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IL-2 Sturmovik: Desert Wings - Tobruk update 5.019 is here!


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ATAG_Pattle

Hello pilots!

 

Another update for IL-2 Sturmovik: Desert Wings - Tobruk is here! Yet again, the update brings in a plethora of general changes and updates along with numerous mission changes and new / updated skins for airplanes.

 

As always, we'd like to thank all of our loyal fans who share their feedback in our Steam Forums. Thank you for your support!

 

Read the full changelog below:

 

General Changes / Updates

 

Adjusted engine physics to better simulate use of higher than the normal rated rpms on power generation. Applies to all engine types.


Please note: Use of higher than maximum recommended rpms will continue to greatly increase the chance of overheat, higher rpm use only recommended as per the specific guidelines for aircraft types. As for example, for Bf-109E types, use of 2600 rpm for DB601A and DB601Aa over 6000 meters, and use of 2800 rpm for DB601N over 6000 meters is allowable for limited periods.

 

"Splittergranate" ammunition for Mk101 weapon on Bf-110C-6 corrected.

 

"Minengeschoss" ammunition added for Bf-110C-6 Trop model.

 

Available .50 caliber MG ammunition for Tomahawks, Kittyhawks and Martlets corrected.

 

French Localization correction; Bugtracker #1353 (https://www.tfbt.nuvturais.de/issues/1353)

 

Mission Changes / Updates

 

A new Tobruk single mission, "Aerial Crusade", has been added. It has five playable flights, including some of the most iconic aircraft of the North African campaign: the shark-mouthed Tomahawks of No. 112 SQN RAF, and Hans-Joachim Marseille’s Bf-109 F-4/trop ‘yellow 14’.

 

The single missions "A Busy Morning", "Attack of the Eagles", "Aftershocks", "Battle Goes On[", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "Dusk Raid", "The Kanalkampf", "No Respite", and "The Southampton Blitz" have had more historical serial numbers and identification letters added to RAF aircraft, with the appropriate slides updated.

 

Interception sorties in the single missions "Attack of the Eagles", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "Dusk Raid", "The Kanalkampf", and "No Respite" have been revised to better reflect the advantages provided by radar. If the interceptor’s targets are airborne and in range of radar at the start of the mission, the interception flights will now fly a direct intercept course rather than waiting for the bombers to reach them. Briefings have been updated accordingly in all languages.

 

The English briefings of the campaigns "Eagles over Tobruk", "Desert Hawks", "On Ne Passe Pas", and "Rising from the Ashes", as well as the single missions "A Busy Morning", "Attack of the Eagles", "Aftershocks", "August Attrition", "Battle Goes On", "Battle on the Somme", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "Dusk Raid", "The Kanalkampf", "No Respite", "Royal Rodeo", and "The Southampton Blitz" have been edited with better grammar.

 

Changed the briefings of the single mission "The Old and the New" to state that the mission takes place on 24/11/1941 in order to be more accurate to 96a Squadriglia's actual deployment to Libya, based on information in Osprey Publishing's book Italian Aces of World War 2. To be historically accurate with the new date, No. 274 SQN's aircraft have been changed to Hurricane Mk.IIb/trops, and static I./JG 27 aircraft have been replaced with Italian fighters. Slides have been updated to match changes.

 

Made English RAF ace ‘Ginger’ Lacey’s aircraft the default player aircraft in Attack of the Eagles. Slides updated to match.

 

Added Hans-Joachim Marseille as an enemy in mission 10 of the "Desert Hawks" campaign.

 

Made GC I/3 the default flight for the "Battle on the Somme" single mission.

 

Changed 7./KG 51 to 9./KG 51 in "Southampton Blitz", and swapped positions with 8./KG 51. Slides and briefings updated to match.

 

Changed Bf-109 E-4 and E-4/N flights in the single missions "Aftershocks", "The Battle Goes On", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "No Respite", and "The Southampton Blitz" to late models based on photographs depicting aircraft from the represented units with armored headrests.

