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Within the scope of IL2's existing feature functionality, what is the most important issue that you want to see addressed? PLEASE READ DESCRIPTION BEFORE VOTING!


QB.Creep

Within the scope of IL2's existing feature functionality, what is the most important issue that you want to see addressed?  

295 members have voted

  1. 1. Within the scope of IL2's existing feature functionality, what is the most important issue that you want to see addressed?

    • Damage model (AP v HE, gun harmonization, custom ammo loadouts, invincible 109 tail, etc)
    • AI (dogfighting ability, gunner ability, etc)
    • Flight model (unrealistic low speed handling, flap abuse, stall characteristics, etc)
    • Netcode optimization (support for more players, AI, bombers, etc)
    • Mission maker (better support for complex behaviors, scripting, LUA, etc)
    • VR optimizations (higher graphical fidelity with less demand on CPU/GPU)
    • Other (please reply to thread - must not be covered by one of the above options)


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kendo
On 2/17/2021 at 4:11 PM, Avimimus said:

Wow... the initial responders are clearly part of the multi-player minority... how can I tell? Netcode and damage model (which is usually actually a net code issue).

...

...

 

Well, without throwing a hand-grenade in amongst proceedings here (at least not intentionally), the answer is in the first post:

 

Quote

The options for this poll were derived from this poll which was distributed across many Discord servers in the IL2 community.

 

So in some ways it's a self-selecting list of respondents (with single player respondents reduced to those stumbling across this thread by accident in the Polls sub-forum), so not surprising if it's skewed a little.

 

Now, where's my steel helmet ....think I might need it.

 

 

Edited by kendo
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RedKestrel
48 minutes ago, kendo said:

 

Well, without throwing a hand-grenade in amongst proceedings here (at least not intentionally), the answer is in the first post:

 

 

So in some ways it's a self-selecting list of respondents (with single player respondents reduced to those stumbling across this thread by accident in the Polls sub-forum), so not surprising if it's skewed a little.

 

Now, where's my steel helmet ....think I might need it.

 

 

The questions are derived from the Discord poll, but the people answering on the Forum are not necessarily those people. That's why the poll is here. It's using the same questions so that the data is useful. Putting out two polls with different questions and then combining them defeats the point.

 

Now, we can argue about MP flyers being possibly over-represented on the forum but we have no data on that, and a response poll to determine that would be biased in favour of people who post more and are more likely to participate, which may still over-represent MP flyers (or SP flyers). 

Without actual 'census' style data showing associated information with the demographics of your polling population, any poll may have bias that you can't isolate for, because you can't identify what the bias might be, you can only guess and try to tweak your polling somehow...introducing your own bias of what the player base looks like.


Anyway, there's only one MP-focused option on the list, all the other ones affect things across the game and are player-type agnostic. And, as has been pointed out, a lot of things that would optimize online play would pay dividends for people playing complex singleplayer missions and help with the time dilation issue some people experience. If you reduce the load from AI, mission objects, mission logic, etc. during mission building it doesn't matter if you make it for Dogfight or Single Player, everybody benefits. Whether significant improvements are possible within the framework of the engine is another question.

The only thing missing for SP is improvements to the Career Mode or QMB. 

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Feathered_IV
10 hours ago, RedKestrel said:

The only thing missing for SP is improvements to the Career Mode or QMB. 


In addition to the poor comms, don’t forget improved AI performance and abilities.  Plus a much needed overhaul of the radio command system and interaction with the tower.  

Edited by Feathered_IV
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I./JG52_Woutwocampe

I voted AI because there are several flaws and issues with it, I mean a LOT. DM comes in 2nd, some glaring issues like .50, 109, and many planes being able to leak coolant and oil forever. But the AI takes the cake because it can look bad in so many ways and its what cripples SP quality the most.

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Charon

I voted other. I'd like to see engine modeling improved, with at least some attempt to model knock at high MP/low RPM settings, more granular temperature modeling within the engine, and fully useful cockpit gauges, such as oil and fuel pressure.

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=VARP=Ribbon

No.1 DM and ammo (invincible 109 tail, overdone spit tail DM and tail DM behaviour overall being realistic).

 

Would also add to it netcode and AI/units hit on performance and better cpu utilization.

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PB0_Roll

Other: nav lights and tracers that can be seen in broad daylight from miles away, very much unlike real life.

 

"If ambientlight > xxx lums then navlight/tracers visible from 300m and not further" (could be more accurate, but that'll do, thanks)

 

can't require a phd or 300 workdays to code this ?

