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Just a question. Is it possible to get some indication of destroyed targets? I hit Pitomnik supply depot during last few days, several SC500s and SC70s exploded right on the spot but I got no ground kills. Yesterday Sabot and me hit supply depot near Pitomnik once again. I saw both our bombs exploded on the target but neither of us got any kills. On the other hand when we hit depot near Kuzmitchi Baron got seven ground kills. Since the Kuzmitchi is deeper in enemy territory I suppose the reason was that Pitomnik depot was actually destroyed so far. 

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We are waiting for more logic to be added to the missions atm. One of those is the map icon showing a destroyed target similar to RoF. There may have been a subtitle saying it was destroyed but if you miss it,well..

 

All i can suggest atm is the good old "mark #1 eyeball"

 

cheers, J

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Thank you for answer. I expect something like this. Next time I shall not forget to record track from the attack. Every time I got no kill credit the supply looked virtually untouched, but maybe just because I have no idea what should looking for.

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Guys would it be possible to banned player's nickname JimEPage please? This guy shooting on own planes and repeatedly join bombers as a gunner and damage own plane. 

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Hey guys i just noticed that the trucks are working now on the mission (they do ressuply pitomnik now) good job!!

 

S!

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Okay you peaked my interest with a half remark. Why not have an air start to prevent vulching?

 

I've always been flying Full Realism servers, and I always hated air spawns. It's not a realistic feature and belongs to arcade servers.

 

Vulching is only an issue if there are no other airfields to spawn at. 

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As annoying as it is to get shot at 3 times in a row while trying to start your engine, going for enemy planes parked in an airfield whas a legitimated objective for either side during the war.

 

There is a solution for this however. Creating new and more interesting (and maybe dynamic) objectives around the map so that people that are not generally interested in anything other than dogfighting will go for them (objectives) anyway.

 

The good news is that map makers (such as the good people at SYN) are aleready working on this!!!

 

So let them create/test new maps and ideas while we attempt to help as we can. Maybe with constructive criticism or bug reports.

 

I have high hopes for this game, and server in particular!!

 

 

S!

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Hey Guys, some friends and i are trying to get some sort of event going on on your server, its called "Poker Nights"

 

please watch:

 

http://forum.il2sturmovik.com/topic/13364-saturday-poker-nights/

 

 

it will involve organized flights with different flight groups (ground pounders, bombers and escorts) and we will be making briefings for such missions.

 

the events or "Poker Nights" will take place on saturdays at 10PM GMT(+0.00)

 

but for this, we need to ask for some Help from SYN server ADMINS...

 

we would like to know what map (Mission) are you guys going to have set on the server for Saturdays at that time (10pm GMT+0.00). if its the thursday night fly-in mission or the other, we would like to know so that we can prepare missions and briefings.

 

Poker Nights will be open to friendly pilots that can emphasize on teamwork and cooperative gameplay. COMMS will be through the official TeamSpeak Channel.

 

Thanks in advance

 

S!

Edited by SAG
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Nice initiative, SAG!. We would welcome this event very much!. Let's take it a step further and ask you what sort of map/mission you would like and lets get that running on that night only.

 

Get a thread going over at our forum with some requirements: map, weather, time of day, airfields, objectives, plane set etc and we can get the ball rolling.

 

Might take a couple of weeks to get it right but we can make a start on it ASAP. If you have any mission makers please get them to drop into the thread/comms too.

 

Looking forward to the first POKER NIGHT :)

 

Edit: started a thread for this in the BoS mission editor section of our forum. One of our guys should be able to put this together if you leave the requirements in the thread.

Edited by SYN_Jedders
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Nice initiative, SAG!. We would welcome this event very much!. Let's take it a step further and ask you what sort of map/mission you would like and lets get that running on that night only.

 

Get a thread going over at our forum with some requirements: map, weather, time of day, airfields, objectives, plane set etc and we can get the ball rolling.

 

Might take a couple of weeks to get it right but we can make a start on it ASAP. If you have any mission makers please get them to drop into the thread/comms too.

