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#561 Inkompetent

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Posted 26 April 2017 - 14:53

Type of improvement: Control / Gameplay

 

Explanation of proposals: Adding control of the fuel cock / fuel shut-off valve to make it possible to extinguish engine fires. By turning off the fuel supply to the engine there would be less combustible materials, and thus there should be a fairly good chance of extinguishing the fire. If the pilot also applies full throttle after shutting off the fuel the remaining fuel in the engine would be used up faster, and as such the chance to put out the fire should increase even more. It should be possible to shut off the fuel for a specific engine in airplanes with multiple engines.

 

Benefits: Gives some chance to put out engine fires, and gives the pilot control over it. Will reward good piloting skills while not being very complex.


Edited by Inkompetent, 26 April 2017 - 15:54.

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#562 Inkompetent

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Posted 26 April 2017 - 15:00

Type of improvement: Control / Gameplay

 

Explanation of proposals: Add ability to clear oil from windscreen with fuel for the planes that should have such a feature. At the very least the Fw 190 had several fuel nozzles to spray the windshield / forward glass and the triangular glasses on its sides with fuel. The fuel would dissolve the oil to improve visibility for the pilot. A simple toggle feature (on/off button) would be good for controlling it.

 

Benefits: Allows a limited ability to improve visibility during oil leaks, when in a plane that cannot fly with an open canopy.


Edited by Inkompetent, 26 April 2017 - 15:54.

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#563 Inkompetent

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Posted 26 April 2017 - 16:18

Type of improvement: Control / Gameplay

Explanation of proposals: Let us shut off individual radiators in the planes with such a feature. For example the Bf 109 had emergency shut-off valves on each side of the cockpit (one left, one right) to shut off a leaking radiator. That way the plane could fly with only one radiator operational while also preventing the loss of coolant water.

Benefits: Will allow players to prevent unnecessary loss of coolant water which lets them fly for a longer time when returning to a nearby airfield.


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#564 307_Tomcat

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Posted 03 May 2017 - 08:56

Type of improvement: Graphics and Gameplay

Explanation of proposals: If there is not time for variety please make ability to draw clouds bigger in height. Those present looks more like pancakes. What make sky unique and beautiful, danger or asylum like not clouds? They need some love.
 

Benefits:  immersion, aesthetics, realism


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#565 Nibbio

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Posted 04 May 2017 - 15:42

Type of improvement: Graphics

 

Explanation of proposals: Modify dynamic resolution so the resolution is degraded only at the margins of the screen, leaving a small center view area at the normal resolution (fixed foveated rendering)

Maybe this can be accomplished through NVIDIA Multi-Res Shading: "MRS enables us to decrease the resolution of the game’s graphics on the periphery of the screen, improving performance without affecting image quality on the center of the screen where your eyes are focused during gameplay"

 

Benefits: Improved performance, especially relevant to VR implementation. Also "foveated rendering" is a huge selling point :)


Edited by Nibbio, 04 May 2017 - 21:44.

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#566 Inkompetent

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Posted 11 May 2017 - 13:22

Type of improvement: Gameplay

 

Explanation of proposals: To completely remove the sliding canopy was a fairly common practice in the VVS. Mainly because it let them bail out of the planes instead of crash and burn, but also because it greatly improved visibility/situational awareness.

 

I'd like to see an introduction of a "modification" to completely remove the sliding canopy from Russian fighters (same category of modifications like removing head protection in Bf 109s, adding armoured glass, etc) to gain those benefits, while also reducing the drag and increaseing the visibility to the back even more..

 

Benefits: A plane flying with a removed sliding canopy rather than an open sliding canopy would suffer slightly lower drag, weight a tiny bit less, and improve pilot visibility.


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#567 Highwayman

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  • Location:Melbourne, Australia

Posted 12 May 2017 - 11:40

Type of improvement: Interface / Graphics / Gameplay

 

Explanation of proposals: An option to have the Briefing screen show as knee boards instead of a large image taking up the FOV.

 

Benefits: Flying in VR bringing up the current objectives window is a real immersion killer, but I believe that it would benefit all players regardless to provide the suggested proposal. The idea would show the map of the route with Waypoints and markers on a knee board pad instead of as a window if selected in the game options.

 

I would not expect any interactive control of the knee board with the mouse as exists with the current implementation, however and option much like the DCS implementation where a previous and next page could step through waypoints or action points of the route would be fantastic.


  • 1
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#568 =BMAD=ZdrytchX

=BMAD=ZdrytchX
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  • Location:West Ofha, Straya' Dun Under

Posted 14 May 2017 - 14:41

Type: Interface

Explaination: Fix/Add chat history to the in-flight briefing map display. At least so it appears like in the pre-flight briefing menu.

