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-=PHX=-Satch
Posted

Is this possible? i can´t make it... :huh:

Posted

It's the same as in single player: Create a fakefield, edit the taxi points. Spawn an AI plane on the ground (parking or runway), assign it a take-off order on the runway, trigger the order.

-=PHX=-Satch
Posted

Coconut do you have any mission to see how it works? I can´t make it work.

Posted

Here you go Pablo. You can look at the Russian airfield in the south of Kalach. From there, wings Stork (pe2) and Gannet (il2) take off. You can also look at the German airfield to the North of Kalach, from there a couple bf109 and stukas take off when Russian players spawn.

AttackOnKalach.zip

-=PHX=-Satch
Posted

Really thanks Coconut! :thank_you:

-=PHX=-Satch
Posted

Aggghhh no way... it´s no working... What i am making wrong??? The plane spawn with engine on but stay in this position for ever...

 

post-254-0-36545300-1428172831_thumb.jpg

 

 

Posted

Your group looks OK to me, I can't see anything wrong. What do the taxi points look like?

What does the AI do, exactly?

Posted (edited)

Hello -IRRE-coconut, I looked at the northern airbase named Golubinskiy and found the 109 and stuka. They are linked to the take off command. I was expecting a set of way points to guide the AI to the runway start along the taxi way.

 

What do you mean when you say "Taxi Point" is it as easy as linking to the takeoff command ? :) and some how the AI knows the route or is something hidden from my view

Edited by TP_Jacko
Posted

Hello -IRRE-coconut, I looked at the northern airbase named Golubinskiy and found the 109 and stuka. They are linked to the take off command. I was expecting a set of way points to guide the AI to the runway start along the taxi way.

 

What do you mean when you say "Taxi Point" is it as easy as linking to the takeoff command ? :) and some how the AI knows the route or is something hidden from my view

No, don't use waypoints for that. What I meant was the airfield chart, accessible through:

Fake field properties > add/edit chart

-=PHX=-Satch
Posted

No, don't use waypoints for that. What I meant was the airfield chart, accessible through:

Fake field properties > add/edit chart

 

Yeeesss! that´s the key! now works! :clapping:

Posted

Thanks coconut a long learning cure just took one more step forward

  • 3 weeks later...
Posted

~S~ Everyone,

 

It's worth noting since this also drove me bonkers to include a Taxipoint in line with the first VPP for the AI to adjust to it before takeoff.

 

That was the silver bullet to get the Ju-52 to stop blowing donuts all over the airfield before either hitting the trees or accidentally alighting.

 

The first image shows the set up for a taxi to takeoff (Ju52 is set to On Runway here in it's Advance Properties) via Edit Chart / Fakefield.

 

The second image shows the Ju-52 recovery, whereas it lands, and then proceeds to the end of the runway and taxis to the revenant spot.

 

Bo_S_AI_Take_Off.jpgBo_S_AI_Recovery.jpg

 

  • Upvote 1
No601_Swallow
Posted (edited)

Thanks for this Jupp. Really useful. 

 

On a related point, has anyone had any luck with AI landing at an airstrip being used by human MP players?

 

The airfield I've been mucking around with has a FakefieldRW on it, and I've put the landing MCUs in the centre of the runway, but the AI always seem to land about 400m short of the runway threshold. Most strange! Maybe it's because I haven't invoked the airfield chart... testing will continue...

Edited by No601_Swallow
Posted (edited)

~S~ Swallow,

 

That mission shown is a Multiplayer mission where a single AI takes off from each opposing airfield.

 

They taxi out, take off, fly their waypoint routes, land, and taxi off of the runways, so it is possible.

 

Drove me nuts to set up without references or guidance, but in a stroke of luck it hit me what to do.

 

If I get it polished up (working on ideas and testing it now) enough to warrant posting, I'll share it.

 

To wit :

 

In previous IL-2's you placed Land Command where you want wheels to touch down,

 

in BoS also adjust the direction of the yellow line down the runway by rotating the icon.

 

 Like you do other with objects (including waypoints).

 

You can see where I have placed it in the first screenshot about the taxi points above.

 

*And yes, perhaps you should check that the VPP (orange circles) are on the runway (also shown).

 

~S~ :salute: 

Edited by Jupp
No601_Swallow
Posted

:good::salute:  

Posted

~S~ Swallow,

 

Took a minute today and worked out the routine on a fresh start with nothing else but the essentials present.

 

And it does work as discussed. This is not so much a "mission", as it is an example of AI Behavior for reference.

 

Give it a try, fly it once, and do what thy will with it so long as it hurts no one, in the Mission Editor. The Logic is tits.

 

Best to you and yours,

 

-Jupp- :salute: 

 

https://www.dropbox.com/s/99ezzl6qigot46f/May%20Day.zip?dl=0

Posted

Thanks Jupp. I'll make sure this is reflected in the manual.

Posted

~S~ JimTM,

 

Thanks ami. If you open this mission in the ME, you'll see how very clean and neat it is.

 

I've been building my knowledge and understanding of the mechanics these past weeks.

 

We'll have to have a pow-wow soon to compare notes and collaborate on the future .pdf

 

You've done an outstanding job of organizing the information so many of us are seeking.

 

Hats off!

 

-Jupp- :salute: 

Posted

Thanks Jupp. I'll talk to you soon. Just ploughing through this forum and making sure that I have a topic set up in the manual for the posts.

 

Jim

  • 2 months later...
Posted

Hi Jupp,

 

In your entry above of April 28, 15:08, you said,

 

 

 

in BoS also adjust the direction of the yellow line down the runway by rotating the icon.    Like you do other with objects (including waypoints).
 

 

I was curious because I haven't had to adjust the direction on waypoints before. Is there a problem that you ran into that required that adjustment?

 

Thanks!

II./JG1_Kadin
Posted (edited)

What do the designation "vpp" stand for?

and

Is the first in the line up an "entrance" to runway and the second an "exit"?

Edited by KDN
Posted (edited)

I don't know what VPP stands for but you are correct about the first and second point.

Edited by JimTM
II./JG1_Kadin
Posted

Thank you.  Information wise, that is the useful part :)

Posted

~S~ JimTM,

 

 

 

Hi Jupp, In your entry above of April 28, 15:08, you said, Jupp, on 28 Apr 2015 - 15:08, said: in BoS also adjust the direction of the yellow line down the runway by rotating the icon. Like you do other with objects (including waypoints). I was curious because I haven't had to adjust the direction on waypoints before. Is there a problem that you ran into that required that adjustment? Thanks!

 

Sorry the delay in writing back. At the time of writing that I wrongfully assumed you needed to point the artificial intelligence aircrafts' waypoint orientations correctly, corresponding to the direction of the next waypoint in succession, when it does after all turn out, as you've also surmised, that you do not have to rotate them as you do for airfields, land lights, static ground objects, take off and land mcus, .etc.

 

Sorry the confusion,

 

S! -Jupp- :salute: 

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