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Would a Mods On Choice Benefit BoS


Would a Mods On Choice Benefit BoS  

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  1. 1. Will a Mods On Choice Benefit BoS



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Posted (edited)

Would a Mods On Choice Benefit BoS

 

Yes

 

No

Edited by pilotpierre
  • Upvote 3
Posted

Hmmm, Not quite sure what you mean PP, by Mods on/off.

All depends on what sort of mods? If it's realistic, Yes, If not, No.

Posted

Hmmm, Not quite sure what you mean PP, by Mods on/off.

All depends on what sort of mods? If it's realistic, Yes, If not, No.

As per RoF, e.g. AI improvements, oil on windscreen improvements, static a/c on airfields etc, etc. and approved by the developers.

  • Upvote 5
Posted (edited)

Mods on and Mods off are two modes of play from Rise of Flight, BoS's mum. Players can easily switch between modes.

 

Mods on allows players to alter aspects of their game using mods injected into the game using a mod organizer like JSGME.

 

Whether these mods are realistic, or desirable in any other way, is up to the people who make them, share them and use them: in MP the server dictates whether a game is mods on or mods off, in SP the player decides for himself.

 

Edit: whoops, see you are on the case pilotpierre !

Edited by unreasonable
Posted (edited)

Big + 1 to mods on mode same as RoF

 

 

post-6177-0-48156700-1424859018_thumb.jpg post-6177-0-58883300-1424859188_thumb.jpg

 

 

A mod (WIP) coming to RoF...who would not want stuff like this in BoS?

 

Or this for the summer/spring Stalingrad/Moscow and Velikiye luki, tiny mod, wild flowers but very immersive...too small for Dev's to worry about but perfect for Modders!!

 

post-6177-0-68256800-1424859354_thumb.jpg

 

 

 

Cheers Dakpilot

Edited by Dakpilot
  • Upvote 3
Posted

Definitely YES.   Rise of Flight's system of mods On and Off gives security and compatability to MP players, plus allows a much needed avenue of freedom and creativity to singleplayers.  We need it Now.

  • Upvote 6
TG-55Panthercules
Posted

Hmmm, Not quite sure what you mean PP, by Mods on/off.

All depends on what sort of mods? If it's realistic, Yes, If not, No.

 

Actually, it doesn't really depend on whether the mods are realistic or not - that's the beauty of the RoF-like Mods On/Mods Off mechanism.  In SP, each player can decide whatever mods he/she wants to use, realistic or not - it has no effect on any other players so it doesn't matter what kinds of mods the SP player uses. In MP, the server admins decide whether or not to run in Mods On mode - as a practical matter (as has been experienced in RoF for several years), virtually all servers will choose to run in Mods Off mode so that all players can be assured of having a level playing field with no one running wacky mods that might affect their MP gameplay.  Occasionally, some particular group/squad might decide to run their own MP server in Mods On mode, in order to share some particularly tweaked experience with their friends.  

 

But that has no effect on the general body of MP players - you have to select mods on or mods off when you start your game, and you only see the servers in the MP setup screen that are running the same mode you are.  Thus, if you want to fly in mods off mode (like virtually all MP players), you will only see the MP servers that are running in mods off mode, and you don't have to worry about joining a mods on server by mistake.

 

It's really a remarkably flexible arrangement that has worked extremely well in RoF for the last several years.

  • Upvote 1
Posted (edited)

Big + 1 to mods on mode same as RoF

 

 

attachicon.gifUntitled.jpg attachicon.gif2014-8-12-22-56-41_imagesia-com_n1gv_large.jpg

 

 

A mod (WIP) coming to RoF...who would not want stuff like this in BoS?

 

Or this for the summer/spring Stalingrad/Moscow and Velikiye luki, tiny mod, wild flowers but very immersive...too small for Dev's to worry about but perfect for Modders!!

 

attachicon.gifwildflower%20mod.jpg

 

 

 

Cheers Dakpilot

Of course I think everyone agrees that is great content to see in the game. The question is why do 3D objects like that need to be "mods"?

