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[MOD] War in the West


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1 hour ago, DetCord12B said:

 

I'd have to get @Jaegermeister and @Jason_Williams permission to use official content not already present in the game.

 

 

I didn’t see any reference to the P-38 or the 370th in your list of features. Are you just using the Lightning skins for your AI squadrons? If so, I don’t see a problem with it. I made all the skins with some help from some folks like @Raptorattacker. It looks like he already made a bunch of skins for you so I doubt he would have any problems either. Go ahead and use them as far as I am concerned.

 

I can’t speak for Jason, but he encourages and appreciates user made content. Your campaign looks fun by the way. I might have to give it a roll if I get some spare time.

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Everyone, I've added No. 88 Squadron liveries to the Addon Squadrons tab.

 

Follow the instructions provided.

 

 

4 minutes ago, Jaegermeister said:

 

I didn’t see any reference to the P-38 or the 370th in your list of features. Are you just using the Lightning skins for your AI squadrons? If so, I don’t see a problem with it. I made all the skins with some help from some folks like @Raptorattacker. It looks like he already made a bunch of skins for you so I doubt he would have any problems either. Go ahead and use them as far as I am concerned.

 

I can’t speak for Jason, but he encourages and appreciates user made content. Your campaign looks fun by the way. I might have to give it a roll if I get some spare time.

 

I created all of the Luftwaffe and USAAF (P-47) aircraft textures and @Raptorattacker created the RAF liveries for the Spitfire and Tempest, as well as being a member of the mod team. Still, it's your content and I wasn't going to use anything without explicit permission. That's just common courtesy as well as being within the realm of IP/Creative Commons. However, seeing as how this is still considered official 1C content I'll have to wait to see if Jason will allow it and whether or not Raptor wants to do his own P-38 liveries. That'll be up to him.

 

 I still greatly appreciate you chiming in and giving your nod. Cheers mate.

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Just now, DetCord12B said:

Everyone, I've added No. 88 Squadron liveries to the Addon Squadrons tab.

 

Follow the instructions provided.

 

 

 

I created all of the Luftwaffe and USAAF (P-47) aircraft textures and @Raptorattacker created the RAF liveries for the Spitfire and Tempest, as well as being a member of the mod team. Still, it's your content and I wasn't going to use anything without explicit permission. That's just common courtesy as well as being within the realm of IP/Creative Commons. However, seeing as how this is still considered official 1C content I'll have to wait to see if Jason will allow it and whether or not Raptor wants to do his own P-38 liveries. That'll be up to him.

 

 I still greatly appreciate you chiming in and giving your nod. Cheers mate.

 

No problem, happy to help. I still have the template. Those were all of the historically accurate 485th Sq skins I could come up with, but if you need generic lettered 401st and 402nd skins to add that wouldn't be too hard to do.

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1 minute ago, Jaegermeister said:

 

No problem, happy to help. I still have the template. Those were all of the historically accurate 485th Sq skins I could come up with, but if you need generic lettered 401st and 402nd skins to add that wouldn't be too hard to do.

 

I'll wait and see what Rap has to say. I kinda put the ball in his court with regards to the USAAF content.

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16 minutes ago, [TMLF]Rockmusic15599 said:

After reinstalling the whole thing it's finally working, thx for all the troubleshooting tho.

 

Yep, no worries. if you're using No. 88 Squadron make sure to download the No. 88 liveries found in the addons section.

 

UqtcQfr.png

 

Still hoping to fully engage to community, so provide feedback, ratings, motivation wherever you can.

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Hello,


I'm a little surprised by the Tempest skins.

The C1 type wing top cockade corresponds to the year 1945 while the rest of the skins with the SKY band on the fuselage and the landing bands correspond to the year 1944. ????

Or is this an exception to the rules of the 2nd TAF for this squadron?

 

While the spitfire skins look fine to me for fall 1944

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7 hours ago, MarcoPegase44 said:

Hello,


I'm a little surprised by the Tempest skins.

The C1 type wing top cockade corresponds to the year 1945 while the rest of the skins with the SKY band on the fuselage and the landing bands correspond to the year 1944. ????

Or is this an exception to the rules of the 2nd TAF for this squadron?

