6S.Manu Posted September 22, 2013 Posted September 22, 2013 (edited) - online pilots going in head-on while having advantage. Really it's like I'm the bull and they are waving a red flag in front of me.- losing a contact while you are tracking it. You know you can get that guy but because of resolution you lose him.- FMs who don't penalized stalls and spins. Some mistakes should be avoided, instead many times they are useful.- getting killed by your own flak. What to say...Which are yours? Edited September 22, 2013 by 6S.Manu
Sethos Posted September 22, 2013 Posted September 22, 2013 (edited) Can definitely agree to the 'unfair advantage' part. Remember trying War Thunder, didn't want to do that arcade round-based stuff and gunned straight for historical battle. Of course, because I didn't give them money or play the game for the mandatory 50+ hours I'm stuck in some junk bi-plane versus 109s and spitfires. Hate that level-up / unlock stuff crap. Obviously you can never be 1:1 matched and have to take advantage of your planes strengths but pitting a lion against a kitten is frustrating. Edited September 22, 2013 by Sethos
dkoor Posted September 22, 2013 Posted September 22, 2013 (edited) - losing a contact while you are tracking it. You know you can get that guy but because of resolution you lose him. This is absolute no.1. I was plagued with this issue so severely that I couldn't do a proper bnz at all. And TBH cr@p monitor is piece of hardware that will cost you dearly while playing the game. Sometimes it's the resolution but I figure most times it is - a monitor too small. That allows bandit/boogey to slide and cmouflage itself in that forest below ya. Flying without those pedals, HOTAS, trackIR's... those are like 1% in significance compared to monitor "disadvantage". Edited September 22, 2013 by dkoor
OBT-Psycho Posted September 22, 2013 Posted September 22, 2013 I would for any "unfairplay behavior" for the damned sake of a virtual score. In this category you could put the perching above RAF base by 109 guys on ATAG for example, which just drive me crazy. I am aware that it was in some case kind of historical, but some may think it is the essence of online play. I would also put the "shoulder shooting" we all experienced many time online. Don't get me wrong on this one, I know some time the situation awareness is not otpimal and you may not have noticed that another player was "working" on this bogey for a while when you quickly make you pass and tear it apart, but those chasing trains or those waiting for you to go out of ammo or your target to be almost destroyed to make their move and get all the reward may get me on my nerves. Finally, the last main point I will cover would be shooting harmless planes. this one may be more questionable as it depends on anyone point of view. I consider harmless targets the one whom seems not to look for fight. Just think of an epic battle raging in the sky. you have put yourself into the heat of the battle until your last round. You scored many impact on your airframe and the odds are now against you. an enemy zoom on you and fire, leaving behind him a badly wounded plane barfing all type of smoke that could come out of an airplane. But you are that one guy that won't quit and you want to bring your wrecked plane back to home base...aaaaannnnnnd he comes back and throw everything he got at you to shoot you down NOW and continues his hunt for the socre...WRONG! it is wrong! there the other case ever worse, where you finally made it back. You can see the runway, you try to align your descent and limit the damages and hopefully if you are lucky to walk out of your wreck. The ground slowly approach and you stop beathing for a moment...aaaaaaannnddd Black screen, the enemy just put an end to your agony before you even tried to land. I know these point of view are all questionable, but since I joined my squad I've learn to keep it fairplay. Ending a mission by a landing on home base stay our pirmary objective, as it may have been back in the days...because you know, the "no respawn button in real life thingy"...all the rest is just about trying to keep it close to briefing and do our best. and it becomes harder everytime you are in those situations I described. But let's hope the way the devs are building all those server-generated mission will change the way scores are assigned and maybe change the general behaviour at the end... all other things that get me mad in flight sim are mainly hardware-related. and for this we just have to wait the moment we have the technology requiered. BTW the Occulus rift may be a giant leap for mankind... 3
