Jump to content

Hit sounds revisited


Recommended Posts

VBF-12_Snake9
Posted

This is so funny.

 

There is no sound problems with this game.

 

The sky is not blue.

 

The grass is not green.

 

The night is not black.

 

Lets argue all around the problem but not address the problem.

 

I did actually laugh while reading some of these posts. Lol

Posted

This is so funny.

 

There is no sound problems with this game.

 

The sky is not blue.

 

The grass is not green.

 

The night is not black.

 

Lets argue all around the problem but not address the problem.

 

I did actually laugh while reading some of these posts. Lol

Well apparently it works for you, so the sky is blue.

Just denying things like that does not fix the problem. lol

SCG_Space_Ghost
Posted (edited)

Well apparently it works for you, so the sky is blue.

Just denying things like that does not fix the problem. lol

 

-snip-

 

Hence, some of the participants in this thread would rather dance around the problem than see it addressed.

 

EDIT: I'll leave this part.

Edited by 4./JG26_Adler
VBF-12_Snake9
Posted (edited)

Lol

 

No it doesn't. I was being sarcastic.

 

Lol This just keeps getting funnier and funnier.

 

For clarification, the sound has always been "hit and miss" with this game.

Edited by 12.OIAE_Snake9
SCG_Space_Ghost
Posted

Lol

 

No it doesn't. I was being sarcastic.

 

Lol This just keeps getting funnier and funnier.

 

I don't think there's much funny about it... It certainly is a problem.

Posted

Well I get no hit sounds and when I am flying online

one moment everything is fine 2 seconds after I am

falling from the sky in several detached pieces with

no hit sounds and no exterior hit damage.

 

I am running a 30mb/sec high speed fiber optic line

with a quad core 12 gig of mem and Win 7 64bit

I have a GTX 660 OC 2gig.

 

I do not know i left playing Clod on the Danger Dogz server

(which is very nice btw) and the game is perfect hits explosions

and all.

 

Hosting ARMA 3 coops I have no trouble at all.

 

Is it my rig and my Nvidia card that is a mismatch for this game?

Posted (edited)

I forgot to mention this but when I am hit by flak guns I hear the gun hits and I

get the damage model my pilot gets wounded and the plane smokes and I go down.

 

It the hit is worse my wing breaks off and everything happens real time with the flak

I see everything happen to my plane and pilot..

 

It is when I am shot down by a plane that I get what I mentioned in the thread before this.

 

Anyone else has this problem?

 

Hope it might help resolve the problem.

Edited by WTornado
wellenbrecher
Posted (edited)

No hit-sounds with 1.010 for me at all. It's like it has been since the first beta again.

It was working fine in 1.009 for me as far as I could tell, but now it's back to completely broken. Editing the file doesn't help either.

 

 

At the same time hitting other planes in front of me gives me the same deafeningly loud hit-sound as always. MG or cannon makes no real difference.

 

 

 

In a slight retrospect to dear Robin splitting hairs again to rile people up for no reason as usual on the previous page, every single person I have played this game with or talked to about this has had the exact same sound problem. Limited sample group still, yes, but also rather far spread across all sorts of systems and hardware combinations.

It most certainly is pretty far spread, no matter how hard you try to blindly lash out where nothing actually needs defending.

Edited by wellenbrecher
  • Upvote 2
BraveSirRobin
Posted

, no matter how hard you try to blindly lash out where nothing actually needs defending.

 

Who is lashing out?  I simply pointed out that I get hit sounds all the time in SP.  Sometimes I don't get them in MP, but I assume that is probably lag/ping related.  

Posted

Who is lashing out?  I simply pointed out that I get hit sounds all the time in SP.  Sometimes I don't get them in MP, but I assume that is probably lag/ping related.  

Good for you. Why are so interested in this thread then if it has no bearing on YOUR game? Simple....to start shit and make it seem there is no issue with hit sounds. Pretty clear.

 

Back on topic. The thing that concerns me most is lack of official responses. It makes one think it cant be changed.

  • Upvote 3
BraveSirRobin
Posted

Just helping out with the information that it isn't a problem for everyone.  

HagarTheHorrible
Posted

Could hit sounds not be played by a different method, outwith the sound engine ?