 

While the spitfire skins look fine to me for fall 1944

 

There were no exceptions for any squadrons in the 2nd TAF. The RAF was very strict when it came to markings and camouflage and all orders were enforced. There were some individual aircraft that slipped through the cracks, but in general all markings followed these guidelines:

unknown.png

 

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38 minutes ago, Megalax said:

 

There were no exceptions for any squadrons in the 2nd TAF. The RAF was very strict when it came to markings and camouflage and all orders were enforced. There were some individual aircraft that slipped through the cracks, but in general all markings followed these guidelines:

unknown.png

 

Génial ton document.

synthèse très claire et sympa👍

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Hello Detcord12B, thank you very much to you and all involved for this amazing compilation, really appreciated.:cool:

 

The artwork is superb as are the splashscreens.:drinks:

 

Unfortunately I have a problem with the 88 sqdn A-20 colour schemes, they only show the American insignia once the mission starts, as far as I can tell all the

parts necessary are installed, could you help please?

 

Issue1.thumb.jpg.ed8ddf0a17473f69d68e2c2b639d2f34.jpgIssue2.thumb.jpg.80cd47dc871a9a3666198f8f7efc5d75.jpgIssue3.thumb.jpg.518bc186486765ed275161322d654c7f.jpg

 

I have reinstalled a few times and tried re-booting the machine whenever I make changes, even flying one mission through in American livery to see if the next mission

then adopted the R.A.F. schemes but no go sorry to say.

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

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Hello,

Superb mod


But I must admit that I only did a selective manual installation.

Indeed.

1 °) The mod changes the unit assignment coding of the initial career mod already programmed because this can make it incompatible with other mods.

I think it's best not to do this and assign additional codes for new units without affecting the one in the game.

It's possible to do, I did it for my personal career mod


2) it's the same for the new skins, it is possible to assign them an additional identity so as not to touch those that already exist in the game and make the whole compatible

That's what I did

So today I kept my old "SCG" files for the skins and squadron by adding the skins of the mod that interests me.

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8 hours ago, DetCord12B said:

You need to start the career mode as the squadron commander in order to be able to assign liveries and allocate stores to your aircraft. It's been this way since Kuban, mate.

 

 

Okay, Thank you very much, really appreciated.:drinks:

 

I always start at the lowest rank Detcord12B so was not aware of that.:blush:

In the careers I have played so far all aircraft were already assigned a default skin so I just assumed that would be the case with the mod, loading those 88sqdn skins instead of any game defaults, could you please make that clear in the instructions so others like me are aware of what they have to do.;)

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

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Hi mod team "War in the West"

 

thank you very much for your hard work - it's really amazing. As if we had a complete new game! I started a career as a German fighter (although I do

not support axis side in general - SP and MP) and I have to say, it's very well done. Even on my system (spec in my signature) it looks fantastic.

I installed "War in the West" on my mod installation - I have two installations of the whole game, one regular with no mods and the other with mods

on. It works really well, although I had to tweak some graphic settings and use "Scattered" for density of the front-line activity.

 

But all in all and until now, it's a wonderful experience! Thank you very much for your passion, for your work and free time you put into this project.

 

Cheers

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Hello 

I have installed this mod JSGM using.
Everything seems to work fine, but when I start the game ... say USA .. there will be a message # 1001 Error occured during mission generation process ...Every career reports the same problem and none starts
what have I done wrong ??

Kindly Jussi

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This is a very very small point: when playing with "Mods On" I get a "War in the West ' opening screen, even when I have this mod disabled in JSGME.If I play with "Mos Off" I get the old familiar default IL-2 screen, which like an old friend I sort of prefer. My question is this: Is this just the way things are supposed to work or did I screw up something in the inital install ( I confess that the first time I installed this mod I simply slid it into the main game folder & forgot to use JSGME...) Now, at this point is there anything I can do to correct it ( perhaps first disable WitW ,then finding & deleting the WitW title screen ,wherever it is, then do a "Check the integrity  of game files " to re-install default Il-2 title  AND then use JSGME to reinstall War in the West? I know this sounds a bit bizarre & complex just to get the original title image back and I guess it probably is , but I had to try.🙄

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On 1/12/2021 at 3:34 AM, MarcoPegase44 said:

Hello,

Superb mod


But I must admit that I only did a selective manual installation.

Indeed.