Benifits: Not having to request "repeat" or saying "sorry, what? I didn't get it because of the 20 PLAYER destroyed Opel Blitz truck" destruction streak..."


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Is it possible to fix the IL-2 freezing issue upon window change?
Tactical Air War missions for il2missionplanner.com

#569 =BMAD=ZdrytchX

=BMAD=ZdrytchX
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  • Location:West Ofha, Straya' Dun Under

Posted 14 May 2017 - 14:56

Type: User nterface

[b]Explainatiob[/n]: Add displaying ping in the server browser to the refreshing function of the server browser

Benifits: So fidning out what ping people get to a particular server is easier
___

Type: Gameplay

Explaination: ​Start with trim set to take-off or neutral mode if the player started on the ground

 

Benifits: Less hassle for players
___

Type: Engine / Interface

Explanation: Lock the mouse in the game window unless alt-tabbing out

Benifits: Allows "square-screen" players to play with the benifits of higher aspect ratio monitor screens without suffering the problems of accidentally clicking out of the window (or alt-tabbing out). Some other players also have an issue with duel monitors where they accenetally click out as well.
___

Type: Interface

Explaination: Provide debugging controls/details within the game

Benifits: Helps more efficient bug finding/reporting/information

___

Type: Gameplay / Graphics

Explaination: Improve lighting on a low level of detail  (lod) model

Benifits: Helps spotting players. As a 5:4 1080p user, I cannot even identify between a yak and a bf109 from the rear at 200 meters. That's just about the same distance in which the netcode fails to predict angles and tracers miss (and hit me) 150-200 meters behind.
___

Type: Netcode

Explaination: Add an option and functionality for the players to toggle client-side angle/orientation prediction of other aircraft

Benifits: Players with high ping can actually see if a tracer is even close to hitting them. The side effect is that planes will look twitchy without decent quality client prediction of other player's angles (which is what you see in war thunder)


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Is it possible to fix the IL-2 freezing issue upon window change?
Tactical Air War missions for il2missionplanner.com

#570 sniperton

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Posted 21 May 2017 - 22:20

Type: Gameplay: 'intermediate' reality mode for SP campaigns

 

Explanation:

Piloting Assistance: only 'autopilot' enabled

Simplifications: only 'warmed up engine' enabled

Gameplay: only 'object markers' and 'navigation markers' enabled

 

Benifits: 'object markers' help people with non-high res display and non-eagle eyes (but ready to use CEM); 'autopilot' helps people smoking and drinking beer or wine between takeoff and action. Could be rated for 75% difficulty.


Edited by sniperton, 21 May 2017 - 22:23.

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#571 LLv34_Untamo

LLv34_Untamo
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  • Location:Finland

Posted 22 May 2017 - 08:01

Type of improvement: Full Mission Editor
Explanation of proposals: Realistic limitations to fuel, ammunition and spare parts
When building a map for online playing, the creator can set an amount of available ammo, fuel and spare parts to each individual airfield (or make them unlimited). Everytime a player takes of with a plane, a certain amount of ammo and fuel is removed from the storage. If he lands on his home field, the amount of fuel and ammo remaining in his plane is transfered back to the storage. If his plane was damaged, spare parts are being removed.
Moving trains or convois with trucks could transport these supply goods to the airfields and thus make themselves interesting targets for the enemy. These limitations should be made optional of course.
Benefits: Playing online would be more dynamic and realistic and players would have greater influence. In old Il-2 days we just took off, destroyed the target and returned. There was no need for tactical considerations and plans because nobody felt a difference even if thousands of trucks and trains were destroyed. But in historical terms sufficient supply was, especially in Russia, the backbone and weak spot of both sides.

 
+1. Server side perspective:
Add corresponding RCON serverinputs to query/add/deduct personal/total resources from the airfield. This allows external command software to handle complex logistics logic.
 

Type of Improvement: Full mission editor / mission building
Explanation of proposals: Currently, if you want to draw a frontline to the map, you need to target link the icon MCUs to tell where the frontline goes. This is fine for small missions with near-static frontline. For larger, more dynamic missions, this is very cumbersome. Implement an icon type and logic that doesn't need icon MCU target linking. Instead client/server will automatically draw frontline between the new frontline type of icon MCUs that are currently active.
Benefit: Makes it a lot easier to use dynamic frontlines in big missions.


+1. Old IL-2 had these flags (blue/red) that you put on the map, and the border was automagically generated between them. Using these flags in the new IL-2 would allow dynamic border lines by activating/deactivating them.
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#572 LLv34_Untamo

LLv34_Untamo
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  • Location:Finland

Posted 22 May 2017 - 09:06

Type of improvement: Multiplayer
Explanation of proposals: Radar(spotter) modes / options:

1) Show own plane. After some update not so long ago, we lost the own plane symbol in the radar. Give us the option to show it.
2) IFF on/off. Currently we see the red/blue planes in radar. This gives an unrealistic advantage in this era of technology. Give us an option to turn IFF off, so all the planes would be neutral color.

