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Posted

Ok so on the forums I have seen people mentioning they don't use sweetFX (Which when set up correctly I think makes the game look 200% better) because of its lack of options to 8x Anti Aliasing which the stock game already has? However when I go into my settings In game I can only set it to 4x max?... What am I doing wrong? :( Thanks..  (I know this is counter productive because you have to switch of in game AA to get sweetFX to work but I would still like to see what BOS looks like with 8x AA :) Thanks! 

9./JG27golani79
Posted (edited)

You could try overwriting the ingame AA setting with setting AA up in your driver.

Edited by golani79
Posted

Nvidia control panel - AA MODE- enhance application setting -

 

                                  AA SETTING - 8X

 

Cheers Dakpilot

Posted

You could try overwriting the ingame AA setting with setting AA up in your driver.

So in theory using this method I could get even better AA ..  Thanks guys! 

Posted

I had tried SweetFX in the past in an attempt to get better AA (on Cliffs of Dover which had none). I was not ever able to get any benefit. From what I know about how AA works I don't see how a post process program can add it to a 3D game since AA involves detecting edges within the game. I really have not much idea how exactly this works but that's my experience.

If there's a way to make it work well in BoS I'd try is again.

Posted (edited)

Wont AA make much motion blur? I think Ive got mine turned off.. 

Edited by AceRevo
Posted (edited)

I had tried SweetFX in the past in an attempt to get better AA (on Cliffs of Dover which had none). I was not ever able to get any benefit. From what I know about how AA works I don't see how a post process program can add it to a 3D game since AA involves detecting edges within the game. I really have not much idea how exactly this works but that's my experience.

If there's a way to make it work well in BoS I'd try is again.

FlightFx is a sweetfx gui that makes it easy to turn SMAA on and off. SMAA is lightweight, usually doesn't affect FPS much, but it affects image quality in ways I personally don't like.

Edited by Calvamos
Posted

Antialiasing won't create motion blur.

If you add antialiasing and your PC isn't powerful enough, you may lose some frames per second and may introduce stuttering.

Im pretty sure mine will handle it.. What exactly does AA do? 

Posted

I have AA set to 4X in game, the other day I played around with my driver settings " enhancing" and I really could not see any difference, so I ended up just leaving it with the 4x setting in the GUI.

It looks great anyway as is to me though.

Posted (edited)

I hope they increase the in-game AA to 8x like RoF. IMO you need it that high for flight sims. In DCS I can tell the difference between 8x and 16x on a 27" 1080x1920 monitor.

Edited by Sharpe
Posted

Im pretty sure mine will handle it.. What exactly does AA do?

Antialiasing reduces the jaggies you see when you can discern individual pixels on your screen. Basically it calculates variation of in-between colors by sampling the surrounding pixels. The number is how many times per pixel it samples.

There's many types and it's complicated but that's basically it.

  • Upvote 4
Posted

Antialiasing reduces the jaggies you see when you can discern individual pixels on your screen. Basically it calculates variation of in-between colors by sampling the surrounding pixels. The number is how many times per pixel it samples.

There's many types and it's complicated but that's basically it.

Thanks, Im out of my 5 rep points for the day, I owe you one :) 

VBF-12_Stick-95
Posted

Ya know, sometimes you just stumble into things.  I use SweetFX and as a result have in-game AA off.  I also do not use the AA in SweetFX.  Because in-game was off, I had my nVidia AA set to Override Any Application Setting.

 

I had seen posts by people about the hesitation/stuttering of the rotating aircraft at the main menu, etc..  Other squad mates have it too.  Once spawned in, it was not a problem.  Just thought it was a detail that 1CGS would get to and fix someday.

 

In here I saw people mention the nVidia setting Enhance the Application Setting.  I thought I would try it out to see if it worked with AA off in game and it so, was there any difference.

 

First off, I see no difference in the AA, still very clean.

 

BUT, all the hesitation/stuttering of the main menu aircraft is totally gone!!!

 

I probably missed this fix in other threads.  If anyone else still has this issue, try changing the nVidia setting, what a difference.

Posted

Ya know, sometimes you just stumble into things.  I use SweetFX and as a result have in-game AA off.  I also do not use the AA in SweetFX.  Because in-game was off, I had my nVidia AA set to Override Any Application Setting.

 

I had seen posts by people about the hesitation/stuttering of the rotating aircraft at the main menu, etc..  Other squad mates have it too.  Once spawned in, it was not a problem.  Just thought it was a detail that 1CGS would get to and fix someday.

 

In here I saw people mention the nVidia setting Enhance the Application Setting.  I thought I would try it out to see if it worked with AA off in game and it so, was there any difference.

 

First off, I see no difference in the AA, still very clean.

 

BUT, all the hesitation/stuttering of the main menu aircraft is totally gone!!!

 

I probably missed this fix in other threads.  If anyone else still has this issue, try changing the nVidia setting, what a difference.

Ok what AA do you use in the Nvidea settings ? I cant find one that looks good but doesnt destroy frame rates ( I have a GTX 770...) 

Posted

At one point in early access, using Nvidia drivers to over ride the ingame AA wasn't working. This was many weeks ago and I haven't tried it since. Looks like it might be time to try it again. Jaggies are a complete immersion killer for me. Thanks for the heads up VR-Stick.

Posted

Overriding with NVIDIA settings works fine now.

 

The NVIDIA 4x AA seems to be the best compromise between quality and performance for my hardware. Everything lower looks too jaggy, 8x AA causes a too big performance loss, even when considering the very noticable improvement in quality.

LLv34_Flanker
Posted

S!