1 °) The mod changes the unit assignment coding of the initial career mod already programmed because this can make it incompatible with other mods.

I think it's best not to do this and assign additional codes for new units without affecting the one in the game.

It's possible to do, I did it for my personal career mod


2) it's the same for the new skins, it is possible to assign them an additional identity so as not to touch those that already exist in the game and make the whole compatible

That's what I did

So today I kept my old "SCG" files for the skins and squadron by adding the skins of the mod that interests me.

 

1. I successfully added new squadrons without editing the existing ones. However, a few rendered errors (CTD's/campaign generation failure) given that they're already in the games SDB, so some worked and others didn't. I plan on going back at a later date post-beta and taking a concerted look at them as individualized assets. As for other mods, I'm not going out of my way to make this one compatible with the myriad of other mods out there. That's just a ludicrous undertaking. 

 

2. My purpose was to overwrite the existing ones in keeping with the included liveries and the squadrons they represent on the battlefield.

 

On 1/12/2021 at 3:46 AM, Missionbug said:

 

 

Okay, Thank you very much, really appreciated.:drinks:

 

I always start at the lowest rank Detcord12B so was not aware of that.:blush:

In the careers I have played so far all aircraft were already assigned a default skin so I just assumed that would be the case with the mod, loading those 88sqdn skins instead of any game defaults, could you please make that clear in the instructions so others like me are aware of what they have to do.;)

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

@Missionbug Did you figure it out?

 

On 1/12/2021 at 5:18 AM, THERION said:

Hi mod team "War in the West"

 

thank you very much for your hard work - it's really amazing. As if we had a complete new game! I started a career as a German fighter (although I do

not support axis side in general - SP and MP) and I have to say, it's very well done. Even on my system (spec in my signature) it looks fantastic.

I installed "War in the West" on my mod installation - I have two installations of the whole game, one regular with no mods and the other with mods

on. It works really well, although I had to tweak some graphic settings and use "Scattered" for density of the front-line activity.

 

But all in all and until now, it's a wonderful experience! Thank you very much for your passion, for your work and free time you put into this project.

 

Cheers

 

Cheers and a big thank you, mate. Greatly appreciated.

 

18 hours ago, jussitska said:

Hello 

I have installed this mod JSGM using.
Everything seems to work fine, but when I start the game ... say USA .. there will be a message # 1001 Error occured during mission generation process ...Every career reports the same problem and none starts
what have I done wrong ??

Kindly Jussi

 

Considering that everyone isn't experiencing this problem it must be on your end. My suggestion would be to disable the mod, run IL-2, exit IL-2, then enable WitW only.

 

7 hours ago, Blitzen said:

This is a very very small point: when playing with "Mods On" I get a "War in the West ' opening screen, even when I have this mod disabled in JSGME.If I play with "Mos Off" I get the old familiar default IL-2 screen, which like an old friend I sort of prefer. My question is this: Is this just the way things are supposed to work or did I screw up something in the inital install ( I confess that the first time I installed this mod I simply slid it into the main game folder & forgot to use JSGME...) Now, at this point is there anything I can do to correct it ( perhaps first disable WitW ,then finding & deleting the WitW title screen ,wherever it is, then do a "Check the integrity  of game files " to re-install default Il-2 title  AND then use JSGME to reinstall War in the West? I know this sounds a bit bizarre & complex just to get the original title image back and I guess it probably is , but I had to try.🙄

 

@Blitzen I answered you question a page back - https://forum.il2sturmovik.com/topic/68586-mod-war-in-the-west/?do=findComment&comment=1046759

 

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6 hours ago, DetCord12B said:

 

@Missionbug Did you figure it out?

 

 

Hello DetCord12B, the mod is still set up in my game but unfortunately I have not yet had a chance to go back and start the career as leader to check that all works as you explained.;)

 

Hopefully tonight I will get the opportunity to fire things up again and give it another go, I will report back on what I find.:drinks:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

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Hello again, I started again a career for 88sqdn taking into account your comments and this time all was okay.:drinks:

 

As you mentioned I started as leader and was able to select the skins for 88sqdn and fly the mission, for some reason three aircraft were still showing the US markings, not sure what happened there, maybe I did not press the button hard enough when selecting the skins.