 

The enemy flight in mission 1 of the "Desert Hawks" campaign has been changed to G.50/trops from ????? for the sake of variety and better representing the makeup of RA forces in North Africa at the time.

 

Added more flak guns to Southampton and Gosport. This change applies to the first two missions of the "Rising from the Ashes" Campaign and the single missions "Aftershocks", "The Battle Goes On", "No Respite", and "The Southampton Blitz". The single missions have also had scenery and/or flak guns added to RAF Odiham, RAF Farnborough, the surrounding towns, and two military bases.

 

Added scenery and/or flak guns to RAF Eastchurch and the surrounding towns and coast in the single missions "A Busy Morning", "Attack of the Eagles", "August Attrition", and "The Kanalkampf".

 

Briefings for Blenheim Mk.IV, BR.20M Ju-87, Ju-88, and He-111 flights in the missions A Busy Morning, Aftershocks, Attack of the Eagles, Battle on the Somme, Corpo Aereo Italiano, Corpo Aereo Italiano II, The Kanalkampf, and No Respite have been updated with more realistic speed instructions.

 

Replaced Bf-109 F-4/trops with F-2/trops in missions 4 and 8 of the Desert Hawks campaign. Added static Bf-109 F-2/trops to missions 1-10 and 6-10 of the Desert Hawks and Eagles over Tobruk campaigns.

 

Changed the Wellington Mk.IA flight in Dusk Raid to the Wellington Mk.IC. Slides and briefings updated to match.


Skin Changes

Three Helmut Wick skins for the Bf-109 E-4 have been updated to be more historically accurate and better looking. These skins have also been added to the Bf-109 E-4 late and incorporated into the single missions "Aftershocks", "The Battle Goes On", "No Respite", and "The Southampton Blitz", with relevant slides updated to match.

 

The Adolf Galland skin for the Bf-109 E-4/N has been updated to be more historically accurate and better looking. This skin has also been added to the Bf-109 E-4/N late and incorporated into the single missions "Corpo Aereo Italiano" and "Corpo Aereo Italiano II", with relevant slides updated to match.

 

Two new skins have been added to all tropical variants of the Bf-109 F-4, depicting Hans-Joachim Marseille’s aircraft with accurate victory tallies for the mornings of December 7th and 8th 1941.

 

A new skin for the G.50/trop showing the yellow nose used for identification in North Africa has been added, and incorporated in mission 1 of the "Eagles over Tobruk" campaign.

Two new skins for all non-tropical variants of the Bf-109 F showing the yellow markings used for identification on the western front have been added. These skins have been incorporated into the single mission "Royal Rodeo", with relevant slides updated to match.

 

The markings and skins of Bf-109 E-1 - E-4/B fighter and fighter units from the "Battle of Britain" have been added to the Bf-109 E-4 late, E-4/B late, E-4/N late, E-7, E-7/N, and E-7/Z for better consistency in "Battle of Britain" scenarios. All previously available skins for these aircraft are still in the game.

 

Added new skin for RAAF ace Clive Caldwell with victory markings appropriate for 24/11/1941 and incorporated it into the single mission "The Old and the New".

Altered 8./KG 51 and No. 610 SQN RAF identification letters in "Attack of the Eagles[". Slides updated to match.

DWT.jpg

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palker4

Also 109s no longer explode when you try to use the emergency landing gear release.

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343KKT_Kintaro

Thank you for addressing the translation problem in the French version. Now those few lines are... perfect!

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Karaya

Just an observation:

The .50s still have all of the previously available rounds including the M8 API and M20 APIT. Dont think this is what was intended with this patch.

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Buzzsaw
1 hour ago, Karaya said:

Just an observation:

The .50s still have all of the previously available rounds including the M8 API and M20 APIT. Dont think this is what was intended with this patch.