 

I would rather see the developers incorporate such good 3rd party content directly into the game so everyone has access to it rather than requiring players to go through the more time consuming process of modding their game just to get it.

 

It's probably true that most players do not mod their game. New players probably don't even know what mods are or how to use them therefore they're missing out on a lot of extra content. I'm not against good user generated content getting into the game but it should be kept very simple for the majority of players. It need to all get included effortlessly for them or they won't see it. For example the way skins are handled now, the vast majority of players won't have time to go search for them and install them. Keep it simple for the players.

Edited by SharpeXB
TG-55Panthercules
Posted

Of course I think everyone agrees that is great content to see in the game. The question is why do 3D objects like that need to be "mods"?

 

I would rather see the developers incorporate such good 3rd party content directly into the game so everyone has access to it rather than requiring players to go through the more time consuming process of modding their game just to get it.

 

I don't understand why anybody keeps raising this prospect (having the devs add content) as an objection to the addition of a RoF-like Mods On/Mods Off capability.  

 

There is absolutely nothing about the Mods On/Mods Off mechanism that precludes the devs from adding good mods (objects or otherwise) into the game so that they would become "official" and could be used in mods off mode - that has indeed happened in RoF, and there's no reason that it couldn't also happen in BoS.  

Posted

I don't understand why anybody keeps raising this prospect (having the devs add content) as an objection to the addition of a RoF-like Mods On/Mods Off capability.  

 

There is absolutely nothing about the Mods On/Mods Off mechanism that precludes the devs from adding good mods (objects or otherwise) into the game so that they would become "official" and could be used in mods off mode - that has indeed happened in RoF, and there's no reason that it couldn't also happen in BoS.

 

RoFs website is down so I can't tell exactly. Some do work mods-off. I see the horse cavalry online in mods-off servers for example. But the questions is, why do 3D objects created by 3rd parties need to be "mods" when they could get incorporated officially into the game the way the old IL-2 series did? It's just a matter of simplicity for the players. Dont make them go download every scenery object separately as a mod.
Posted

Plus, in RoF Mods on has worked as a lab for mods. Some were so good they were incorporated into the game by 777. It is hands down the best modding system for a sim I have ever encountered. Why they would toss that is beyond me.

TG-55Panthercules
Posted (edited)

RoFs website is down so I can't tell exactly. Some do work mods-off. I see the horse cavalry online in mods-off servers for example. But the questions is, why do 3D objects created by 3rd parties need to be "mods" when they could get incorporated officially into the game the way the old IL-2 series did? It's just a matter of simplicity for the players. Dont make them go download every scenery object separately as a mod.

 

Again - there's nothing about the RoF-like Mods On/Mods Off mechanism that says that anything (objects or otherwise) "need to be mods" - the devs can choose to incorporate whatever they want into the game for use in Mods Off mode, and if they do then those things will be available to all players and players won't have to go hunt for them and D/L them separately.  

 

All the Mods On/Mods Off mechanism does is allow players to create (or D/L) and use player-created mods if they choose to do so - nothing says they have to do so, and nothing says that the devs can't decide that they like any particular player-created mod enough to add it to the game officially to work in Mods Off mode.

 

I'm all for the devs adding as much quality stuff as possible into the game officially - I just don't understand why some people seem to think that players shouldn't be able to use mods in their own SP games (or MP games hosted among friends/squads) unless the devs have chosen to make them an official part of the game.

Edited by TG-55Panthercules
Posted

Options are always better.

Posted (edited)

Options are always better.

I'm all for having variety and options. I would just like to see it kept simple. Imagine if you will that there will likely be hundreds of 3D objects created for BoS and the upcoming BoM and future titles. Officially including these rather than having them all as mods is a better choice. Edited by SharpeXB
Posted

The chief reason I find to vote no is the fact that the DM and weapons can apparently be modded since that has been done in RoF and the potential for that type of thing to just get out of control in the MP game. The fact that so far that hasn't happened in RoF is reassuring. But just barely.