 

I left the bomb options as per the mission set up, there was a disparity though if memory serves, on how many were carried between the armament screen and the twelve actually carried, maybe internal bombs are considered as default on the A-20 and so the wing mounted are counted separate, not sure.

 

So, as far as I can see all is great as far as the work you guys did, splash screens worked and I could select the relevant aircraft, squadron and skins and actually fly a career for the British A-20, marvelous, I for one asked that the A-20 be added to career by the development team but they declined because if its Russian bombs, I for one could have lived with that as I am sure could most of us.;)

 

The escort joined as intended, Tempests, the target reached and duly bombed and a swift return to base to conclude, I did not wait around to play with the enemy fighters, unfortunately they found us during the landing pattern and I lost three aircraft in quick succession to 190s and those wing cannon armed 109s. 

 

That proved to be the downside of the game career as always, while some fighters did engage over the target a whole gaggle seemed to come from nowhere and find the flight landing, do the AI have radar sets in their cockpits?  Those kind of events spoil career mode for me as they are too frequent, yes in reality there might be a chance, however, in the mission we left them miles behind and without some kind of guidance in reality you would not have thought they could have found the flight unless the actual base was known and the only one flown from, sadly the game career mode still leaves much for improvement which is why on the rare occasions I fly it is normally scripted campaigns that I go for.

 

Anyway, enough bitching, you guys did a excellent job on this mod, thank you very much, really appreciated.:cool:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

 

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@DetCord12B are the German AI vehicle skins available somewhere as a seperate mod? They're great for Prokhorovka and Kuban, but the default A-20B skin being changed to a USAAF one doesn't fit in those scenarios.

 

If they're not a seperate mod, mind if I take the relevant files and upload them as one? Obviously with full credit given to you and the rest of the WitW team.

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On 1/17/2021 at 8:12 AM, Missionbug said:

Hello again, I started again a career for 88sqdn taking into account your comments and this time all was okay.:drinks:

 

As you mentioned I started as leader and was able to select the skins for 88sqdn and fly the mission, for some reason three aircraft were still showing the US markings, not sure what happened there, maybe I did not press the button hard enough when selecting the skins.

 

I left the bomb options as per the mission set up, there was a disparity though if memory serves, on how many were carried between the armament screen and the twelve actually carried, maybe internal bombs are considered as default on the A-20 and so the wing mounted are counted separate, not sure.

 

So, as far as I can see all is great as far as the work you guys did, splash screens worked and I could select the relevant aircraft, squadron and skins and actually fly a career for the British A-20, marvelous, I for one asked that the A-20 be added to career by the development team but they declined because if its Russian bombs, I for one could have lived with that as I am sure could most of us.;)

 

The escort joined as intended, Tempests, the target reached and duly bombed and a swift return to base to conclude, I did not wait around to play with the enemy fighters, unfortunately they found us during the landing pattern and I lost three aircraft in quick succession to 190s and those wing cannon armed 109s. 

 

That proved to be the downside of the game career as always, while some fighters did engage over the target a whole gaggle seemed to come from nowhere and find the flight landing, do the AI have radar sets in their cockpits?  Those kind of events spoil career mode for me as they are too frequent, yes in reality there might be a chance, however, in the mission we left them miles behind and without some kind of guidance in reality you would not have thought they could have found the flight unless the actual base was known and the only one flown from, sadly the game career mode still leaves much for improvement which is why on the rare occasions I fly it is normally scripted campaigns that I go for.

 

Anyway, enough bitching, you guys did a excellent job on this mod, thank you very much, really appreciated.:cool:

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

 

 

 

Yeah, this is on you and the devs with regards to livery and stores selection. The current GUI is easy to get lost or mixed up in when having more than six or so aircraft in a single mission. IMHO, the GUI needs a revamp where instead of selecting an individual aircraft one after another, after another, after another, after another, etc etc etc and making changes as it tends to lead to confusion and loss of place.

 

I can't tell you how many times I've selected a livery and stores for a Sqn mission that's 5 or 6 aircraft only to have missed one or two or more, or assigned the same texture and alternate stores to the wrong aircraft. The GUI is a mess here. Instead of doing it individually per aircraft, it should open a new window representing all of the birds assigned to that mission. You could then copy/paste loadouts, fuel, liveries, or make individual changes as you see fit. It also needs a visual or text representation of what livery is currently selected for said aircraft.

