Imur6 Posted September 30, 2014 Posted September 30, 2014 Real WW2 pilot said that when 20mm cannon is hit, It sound like battering tin drum with stone right next to ear. But in BOS, the hitting sound is a bit weak. Am I alone who think like this? 12
Potenz Posted September 30, 2014 Posted September 30, 2014 louder, now one actually hear 20mm shells hitting the enemy plane, when you are too close
II./JG77_Manu* Posted September 30, 2014 Posted September 30, 2014 Real WW2 pilot said that when 20mm cannon is hit, It sound like battering tin drum with stone right next to ear. But in BOS, the hitting sound is a bit weak. Am I alone who think like this? no you are not alone. Definetly needs work. Having read and watched multiple Autobiographies, i fully agree. Hit sounds should be the loudest sounds you can hear ingame (beside an explosion of your plane) 6
Elbows Posted September 30, 2014 Posted September 30, 2014 I'm on board with much louder impact sounds. That would be nice (and who doesn't want to get scared sh_tless by that when someone jumps you unaware...) 4
Voidhunger Posted September 30, 2014 Posted September 30, 2014 I think that the hitting sounds are loud enough, but it seems to me that sometimes they are not played right.
jaydee Posted September 30, 2014 Posted September 30, 2014 Real WW2 pilot said that when 20mm cannon is hit, It sound like battering tin drum with stone right next to ear. But in BOS, the hitting sound is a bit weak. Am I alone who think like this? Imur6,you wont hear the round that kills you. ~S~ 1
Black034 Posted September 30, 2014 Posted September 30, 2014 Yeah seriously, I'm cruising and looking for targets.. suddenly my bird starts shaking and I notice my control surfaces are swiss cheese. Pretty sure an impact to an airframe YOU the pilot are flying should be audible. And 100% volume.. yeah no. I've been to waaaay too many raves to mess up my ears even more.
=LD=dhyran Posted September 30, 2014 Posted September 30, 2014 (edited) Real WW2 pilot said that when 20mm cannon is hit, It sound like battering tin drum with stone right next to ear. But in BOS, the hitting sound is a bit weak. Am I alone who think like this? this and additional a 500Kg bomb creates a massive shockwave and a big boom! But we currently don't hear it. Addon, a clsoe 88 flak explosion should create a massive sound too all great for a bit more feeling! War is loud, let it happend that way Edited September 30, 2014 by =LD=dhyran 4
=69.GIAP=RADKO Posted September 30, 2014 Posted September 30, 2014 Imur6,you wont hear the round that kills you. ~S~ Which dead person told you that? 3
=69.GIAP=RADKO Posted September 30, 2014 Posted September 30, 2014 Yeah have to agree. The impact sounds are too quiet if not non-existent at times. Still needs work.
Voidhunger Posted September 30, 2014 Posted September 30, 2014 (edited) It has never happened to me to be shot down without noticing any sounds EDIT: after last 2-3 updates Edited September 30, 2014 by Voidhunger
=AVG=Zombie Posted September 30, 2014 Posted September 30, 2014 I still don't notice any hit sounds to my plane, I do occasionally hear hit sounds on other planes up close which is wierd tome, one would think bullets hitting your plane would be very noticeable. Remember in IL2 1946 it would sound like popcorn popping when when hit with machine gun fire.... got the blood pumping, if the devs read this please add a lil more hit sounds if possible...
Vaxxtx Posted September 30, 2014 Posted September 30, 2014 I posted this yesterday, I dont get ANY hit sound....ok rarely, but like 1 in 50 it seems. This is definitly an issue.
Reflected Posted September 30, 2014 Posted September 30, 2014 I occasionally get something too, but it should be way more pronounced...louder than anything else. Noticeable without even paying attention to it.
Zak Posted September 30, 2014 Posted September 30, 2014 I think that the hitting sounds are loud enough, but it seems to me that sometimes they are not played right. They are often played behind you because your plane moves from the point of collision. 1
Vaxxtx Posted September 30, 2014 Posted September 30, 2014 They are often played behind you because your plane moves from the point of collision. What about folks who dont hear the sounds at all. This is not considered an issue?