 

Looking forward to the first POKER NIGHT :)

 

Edit: started a thread for this in the BoS mission editor section of our forum. One of our guys should be able to put this together if you leave the requirements in the thread.

 

 

Woah thats not the response i was expecting (good surprise though).

 

 

ill have a chat with Clutch who is the mind behind the Poker Nights idea and then drop by the thread with some ideas/requirements. 

 

Thanks a Lot Jedders.

 

S!

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For last 2 weeks haven't been able to play in this server for more than 10 mins without getting kicked to the server browser. Doesn't happen anywhere else... What gives? 

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Last night on SYN server I took off SOLO in a YAK from the northern airfield. Nobody on TS with me. Turn West after take off and start looking for 109's. Climb to 4000m.

 

After a long flight of breaking my neck not to be surprised by the enemy I reach the most northern enemy airfield. 109's are taking off and a huge cloud hanging over their base. I see one or two, dive down and hit a Stuka during taxi, pull up and the shit hits the fan. More 109's under the big cloud. I hit one more 109's and he crash lands them calls me a vulching pilot.

 

Now every 109 pilot knows I'm there and hunting me like a dog. One makes a mistake and crashes behind me and I eventually get shot down a min or two later while running for my life.

 

For me a great fight for the 109's taking off and flying under the cloud I WAS VULCHING! Really?

 

You just cant win in this game at the moment!

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For last 2 weeks haven't been able to play in this server for more than 10 mins without getting kicked to the server browser. Doesn't happen anywhere else... What gives? 

 

No Idea, anyone else having this problem?

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Last night on SYN server I took off SOLO in a YAK from the northern airfield. Nobody on TS with me. Turn West after take off and start looking for 109's. Climb to 4000m.

 

After a long flight of breaking my neck not to be surprised by the enemy I reach the most northern enemy airfield. 109's are taking off and a huge cloud hanging over their base. I see one or two, dive down and hit a Stuka during taxi, pull up and the shit hits the fan. More 109's under the big cloud. I hit one more 109's and he crash lands them calls me a vulching pilot.

 

Now every 109 pilot knows I'm there and hunting me like a dog. One makes a mistake and crashes behind me and I eventually get shot down a min or two later while running for my life.

 

For me a great fight for the 109's taking off and flying under the cloud I WAS VULCHING! Really?

 

You just cant win in this game at the moment!

I was the one 109 you strafed on the spawn :) Since I don't use the map icon I'm missing any warnings there is the enemy plane attacking the airfield. I knew from guys on TS there is EA coming to base but I had no idea how far. So I tried to take off. Didn't make it, no problem. What I know you strafed another guys taxiing the Stuka. 

 

The only thing I'm curious about is, that I tried to attack enemy field with Stuka like three times on Syndicate server. All three times I was destroyed by the Flak before I was able to drop my bomb. Actually first hits I got were usually about 2 km above the target in the middle of dive (which means very hard target to track for Flak gunners).  Twice I escorted the single He 111 over the enemy base. Both times the bomber (flying between 3 500 m and 4 000 m) was destroyed over the base. How you could survived two attack runs against airfield during which you made shallow, straight attack pattern, where you should be a death meal to any decent AAA defense, I have no idea :)

 

Anyway I wouldn't considered it as any kind of "vulching". Guys were just a bit frustrated, but in my opinion it was due their lack of skill and tactics and they need to blame someone else ;)  

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I was the one 109 you strafed on the spawn :) Since I don't use the map icon I'm missing any warnings there is the enemy plane attacking the airfield. I knew from guys on TS there is EA coming to base but I had no idea how far. So I tried to take off. Didn't make it, no problem. What I know you strafed another guys taxiing the Stuka. 