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QB.Beno

I'm more than happy with the current progression of the game as it is. It's sometimes not until you spend some time away that you realise how good and immersive the game is. None of the votable items detract from my gaming experience.  What I am waiting with excitement to be addressed is the completion of new Normandy map and the british aircraft being modelled. 

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Tatata_Time

At the moment I voted 39.43%= 97 members have voted first choice.... We can call it the "Minority Report", as a few still trying to show. 

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gimpy117

I will say the .50 vs. HE nukes is the biggest issue, followed closely by flap abuse. seems German planes are the worst offender in multiple categories 

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  • 4 weeks later...
VilsonFarias

I play mostly single player career mode. These are the thing that most impact on my games:

 

1 - Time dilation

2 - Super bright landing lights.

3 - Enemy AI unable to start a fight if you attack during their landing. If you intercept the enemy after they started the landing procedures (turned landing lights on), you can shut them down one by one. They just don't fight back. This is the most unrealistic aspect of single player I've seen so far.

 

On 2/14/2021 at 6:05 PM, Eisenfaustus said:

As I don’t fly MP and am actually by  now quite satisfied with fm/dm/ai and be I voted other:

 

I‘d love if the already cool career mode  would get some more love - especially the Rheinland career. 
 

Random encounters on route, more variety in planes, height, weather and daytime, historic mission profile (airfield protection missions for III/JG54 eg)

 

I‘m very much looking forward to the letters/numbers thingy we were teased :)

 

I agree with you. The career mode still lacks the immersion we'd expect. 

 

Radio is very simple too, I wish we could ask for vectoring, help, enemy information  and landing authorization/priorization. I really miss Europen Air War radio when I'm playing IL-2.

 

Radio messages are also repetitive, boring and lack real useful information.

 

The career mode lacks some important stats too. For example, you don't know how many specific models you shot down. I'd love to know how many Yaks, Migs, Bf109 I've shot down so far.

 

I feel the career doesn't explore weather and time of the day too. I was playing some scripted campaigns and flying before dawn was pretty amazing.


The airfields are empty and lifeless. 

We could have more objects / animations during take off / landing.  I don't care of the engine completely remove those objects after I take off, it would be important to have them there when the mission starts.

 

Aí also needs some fixing for single player. The most noticeable issue in my opinion is when they are landing. You can kill them all, they just don't fight back.

 

On the other hand, I feel the DM and FM are good enough for single players.

 

 

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QB.Creep
2 hours ago, JG7_X-Man said:

Droptanks!

Within the scope of IL2's existing feature functionality...

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[DBS]TH0R

Voted netcode, but DM is close second so I'm happy with the poll results. :)

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BCI-Nazgul

What's the point of this poll?  The Devs have their own priority system.

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QB.Creep
7 hours ago, BCI-Nazgul said:

What's the point of this poll?  The Devs have their own priority system.

To provide feedback to the 1C team so that they might align their priorities with those held by the community. Although I have my doubts this will happen considering this poll got moved to "Complaints".

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RedKestrel
1 hour ago, QB.Creep said:

To provide feedback to the 1C team so that they might align their priorities with those held by the community. Although I have my doubts this will happen considering this poll got moved to "Complaints".

The fate of any thread that mentions the Guns That Shall Not Be Named.

Although it does look like one of the 'DM' issues listed is getting addressed next patch, hopefully for good.

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BCI-Nazgul
6 hours ago, QB.Creep said:

To provide feedback to the 1C team so that they might align their priorities with those held by the community. Although I have my doubts this will happen considering this poll got moved to "Complaints".

Exactly my point.  😠

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PatrickAWlson

Performance.  Everything from how many elements can be in a mission to how many bombers can be in a mission to how well does time compression work is affected by performance. 

 

AI used to be my #1.  While that will never be perfect it is much better than it used to be, so IMHO that can go on hold for awhile.

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ickylevel
Posted (edited)

For tanks:

 

Invisible objects damaging the tank.

Turret turning own its own / locking when changing positions.

Stutters when there are clouds.

Invincibility period when spawning in mp.

Edited by ickylevel
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jollyjack
Posted (edited)

ME and maps. Trees, roads, heights editing and save-able, even if only for personally used modded maps. Or JSGME install-able?

 

Some RoF stuff for FC1, even BoX ...:

 

horses convoy.jpg

Edited by jollyjack
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greybeard_52
On 2/14/2021 at 8:22 PM, Missionbug said:

damaged aircraft that fly on regardless of the sustained impairment to flight characteristics

I voted for first item, but, as I said in another thread, are many the things excessive in this game. This one pointed out by Missionbug is one of them, perhaps the most annoying.

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BB5000

AI and career mode improvements gets my vote. 

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