 

 As long as I do not use Supersampling, but Multisampling or Adaptive multisampling while overriding game's FSAA with CCC, everything is fine. Enabling Supersampling causes sluggish mouse movement and quite a hit on performance no matter the set FSAA level. Best seems to keep in-game at 4x and rest on default in CCC. If forcing FSAA the camo nets turn greenish and almost solid, but if using only in-game FSAA they look just fine at 4X. My experience with FSAA and have to say in-game setting is enough.

VBF-12_Stick-95
Posted

Ok what AA do you use in the Nvidea settings ? I cant find one that looks good but doesnt destroy frame rates ( I have a GTX 770...) 

 

Here are both my nVidia and in-game graphic settings:

 

nVidia - Manage 3D Settings:

Ambient Occlusion - Not Supported for this application

Anisotropic filtering - 8x

Antialiasing - FXAA - On

Antialiasing - Gamma correction - On

Antialiasing - Mode - Enhance the application setting

Antialiasing - Setting - 16x CSAA

Antialiasing - Transparency - 4x Sparse Grid Supersampling  (Set through NVIDIA Inspector v1.9.6.6)

CUDA - GPUs - All

Maximum pre-rendered frames - 3

Multi-display/mixed GPU acceleration - Single display performance mode

Power management mode - Adaptive

Shader Cache - On

Texture filtering - Anisotropic sample optimization - Off

Texture filtering - Negative LOD bias - Clamp

Texture filtering - Quality - High Quality

Texture filtering - Trilinear optimization - On

Threaded optimization - Auto

Triple buffering - On

Vertical sync - Use the 3D Application setting

 

In-game settings:

Setting:  Ultra

Screen resolution: 19200 x 1200 (Native)

Full screen: Off

VSync: On

Multi GPU Support: Off

FPS limiter: 60

Antialiasing: Off

Gamma correction: 1

 

System specs in signature.

 

Here are three screenshots of these settings.  They may not be perfect but they provide a good balance at this time between quality and performance.  The settings will probably be tweaked as the game progresses.

 

14960245660_11e9321714_b.jpg

 

15146510962_c9c912a99a_b.jpg

 

15123889686_75d4c6b35d_b.jpg

Posted

Here are both my nVidia and in-game graphic settings:

 

nVidia - Manage 3D Settings:

Ambient Occlusion - Not Supported for this application

Anisotropic filtering - 8x

Antialiasing - FXAA - On

Antialiasing - Gamma correction - On

Antialiasing - Mode - Enhance the application setting

Antialiasing - Setting - 16x CSAA

Antialiasing - Transparency - 4x Sparse Grid Supersampling  (Set through NVIDIA Inspector v1.9.6.6)

CUDA - GPUs - All

Maximum pre-rendered frames - 3

Multi-display/mixed GPU acceleration - Single display performance mode

Power management mode - Adaptive

Shader Cache - On

Texture filtering - Anisotropic sample optimization - Off

Texture filtering - Negative LOD bias - Clamp

Texture filtering - Quality - High Quality

Texture filtering - Trilinear optimization - On

Threaded optimization - Auto

Triple buffering - On

Vertical sync - Use the 3D Application setting

 

In-game settings:

Setting:  Ultra

Screen resolution: 19200 x 1200 (Native)

Full screen: Off

VSync: On

Multi GPU Support: Off

FPS limiter: 60

Antialiasing: Off

Gamma correction: 1

 

System specs in signature.

 

Here are three screenshots of these settings.  They may not be perfect but they provide a good balance at this time between quality and performance.  The settings will probably be tweaked as the game progresses.

 

14960245660_11e9321714_b.jpg

 

15146510962_c9c912a99a_b.jpg

 

15123889686_75d4c6b35d_b.jpg

I tried these settings but had repeated .exe crashes. Switched back to the NCP default and the problem stopped. I've had problems with DCS too trying to mess with the NCP settings.

Posted (edited)

14a71d7780.png , 5b24c8238b.jpg ,ad54d0cd9e.jpg ,  

 

 

9d965b5700.jpg

 

I do use Super sampling and yes on the menu screen it does cause laggy mouse movements but the positives in game from using it make up for that fact! 

Edited by Bullets
Posted

I do use Super sampling and yes on the menu screen it does cause laggy mouse movements but the positives in game from using it make up for that fact!

 

Is Supersampling just scaling up your video output resolution to 2x so it can be down sampled on your monitor?

If that's the case wouldn't you have antialiasing turned off or set very low?

Posted

Kind of but it works as an antialiasing method so you can't disable antialiasing.

Ok that's what I thought. SS would be the best kind of antialiasing but it's very expensive in performance.

Posted

It looks like there's not a SS option in the game settings. RoF has it. I tried setting a custom output of 2x 1920x1080 in CoD to try and get some AA but it really killed the frame rate.

Posted

It looks like there's not a SS option in the game settings. RoF has it. I tried setting a custom output of 2x 1920x1080 in CoD to try and get some AA but it really killed the frame rate.

 

No there is not, you have to use Nvidia settings like my first screenshot shows to set up SS :)

VBF-12_Stick-95
Posted (edited)

Might try those out Bullets.  Thanks.

 

By chance do you have AA off in game?

 

 

Sharpe - What is NCP?

Edited by VR-Stick
Posted

No I have it on 4x, I cant get Nvidia settings to work if it is off  (However my settings are on Over ride so I assume it cancels BOS from using AA and injects its own version =) ... It took along time and a lot of restarts to find settings I liked haha.

Posted

Might try those out Bullets. Thanks.

 

By chance do you have AA off in game?

 

 

Sharpe - What is NCP?

Nvidia Control Panel

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