 

The only thing I'm curious about is, that I tried to attack enemy field with Stuka like three times on Syndicate server. All three times I was destroyed by the Flak before I was able to drop my bomb. Actually first hits I got were usually about 2 km above the target in the middle of dive (which means very hard target to track for Flak gunners).  Twice I escorted the single He 111 over the enemy base. Both times the bomber (flying between 3 500 m and 4 000 m) was destroyed over the base. How you could survived two attack runs against airfield during which you made shallow, straight attack pattern, where you should be a death meal to any decent AAA defense, I have no idea :)

 

Anyway I wouldn't considered it as any kind of "vulching". Guys were just a bit frustrated, but in my opinion it was due their lack of skill and tactics and they need to blame someone else ;)

 

Thx Herr Pragr

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Prag, AAA is been looked at by the devs, that's the last notice I had about it. I also have seen some strange behavior from the AAA so lets hope the team give us a bug free AAA for MP.

 

That said, a new version of The Air Brigde mission will reappear in the server, hopefully tomorrow. Along with it, the current mission will have a new version as well. I got another 2 missions in the works, 1 of them will be done tomorrow top. The other one may take a lil more. Will publish the change logs.

 

Also the "Poker Night" mission for Saturday night should be done by Saturday morning the latest.

@SAG: Si te es mas fácil comentarme tus ideas en castellano, no hay ningún problema, mándame privado. Ademas también puedes publicar el evento en el subforo en castellano, así también los ven los chicos de argentina y demás países ;).

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@SAG: Si te es mas fácil comentarme tus ideas en castellano, no hay ningún problema, mándame privado. Ademas también puedes publicar el evento en el subforo en castellano, así también los ven los chicos de argentina y demás países ;).

 Good Idea About the Sub-Forum! ill post down there to!

 

I think ill sitck to English for as long as i can so that Most People Can also understand. if need arises though i will. Its good to have a Spanish Speaking person in SYN and the MissionMaker For that Matter! :D

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Just a question:

 

I bombed the Grishin AF yesterday. Hit at least two static planes (undestroyed), saw some fires (see the picture below) but got no ground kills. Is it normal or is it just a bug? 

 

AFtargets_zps2158f1f7.jpg

 

Btw, what's the target on the Thursday night fly map for bombers? I usually try to attack front airfields to limit the number of planes there but I have no idea if it has any impact. And if so is there any special type o f targets I should aim for (such static planes, trucks etc.) or I should simply hit the object "Airfield"?

Edited by II./JG1_Pragr

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Just a question:

 

I bombed the Grishin AF yesterday. Hit at least two static planes (undestroyed), saw some fires (see the picture below) but got no ground kills. Is it normal or is it just a bug? 

Same here I bombed the other airfield and destroyed at least 4 ground targets (static planes)with no kills added, and not a crate after the bomb either (1 x 1800kg)

Edited by LuseKofte

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Afaik it's the airfield itself. I need haash to clarify that tho. Seemingly 50 bombs on the field will disable it.

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About the airfields, as far as I know doesnt matter we're you drop the bombs. I will check later today but last time I look at it, all is needed is concrete number of bombs.

 

About the points, it suppose to give points for static objects, I will look up for the Devs diary where it was said, if I'm correct this is a bug to report to devs: Static planes are not giving points. Also it seems some objects do not have Collision model, I have to test if those objects are the one that are on the airfields from the start or the one I place by hand.

 

Later today will publish the change log for the new 2 versions that are now up in the server.

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... Also it seems some objects do not have Collision model, I have to test if those objects are the one that are on the airfields from the start or the one I place by hand...

That would explain our another experience. We found the static column of four trucks in line astern formation with another two trucks on side. We shot on them with MGs and Bk 3.7cm with no effect. Actually they seems a bit like "dummy" trucks and are easily recognizable at decent distance. I can make a picture of them if you need.

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Thanks Syndicate for all the help with the Poker Nights event, we had a lot of fun and two teams in the Russian side, i also think we encouraged the german side to jump on comms together to fight our numbers/teamplay so we can clearly state that it was succes!!!, we all had a blast flying together and cooparating!

