nicka117 Posted September 8, 2014 Posted September 8, 2014 Is it true that proper multi-monitor support, as in 3 individual renders, is not going to be fixed before release?
dburne Posted September 8, 2014 Posted September 8, 2014 They really have not definitively stated either way, that I have seen. I sure hope it is for you guys with multi monitors.
indiaciki Posted September 8, 2014 Posted September 8, 2014 (edited) try SoftTH. Its works great with 2 monitors. Should work with 3. http://www.kegetys.fi/softth/ Edited September 8, 2014 by indiaciki
AbortedMan Posted September 9, 2014 Posted September 9, 2014 SoftTH doesn't seem to make a difference in the downsampling for three monitor setups.
AndyHill Posted September 9, 2014 Posted September 9, 2014 So far I haven't been very worried about this, but I would really like to see working multi-monitor support (including proper graphics settings) in the release version.
I./JG68_Sperber Posted September 9, 2014 Posted September 9, 2014 (edited) i need a statement of the devs............ Edited September 9, 2014 by I./JG68_Sperber
KastaRules Posted September 9, 2014 Posted September 9, 2014 have recently opened a thread on the multi monitor subject, since it is currently jeopardized by an incompatibility with the HDR filter: http://forum.il2sturmovik.com/topic/9605-more-info-black-screen-after-mission-startup/ I also contacted the devs on the matter but they replied to just play with a single monitor, which is not really a solution for me. Once you are used to three screens, going back to just one is like playing with horse blinkers placed on either side of the eyes. I still can't believe that a simulator in 2014 doesn't have advanced graphic options nor supports ultra wide resolutions, so common in flight sims. 1
dburne Posted September 9, 2014 Posted September 9, 2014 If I recall correctly, multiple monitors and maybe even 3D worked properly back before they locked the sim down with presets only.
KG66manta Posted September 10, 2014 Posted September 10, 2014 have recently opened a thread on the multi monitor subject, since it is currently jeopardized by an incompatibility with the HDR filter: http://forum.il2sturmovik.com/topic/9605-more-info-black-screen-after-mission-startup/ I also contacted the devs on the matter but they replied to just play with a single monitor, which is not really a solution for me. Once you are used to three screens, going back to just one is like playing with horse blinkers placed on either side of the eyes. I still can't believe that a simulator in 2014 doesn't have advanced graphic options nor supports ultra wide resolutions, so common in flight sims. Totally agree, going back to one monitor just sucks,
KastaRules Posted September 10, 2014 Posted September 10, 2014 (edited) If I recall correctly, multiple monitors and maybe even 3D worked properly back before they locked the sim down with presets only. Yes it did. That is what pisses me off the most. From the decisions they are taking it looks like they are developing a console game instead of a PC sim. If I had known, I would have saved my money honestly. Edited September 10, 2014 by KastaRules
I./JG68_Sperber Posted September 10, 2014 Posted September 10, 2014 no comment from the devs is the worst!
nicka117 Posted September 10, 2014 Author Posted September 10, 2014 My assumption is that ultimately it will be re-configured for 3 renders because it just wouldn't make sense to not be able to use an ultra wide FOV across 3 screens for a 2014 combat flight sim.......but I could be wrong.
KastaRules Posted September 10, 2014 Posted September 10, 2014 (edited) no comment from the devs is the worst! There is a comment, here: http://forum.il2sturmovik.com/topic/6885-developer-diary-part-66/page-2?do=findComment&comment=123654 Unfortunately they do not seem to care about our problem at the moment. That's why I encourage triple screeners to whine louder. Other threads on the issue: http://forum.il2sturmovik.com/topic/9470-how-many-you-have-triple-screen-setup/ http://forum.il2sturmovik.com/topic/10305-devs-official-positioning-requested/ http://forum.il2sturmovik.com/topic/2124-widescreen-multi-monitor-thread/?hl=+multi%20+monitor Edited September 10, 2014 by KastaRules
KG66manta Posted September 10, 2014 Posted September 10, 2014 It would be nice for the devs to comment on this considering how we paid a premium price
AndyHill Posted September 10, 2014 Posted September 10, 2014 What kind of irks me about all this is that I can understand that 3 monitor users are probably not extremely common, but then again it shouldn't be a very involved fix either, considering the fact that everything already worked well earlier. But the worst thing is that the problem with 3 monitors comes largely (apart from the focus problem that may still exist?) from the locked graphics options - which I consider to be a bad decision for a number of reasons.