71st_AH_Hooves Posted September 22, 2013 Posted September 22, 2013 I would say vulching gets my goat the most in Flight sims. Im all for a legit bombing run on an enemy base and getting some guys on the ground, but jsut circling waiting for guys to spawn at an airfield, is not only not realistic, but completely foul. Luckily things like this are avoidable in games like RoF as they have an indicator via observation balloons that alert a pilot who has not spawned yet. So if you DO spawn you knew what to expect. But just loitering in a circle around the field waiting for a plane to magically appear is lame. I would for any "unfairplay behavior" for the damned sake of a virtual score. In this category you could put the perching above RAF base by 109 guys on ATAG for example, which just drive me crazy. I am aware that it was in some case kind of historical, but some may think it is the essence of online play. I would also put the "shoulder shooting" we all experienced many time online. Don't get me wrong on this one, I know some time the situation awareness is not otpimal and you may not have noticed that another player was "working" on this bogey for a while when you quickly make you pass and tear it apart, but those chasing trains or those waiting for you to go out of ammo or your target to be almost destroyed to make their move and get all the reward may get me on my nerves. Finally, the last main point I will cover would be shooting harmless planes. this one may be more questionable as it depends on anyone point of view. I consider harmless targets the one whom seems not to look for fight. Just think of an epic battle raging in the sky. you have put yourself into the heat of the battle until your last round. You scored many impact on your airframe and the odds are now against you. an enemy zoom on you and fire, leaving behind him a badly wounded plane barfing all type of smoke that could come out of an airplane. But you are that one guy that won't quit and you want to bring your wrecked plane back to home base...aaaaannnnnnd he comes back and throw everything he got at you to shoot you down NOW and continues his hunt for the socre...WRONG! it is wrong! there the other case ever worse, where you finally made it back. You can see the runway, you try to align your descent and limit the damages and hopefully if you are lucky to walk out of your wreck. The ground slowly approach and you stop beathing for a moment...aaaaaaannnddd Black screen, the enemy just put an end to your agony before you even tried to land. I know these point of view are all questionable, but since I joined my squad I've learn to keep it fairplay. Ending a mission by a landing on home base stay our pirmary objective, as it may have been back in the days...because you know, the "no respawn button in real life thingy"...all the rest is just about trying to keep it close to briefing and do our best. and it becomes harder everytime you are in those situations I described. But let's hope the way the devs are building all those server-generated mission will change the way scores are assigned and maybe change the general behaviour at the end... all other things that get me mad in flight sim are mainly hardware-related. and for this we just have to wait the moment we have the technology requiered. BTW the Occulus rift may be a giant leap for mankind... HA, you basically posted the same thing I was saying for the same exact reason and place it takes place most often. Proves it aint just me lol.. I dont really disagree with the harmless plane theory, because alot of times thats the guy sneaking around to do a bombing run. But I get your point.
gavagai Posted September 22, 2013 Posted September 22, 2013 The perpetual lemming tactics against ground targets. Only in multiplayer does a suicide bomb run count as a success. 1
Bearcat Posted September 22, 2013 Posted September 22, 2013 Flying all the way to a target and getting taken out by flak before firing a shot.. 3
Finkeren Posted September 23, 2013 Posted September 23, 2013 AI Just AI With its complete lack of tactical skills and its strange blend of "partial omniscience" and lack of awareness, its often suicidal behavior and its ability to rack up ridiculous kill/loss ratios on almost every mission is the single biggest immersion killer for an offline pilot like me. 3
II./JG27_Rich Posted September 23, 2013 Posted September 23, 2013 Online pilots complaining about flight models when you're trying to fly a mission. Sometimes it got so bad in one arena I'd turn off teamspeak. but Spits VS 109s is pretty good. 2
ACG_Kraut Posted September 23, 2013 Posted September 23, 2013 People exploiting/abusing aspects of games that are clearly broken or WIP. 4
HeavyCavalrySgt Posted September 23, 2013 Posted September 23, 2013 AI controlled aircraft that can do things that you can't - shoot through their own airplanes without damaging them, spot at incredible distances, cheat on their flight modelling, achieve legendary accuracy on a routine basis. 1
Lord_Haw-Haw Posted September 23, 2013 Posted September 23, 2013 (edited) Hmm yes AI able to see through cloads, and snipe you away where you can see absolutely zero. Team killers, are a red cloth! In nearly the same catigorie are the clumsy team mates. Those that want to escort a bomber but think escort means creeping up the butt of the bomber, and in doing so bringing down the bomber. Or something that mainly happens when flying a bomber, is being able to bring down multiple time one enemy player during one flight, as he every time respawns real fast and every time nibbles away at your bomber until the damage is so big that you can not keep it in the air any more. Had that a few time with IL2, was not happy about that. Edited September 23, 2013 by Lord_Haw-Haw