 

 

for the future i think many people will join (maybe after the holidays are over though) as it gained some notoriety throughout the night that Poker Night was going on :D

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SYN admins

 

 

Is there a way in the server browser to add an info column that shows 'Time Remaining' in the mission? That we can just wait out the last few minutes in the server browser. I have spawned a few times and it has said the mission is ending in 5min. Just a thought if it's possible.

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Not that I am aware of, sometimes missions can end if objectives are achieved or a time limit if they are not, so making it hard to predict mission end, sorry. I am only going on prev ROF experience here though.

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I'd like to add my assessment of Poker Night as a complete success.

Thank you Clutch, SAG and others for getting this together and to SYN for providing the venue.

Last Sunday morning (Saturday night for everyone else) was possibly the most enjoyable time I have spent playing BoS.

 

With the VVS finally emphasising communication and coordination against an often numerically superior Luftwaffe (the balance flipped back and forth throughout) we put up an excellent showing and soundly demonstrated how technical superiority can be negated through teamwork.

 

My biggest take-away from Sunday was that, while TeamSpeak provides an adequate medium for basic communications, what BoS sorely needs is well modelled in-game radio.

I wasn't about to complain about the sometimes excessive chatter during the game as simply having such coordination was a very positive improvement. But the sheer volume of chatter, often in the tense excitement of a fight and between widely dispersed elements, often caused confusion. Sure, you could switch between channels on TS, but not without dropping to the desktop, and this did not allow you to monitor more than one channel as would be possible by splitting them to left and right ears. What I think would transform multiplayer even further is discrete switchable radio channels (in-game) for elements, flights and squadrons so that focus can be maintained when necessary during a fight and wider SA can be monitored when desirable.

 

The best example I have of the system I would like to see is the ACRE mod for ARMA2. Perfect in every way, and it can piggyback on TeamSpeak so the wheel isn't reimplemented.

 

People have asked 1CGS in the past to consider adding in-game radio comms and it has never been a priority - for obvious and completely understandable reasons. Could it be time now though? So much attention to detail is paid to flight models, terrain and scenery, atmospherics and visual fidelity. And yet communications, arguably the single biggest transformer of aerial combat in WW2, is completely neglected. I can't help thinking it could be well worth the effort to implement radio modelling via some kind of TeamSpeak extension.

 

If anyone thinks it would be worthwhile, please say so. In my day job I am a software engineer for a very large web company. Due to some recent developments there I may soon have a bit of time on my hands and could be interested in working as part of a team of motivated gamer/hackers to add this functionality. If there are any others out there with the skills and interest I'd like to hear from you. If 1CGS don't have the time for this but don't mind helping with an API for integration we could possibly get something started.

 

Dave

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Dave, I think your idea deserves a thread of it's own. It's a good one!

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I'd like to add my assessment of Poker Night as a complete success.

Thank you Clutch, SAG and others for getting this together and to SYN for providing the venue.

Last Sunday morning (Saturday night for everyone else) was possibly the most enjoyable time I have spent playing BoS.

 

With the VVS finally emphasising communication and coordination against an often numerically superior Luftwaffe (the balance flipped back and forth throughout) we put up an excellent showing and soundly demonstrated how technical superiority can be negated through teamwork.

 

My biggest take-away from Sunday was that, while TeamSpeak provides an adequate medium for basic communications, what BoS sorely needs is well modelled in-game radio.

I wasn't about to complain about the sometimes excessive chatter during the game as simply having such coordination was a very positive improvement. But the sheer volume of chatter, often in the tense excitement of a fight and between widely dispersed elements, often caused confusion. Sure, you could switch between channels on TS, but not without dropping to the desktop, and this did not allow you to monitor more than one channel as would be possible by splitting them to left and right ears. What I think would transform multiplayer even further is discrete switchable radio channels (in-game) for elements, flights and squadrons so that focus can be maintained when necessary during a fight and wider SA can be monitored when desirable.

 

The best example I have of the system I would like to see is the ACRE mod for ARMA2. Perfect in every way, and it can piggyback on TeamSpeak so the wheel isn't reimplemented.