Voidhunger Posted September 30, 2014 Posted September 30, 2014 They are often played behind you because your plane moves from the point of collision. i meant that sometimes i belly land and there is a grinding sound (i dont know the right english word) and sometimes not. for example
=69.GIAP=RADKO Posted September 30, 2014 Posted September 30, 2014 (edited) They are often played behind you because your plane moves from the point of collision. Thanks Zak. So is this an issue to be resolved? Just a little concerned as I'm sure impact sounds would travel through the fuselage regardless of the point of collision being left behind. Thanks in advance. Edited September 30, 2014 by =69.GIAP=RADKO
SCG_Space_Ghost Posted September 30, 2014 Posted September 30, 2014 (edited) They are often played behind you because your plane moves from the point of collision. That's weird... I could have sworn that sound waves travel faster than we're flying. Really, really, really bad technical excuse for a lacking feature... Edited September 30, 2014 by FalkeEins
Reflected Posted September 30, 2014 Posted September 30, 2014 Even if we were travelling at mach 2, the impact would resonate through the airframe. I don't mean to offend anyone, but I'm very disappointed that a developer came up with this explanation. By the way, If I were the in the devs' place, I would even make us feel hits through FFB, at least the bigger ones. 2
kestrel79 Posted September 30, 2014 Posted September 30, 2014 I would like to hear the other sounds better in general. Stuff like flaps, gear. All I hear is the engine and machine guns when in the cockpit mainly. While this may be realistic, we aren't actually in the plane and need more of a que in the heat of battle that we pressed the correct button and the gear is going up or down or the flaps moving.
[TWB]80hd Posted September 30, 2014 Posted September 30, 2014 They are often played behind you because your plane moves from the point of collision. HA! Simple, everyone just needs to slow down some! #ticketclosed
Yakmaster Posted September 30, 2014 Posted September 30, 2014 http://en.wikipedia.org/wiki/Speed_of_sound But they are not using wiki data they have secret russian data, who knows whats the speed of sound there But it should be easy to test if they really made it the way zak says, take stuka with your team mate and while both of you are on ground one should shoot with rear gunner on the other one... and see if the guy being attacked hears impacts. If yes try same while both of you are in flight, and see if you dont hear impact sound. Maybe they really made impact sound work like zak is saying
Potenz Posted September 30, 2014 Posted September 30, 2014 They are often played behind you because your plane moves from the point of collision. please expand on you reply, it seems a bit confusing and maybe misunderstood to some, are you saying that the engine is playing the sound where the plane was at the moment of the hit??? that could explain why we could hear hits on enemy planes like inside our cockpits, and this is impossible having that bloody masive engine in the front. some times i think that guns are too loud for that engine. so if i'm right that's what you meant to say. now the new question, will be this issue fixed in the future or it is in the woks now??? potz
HagarTheHorrible Posted September 30, 2014 Posted September 30, 2014 (edited) I've come to realize that it's a limitation of the sound engine and thus why there isn't an easy solution. You might say the sound engine is too clever/ efficient for it's own good. Making impact sounds louder, which I can only assume are the same as the ones we occasionally hear on our own aircraft, would only make hearing strikes on other aircraft worse. You hear the impact of bullets hitting other aircraft because you fly INTO the impact sound bubble, as it were. You tend not to hear impact sounds on your own aircraft because you fly away from the impact sound bubble, which often as not is either behind or behind and to the side of you. The only solutions I can think of, if it's possible, is to ensure that impact noises are only heard on your own aircraft, then they could be turned up or the bubble enlarged to overcome this or the impact sound bubble is displaced in front of the aircraft even when the strike is behind so that even if you are hit in the rear you still fly into the impact sound bubble and thus hear the noise. However I suspect it is far more complex than that or it would already have been tried. I don't know whether impact noise volume dictates/affects the size of bubble. Edited September 30, 2014 by HagarTheHorrible
Rjel Posted September 30, 2014 Posted September 30, 2014 Never having been in an airframe moving at speed, I wonder if you hear the impact as much as feel it? Especially bigger cannon rounds.