dburne Posted September 10, 2014 Posted September 10, 2014 (edited) But the worst thing is that the problem with 3 monitors comes largely (apart from the focus problem that may still exist?) from the locked graphics options - which I consider to be a bad decision for a number of reasons. +1 to that, I fully agree. What really surprises me on this decision, is ROF. ROF was and is successful, from all I can tell. I would assume it positioned 777 well to take on this next iteration of the IL-2 Franchise. ROF has those advanced graphics options, from what I have heard 3 monitors work just fine with ROF. I fully expect a good flight simulator, to offer these options. We are doing PC gaming here, that is what may of us expect really of a PC game - the ability to customize the graphics for our best results, to our eyes, and on our PC configuration. If anything, I would expect a new game to even offer more in this department over one several years old. Heck to many enthusiasts, part of the fun is tweaking their systems, and the game's graphics settings, to get the best performance they can at the best visuals that are acceptable to them. I am not just popping a game into a console and just playing it. I know this is really not just multi monitor support I am talking about here, but obviously it is directly related to the problem. No, I am not going to " shelve" this sim because of the presets - but I really do not like them. I do hope, at some point in the future, the developers re-consider this decision. They didn't " dumb down" the sim in the flying department , though they did give that ability to any that want to fly it on easy with all aides on. I liken this to " dumbing down" the graphics options, without giving those of us that want more advanced options in the graphics, that ability. Edited September 10, 2014 by dburnette
Bulldoguk Posted September 11, 2014 Posted September 11, 2014 (edited) If i had known there was no multi-monitor support i would have waited for the full release to find out what the state of play was going to be. I have no problem with ROF OR COD its like going back to the 80's gaming very disappointing. After using multi-monitors for a few years on flight sims then playing on one monitor is like playing on a broken PC. This is almost like when some of the issues were ignored during the beta of cliffs of Dover. Edited September 11, 2014 by Bulldoguk
AndyHill Posted September 11, 2014 Posted September 11, 2014 Well I can confirm that RoF is absolutely gorgeous on 3 screens if anyone ever had any doubts about that (as long as you disable all post effects). That's one reason I'm so scared of the new approach to graphics settings; I really hope all improvements from BoS work trickle back to RoF, but if they change the settings in RoF as well I'll be completely screwed! It's not about just people with 3 screens either. Well the post effects problem might be, but the compromises needed for getting good performance and nice visual quality are very different depending on your hardware. You might say 3 screens are not that common and you'd be right, but 4k is right behind the corner and performance wise the problems are going to be pretty much the same as with an ultra wide setup. In the near future you will have vastly different monitors in the BoS user base - ranging from about two million pixels to a whopping eight million - and completely inadequate options for setting up suitable graphical quality & effects for all of them. This is absolutely not only about people with 3 screens. 1
nicka117 Posted September 11, 2014 Author Posted September 11, 2014 Well I can confirm that RoF is absolutely gorgeous on 3 screens if anyone ever had any doubts about that (as long as you disable all post effects). That's one reason I'm so scared of the new approach to graphics settings; I really hope all improvements from BoS work trickle back to RoF, but if they change the settings in RoF as well I'll be completely screwed! It's not about just people with 3 screens either. Well the post effects problem might be, but the compromises needed for getting good performance and nice visual quality are very different depending on your hardware. You might say 3 screens are not that common and you'd be right, but 4k is right behind the corner and performance wise the problems are going to be pretty much the same as with an ultra wide setup. In the near future you will have vastly different monitors in the BoS user base - ranging from about two million pixels to a whopping eight million - and completely inadequate options for setting up suitable graphical quality & effects for all of them. This is absolutely not only about people with 3 screens. i would imagine that this plays a role in future Oculus Rift support as well?
Sephyrius Posted September 12, 2014 Posted September 12, 2014 Well I can confirm that RoF is absolutely gorgeous on 3 screens if anyone ever had any doubts about that (as long as you disable all post effects). That's one reason I'm so scared of the new approach to graphics settings; I really hope all improvements from BoS work trickle back to RoF, but if they change the settings in RoF as well I'll be completely screwed! That's one reason why presets are so terrible - in RoF I can max out every slider setting on 4xAA and still get good fps with triple monitors, but the moment I turn on HDR it blacks out. Which is fine, I can just turn it off. Yet the HDR problem is the same in BoS, and it's hardcoded into every preset except the lowest. So even if they finally fix triple monitor support it looks like we'll be stuck on lowest settings.
Scott_Steiner Posted September 13, 2014 Posted September 13, 2014 ROF has quite a few bugs with triple screens, as mentioned, I would not really say it is supported in that title. I still don't think its worth it without rendering 3 view ports separately, I can't stand the extreme distortion on the side monitors. Running triple screens in iRacing, Assetto Corsa, the newere Gmotor race sims, EuroTruck 2 and DCS is certainly hot as all hell with the separate viewports enabled. I don't know why it is so hard to get this to be the standard in all games that say they offer triple screen support.
coconut Posted September 27, 2014 Posted September 27, 2014 I have a triple monitor setup, but oriented in portrait mode (three monitors rotated 90 degs, side-by-side). I wonder if that might work, as it's not an ultra-wide setup. My resolution would be something like 3240x1920, probably downscaled if my 660GTX can't stomach all those pixels.
