bf-109 F-4 engine with 100 throttle. At the same time you reduced the lifetime from this engine to a short time. Nothing special. BTW you can fly longer than 1min and few second.

 

I will retest it with my friend, and record it as video and upload here in earlist day I can.

 

Former test was tried at 1.011 update. 100% fuel, Level circle turn with flap or without flap, start speed 450kph, altitude 1000m, 2000m, 3000m. In any situation Yak-1 had great advantage. In any situation Bf109F-4 stall first even it have better thrust to weight ratio.

 

And gross weight of Bf109F-4 is 2900kg and wingloading is 180kg/m². Bf109G-2 is 3023kg, Wingloading of it is 187kg/m²(in soviet documents). It is not big difference. 

DB605A give Bf109G-2 higher sustainable engine power. Suppose prop efficiency is 0.7, here is thrust to weight ratio of Bf109F-4, Bf109G-2, and Yak-1.(Bf109F-4 and Bf109G-2 is 1.32 ata(Kampfleistung-30min), Yak-1 is Maximum power)

 

Bf109F-4(From German data)

Sea Level - 1148.5*375/324.9=1325.6*0.7=927.9/6393.4=0.145

2,000m - 1232.3*375/355.4=1300.2*0.7=910.1/6393.4=0.142

4,000m - 1232.3*375/379.6=1217.3*0.7=852.1/6393.4=0.133

 

Bf109G-2(From German data)

Sea Level - 1252*375/322.4=1456.2*0.7=1019.3/6706.4=0.152

2,000m - 1330.9*375/362.2=1377.9*0.7=964.5/6706.4=0.143

4,000m - 1330.9*375/387.7=1287.3*0.7=901.1/6706.4=0.134

 

Yak-1(From Russian data)

Sea Level - 1163.3*375/326.8=1334.8*0.7=934.4/6393.4=0.146

3,850m - 1084.4*375/366.6=1109.2*0.7=776.4/6393.4=0.121

 

Better Thrust to weight ratio means better sustain turn. Bf109G-2's wingloading is higher than Yak-1, but far better thrust to weight ratio. I think both aircraft can turn equally at sea level, at higher altitude Bf109G-2 have advantage.

 

 

 

Yak-9, for example Yak-9D with M-105PF and 1 shvak + 1 UBS(From Soviet documents), wingloading is 181kg/m² and thrust to weight ratio is...

Sea Level - 1163*375/332.4=1312*0.7=918.4/6871.8=0.133

3,650 1084.4*375/367.2=1107.4*0.7=775.2/6871.8=0.112

 

I cannot think it is better turn fighter than Yak-1.

 

 

 

and yes. Engine of Bf109F-4 is blow up when limitation time over, but Yak-1 doesn't. M-105PF does not have limitation time in this game and as you see M-105PF have limitation time in real history.

Edited by =Bout1=Gomwolf_K_
Posted

 

 

I out turn a I-16 the same way with the F-4.
 

 

Really ? Are you trying to tell us that you can outturn a i16 with a F4 ? Nonsense!

Posted

Yes in Kaliningrad you can ....  :rolleyes:

  • Upvote 1
Posted

Really ? Are you trying to tell us that you can outturn a i16 with a F4 ? Nonsense!

 

Yes, I out turn the I-16. With a friend I fly a turn fight the whole time. I was every time able to shot him down if I want. Yak-1 and the F-4 are able to out turn the I-16. 

Posted

At high speeds for sure. Sustained turn, the i16 outturn pretty much everything in the game. If your friend got outturned flying the i16, hes doing something wrong.

  • Upvote 2
Posted

Guess he has no idea what "outturning" means ..... :dry:

Posted (edited)

Guess he has no idea what "outturning" means ..... :dry:

 

Outturning means for me if I turn with the enemy plane and the enemy plane is everytime where my ReVi is. Around 250 - 260 km/h and the I-16 was still where my ReVi was.  Maybe I not unterstand right what outturning mean.

 

Read below

 

If we could have Mod On Mode we could influence the FM a little. To each plane was a specific weight added to each plane parts. Playing here change the FM characteristic.