6./ZG26_5tuka
Posted (edited)

The chief reason I find to vote no is the fact that the DM and weapons can apparently be modded since that has been done in RoF and the potential for that type of thing to just get out of control in the MP game. The fact that so far that hasn't happened in RoF is reassuring. But just barely.

Yes and they cant be used in the Mods-off mode for a good reason.

Edited by Stab/JG26_5tuka
Posted

Yes and they cant be used in the Mods-off mode for a good reason.

There's enough divisiveness surrounding the damage models in sims without creating new versions via modding. That feature should be off-limits just like the flight models.
Posted

The chief reason I find to vote no is the fact that the DM and weapons can apparently be modded since that has been done in RoF and the potential for that type of thing to just get out of control in the MP game. The fact that so far that hasn't happened in RoF is reassuring. But just barely.

 

That has not happened in ROF because there is the option to fly MODS OFF or MODS ON.

 

Most in MP will choose Mods Off, so everyone is on the same game. Perhaps some squads may like to fly in a mods on server to try some things out, but for the most part they will choose Mods Off in MP.

 

It would be the same for BOS. .. Most of the Mods On flyers will be doing it SP anyway.

 

Choice is a good thing. It works, and works quite well in ROF. It encourages talented folks to make some really good mods, some of which end up making it into the official product, like has been demonstrated with ROF.

 

There is absolutely no reason whatsoever anyone should be concerned with having that choice available is going to hurt their gaming experience with BOS, if anything it will just enhance it. And very much encourage talented folks to come up with some neat mods, some of which might make it into the official product.

 

The way they did it for ROF works, and works quite well. There is no reason it won't do the same for BOS, and in fact was planned from the start to be in BOS.  The developers are just cutting something because well they can, much like the graphics options we once had.

Posted (edited)

Zak, on 19 Feb 2015 - 05:12, said:snapback.png

there won't be a mods-on mode in BOS. It didn't bring much content to ROF within the 6 years, so we find it unnecessary in BOS.

 

What gets left out here is that the RoF SDK for modding only came out about 2 years ago (or was it 3? Whatever, it ain't 6 years...). 

There really has been a little renaissance for RoF modding the last year or so, so don't believe everything you hear...

GermanDrifter_zpsa0d85f1a.jpg

 

And still a work in progress, maybe some day... :rolleyes:  Anyone?

SMS_Torpedoboot_zps04d3e059.jpg

Edited by SYN_Bandy
  • Upvote 6
Posted (edited)

A Big +1 to Mods On Mode same as RoF

 

  • Reintroduce effects that were reduced during the Early Access by the Devs
  • Same Image Quality with much better Performance
  • Improved Environment
  • New Texture and Effects
  • and a lot more great Ideas
Edited by Superghostboy
Posted (edited)

Zak, on 19 Feb 2015 - 05:12, said:snapback.png

 

What gets left out here is that the RoF SDK for modding only came out about 2 years ago (or was it 3? Whatever, it ain't 6 years...).

There really has been a little renaissance for RoF modding the last year or so, so don't believe everything you hear...

GermanDrifter_zpsa0d85f1a.jpg

 

And still a work in progress, maybe some day... :rolleyes: Anyone?

SMS_Torpedoboot_zps04d3e059.jpg

Such nice 3rd party content should get incorporated directly into the game by submitting it to the Dev team rather than being a mod. The problem with relying on mods for all this nice stuff is its time consuming and complicated for the average player to keep up with. Look at how skins are handled in both games. To the extent that these are somewhat mods RoF does a better job providing them automatically wheras BoS makes the player go find them individually which is pretty much a disaster. Keep it fast and simple otherwise most won't either take the time or even know such extras exist. Edited by SharpeXB
Posted

There's enough divisiveness surrounding the damage models in sims without creating new versions via modding. That feature should be off-limits just like the flight models.