Dakpilot Posted September 27, 2014 Posted September 27, 2014 I have a triple monitor setup, but oriented in portrait mode (three monitors rotated 90 degs, side-by-side). I wonder if that might work, as it's not an ultra-wide setup. My resolution would be something like 3240x1920, probably downscaled if my 660GTX can't stomach all those pixels. Would be very interesting in seeing the result of that setup, regardless of low FPS, 3 x FHD 32" TV's is not such a prohibitive thought these days Cheers Dakpilot
coconut Posted September 28, 2014 Posted September 28, 2014 I took the risk and bought the game. I'm happy to report no problems were encountered. Performance-wise, this is how it looks: 3240x1920, balanced: 20-30 fps 295921600, high: 45 fps, balanced: 60fps My GPU is a GeForce GTX660 with 2GB GDDR5 CPU is an intel core i7 running at 3GHz. 2
Dakpilot Posted September 28, 2014 Posted September 28, 2014 Thanks Seems reasonable performance for that hardware at those resolutions, any chance of a pic of what your screens look like in game/ cockpit view Cheers Dakpilot
I./JG68_Sperber Posted September 30, 2014 Posted September 30, 2014 ..this is only for fly BoS style gg
Dakpilot Posted September 30, 2014 Posted September 30, 2014 Here you go: thanks for making the effort Cheers Dakpilot
AndyHill Posted October 1, 2014 Posted October 1, 2014 From my testing the problems with post effects seem to start when you go past 4096 horizontal (probably vertical as well), so you should be ok. Don't know about other issues, however.
Tom25briklebritt Posted October 7, 2014 Posted October 7, 2014 Very strange... I got my triple screen setup this week and tried BoS. When game is switching from the briefing/map into the plane, screen stays completely grey. I cannot see anything when sitting in the plane. Only a grey background. The markers and icons and the sound is there, but only with a grey background. I tried with different resolutions 5670x1080 default and graphics settings, no luck! Can anybody tell me what to do?
161SQNGoldleader Posted October 7, 2014 Posted October 7, 2014 Very strange... I got my triple screen setup this week and tried BoS. When game is switching from the briefing/map into the plane, screen stays completely grey. I cannot see anything when sitting in the plane. Only a grey background. The markers and icons and the sound is there, but only with a grey background. I tried with different resolutions 5670x1080 default and graphics settings, no luck! Can anybody tell me what to do? This is a known bug, only choices at the moment,1. Lower your resolution so the horizontal value is less than 4096 2. Drop to a single monitor 3. Stop playing and wait till Devs fix it. (Could be a while )
JimTM Posted October 8, 2014 Posted October 8, 2014 This is a known bug, only choices at the moment, 1. Lower your resolution so the horizontal value is less than 4096 2. Drop to a single monitor 3. Stop playing and wait till Devs fix it. (Could be a while ) For number 1, you may need to turn off anti-aliasing (at least I did).
Pigomortis Posted October 8, 2014 Posted October 8, 2014 This is the only thing that disappoints me so far. This is my first game in the series and i love it, I'm terrible but still having fun. The lack of true triple screen support does make me spend less time with it and more time in other sims.
I./JG68_Sperber Posted October 8, 2014 Posted October 8, 2014 please ---> preSS the deVS We wont a official statement !! i think...
KastaRules Posted October 9, 2014 Posted October 9, 2014 (edited) please ---> preSS the deVS We wont a official statement !! i think... Unfortunately the un-official statement seems to be that they could not care less about our problem... I don't think an "official statement" is gonna improve the situation at this point. Edited October 9, 2014 by KastaRules
indiaciki Posted October 9, 2014 Posted October 9, 2014 softTH dual monitor 3840 x 1080 ultra setting
Slayer- Posted October 18, 2014 Posted October 18, 2014 I haven't kept up with every release but it worked before - Please put it back. I too am a 3 screen user. This sucks. Going the direction of treating everyone like children and locking down the settings that you need to tune your specific system is a bad move the HDR is way oversaturated and I hate it, not at all close to reality. 1
Dakpilot Posted October 18, 2014 Posted October 18, 2014 Maybe of use to some people http://forum.il2sturmovik.com/topic/11784-little-triple-screen-solution-ati-user/ Cheers Dakpilot
Scott_Steiner Posted October 19, 2014 Posted October 19, 2014 Another temporary stop-gap fix I am probably going to try in the future, whenever I get around to it.. Is running SoftTH. SoftTh has the ability to run different monitor resolutions, so you could keep your center monitor running nice at 1080P and then downscale the side monitors resolutions a little bit so you are under the maximum pixel cap before triple-screen breaks. It is unfortunate that AMD Eyefinity and Nvidia Surround don't support this functionality and some of the best features in triple screen gaming come from hobbyists on no budget.
161SQNGoldleader Posted October 20, 2014 Posted October 20, 2014 Another temporary stop-gap fix I am probably going to try in the future, whenever I get around to it.. Is running SoftTH. SoftTh has the ability to run different monitor resolutions, so you could keep your center monitor running nice at 1080P and then downscale the side monitors resolutions a little bit so you are under the maximum pixel cap before triple-screen breaks. It is unfortunate that AMD Eyefinity and Nvidia Surround don't support this functionality and some of the best features in triple screen gaming come from hobbyists on no budget. Just downloaded and tried SoftTH and with it enabled the Launcher won't run, tried a few different configurations, but cannot seem to get it working, will keep trying as it is probably more me than the software!
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