 

People have asked 1CGS in the past to consider adding in-game radio comms and it has never been a priority - for obvious and completely understandable reasons. Could it be time now though? So much attention to detail is paid to flight models, terrain and scenery, atmospherics and visual fidelity. And yet communications, arguably the single biggest transformer of aerial combat in WW2, is completely neglected. I can't help thinking it could be well worth the effort to implement radio modelling via some kind of TeamSpeak extension.

 

If anyone thinks it would be worthwhile, please say so. In my day job I am a software engineer for a very large web company. Due to some recent developments there I may soon have a bit of time on my hands and could be interested in working as part of a team of motivated gamer/hackers to add this functionality. If there are any others out there with the skills and interest I'd like to hear from you. If 1CGS don't have the time for this but don't mind helping with an API for integration we could possibly get something started.

 

Dave

Dave, I think your idea deserves a thread of it's own. It's a good one!

Thank you Dave for flying with us last saturday (sunday for you) we had a blast!!

 

I agree with Per, this deserves a thread of its own so it can be easier to grab attention from the community and increase the possibility to gather a team. I myself have very little coding skills (very basic PIC stuff) so i couldnt be of much help in that regard. I would be more than happy to provide all kinds of feedback and beta testing during developement though.

 

P.S: i hope those "developments at work" ypu speak of are all for the best

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Looks like there was an update this evening, server updated and new Dserver loaded, for the next couple of days it may be hit and miss unfortunately, I am busy with family Christmas celebrations as I suspect most of the Squadron is.

 

In the mean time, Merry Christmas and thanks for all your support in 2014, take a break and have some good food and good drink, even if you don't celebrate the Yule Tide festivities :yahoo: .

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New mission ready: The Battle for Shkolniy.

 

This time around, the battle will be divided in 2 phases.

 

Phase 1: Germans have to resupply with a number of He-111 the recently occupied Basargino airfield, 20 planes landed and safe needed to resupply the airfield and then the Phase 2 will be launched. Russians during this part of the battle need to stop the Germans resupplying their airfield. Resupply also will bring some prize planes in the back airfields so fighter escorts are to be expected.

 

Phase 2: After the airfield is resupplied, a tank assault will be launch. Localization of such attack is shown in the map and via subs. Also the starting time will be communicated only to the German side, untill the russian HQ figure it out and then it will be announce to the Russians. Also the Germans have the possibility of stopping the Russians reinforcement tanks by flatting a city, Yes, you actually have to bomb at will at a town, its all in the briefing. All that Russians have to do is defend their mother land.

 

This mission is on version 0.1 so bugs are expected.

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I appreciate the effort put into the maps circulating on the Syndicate server. One "flaw" (take note of the quotation marks) is that there is too much hard targets such as tanks and too few soft targets. I think it would be more newbie friendly to put emphasize on soft targets and a few hard targets for the cracks. I have yet to experience a map on your server where one side actually wins by the mission objectives. 

 

I think you still can create maps as suggested while remaining sufficiently historical accurate.

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Hello Guys, hope youve had some happy holidays!!

 

I wanted to let you know that Poker Nights was on Pause due to the holiday season but we are still on board if you guys are :D

 

Clutch and i are hoping to have a second Poker Night on January 3rd at 2pm GMT+0.00 (we changed the time so that it could be possible for pilots in other time zones to join us)

 

for this poker night we would like to have the following (if youre still willing to of course):

 

-Mission: Thursday night fly in mission (where both sides need to resupply their forward airfields and bomb the enemy ones)

-Mission Reset (start) time: 2PM GMT+0.00

-Custom Skins: made available so that flight leaders can be identified easily

 

 

one thing we want to know is if we can disable Stogov and Tusov with bombs just like the forward airbases or are this "non-destroyable"?

 

 

Thanks for everything guys :)

 

 

PS: i also posted this on your forum so feel free to answer in either one. thanks for everything

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