 

The only divisiveness that mods-on mode creates is about what mods to use when privately playing single-player game in your own room. The servers are mods-off, with everyone playing stock AIs, damage models and textures. 

Posted

Sharpe, just c'mon...

Unbelievable.

  • Upvote 1
Posted

Sharpe, just c'mon...

Unbelievable.

 

+1.  Sharpe, just getting slightly daft now m8.........

 

@Bandy;  simply fabulous :salute:

  • Upvote 1
Posted

I wish 777 would allow FX and sound modding, files still off limits today AFAIK. 

Feathered_IV
Posted

Steppenwolf, didn't you do those amazing FX mods for the original il-2 series?

steppenwolf
Posted

Steppenwolf, didn't you do those amazing FX mods for the original il-2 series?

Thanks Feathered_IV! I did some mods called Lower Particle Effects.

Posted

I'd like to see in the future a sound mod maybe : P

SCG_Space_Ghost
Posted (edited)

I'm all for having variety and options. I would just like to see it kept simple. Imagine if you will that there will likely be hundreds of 3D objects created for BoS and the upcoming BoM and future titles. Officially including these rather than having them all as mods is a better choice.

 

"Imagine."

 

They won't. Rise of Flight is an excellent measure for that fact.

Edited by 4./JG26_Adler
  • Upvote 1
Posted

"Imagine."

 

They won't. Rise of Flight is an excellent measure for that fact.

Who's "they"? The WWII sim community is huge. I can easily see users and 3rd parties creating every type of vehicle and artillery piece and such. What I'm saying is the easiest way for players to get this content is for it to get submitted to the developers and automatically appear in the game. Don't have all this content only in mods that players have to search for and install separatly.
TG-55Panthercules
Posted

 What I'm saying is the easiest way for players to get this content is for it to get submitted to the developers and automatically appear in the game.  Don't have all this content only in mods that players have to search for and install separatly.

 

Why do you keep raising this specter of confusion or having to search for mods as being a problem or objection to a mods on/mods off feature, when you know that there is absolutely nothing about having a mods on/mods off mechanism that prevents the devs from putting any user-created content into the game for use in mods off mode that they want to (as they already have done in RoF where such a mechanism has existed for years now)?  

 

Whether all or any of the user-created content winds up being put into the game by the devs is completely up to the devs, and having a mods on/mods off mechanism doesn't in any way reduce or limit the devs' ability to add any content into the game they want to.  The chance that the content will be added to the game by the devs is clearly higher with a mods on/mods off mechanism than without one, in that it (1) spurs creation of more user content in the first place, and (2) provides a ready testing lab environment where such content can be used and tested by players as well as by the devs and the devs can get a better feel for which content might be worthy of consideration for inclusion in the game without having to devote an excessive amount of their own limited resources evaluating such content by themselves.

Posted (edited)

The thing I see right now in BoS that worries me is the skin system or lack thereof. Those are essentially treated as mods. And players are left to fend for themselves on the forum. Can you imagine RoF trying to use a method like that with 30 planes and 4,000 skins?

 

I don't get why there has to be a separate game mod mode just to get extra content to appear. If you want those ships or guns to be included in a mission. Can't someone just create one with the ME and add them? If you download the mission or go online and join. That's all.

 

If a 3rd party creates a campaign with the ME have it launch right from the Main Menu in the game. Don't require the player to get a mod just to launch it like is done with PWCG. Keep it simple.

Edited by SharpeXB
Feathered_IV
Posted

I don't get why there has to be a separate game mod mode just to get extra content to appear. If you want those ships or guns to be included in a mission. Can't someone just create one with the ME and add them? If you download the mission or go online and join. That's all.

 

 

It really doesn't work that way. Its a mission editor, not Harry Potter,

6./ZG26_Custard
Posted

Yes, because I can't think of any real reason why you wouldn't want this option ;)

voncrapenhauser
Posted

Works for me in ROF.

 

YES.

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