DoWSiq6Six Posted September 23, 2013 Posted September 23, 2013 Women yapping in my ear when trying to shake a tail...... Obvious abuse/exploiting of short comings/WIP/overlooked models or mechanics in game as Kraut mentioned. Oh and mouse aimers who think they know abo.... Err wrong forums :D 3
ACG_Kraut Posted September 23, 2013 Posted September 23, 2013 (edited) Oh yeah, I forgot. I'm surprised no one has said this yet: Getting shot down! <------ The Nerd Rage is strong with this one Edited September 23, 2013 by [AKA]Kraut
Mac_Messer Posted September 23, 2013 Posted September 23, 2013 Yeah, definitely the LOD issue. Other than that, online quirks like lags and DM bugs. 1
6S.Manu Posted September 23, 2013 Author Posted September 23, 2013 (edited) I've forgotten shoulder shooters probably because I'm used to avoid low level dogfights. But of course they piss me off too. Some days ago I was in RoF, trying to get some experience in WW1 planes, and when I've chosen to fight against two lower enemies both of them got rammed by some other guys. So I searched for isolated enemies and a guy in a Spad got me by an headon: after the two guys that collided I was demotivated and was curious to know if people were used to destroy themselves by headon too. Of course my old instinct got me away from that colliding path, but it was too late and the guy already damaged me.I hate headons so much: it's like "if you do not change path, I'm going to kill myself against you!". Edited September 23, 2013 by 6S.Manu 1
dkoor Posted September 23, 2013 Posted September 23, 2013 AI controlled aircraft that can do things that you can't - shoot through their own airplanes without damaging them, spot at incredible distances, cheat on their flight modelling, achieve legendary accuracy on a routine basis. They actually nerfed the legendary bomber gunners' accuracy in IL-2 4.12 patch (not sure maybe that happened before) to somewhat acceptable level. I just did several missions and I couldn't believe I survived thru several bnz passes on them. Granted I did them at extreme conditions, almost vertical attack from above and speed in excess of 600kph. Yeah, definitely the LOD issue. Other than that, online quirks like lags and DM bugs. 100% agree lod is your single worst enemy once you get experienced. I've forgotten shoulder shooters probably because I'm used to avoid low level dogfights. But of course they piss me off too. Feck 'em I was annoyed with them but sometimes in the past i just started to ignore them. Point is to get enemy down and it ain't important who do the last bullet. However I take a great comfort at watching the track later on and reviewing my good flying. There will always be folks who care only about their own amusement. There is nothing we can do to stop them but instead we can ignore them. 3
saf Posted September 23, 2013 Posted September 23, 2013 Nothing gets me mad in flightsims if it did it`s not the right place to be
Sethos Posted September 23, 2013 Posted September 23, 2013 Nothing gets me mad in flightsims if it did it`s not the right place to be Getting mad means passion for the game. 1
=LD=Stache Posted September 23, 2013 Posted September 23, 2013 Al these bad behaviors are based on two simple faults in todays game design; Xp driven progress , and unlimited respawns. 1) I call it :the "throwaway" planes; so you just got killed in the 10th headon but you still get your full points, XP ect..........,>> no incentive to survive and RTB!.just respawn a new plane instantly and rinse and repeat!. 2) Most games today are point and XP driven,so it is everyone for himself, on the fasttrack to grind more of the stuff ,it leads to shoulder shooting ,killstealing and teamkilling out of frustration because "their" kill just got "stolen"from them!. Teamplay and surviving are NOT promoted in any way , kind or fashion. 3
Feathered_IV Posted September 23, 2013 Posted September 23, 2013 Crappy voice acting from the AI. Grrr!
Caudron431 Posted September 23, 2013 Posted September 23, 2013 (edited) STUTTERING Edited September 23, 2013 by RegRag1977
saf Posted September 23, 2013 Posted September 23, 2013 Getting mad means passion for the game. ? Dont disagree - cant too much passion have an negative impact on equipment? Lidenskaben skulle jo nødigt løbe af med en
Matt Posted September 23, 2013 Posted September 23, 2013 Flight model discussions during a mission in chat or TS. Suicide bomber pilots. Friendly fire. 1
steppenwolf Posted September 23, 2013 Posted September 23, 2013 Bad performance (where a single effect instance can cripple FPS). Lifeless repetitive landscapes/airbases. Unbalanced/unrealistic AI. ...but this has all been said before.