 

The only person who should hear hits should be the pilot on the receiving end, they don't need the complexity of other sounds, just a cause and effect much like hit sprites, they don't need to conform to the same laws as other sounds. I'm not suggesting getting rid of what we have now, although it needs adjusted so that you don't hear your rounds hitting other aircraft, because there might still be occasions when they are still important, being vulched on a runway for example.

II./JG77_Manu*
Posted

 

 

Sometimes I don't get them in MP, but I assume that is probably lag/ping related.

 

Sometimes? I would recheck it if it's only "sometimes". "Assume"? Well, you assume wrong. It's apparently not lag related, otherwise it wouldn't have been fixed at 1.009.

So you just brought the proof that even for you the hitsounds are broken, although you have been denying anything in this direction all the time.

It's getting more and more ridiculous :lol:  

  • Upvote 1
Posted

The damage modeling when you are getting hit for everyone in here is ok for everyone

with no lagged time delay at all from the momet you are hit to your fiery death?

 

No one has experienced this?

 

Oh I forgot to mention my headset and sound card like PA-Sniv did..

 

The sound card is old but I like it.It is a Sound blaster audigy 2 and I find I have a good

head set it is a Sennheiser PC 350 headset

Posted

Sounds to me most people having sound issues are using surround sound headphones...is that a fair comment? just spent evening on MP with all hit sounds working including flak, not using headphones but 5.2, worked very well with surround, hits at rear of Pe-2 coming from rear speakers...I know cos I heard a lot of them :cool:  

 

Cheers Dakpilot

71st_AH_Mastiff
Posted

5.1 I think you meant? yes I have turtle beaches ear force 5.1 head set work great I hear all the sounds.

Posted

5.1 I think you meant? yes I have turtle beaches ear force 5.1 head set work great I hear all the sounds.

 

No :) have 2 subs arranged so no holes in the bass soundfield connected to surround amp.

I understand some peoples frustration but to say BoS sounds are "completely borked" is simply untrue, it is fair to say that some people are having difficulties though...if you get them working they are excellent

 

Cheers Dakpilot

  • Upvote 1
Posted

try something. Get online and stay parked with engine off. Have a friend fly by and shoot your plane.

VBF-12_Snake9
Posted

You are not moving the sound bubble will stay with you? When you are moving the sound gets left behind.

Posted

No :) have 2 subs arranged so no holes in the bass soundfield connected to surround amp.

I understand some peoples frustration but to say BoS sounds are "completely borked" is simply untrue, it is fair to say that some people are having difficulties though...if you get them working they are excellent

 

Cheers Dakpilot

Completely borked....yes...for me they are.

 

When you get shot by a plane and don't hear anything, but then hear bullets you are firing hit a plane 300m out, yes its borked. Talk about an immersion killer.

 

And "if you get them to work"? Really? *I* cant be trusted to change my own graphics settings, so I don't think *I* am qualified to mess with the sounds either....the devs should agree with me on that.

VBF-12_Snake9
Posted

They are often played behind you because your plane moves from the point of collision.

 

 

Correct. Of course sound travels faster than any plane in the game flies but it's not relevant. Sometimes the sound just stays behind. Black034 was absolutely right speaking about coordinates.

If there's no sound at all then it's an optimization issue I guess, and it may be fixed. Thou I'm not saying that it will be fixed in the nearest future.

 

They are still dealing with the same problem this sound engine seems not to be able to over come.  Take it from (devs) Zaks mouth. 

SCG_Space_Ghost
Posted

They are still dealing with the same problem this sound engine seems not to be able to over come.  Take it from (devs) Zaks mouth. 

 

That's mere speculation based on comments from more than six months ago.

 

Just sayin'.  :cool: 

VBF-12_Snake9
Posted

The sky is not blue.  :lol:


wellenbrecher
Posted (edited)
 

That's mere speculation based on comments from more than six months ago.

 

Just sayin'.   :cool: 

 

Indeed. But considering the engine was originally made for RoF and the significantly lower travel speeds there, it would make sense to look for the culprit in that direction.

 

 

Sounds to me most people having sound issues are using surround sound headphones...is that a fair comment? just spent evening on MP with all hit sounds working including flak, not using headphones but 5.2, worked very well with surround, hits at rear of Pe-2 coming from rear speakers...I know cos I heard a lot of them :cool:  

 

Cheers Dakpilot

Makes no difference and has never made a difference for me.