   

It'll never happen. But one can hope...

 

18 hours ago, [Pb]Cybermat47 said:

@DetCord12B are the German AI vehicle skins available somewhere as a seperate mod? They're great for Prokhorovka and Kuban, but the default A-20B skin being changed to a USAAF one doesn't fit in those scenarios.

 

If they're not a seperate mod, mind if I take the relevant files and upload them as one? Obviously with full credit given to you and the rest of the WitW team.

 

This isn't meant to be used with any other campaign, period. If you plan on going back to an earlier iteration like BoK or BoS then it isn't relevant anyway as consolidated camo patterns weren't adopted at that time anyway. However, if you just have to have it (old version), then you'll find it here -

 

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35 minutes ago, DetCord12B said:

 

Yeah, this is on you and the devs with regards to livery and stores selection. The current GUI is easy to get lost or mixed up in when having more than six or so aircraft in a single mission. IMHO, the GUI needs a revamp where instead of selecting an individual aircraft one after another, after another, after another, after another, etc etc etc and making changes as it tends to lead to confusion and loss of place.

 

I can't tell you how many times I've selected a livery and stores for a Sqn mission that's 5 or 6 aircraft only to have missed one or two or more, or assigned the same texture and alternate stores to the wrong aircraft. The GUI is a mess here. Instead of doing it individually per aircraft, it should open a new window representing all of the birds assigned to that mission. You could then copy/paste loadouts, fuel, liveries, or make individual changes as you see fit. It also needs a visual or text representation of what livery is currently selected for said aircraft.

   

It'll never happen. But one can hope...

 

I think a more simpler solution is to have separate columns for loudouts and textures per a/c. There is a enough space in the GUI for this sort of information. 

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4 hours ago, DetCord12B said:

This isn't meant to be used with any other campaign, period. If you plan on going back to an earlier iteration like BoK or BoS then it isn't relevant anyway as consolidated camo patterns weren't adopted at that time anyway. However, if you just have to have it (old version), then you'll find it here -

 

Perfect, thank you :salute:

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The first patch is almost done. Will hopefully have it submitted by tomorrow.

 

51_s_over_the_reich_by_detcord12b_decrtr

 

@[Pb]Cybermat47

 

I'm going to redo the camo patterns for the WitW as I'm just not satisfied. I understand that they're low-res ground vehicles and all, but none of them are quite right in my eyes. Is what you have now satisfactory, or would you prefer a separate download once the revamped textures are released?

Edited by DetCord12B
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2 hours ago, DetCord12B said:

 

 

I'm going to redo the camo patterns for the WitW as I'm just not satisfied. I understand that they're low-res ground vehicles and all, but none of them are quite right in my eyes. Is what you have now satisfactory, or would you prefer a separate download once the revamped textures are released?

Hello

 

separate download please for the bad connection

 

Thanks you

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9 hours ago, DetCord12B said:

Is what you have now satisfactory, or would you prefer a separate download once the revamped textures are released?


A seperate download would be greatly appreciated :salute:

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Quick questions : Are there Allied or German  squadrons flying shorter missions ( say ground support I guess) than the long legged ones I am currently flying? Second if I want to have a Mustang career how do I go about doing so? Perhaps by adjusting the calendar slider to the Mustang squadrons becoming operational? Just asking...and thanks for your work on making this campaign possible!

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Patch v0.7 added to the download section. Follow the install instructions.

 

Partial Changelog:

Update v0.7

 

Bug Fixes:

• Added/corrected sqn aircraft mission sets.

• Added the 486th Fighter Squadron P-51 textures.

• Added the Fw 190 D9 to KG(J) 27's aircraft inventory.

• Fixed most of KG 51's campaign mission bugs and added missions.

• Diversified KG(J) 27's campaign mission sets from CAS/Strike to more CAP oriented.

 

Secondary Updates:

• Added allied aircraft thumbnails.

• Added initial Bf 109 G6L assets.

• Corrected C47A naming conventions.

• Added and fixed several loading screens.

• Corrected character bio description errors.

• Corrected KG(J) 27's squadron logos sets and backgrounds.

• Corrected squadron description errors for 646th and KG(J) 27.

• Corrected all of the aircraft thumbnails to match the airframe description background.