 

To the FM from the Yak-1 flaps I notice if all planes get the same flaps characteristic all planes will be more better. I notice that all planes where you can choose flaps between 0% - 100% work ineffective. Thats the point why the automatic flaps from the Yak-1 work that perfect. Automatic beats Manual flaps.

Edited by Superghostboy
Posted (edited)

Ah come on Ghostboy ^^ outturning means sustaining turn rate, ...(where a plane maximizes it’s smallest turn radius, g - load, and speed to acquire the best possible turn rate and continuously sustains the turn for long periods of time, without giving up alt, speed, or degrees of turn.)....  

A 109 or a Yak cant turn like a I-16 during a sustained turn fight so conclusion "it cant outturn a I-16"  jesus .....  :wacko:

Edited by MarcAnton
Posted (edited)

 

If we could have Mod On Mode we could influence the FM a little. To each plane was a specific weight added to each plane parts. Playing here change the FM characteristic.

 

To the FM from the Yak-1 flaps I notice if all planes get the same flaps characteristic all planes will be more better. I notice that all planes where you can choose flaps between 0% - 100% work ineffective. Thats the point why the automatic flaps from the Yak-1 work that perfect. Automatic beats Manual flaps.

 

Modification is not problem. Actually there is no big difference of weight except gondola gunpod.

 

 

And... It is really interesting. You told Bf109F-4 is best turn fighter any situation in game before, but now Yak-1's automatic flap beat Bf109F-4. Interesting.

 

Advantage of automatic flap of Yak-1 is onlything pilot does not need turn flapwheel by hand. Yak-1's control system could not control its flap with calculation airspeed or G-loc. It just open and close. If it works like Japanese N1K's automatic air combat flap, I agree with your opinion, but it doesn't. It is just simple split flap. Even it does not works in high speed cuz it operated by gas. There is no specific aerodynamical advantage. In game, flap of Yak-1 make unbelievablely very little drag and make crazily too much lift. What kinds of magic artifact is it?

 

Actually, fully opened flap is not good for air combat. It make too many drag, so aircraft stall easily. Spitfire have same flap system(it was plain flap). In real history, they don't use flap in most air combat situation. Bf109's flap work slowly, but can control its flap how they want. And it is operate with radiator. Slipit and slotted flap. It is very effective in turning performance with slat.

 

 

 

And here is my test result. In any situation Yak-1 have better turning performance than Bf109F-4 clearly.Bf109 have very serious sideslip when it turn in low speed, and it never reported in real history.

 

https://www.youtube.com/watch?v=DDi_yPh4F3g&feature=player_detailpage

Edited by =Bout1=Gomwolf_K_
Original_Uwe
Posted

Wow, looks like the Yak goes from 20-21 seconds per full turn to 15-16 with full flaps.

Daaauuummmmmmmmmmmm!

Posted

Nice Vid...how much fuel both planes had?

Posted

Nice Vid...how much fuel both planes had?

 

100 percent both. Thanks. I forgot notice it.

Original_Uwe
Posted

What was the max turn rate for the yak-1? Wasn't it around 20 seconds?

Posted

Ok, max fuel in both planes.... Flaps out...better turn time for YAK... :dry:  DEV should fix this...

=38=Tatarenko
Posted

As someone who has flown the I-16 exclusively since it came out, yes, the 109F can easily outturn it in sustained turns. Once the rata bleeds its initial speed it is dead. The German pilot goes much faster around a slightly wider circle and has slats for stability. Once the rata bleeds speed it has to widen its circle too or risk a flip and the Messer has it.

 

The thing is that most Messers don't want to risk a slow fight on the deck when there are other reds about. So the Rata can make its initial rapid turn in a small circle and the Messer blows past allowing the rata to pick up speed again. But if the Messer stays on me I die.


Best defence for the Rata is about 500m alt so you can make rapid turns and pick up speed easy and even split S if you need to that a Messer can't follow. End up at treetop height alone and you've had it.

Posted

What was the max turn rate for the yak-1? Wasn't it around 20 seconds?