Hitsounds when simulating Surround worked in 1.009 for me and has never worked before and after, similarly hitsounds were not there before and after 1.009 in stock stereo either.

Worth noting in this context that in between first noticing the problem and today I have replaced every single part of the PC while upgrading my system and losing a headset to wear and tear. Which still didn't make a difference in the end.

 

And like I said earlier, same experience with everyone I know that plays or has played BoS. Some of which use a regular surround system or even bog standard stereo desktop speakers.

 

 

The damage modeling when you are getting hit for everyone in here is ok for everyone

with no lagged time delay at all from the momet you are hit to your fiery death?

 

No one has experienced this?

 

That's just regular, boring ol' normal lag.

It will and does happens to everyone, as it is an unfortunate fact of life when playing online games where hit detection is client side.

 

I actually always kinda liked it in flight sims, gives the whole affair an utterly surreal feeling after you get hit by an enemy that really adds to the atmosphere in a weird way.  :happy:

Edited by wellenbrecher
Posted

If I am lagging in a server with a 71 ping and I have a

30mb/sec line download and 10mb/sec upload I will

never be able to play this game.

wellenbrecher
Posted

It was a ping of 71 at the time you connected, not necessarily at the time you got hit.  :P

Or is there a tool to keep track of your current connection to a server?

 

Anyway, dunno what to tell you. For me it has always been a staple of flying this kinda game online and I've usually been able to adjust to it.

Turning earlier than I would've done otherwise, maybe shoot a fraction sooner than I would otherwise. That sorta thing.

Just how big of a delay are you experiencing? Half of a second? "Splitsecond"? "That was no amount of time I would care to put to words but definitely felt delayed"? Two seconds? Three?

When flying on Eagle's nest with my EU ping of something slightly above 150, I'd say that it's around half a second (or a bit more than that at times) between what I do and seeing the server react to it. Noticeable, but not impossible to deal with.

 

 

This is getting off-topic, if it's a consistent problem for you, maybe a bug report or at least a general discussion topic would be in order.

Posted

Flew last night , the hit sounds have gone again they were there in 1.009 but since ive just done the update its back to normal , cant hear a  thing when aircraft getting hit , so it is not my sound system its the game..!!!  , please fix .

  • Upvote 1
  • 1 month later...
Posted

After a year away, and flying the campaign last night, I was immediately aware that hits on the enemy were loud and clear but my own damage was only heard by increased wind noise. Before I found this thread was thinking it was an effort to draw in more War Thunder kids as they would like that kind of thing.  Glad to see it's probably a bug and might get fixed.

Posted

ok, i meant to do this last night but my internet died on me....

 

here is my fix for the problem. It worked wonders for me. NOTE that the in-game radio chatter will be even less audible (which isnt much of a problem to me)

 

First do as the OP said and put your ingame Volume to 100% then go to you audio mixer by right clicking on your speaker icon on the tray and clicking on "mixer" (im just translating since my windows 7 copy is in spanish but im sure youll understand)

 

then do this.....

 

post-31789-0-31277500-1430928916_thumb.png

 

 

 

Hope it helps!! :D

 

 

BlackDevil
Posted

I don´t have the choice of point 7.  It is just blank at this position of the menu.

Posted

I don´t have the choice of point 7.  It is just blank at this position of the menu.

 

im sorry to hear that, maybe set the equalizer settings manually and save the config as BoS or something (press on the [...] button next to the "list")....

 

these are the settings

 

post-31789-0-31792900-1430939577_thumb.png

No_85_Gramps
Posted

Now this is strange, in Win 8.1 I sometime get to hear when I am hit. Today I installed BOS on the Win 10 preview and I got to hear all of the sounds, loud and clear, when I got hit. Also, I now know that BOS runs under Win 10. WIn 10 still has some major issues concerning gaming though. BOS only crashed when trying to alt-tab back to the desktop. Strange goings on with task switching in Win 10.

No_85_Gramps
Posted

Update to my last post. Adjusting the bit rate to high and setting the interface sound level to 100% appears to have remedied the situation in Win 8.1. I had overlooked checking those settings.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...