deleted@31403 Posted December 24, 2014 Posted December 24, 2014 Let the testing begin. Downloading now Post: http://forums.guru3d.com/showthread.php?t=395072&page=5 ReShade Public Beta - Today, 14:54 | posts: 130 ____ ____ _ _| _ \ ___/ ___|| |__ __ _ __| | ___| |_) / _ \___ \| '_ \ / _` |/ _` |/ _ \| _ ' __/___) | | | | (_| | (_| | __/|_| \_\___|____/|_| |_|\__,_|\__,_|\___| by Crosire Please read this whole post before doing anything!About:ReShade is an advanced post-processing injector. It features its very own effect language, based on HLSL, which not only makes API and platform independent shaders possible, but also introduces a wide range of useful features designed especially for post-processing effect development.In contrast to all the existing injectors ReShade was written to be completly generic: it itself does not come with any effects, it's a toolset for shader developers to realize their very own imagination. Define and use your own textures right in the shader code, request custom timers etc., retrieve access to every game's color and depthbuffer (which ReShade is able to genericly identify and hook across games without any extra configuration), no matter if it renders with Direct3D8 (which is wrapped to Direct3D9 to allow using higher shadermodels), Direct3D9, Direct3D10, Direct3D11 or OpenGL (and in both 32bit and 64bit). A highly advanced dynamic hooking system is reponsible for keepingtrack of the APIs. And because ReShade as mentioned comes with its own shader transpiler, shaders written once work in all five.Donations to keep this project alive are warmly welcomed!==================================================Download:This release marks the first publicly available beta after over half a year in development. It is meant to give shader developers a preview of ReShade's features and gamers a way to participate in testing the next step in graphical game modification. So:It is a BETA!As Terrasque once said: "It could [...] crash the computer. Or turn your shirt into cheese. Or just plain not work.". Please make yourself aware of that before trying.Also do not forget to read the whole README.txt file before installing!If you are a shader developer or somebody who wants to mirror the download, please do not distribute the ReShade DLLs yourself along your shaders during the public beta. Updates may appear quickly and it would be hard to keep track of all the different versions out there otherwise. I'll probably remove that restrictions once the beta is over and the first release is out, but for now please point your users to this post to let them download the most recent build from here. Thanks a lot!It would be nice if you take a minute or two after installation to fill in this survey created by JPulowski. It provides us with the information needed to create a proper documentation for both ReShade and SweetFX.Choose one of the files below. Installation is pretty straight forward most of them time: Just read the readme (follow the instructions there) and run the setup provided with the download. The first is targeted at shader developers and comes with a detailed example on how to get started with ReShade's shading language, second is targed at gamers and comes with a preview of SweetFX 2.0 by CeeJay.dk written for ReShade: ReShade 0.10.0 Public Beta ReShade 0.10.0 Public Beta + SweetFX 2.0 Preview Besides these packs, there are more shaders already ported to ReShade by various authors. They are mainly for advanced users, who read the readme and know what to do with them. Some can be found here (please PM me if you want yours to be included in the list): Depth of Field by martinsh TiltShift by kingeric1992 Depth Visualization by Crosire (press the spacebar to toggle showing the depthbuffer content) ... ==================================================Bug Reporting:If you encounter a bug (with both ReShade or the SweetFX 2.0 preview), problem or game that doesn't seem work with it (and is not on the list below), please use this thread to report back.A report should contain at least a detailed description of what doesn't work or what you expect and which doesn't happen and a list of what you tried so far. If ReShade created a log ("[RESHADEDLLNAME].log"), please append that too.In special cases it may be useful or requested by me to create and append a full tracelog. Doing that is easy: Simply rename "[RESHADEDLLNAME].log" to "[RESHADEDLLNAME].tracelog" and run the game again.A good bug report could look similar to this template (by CeeJay): SHORT DESCRIPTION:...STEPS TO REPRODUCE: (if there are any special ones)1) ...2) ...ACHIEVED RESULT:...EXPECTED RESULT:... Oh and it would be great to include a list of games you successfully got it working on already (if there are any), so the compatibility list below can be extended.==================================================Compatibility:Known to work: Battlefield: Bad Company 2 (depth access only shows FPS hands, because game clears buffer before rendering those) Battlefield 3 Battlefield 4 Borderlands: The Pre-Sequel Cube 2: Sauerbraten Dirt Showdown Far Cry 2 (depth access is empty, because game clears buffer before presenting) Grand Theft Auto: San Andreas Insurgency (needs to be installed to the "bin" folder) Left 4 Dead 2 (needs to be installed to the "bin" folder) Max Payne 2 Minecraft (depth access only shows GUI, because game clears buffer before rendering it, needs to be installed to the Java "bin" directory) Need for Speed: Hot Pursuit (2010) Need for Speed: Most Wanted (2005) Need for Speed: Most Wanted (2012) Need for Speed: Underground 2 RAGE Spin Tires Steam overlay Team Fortress 2 (needs to be installed to the "bin" folder) Terasology (needs to be installed to the Java "bin" directory) Unreal Tournament 2004 War Thunder Wolfenstein: The New Order ... Known to not fully work (work is done on fixing these issues): Advent Rising (crashes) Far Cry 4 (official version) Origin In-Game overlay (seems to cause crashes) Quake II (overlay renders, but effects do not) Quake III Arena (overlay renders, but effects do not) ==================================================Example:This uses custom Depth of Field, Bloom and CrossProcessing shaders, which are not part of SweetFX yet, for demonstration purposes.
deleted@31403 Posted December 24, 2014 Author Posted December 24, 2014 The auto installer works just point to the launcher in the game folder and it self's install. Change settings to split-screen and monochrome to verify its working. Working on the setting to get rid of splashscreen and data in the right hand corner. Dont worry that the installer installs the files in different locations, it works. The auto detect works great.