 

I couldn't check turn time.

Posted

I just updated BOS after long absence and the FM has changed a lot.

We tested the Yak v 109F4 sustained turns on the deck over a year ago and the 109 was easy winner so I was surprised to read this thread. I just tested it myself by doing about 50 sustained turns and using my phone stop watch to time the 360 turns.

 

Bf109 F4 I got average 19 seconds @ 1.32 ata 300km/h IAS,  but if I went to 1.42 ata 290km/h IAS  I could get it right down to 17 sec. plus or minus 1 second variation per turn. 

 

Yak1 I got average 18 seconds @ full power 250km/h. I didn't use flaps for either plane.

 

I noticed that the  Yak seems to do optimum turning speed just above shuddering so i was very easy to find optimum turning speed by simply flying just above shudder speed.

 

The bf109 on the other hand has the slats so I could easily pull harder on the stick and slow down past optimum turning speed (about 300km/h) down to 250km/h and slow myself down too much. So if I try to turn just above shudder in the Bf109 I am going too slow and not optimum speed. The bf109 I needed to ease off the stick a little and let it keep a little more speed.

 

I seems like the Yak would be easier for beginner to fly at optimum turning speed than the bf109. But he Bf109 at emergency power can still get around on the Yak If the pilot knows not to pull too hard and keep the speed in the sweet spot. I am a little skeptical about the historical accuracy of all this but I gotta admit this would be very good for multiplayer balance... I join the team with less players so almost always flew out numbered Russian planes against bf109's that could out turn, out run, out climb and out dive us. 

 

Does anyone play this game multiplayer? I want to play multiplayer again but everytime I check I just see lots of empty servers and tumbleweeds. 

Original_Uwe
Posted

I couldn't check turn time.

No I meant in reality, how does the game compare?

Posted

 

 

But he Bf109 at emergency power can still get around on the Yak
 

 

The F4 barely manages 1min on emergency. Tests should be done on maximum combat rating only (1.3ata).

StG2_Manfred
Posted

The whole game, and I say game not simulation is balanced in such a manner, I guess I won't spend anymore money for it. I also have plenty of planes in RoF, but I think it's enough for me, it's not what I'm looking for. To ignore all the obvious things, flaps abuse of the  Yak, bad view in Fw190, too short emergency power of Bf109, too fast dive speed of Yak, etc. etc. Nobody can tell me this happens by accident, it happens on purpose. Do whatever you want, I'm better off waiting for a real simulation like DCS. I will take a look how long my post will last until it's deleted - truth is hard to take... :rolleyes:

  • Upvote 1
Dr_Molenbeek
Posted

The whole game, and I say game not simulation is balanced in such a manner, I guess I won't spend anymore money for it. I also have plenty of planes in RoF, but I think it's enough for me, it's not what I'm looking for. To ignore all the obvious things, flaps abuse of the  Yak, bad view in Fw190, too short emergency power of Bf109, too fast dive speed of Yak, etc. etc. Nobody can tell me this happens by accident, it happens on purpose. Do whatever you want, I'm better off waiting for a real simulation like DCS. I will take a look how long my post will last until it's deleted - truth is hard to take... :rolleyes:

 

I have to agree with you here, and i'm also looking forward for DCS 2.0.

 

Sad, BoS was my "principal" sim until i understood that devs, as the major part of the community, do not take FM issues seriously.

 

They repeat non-stop about their "rule" of 5% minimum error. I just showed them by PM that the Fw 190A-3 climb rate lack ~1m/s at combat power, which is more than 6%, but they act like they don't care, sorry but that's too much, i understand now why nobody sends PM to devs when they find serious FM issues.

 

Only 10 planes (11 now, hello I-16), and how many FM issues that they ignore (Yak-1 magic flaps, Bf 109F-4 and Yak-1 too fast at high altitude, LaGG-3 & La-5 roll rate,...).

 

Time to take some distances...

 

Sorry for being off-topic.

Original_Uwe
Posted

Did you make a thread in the FM section?

III/JG2Gustav05
Posted

I have to agree with you here, and i'm also looking forward for DCS 2.0.