Sokol1 Posted September 23, 2013 Posted September 23, 2013 MP "pilots" demand for enforced "Sissy Rules" on forums... Sokol1 4
=FI=Macca Posted September 23, 2013 Posted September 23, 2013 (edited) My poor flying:) Edited September 23, 2013 by =FI=Macca
Sethos Posted September 23, 2013 Posted September 23, 2013 Dont disagree - cant too much passion have an negative impact on equipment? Lidenskaben skulle jo nødigt løbe af med en No, it means you are invested which in turn means passion. Obviously there's a fine line where you just have anger problems but in general, I see waves of emotions whether it be anger, frustration, happiness and satisfaction as passion for the game. The day I just sit there, stare at the game without a single emotion is the day I stop playing. 1
JaMz Posted September 23, 2013 Posted September 23, 2013 Spending most of your 'flying time' chasing Ghost Dots! 1
Mogster Posted September 23, 2013 Posted September 23, 2013 Suicide head ons where you know your opponent will never break... People flying heavy bombers as dive bombers.... Heavy bombers being flown at treetop height.... People not using push to talk and having to listen to them arguing with their kids/wife/dog, farting, answering the phone, etc etc etc......
Lord_Haw-Haw Posted September 23, 2013 Posted September 23, 2013 (edited) Suicide head ons where you know your opponent will never break... People flying heavy bombers as dive bombers.... Heavy bombers being flown at treetop height.... People not using push to talk and having to listen to them arguing with their kids/wife/dog, farting, answering the phone, etc etc etc...... So I guess these guys would infuriate you? Edited September 23, 2013 by Lord_Haw-Haw 1
Lord_Haw-Haw Posted September 23, 2013 Posted September 23, 2013 By the way in the squadron I flew it was one of the tests for rookies to see if they can handel a bomber to be able to do this: As not all bomber pilots enjoy playing "easy target" as bomber pilots are almost always a minority.
1./KG4_Blackwolf Posted September 23, 2013 Posted September 23, 2013 I've forgotten shoulder shooters probably because I'm used to avoid low level dogfights. But of course they piss me off too. Some days ago I was in RoF, trying to get some experience in WW1 planes, and when I've chosen to fight against two lower enemies both of them got rammed by some other guys. So I searched for isolated enemies and a guy in a Spad got me by an headon: after the two guys that collided I was demotivated and was curious to know if people were used to destroy themselves by headon too. Of course my old instinct got me away from that colliding path, but it was too late and the guy already damaged me. I hate headons so much: it's like "if you do not change path, I'm going to kill myself against you!". Same thing happened to me on ROF..Spad flies in shoots a few rounds in you then rams you for the kill. Or someone jumping in your backseat without asking (and it is locked) and guiding his guys to your flight only to jump out before you get bounced. That happened Saturday to me and a squad mate three times and everytime the guy jumped out he went back to the other side right away. We spawn a lock the seat right away I don't know how they are getting in! Maybe they can join faster than I can click lock. Gaming the game IMO. I wish 777 would make it an option in the hangar screen to lock the seat before you spawn. Spending most of your 'flying time' chasing Ghost Dots! me too! 1
OBT-Psycho Posted September 23, 2013 Posted September 23, 2013 as it has been stated, the main reason of those behaviours are mainly due to the lack of valor of your virtual life. Why bother getting RTB when you can hit the respawn button to make all your problems disappear. That's why I hope that the way dev will build the "server-generated" missions in a way that you desperately want to spare the life of your avatar and keep him going. imagine that you will have a limited number of respawn avalaible, or any kind of penalty for beeing suicidal...you will think twice before going head on on the first contact you spot.
1./KG4_Blackwolf Posted September 23, 2013 Posted September 23, 2013 Thats right, we fly to do the mission and RTB..if you don't, the mission is not complete. Yeah its a game but still we try to do it as you would in RL.
bolox Posted September 23, 2013 Posted September 23, 2013 Having to connect to a server to play an SP mission. 'Sterile' enviroment RPG game elements
HeavyCavalrySgt Posted September 23, 2013 Posted September 23, 2013 I was thinking about Ploiesti reading the comment about low level bombers - and a comment I read recently that for B-24s, flying in the same direction on the same day was "formation flying". didn't the Dam Busters fly fairly low level too? Of course, these events were not typical uses for heavy bombers.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now