Oktusha Posted December 24, 2014 Posted December 24, 2014 which folders do you have to install sweetfx to by itself? I think I will pass on the beta reshade thing until fully released... for now...
KpaxBos Posted December 24, 2014 Posted December 24, 2014 Hello, How do you remove all the displayed staitistics and reshade splash screen ? How do you remove it (uninstall ?) Thanks Merry Xmas
deleted@31403 Posted December 24, 2014 Author Posted December 24, 2014 Hello, How do you remove all the displayed staitistics and reshade splash screen ? How do you remove it (uninstall ?) Thanks Merry Xmas Go into the sweetfx folder and open file (ReShade_settings text). #define ReShade_ShowStatistics 1 //Controls the display of the statistics (fps and timecounters). 0 = off, 1 = on Change 1 to zero.
KpaxBos Posted December 24, 2014 Posted December 24, 2014 Thanks for quick answer. One thing I would lile to know is how to remove reshader files ? May be only in deleting D3D9.dll and /fx files and sweetfx folder ? Is thee D3d9.dll a BOS file or a copied file ?. I saw no info about this. Have a nice Xmas night
deleted@31403 Posted December 24, 2014 Author Posted December 24, 2014 (edited) Thanks for quick answer. One thing I would lile to know is how to remove reshader files ? May be only in deleting D3D9.dll and /fx files and sweetfx folder ? Is thee D3d9.dll a BOS file or a copied file ?. I saw no info about this. Have a nice Xmas night Yes you are right. These are the only changes I saw. It works different the Sweetfx 1.51. I uninstalled these files and all was good. Have a Merry and blessed Xmas night. Delete 1. Sweetfx Folder 2. D3D9.dll 3. D3D9.Log 4. Sweet.fx Edited December 24, 2014 by IV/JG51_TwoLate
KpaxBos Posted December 25, 2014 Posted December 25, 2014 Hi, I have renamed these files and normal BOS is back. I will try now to make reshade work, at this moment, I cannot get the splitscreen though I modified the sweet fx settings. Thanks for helping. Have a nice xmas
deleted@31403 Posted December 25, 2014 Author Posted December 25, 2014 Hi, I have renamed these files and normal BOS is back. I will try now to make reshade work, at this moment, I cannot get the splitscreen though I modified the sweet fx settings. Thanks for helping. Have a nice xmas As you can see I changed split-screen and monochrome to 1 to test. Also you see all the effects have been turned off by default. So you would need to add effects to see the change in split screen. If you get the splash screen in the beginning then it is installed right. Take your FSX setting you had before and change the zero's to one from your previous setting to get the same effect. I hope this helps. / Choose effects / '-----------------------------------------------------------*/ // Effects are listed in the order that they are applied. // Set to 1 for ON or 0 for OFF #define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image. #define USE_SMAA 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_FXAA 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy. #define USE_CA 0 //[0 or 1] Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors. #define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. (has a very high performance cost) #define USE_PIXELART_CRT 0 //[0 or 1] PixelArt CRT : Scanlines for pixel art (high performance cost) #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Sharpens the image. #define USE_LEVELS 0 //[0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that. #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_MONOCHROME 1 //[0 or 1] Monochrome : Monochrome makes the colors disappear. #define USE_COLORMATRIX 0 //[0 or 1] Color Matrix : Allows color modification using a user-defined color matrix. #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights. #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_FILMGRAIN 0 //[0 or 1] Film Grain : Adds (static) film grain to the image. #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_BORDER 0 //[0 or 1] Border : Can be used to create letterbox borders around the image. #define USE_SPLITSCREEN 1 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_CUSTOM 0 //[0 or 1] Custom : Write your own shader by editing custom.h, and then enable it here. #define USE_TRANSITION 1 //[0 or 1] Transition : Shows a welcome screen and then transitions to the regularly scheduled programming
KpaxBos Posted December 25, 2014 Posted December 25, 2014 Hello, I have reinstalled the files and everything is working now. I copied settings from "fifi"'s file.I also made a JSGME mod folde to remove and reinstall all easily. Another thanks for the support. By the way, besides the fact that it uses a new version of Sweet FX, what are the benefit of using reshader rather than Flight FX ? Have fun
Feathered_IV Posted December 29, 2014 Posted December 29, 2014 I notice there's an openGL option. Has anyone got this to work with the original Il-2 1946 series?
6./ZG26_5tuka Posted December 29, 2014 Posted December 29, 2014 (edited) Thx for sharing TwoLate, works like a charm with BoS! I like the new colour adjustment option very much and the results speak for themself. Looks another step better than 1.51 with my new settings No crashes or anything like this yet and FPS aren't that bad either. Edited December 29, 2014 by Stab/JG26_5tuka
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