 

Sad, BoS was my "principal" sim until i understood that devs, as the major part of the community, do not take FM issues seriously.

 

They repeat non-stop about their "rule" of 5% minimum error. I just showed them by PM that the Fw 190A-3 climb rate lack ~1m/s at combat power, which is more than 6%, but they act like they don't care, sorry but that's too much, i understand now why nobody sends PM to devs when they find serious FM issues.

 

Only 10 planes (11 now, hello I-16), and how many FM issues that they ignore (Yak-1 magic flaps, Bf 109F-4 and Yak-1 too fast at high altitude, LaGG-3 & La-5 roll rate,...).

 

Time to take some distances...

 

Sorry for being off-topic.

Me too, currently I am very regret to buy the BOM topic. 

  • 1CGS
Posted

 

 

Do whatever you want, I'm better off waiting for a real simulation like DCS.

 

Enjoy your long wait for that.  

YSoMadTovarisch
Posted (edited)

The whole game, and I say game not simulation is balanced in such a manner, I guess I won't spend anymore money for it. I also have plenty of planes in RoF, but I think it's enough for me, it's not what I'm looking for. To ignore all the obvious things, flaps abuse of the  Yak, bad view in Fw190, too short emergency power of Bf109, too fast dive speed of Yak, etc. etc. Nobody can tell me this happens by accident, it happens on purpose. Do whatever you want, I'm better off waiting for a real simulation like DCS. I will take a look how long my post will last until it's deleted - truth is hard to take... :rolleyes:

The grass is always greener on the other pasture.

 

Meanwhile those of us who's played DCS are complaining about FUBAR FMs, trim setting and other things on ED forums, the exact samething people complain here, and many also say about  changing to IL2 BOS.

 

The state of modern combat flight sims is currently pathetic, only Ace High actually has good FMs, sadly it's graphic and other things leave much to be desired.

Edited by GrapeJam
  • Upvote 2
Posted

Did you make a thread in the FM section?

 

Here is FM section, isn't it?

Posted (edited)

The whole game, and I say game not simulation is balanced in such a manner, I guess I won't spend anymore money for it. I also have plenty of planes in RoF, but I think it's enough for me, it's not what I'm looking for. To ignore all the obvious things, flaps abuse of the  Yak, bad view in Fw190, too short emergency power of Bf109, too fast dive speed of Yak, etc. etc. Nobody can tell me this happens by accident, it happens on purpose. Do whatever you want, I'm better off waiting for a real simulation like DCS. I will take a look how long my post will last until it's deleted - truth is hard to take... :rolleyes:

 

IL-2 BoS is not study sim, but survey sim. FM is one of basic and most important factor of flight simulation game, and most of players choose IL-2 BoS because they want more realistic flight experience. DCS is quite good. I like it, too. However it only have late WW II aircrafts. If Team Fusion 5.0 released, maybe I can giving up this game. Now I still have hope yet.

 

 

I think FM of 1.005~1.006 was quite reasonable. 1.007 was going worse, 1.008~1.009 was total disaster. Since 1.010 it was little better than 1.008~1.009, but still it have too many problems. I can't understand why they changed it

 

And I found another interesting thing in game. I can find several illurstrations that German aircraft on fire or shotdown(ing), but there is no soviet's one. Some German aircrafts pursuit Soviet's one but they couldn't shotdown anyone, in that illustrations.

Edited by =Bout1=Gomwolf_K_
  • 1CGS
Posted

 

 

And I found another interesting thing in game. I can find several illurstrations that German aircraft on fire or shotdown(ing), but there is no soviet's one. Some German aircrafts pursuit Soviet's one but they couldn't shotdown anyone, in that illustrations.

 

:rolleyes: 

 

Yes, that's obviously a sign the team is biased against German planes.  

Original_Uwe
Posted

Here is FM section, isn't it?

Apologies I should have been clear that I was asking Ze Hairy.

Dr_Molenbeek
Posted

Apologies I should have been clear that I was asking Ze Hairy.

 

Opening a thread about what exactly ?

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