coconut Posted May 28, 2015 Posted May 28, 2015 Here is a mission I have been using to test various things about the behavior of various trigger, translator and command MCUs. It's a mixed pot of a bit of everything, I have only recently started to be a bit more systematic about testing things. The interesting parts are situated north west of the player's plane, and deal with activation of timers and counters. Some things I have learned so far: Deactivating a timer pauses it. It does not reset it Re-triggering a timer before it times out resets it (and keeps it going, maybe "restarts it" is a better wording) Triggering a timer that is deactivated does nothing. Deactivating a counter does not reset it. Triggering a counter that is deactivated increases the count, but the output signal is sent only when the counter is activated again. logic.zip 2
coconut Posted May 29, 2015 Author Posted May 29, 2015 Here come the relevant part of the mission as a group, so that the poor souls who can't run the mission editor due to a bug can look at it in ROF's mission editor.LogicGroup.zip
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