3) Radar altitude limit. Give us an option to set a lower limit (off the ground) at which radar can see. Say, if set to 200m, anything below it won't show up on radar. And I hope, when we get Kuban (and mountains) that there will be line of sight checks for radar also. So anything behind an obstacle won't show up on radar.
Benefits: Added realism and more gameplay opportunities.

 

Type of improvement: Multiplayer
Explanation of proposals: Airfield threat circle. Give us the option to set the threat circle on/off and if on, the option to set the range at which to show the threat indication. Currently the threat circle is shown when enemy is at 10km(not sure about exact range) or closer. This is quite a big range, and we would like to tone it down, as the main indicator for airfield activity for us is the radar.
Benefits: Added realism and options for server admin.


  • 0

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#573 Reid

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Posted 26 May 2017 - 19:24

Type of improvement: Multiplayer/Gameplay

 

Explanation of proposals: Supplies Ticket System:

EuroTruck + Train Sim meets IL-2. Creates an actual purpose for supply lines and consequences for players actions in large scale online play.

See Link for full explanation.

 

Benefits: Added realism and more gameplay opportunities.


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#574 II./JG77_Kemp

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Posted 01 June 2017 - 10:02

Type of improvement: Aircraft numbers on skins

 

Explanation of proposals: Feature, where you can select a number/marking of a plane on top of a skin. Bonus would be, if could also select a unit logo in a similar way, though less important.

 

Benefits: Adds immersion. Ability to have a unique planes with different number markings. ID teammates, when flyign as a squad. When having squad skins, one skin could be enough and just having different numbers on top of it, instead of having several separate skins that are the same otherwise, but only difference is the number on it.


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#575 InProgress

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Posted 01 June 2017 - 20:17

Type of improvement: gameplay

Explanation of proposals: add butterfly bombs for germans, could be nice to create minefields on roads etc.

Benefits: balance du to il2 having new AT bombs and more fun.
  • 0

Spitfire       

MiG-3             

The P-51 won the war.


#576 307_Tomcat

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Posted 04 June 2017 - 14:01

Type of improvement: Graphics

Explanation of proposals: La5 outlets shutters  when opened its texture does not represent  proper inside 3d curvature of that object – it is looking like flat object at first glance

OkAoi7k.jpg

Benefits: better immersion


Edited by 307_Tomcat, 04 June 2017 - 14:02.

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#577 Iceworm

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Posted 06 June 2017 - 16:34

Type of improvement: Graphics / Realism

Explanation of proposals:  Steam coming from radiators of overheated inline engines as coolant boils off.

Benefits:  As coolant temp goes above boiling point it has to vent somewhere, and I think this steam would be visible in real life, so adding these graphics would be appropriately realistic.  The pilot of the overheating plane would have an additional visual indication about the thermal state of his engine (as would his foes).


Edited by Iceworm, 06 June 2017 - 16:44.

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#578 307_Tomcat

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Posted 12 June 2017 - 23:30

Type of improvement: graphics/damage/realism

Explanation of proposals: 

1. Separating and flying off engine from main airplane body after explosion or certain crashes.

2. Ability to damage propeller by bullet/cannon with modeled effect of it on airframe/engine
Benefits: yet better realism and immersion plus thrilling show to watch

Edited by 307_Tomcat, 12 June 2017 - 23:31.

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#579 TunaEatsLion

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Posted 14 June 2017 - 15:20

Type of improvement: graphics
Explanation of proposals: Please give us option to run game in 32bit color, rather than just 16bit.
Benefit: sundown and sun-up and night images on screen have too many lines separating each color. It does not look good currently.
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#580 RavN_Sone

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  • Posts: 17

Posted 22 June 2017 - 13:37

Type of Improvement: Control
Explanation of Proposal: additional mapping options for right+left wheel brakes (one axis, centered); edit: half range deadzone?
Benefits: posibility to utilise more centered axes of game controllers (rudders and mini joysticks), more control options thus better accessibility; explanation: https://forum.il2stu...opers/?p=420088


Type of Improvement: Interface
Explanation of Proposal: possibility to check specification for every aircraft in game, non-dependant on whether player owns them himself
Benefits: clearer, more accessible information about in-game plane characteristics, for everybody, not only specific plane owners


Type of Improvement: Interface
Explanation of Proposal: option to select a custom flight record tracks location
Benefits: possibility to record more tracks when drive is full, possibility to preserve space and lifespan of certain drives (eg game on SSD, tracks on HDD)


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