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Enroute chart for Stalingrad map


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Posted

Anybody interested? I'm working on a chart. Airfield to airfield. Headings & distances...

post-23845-0-25678600-1410920095_thumb.jpg

  • Like 1
  • Upvote 15
Posted (edited)

Sure, looks good!  Has it been tested in-game?

 

Can you increase the font size, and yet not block out landmarks? I understand it is meant to be zoomed in, but if you don't need to all the way it would be easier on 'older' eyes.

Also, just noticed, JPG is not a good format for this use but PNG scales ideally.

 

S!

Edited by SYN_Bandy
Posted

Most definetly interested, good work.

Posted

This is actually zoomed out quite a lot. I intend it to be quite large so you can read RWY orientations, headings etc. My eyes are getting older, too :)

Posted

Excellent work!

71st_AH_Hooves
Posted

Dude this is awesome!  Keep us updated on the progress, this is definitely going on the =SE= website!!

Jason_Williams
Posted

Good stuff. We once plotted ALL of the headings and distances for all places on the ROF map using their coordinates. Had some smart community members do the math. Was a huge list. The thread is on the ROF forum somewhere. Would be easier on the BOS map.

 

This would be a great thing to make as a 3rd party app.

 

Actually, what I'd do is plot ALL map coordinates such as the grid location you are in and the grid location you want to go and spit out the heading and distance. Or maybe have all the airfields, towns etc. figured out and then add the random coordinate capability as a bonus.

 

Jason

  • Upvote 2
Jason_Williams
Posted

Well looks like the ROF forum crashed tonight. I'll look for that thread when it's back up.

 

Jason

Posted

Nice work, I'm impressed!

Posted

Nice work on the map.

 

Sounds like we are not going to get in-game map tools.

Posted

Okay Jason :)

Jason_Williams
Posted

indiaciki,

 

Keep going. The more info people have the better. I'll try to get coordinates for all places on the map which can be gotten from the Mission Editor. need to have someone do that for me.

 

Jason

Jason_Williams
Posted

The full size of the in-game map is 358400m x 230400m.

 

I don't have the map open in front of me. I need to look at the grid again. Not sure how big each grid is. In game distances are figured by pixel location and 1 pixel is I think 10 meters or is it 100 meters. I forget.

 

The excel sheet has the right formula. The scale in BOS is the same as in ROF. All you would need to do is substitute the coordinates and the cells will do the math.

 

Jason

Posted

 

 

Anybody interested? I'm working on a chart. Airfield to airfield. Headings & distances...

 

This sir, would earn you a beer or twelve from many in this community.  :)

Thank you! 

Jason_Williams
Posted

Yep I had to refresh my memory.

 

In the ME each coordinate is in meters from 0,0.

 

The large squares are 10km x 10km. The smaller squares are obviously then 3.33km x 3.33km.

 

I really need to make a list of all locations with their coordinates as I had for ROF. Anyone want to volunteer? I don't have the time.

 

Jason

  • Like 1
Posted

I wish that I had the time to help out,I really want to see this happen.

Posted

That's the map I printed out (with il2 logo), jason. I'm using that map for distances (it says 1 square = 1cm = 10km) and it has no small squares inside. The map i have in photoshop is different since I blew her up to 200 dpi and the squares are different. Doesn't matter. This one works.

 

Can anybody please give me RWY orientations for:

 

Zhutovo (632) and Aksay (634) - missed those...

Jason_Williams
Posted

What map with IL-2 logo and scale? Where is this?

 

Jason

Jason_Williams
Posted

When I get all the coordinates of the airfields and towns we will know the exact distance and headings easily.

 

I'm concerned with the printed map I will be putting in the box right now. Like I did with ROF. The scale on the printed map will be 1.4cm = 10km. This is dependent on the size of the print out of course. But yes, solid lined square represents 10km. Each solid outlined square is further divided into 9 sections.

 

Jason

Posted (edited)

It's a map divided into 3parts for printing on A3 (pdf). Couriously the map I i'm working has 10km big squares and 3,3 small squares....as you told and as the printed one has - though the squares are nor the same. I'm attaching a part of the map I use for work and a photo of the map I use for distances

 

the printed map says left of the logo "one square = 10km.

post-23845-0-75059400-1411003937_thumb.jpg

post-23845-0-03743800-1411003953_thumb.jpg

post-23845-0-34603800-1411003982_thumb.jpg

Edited by indiaciki
  • Like 1
Posted

Just having the runway orientations for the different airfields is huge, but all of this is, or rather will be a great asset.

Thank-you for all the work you are putting into this for the community-----

:salute: ---sf----

Posted

Great works !!!!!!

Posted

This is a great idea. Thanks for working on it.

Posted

If I had the data concerning each node(airfield) and the distance/heading to all adjacent nodes, I could modify a program I made a year ago to find the shortest path (ie. Dijkstra's Algorithm). The only problem developing this from my end would be creating a friendly UI for everyone to use and added additional functionality to the initial program to fit the needs addressed here, this would be a nice small project to add to the resume(still 1 year left till degree in computer engineering).

Posted

Nice work; this will sure come in useful. :-)

Jason_Williams
Posted

If I had the data concerning each node(airfield) and the distance/heading to all adjacent nodes, I could modify a program I made a year ago to find the shortest path (ie. Dijkstra's Algorithm). The only problem developing this from my end would be creating a friendly UI for everyone to use and added additional functionality to the initial program to fit the needs addressed here, this would be a nice small project to add to the resume(still 1 year left till degree in computer engineering).

 

When I have all the data of locations we can talk. :-)

 

Making heading and distance information useful does not need a complicated interface at all.

 

Jason

 

Jason

  • Upvote 1
71st_AH_Hooves
Posted

Yeah, a excel spreadsheet with every single Town and Airfield, is something Im going to try and work on.

Posted

When I have all the data of locations we can talk. :-)

 

Making heading and distance information useful does not need a complicated interface at all.

 

Jason

 

Jason

 

Standing by :) , this will be a lot of fun.  :biggrin:

  • Upvote 1
Posted

or a map, a ruler and a round protractor :D

Posted

Awesome ! Do you happen to have a spreadsheet with all that info on the map ? If not its cool I will just make my own.

Posted

hm...

post-23845-0-89108400-1411229223_thumb.jpg

  • Upvote 2
Posted

Thanks a lot for this superb work.

 

"C'est un vrai travail de romain" !

 

 

 

(*) fumer nuit à la santé ... même des gauloises ;)

Posted

Wow,  I had no idea how much area the game covered.  And now I can see a much better perspective of where I am from my home airfield of Grishin.  I have been choosing on line servers using maps that include that base.  This is driven by wanting to know just where I am at.  The in-game map just does not do it for me.  But this map does.  I have two large monitors and can have the map up on one of them.  Some times there are several of us that fly together and we go off to attack some distant airfield.  Just navigating there is a challenge.    Our navigator knew where he was going.  I am usually lost.

 

I found out from this map that Grishin is on the outside of the Volga.  I had everything upside down and inside out.  More my fault than the game maker.  But boy, does this map make all the difference in the world.

Posted

Hi indiaciki,

 

thanks again for this outstanding work and moreover for breaking it down into bitesize chunks of map. I tried to do it myself based on you original big map but didn't know how. Once again the laminating machine is warming up!

 

Great stuff and cheers.

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