coconut Posted April 4, 2015 Posted April 4, 2015 It's the same as in single player: Create a fakefield, edit the taxi points. Spawn an AI plane on the ground (parking or runway), assign it a take-off order on the runway, trigger the order.
-=PHX=-Satch Posted April 4, 2015 Author Posted April 4, 2015 Coconut do you have any mission to see how it works? I can´t make it work.
coconut Posted April 4, 2015 Posted April 4, 2015 Here you go Pablo. You can look at the Russian airfield in the south of Kalach. From there, wings Stork (pe2) and Gannet (il2) take off. You can also look at the German airfield to the North of Kalach, from there a couple bf109 and stukas take off when Russian players spawn. AttackOnKalach.zip
-=PHX=-Satch Posted April 4, 2015 Author Posted April 4, 2015 Aggghhh no way... it´s no working... What i am making wrong??? The plane spawn with engine on but stay in this position for ever...
coconut Posted April 5, 2015 Posted April 5, 2015 Your group looks OK to me, I can't see anything wrong. What do the taxi points look like? What does the AI do, exactly?
TP_Jacko Posted April 5, 2015 Posted April 5, 2015 (edited) Hello -IRRE-coconut, I looked at the northern airbase named Golubinskiy and found the 109 and stuka. They are linked to the take off command. I was expecting a set of way points to guide the AI to the runway start along the taxi way. What do you mean when you say "Taxi Point" is it as easy as linking to the takeoff command ? and some how the AI knows the route or is something hidden from my view Edited April 5, 2015 by TP_Jacko
coconut Posted April 5, 2015 Posted April 5, 2015 Hello -IRRE-coconut, I looked at the northern airbase named Golubinskiy and found the 109 and stuka. They are linked to the take off command. I was expecting a set of way points to guide the AI to the runway start along the taxi way. What do you mean when you say "Taxi Point" is it as easy as linking to the takeoff command ? and some how the AI knows the route or is something hidden from my view No, don't use waypoints for that. What I meant was the airfield chart, accessible through: Fake field properties > add/edit chart
-=PHX=-Satch Posted April 5, 2015 Author Posted April 5, 2015 No, don't use waypoints for that. What I meant was the airfield chart, accessible through: Fake field properties > add/edit chart Yeeesss! that´s the key! now works!
TP_Jacko Posted April 6, 2015 Posted April 6, 2015 Thanks coconut a long learning cure just took one more step forward
Jupp Posted April 28, 2015 Posted April 28, 2015 ~S~ Everyone, It's worth noting since this also drove me bonkers to include a Taxipoint in line with the first VPP for the AI to adjust to it before takeoff. That was the silver bullet to get the Ju-52 to stop blowing donuts all over the airfield before either hitting the trees or accidentally alighting. The first image shows the set up for a taxi to takeoff (Ju52 is set to On Runway here in it's Advance Properties) via Edit Chart / Fakefield. The second image shows the Ju-52 recovery, whereas it lands, and then proceeds to the end of the runway and taxis to the revenant spot. 1
No601_Swallow Posted April 28, 2015 Posted April 28, 2015 (edited) Thanks for this Jupp. Really useful. On a related point, has anyone had any luck with AI landing at an airstrip being used by human MP players? The airfield I've been mucking around with has a FakefieldRW on it, and I've put the landing MCUs in the centre of the runway, but the AI always seem to land about 400m short of the runway threshold. Most strange! Maybe it's because I haven't invoked the airfield chart... testing will continue... Edited April 28, 2015 by No601_Swallow
Jupp Posted April 28, 2015 Posted April 28, 2015 (edited) ~S~ Swallow, That mission shown is a Multiplayer mission where a single AI takes off from each opposing airfield. They taxi out, take off, fly their waypoint routes, land, and taxi off of the runways, so it is possible. Drove me nuts to set up without references or guidance, but in a stroke of luck it hit me what to do. If I get it polished up (working on ideas and testing it now) enough to warrant posting, I'll share it. To wit : In previous IL-2's you placed Land Command where you want wheels to touch down, in BoS also adjust the direction of the yellow line down the runway by rotating the icon. Like you do other with objects (including waypoints). You can see where I have placed it in the first screenshot about the taxi points above. *And yes, perhaps you should check that the VPP (orange circles) are on the runway (also shown). ~S~ Edited April 28, 2015 by Jupp
Jupp Posted May 1, 2015 Posted May 1, 2015 ~S~ Swallow, Took a minute today and worked out the routine on a fresh start with nothing else but the essentials present. And it does work as discussed. This is not so much a "mission", as it is an example of AI Behavior for reference. Give it a try, fly it once, and do what thy will with it so long as it hurts no one, in the Mission Editor. The Logic is tits. Best to you and yours, -Jupp- https://www.dropbox.com/s/99ezzl6qigot46f/May%20Day.zip?dl=0
JimTM Posted May 1, 2015 Posted May 1, 2015 Thanks Jupp. I'll make sure this is reflected in the manual.
Jupp Posted May 1, 2015 Posted May 1, 2015 ~S~ JimTM, Thanks ami. If you open this mission in the ME, you'll see how very clean and neat it is. I've been building my knowledge and understanding of the mechanics these past weeks. We'll have to have a pow-wow soon to compare notes and collaborate on the future .pdf You've done an outstanding job of organizing the information so many of us are seeking. Hats off! -Jupp-
JimTM Posted May 4, 2015 Posted May 4, 2015 Thanks Jupp. I'll talk to you soon. Just ploughing through this forum and making sure that I have a topic set up in the manual for the posts. Jim
JimTM Posted July 7, 2015 Posted July 7, 2015 Hi Jupp, In your entry above of April 28, 15:08, you said, in BoS also adjust the direction of the yellow line down the runway by rotating the icon. Like you do other with objects (including waypoints). I was curious because I haven't had to adjust the direction on waypoints before. Is there a problem that you ran into that required that adjustment? Thanks!
II./JG1_Kadin Posted July 10, 2015 Posted July 10, 2015 (edited) What do the designation "vpp" stand for? and Is the first in the line up an "entrance" to runway and the second an "exit"? Edited July 10, 2015 by KDN
JimTM Posted July 10, 2015 Posted July 10, 2015 (edited) I don't know what VPP stands for but you are correct about the first and second point. Edited July 10, 2015 by JimTM
II./JG1_Kadin Posted July 10, 2015 Posted July 10, 2015 Thank you. Information wise, that is the useful part
Jupp Posted July 11, 2015 Posted July 11, 2015 ~S~ JimTM, Hi Jupp, In your entry above of April 28, 15:08, you said, Jupp, on 28 Apr 2015 - 15:08, said: in BoS also adjust the direction of the yellow line down the runway by rotating the icon. Like you do other with objects (including waypoints). I was curious because I haven't had to adjust the direction on waypoints before. Is there a problem that you ran into that required that adjustment? Thanks! Sorry the delay in writing back. At the time of writing that I wrongfully assumed you needed to point the artificial intelligence aircrafts' waypoint orientations correctly, corresponding to the direction of the next waypoint in succession, when it does after all turn out, as you've also surmised, that you do not have to rotate them as you do for airfields, land lights, static ground objects, take off and land mcus, .etc. Sorry the confusion, S! -Jupp-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now