HagarTheHorrible Posted September 30, 2014 Posted September 30, 2014 (edited) Poor antialiasing in front of particle effects = Limitation of the game engine No hit sounds on own aircraft = Limitation of the game engine Any other Limitations of the game engine we need to worry about? Everthing in life is a compromize. It's actually quite incredible what it CAN do rather than what it CAN'T. We occasionally forget just how far we've come in the last twenty years. Edited September 30, 2014 by HagarTheHorrible 2
Vaxxtx Posted October 1, 2014 Posted October 1, 2014 Never having been in an airframe moving at speed, I wonder if you hear the impact as much as feel it? Especially bigger cannon rounds. Its been stated many times by pilots that you CAN hear impacts.....and its very LOUD. Everthing in life is a compromize. It's actually quite incredible what it CAN do rather than what it CAN'T. We occasionally forget just how far we've come in the last twenty years. Excuses for something obvious wrong. A simple thing like impact sounds. That's a compromise? Come on now. Last twenty years you would think something like this would NOT be an issue.....especially in a game being released in 2014. You can make a great cake but a dead fly on top can make it very unappealing. Same with games... 1
SYN_Mike77 Posted October 1, 2014 Posted October 1, 2014 I was flying in my home server this afternoon when I got jumped by a German fighter. The first hint I had of trouble were very loud banging noises as my plane was hit. I did a split s and dove away, only alive because of the excellent hit sounds.
Gambit21 Posted October 1, 2014 Posted October 1, 2014 Yeah not sure why some are having issues and others are not. I've always had loud hit sounds.
Mikey Posted October 1, 2014 Posted October 1, 2014 -I imagine if i had a 5.1 surround sound or turned my speakers up so loud my ears bleed that i would be able to hear the impact of 20MM SHELLS but that is not happening for me consistently. -seems like i hear about 6-8/10 shells that hit. -and sometimes like someone noted above u dont even hear a shell hit and you have damage from who knows when or where... that needs to be fixed.
pencon Posted October 1, 2014 Posted October 1, 2014 What hitting sounds ? You mean there's hitting sounds ? I've never yet heard anything when I've been hit ,just regular engine noise and suddenly I'm going down with no warning ..
Vaxxtx Posted October 1, 2014 Posted October 1, 2014 What hitting sounds ? You mean there's hitting sounds ? I've never yet heard anything when I've been hit ,just regular engine noise and suddenly I'm going down with no warning .. Yes, welcome to my (and others) world. Its annoying.
FlatSpinMan Posted October 1, 2014 Posted October 1, 2014 Guys - you can comment on the hit sounds or lack thereof (for those that don't experience them). What you cannot do is make BS posts about that being tied to XP points. if you like XP points or you don't, that's not going to affect the way the game implements physical effects. If you want to make legitimate arguments against XP points, go to a relevant thread and do so. Whining about it here will just get the thread locked and people banned. This thread has already received a thorough hoovering to remove comments that provoke antagonism. 5
SYN_Mike77 Posted October 1, 2014 Posted October 1, 2014 This is the kind of thing that must drive developers crazy! I am using onboard sound (no fancy sound card) and have my sound set to medium and the hit sounds are great! The next guy has no hit sounds at all and some people have intermitent hit sounds. How do you get it working on all systems? What is the variable between systems that is causing the problem? As much as I hate to say it, I can see why game companies migrated to consoles.