Yes, the bug remains... will try to address this in the next patch.

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SquashmanMikeEH

Another great update and many thanks to all concerned, but are there any plans to improve the torpedo explosions? 

Currently we still seem to have the old game effects - a sort of invisible blast and no waterspout, then the flying debris and secondary splashes, which are good, but without that initial blast effect it's a bit of an immersion breaker.

Oh, and in for a penny etc, on the subject of immersion - how is the VR development going - do we have a time-line yet?

This sim would look absolutely spectacular in VR!

 

Keep up the good work

 

 

 

 

 

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343KKT_Kintaro
12 hours ago, SquashmanMikeEH said:

how is the VR development going - do we have a time-line yet?

 

 

The development team already talked about this. Our clouds in the Dover series are mainly 2D clouds, and we need 3D clouds if we want the game goes to VR compatibility. This is why the developers are working first in the implementation of a software called TrueSky, which is intended to bring a true weather engine in addition of replacing our current 2D clouds with 3D clouds. So VR is coming, but we will have it after TrueSky (and maybe even after the entire game is in a 4k res). Should you have further queries please ask your questions... here, on this thread.

 

 

 

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SquashmanMikeEH

Thanks Kintaro and apologies - I'm aware of the VR thread 

Maybe a better question would be,  Is there a time-line on implementing True-Sky?

 

How about the poor torpedo effects? In a sim that otherwise has excellent damage and explosion effects the torpedo explosions look rather lame and somewhat cartoonish

.

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Buzzsaw
10 hours ago, SquashmanMikeEH said:

Thanks Kintaro and apologies - I'm aware of the VR thread 

Maybe a better question would be,  Is there a time-line on implementing True-Sky?

 

How about the poor torpedo effects? In a sim that otherwise has excellent damage and explosion effects the torpedo explosions look rather lame and somewhat cartoonish

.

We are looking at these.

 

Players should remember though, that water has a muffling effect on smoke and fire... yes there should be water columns thrown into the air, but the amount of smoke and flame would be considerably less than in the case of an explosion when a bomb hits the ground.

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BladeMeister

No love for the Martlet.😢

You can please some of the people some of the time, but you can't please the Martlet people all of the time. More CowBell, I mean more Martlet skins, or 1 more Martlet skin or anything Martlet! Please!!!

Looks like a good update for the non Martlet people though, so Cheers TFS, keep up the good work.

 

S!Blade<><

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343KKT_Kintaro

Hi BladeMeister. There's no need of TFS for that, the community of skin makers can provide the skins you want. Simply go to the "Skins and Templates" section in the present CoD forums and ask for skilled "skinners" who'd be volunteering for the production of Martlet skins. If you want historical skins, do not hesitate to show documentation (photographs, drawings, profiles...).

 

 

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LLv34_Flanker

S!

 

Great to see Cliffs of Dover/Tobruk evolving :) Been grounded for a while due not having a gaming computer :( Buying and assembling a new one capable of running all the sims on a VR would require selling both kidneys, robbing a few banks etc. so out of the question now. Keep up the good work TFS!

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  • 2 weeks later...
Varrattu

Just an observation:  'BRIDGE_RAIL_SMALL' exception

 

------------ BEGIN log session [ ... ] -------------
Loading mission ...\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\...

Load landscape...
Load bridges
LongBridge: wrong width. (BRIDGE_RAIL_SMALL)**
Load static objects...
Server: varrattu kämpft für die Luftstreitkräfte von Blau.
Mission loaded. time = 6,558
Battle starting...Server: Die Schlacht beginnt!
ok
Server: Die Schlacht ist beendet.
-------------- END log session -------------

 


** LongBridge: wrong width. (BRIDGE_RAIL_SMALL)

MAP = Land$English_Channel_1940

Point3d X = [ 63727.09 ]

Point3d Y = [ 9838.53 ]

Point3d Z = [ 2.10 ]

 

:salute: ~V~

 

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