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Posted

Here is a mission I have been using to test various things about the behavior of various trigger, translator and command MCUs. It's a mixed pot of a bit of everything, I have only recently started to be a bit more systematic about testing things. The interesting parts are situated north west of the player's plane, and deal with activation of timers and counters.

 

Some things I have learned so far:

  1. Deactivating a timer pauses it. It does not reset it
  2. Re-triggering a timer before it times out resets it (and keeps it going, maybe "restarts it" is a better wording)
  3. Triggering a timer that is deactivated does nothing.
  4. Deactivating a counter does not reset it.
  5. Triggering a counter that is deactivated increases the count, but the output signal is sent only when the counter is activated again.

 

 

logic.zip

  • Upvote 2
Posted

Here come the relevant part of the mission as a group, so that the poor souls who can't run the mission editor due to a bug can look at it in ROF's mission editor.LogicGroup.zip

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