=69.GIAP=RADKO Posted October 1, 2014 Posted October 1, 2014 (edited) This is the kind of thing that must drive developers crazy! I am using onboard sound (no fancy sound card) and have my sound set to medium and the hit sounds are great! The next guy has no hit sounds at all and some people have intermitent hit sounds. How do you get it working on all systems? What is the variable between systems that is causing the problem? As much as I hate to say it, I can see why game companies migrated to consoles. Certainly true. Having said that though most games on console are complete dribble. I can sympathise with 1C with problems like these. Only yesterday I was flying along cruising about 560kph when I heard my wing tear off whilst hearing a FW190 zoom passed half a second later. I'm afraid the impact sounds need work. Sorry devs, I know we're a pain in the ass but you love us really Edited October 1, 2014 by =69.GIAP=RADKO
Wind Posted October 1, 2014 Posted October 1, 2014 (edited) Never having been in an airframe moving at speed, I wonder if you hear the impact as much as feel it? Especially bigger cannon rounds. Having been few times in a ralleycar traveling 180km/h and I can tell you you do feel all the rocks and crap hitting the car! You do have the sound of the engine, wind and the tyres, but when a fist sized rock hits the bottom plate or other crap hits the chassis you dont only hear it..you feel it. Never sat in a ww2 fighter plane cockpit but I can imagine the assfeeling on those planes are very similar to ralley race cars. Very little cushioning and you strapped in tight. Basically...the closest thing you can imagine is to get inside a metallic trashcan, roll it down the hill and get your friends to throw rocks at it. It is noisy. I mean noisy! And you can all calculate what the energy amount is in a rock going 200-300km/h or a 20mm cannon shell going 800km/h and exploding inside the airframe. Of course in a level flight you dont have that much noise inside the airframe as you are going through different kind of medium..but still. Edit : Just had to.. http://www.youtube.com/watch?v=cQFPkebQ4mk Edited October 1, 2014 by Wind 1
Sokol1 Posted October 1, 2014 Posted October 1, 2014 "What hitting sounds ? You mean there's hitting sounds ? I've never yet heard anything when I've been hit ,just regular engine noise and suddenly I'm going down with no warning" Pencon, A small video with samples: https://www.youtube.com/watch?v=oxUItkp5ftw&feature=youtu.be When you are hit be fighters from behind the sound are more faint. Game sound in 99% - game volume in Windows mix in ~20% - 3.1 Edifier speakers.
Black034 Posted October 1, 2014 Posted October 1, 2014 I thought IL2 devs was well known for their open mind to community feedback but from reading a load of threads, a lot of important (small) things go down the bin. If you want to see half your customer base leave, this sounds like the number one way to do it. Especially the guys who pre-ordered and want to give feedback. FalkeEins is hitting the nail on the head. Maybe a tad hard but atleast he has the balls to say what a lot of people are too damn soft for. In short, we know time is money but more 2 sided communication = more happy players = more paying customers = more money.
HagarTheHorrible Posted October 1, 2014 Posted October 1, 2014 (edited) Falk, I'm not making any apologies or excuses I'm simply telling you how I think it is. I would love louder, more consistent hit sounds, I've been quite vocal about this, not only in BoS but also RoF. You and those who are agreeing with you are missing the point. RoF and now BoS use an off the shelf sound engine, for completely understandable reasons both of time and cost. When the sound engine was being designed it probably didn't allow for the player shifting his position with any great speed. It may not be perfect, but more or less it does the job and by and large the sound scape in BoS is pretty good, it's by no means, by any stretch of the imagination, bad. I've tried to explain why I think it can't do what we would like it to do, it's not an excuse just a limitation of the sound engine that can only realistically be resolved by the sound engine creators. It is totally out with the Dev's control and probably unforeseen when the Dev's, Neoqb, first chose it. Just to be clear. I think the sound engine uses something like bubbles of sound, these are placed in a 3d soundscape. If you are in that bubble when it happens you hear the noise, if you fly into that bubble when the sound is being played you hear that noise however if you fly outside of that bubble then you don't hear the noise. Bigger noises might create bigger bubbles, occlusion might be happening etc etc. For impact sounds on your own aircraft, the sound is probably not big, it might be occluded, and you fly out of the small bubble very quickly, conversely you might however just as quickly fly into the impact sound bubble of the aircraft you are shooting at, probably exactly the same sound effect. Increasing the impact sound might also have the downside of making the bubble bigger so you hear your bullet impacts on your target even more loudly and more often because you will fly into it more often. The world in which we work is imperfect, sometimes we just have to accept the unforeseen limitations of choices we maybe made much earlier on. I would still love to hear louder, more dramatic hit sounds Edited October 1, 2014 by HagarTheHorrible 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now