 

KG(J) 27 Fw 190 D9 textures can be found in the Addons section.

Spoiler

OXvHSR6.png

 

15 hours ago, rowdyb00t said:

@DetCord12B @Raptorattacker @sevenless @AnKor @szelljr @E69_julian57

 

Just want to say Thanks to you guys!

A Few pics from today....

 

Thanks, mate.

 

1 hour ago, Blitzen said:

Quick questions : Are there Allied or German  squadrons flying shorter missions ( say ground support I guess) than the long legged ones I am currently flying? Second if I want to have a Mustang career how do I go about doing so? Perhaps by adjusting the calendar slider to the Mustang squadrons becoming operational? Just asking...and thanks for your work on making this campaign possible!

 

Not really in the beginning, however, KG(J) 27 does have a closer front-line as the war progresses though. The 646th is stationary while No. 88 and the 509th move around and change airfields. If you want to use the 51D then you'll have to pick a starting date in which those aircraft were introduced. 

Edited by DetCord12B
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DetCord12B,

     First let me say I'm enjoying your team's MOD; however, I do have a question.  The splash screen for WinW shows up when I open the game even when I've not selected WinW in my MOD selector.  When I turn MOD's off the regular splash screen shows up so I'm not certain what I've done wrong.  The game seems to run well, its just the splash screen seems to be operating strangely.  Any ideas?  By the way I've updated the MOD to the most recent update v.07.

Falcon

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5 hours ago, Falcon41 said:

DetCord12B,

     First let me say I'm enjoying your team's MOD; however, I do have a question.  The splash screen for WinW shows up when I open the game even when I've not selected WinW in my MOD selector.  When I turn MOD's off the regular splash screen shows up so I'm not certain what I've done wrong.  The game seems to run well, its just the splash screen seems to be operating strangely.  Any ideas?  By the way I've updated the MOD to the most recent update v.07.

Falcon

 

Hmm, no idea. Are you using JSGME or another mod enabler?

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2 hours ago, Falcon41 said:

DetCord12B,

     I'm using JSGME!

 

So, if the mod is disabled right now and you launch BoX the WitW title screen still appears, minus any of the other content like liveries, custom squadrons, loading screens, etc?

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On 1/25/2021 at 2:06 AM, DetCord12B said:

Patch v0.7 added to the download section. Follow the install instructions.

 

Partial Changelog:

Update v0.7

 

Bug Fixes:

• Added/corrected sqn aircraft mission sets.

• Added the 486th Fighter Squadron P-51 textures.

• Added the Fw 190 D9 to KG(J) 27's aircraft inventory.

• Fixed most of KG 51's campaign mission bugs and added missions.

• Diversified KG(J) 27's campaign mission sets from CAS/Strike to more CAP oriented.

 

Secondary Updates:

• Added allied aircraft thumbnails.

• Added initial Bf 109 G6L assets.

• Corrected C47A naming conventions.

• Added and fixed several loading screens.

• Corrected character bio description errors.

• Corrected KG(J) 27's squadron logos sets and backgrounds.

• Corrected squadron description errors for 646th and KG(J) 27.

• Corrected all of the aircraft thumbnails to match the airframe description background.

 

KG(J) 27 Fw 190 D9 textures can be found in the Addons section.

  Reveal hidden contents

OXvHSR6.png

 

 

Hey,

 

Where do I put the "Wallpaper" folder? 

 

Here: ...IL-2 Sturmovik Great Battles\MODS\War in the West\data\swf\il2\preloader\images

 

Thanks for your work! 

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13 hours ago, DetCord12B said:

 

So, if the mod is disabled right now and you launch BoX the WitW title screen still appears, minus any of the other content like liveries, custom squadrons, loading screens, etc?

DetCord12B,

     Well I don't understand what I did, but all seems to be working as its supposed to!  When I now disable WinW and make certain that MODs are also disabled in the game all is fine.  When I enable WinW and make certain MODs are selected, it appears to be working just fine.  One thought however, when you install the v0.7 patch you say to copy several files into the Data directory.  For those of us who are not so computer savvy it might help to point out which Data directory you mean as there are several.  Just a thought and thanks to you and the team for all your work on this project.

Edited by Falcon41
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I played your mod for 4 missions (4 ground troop covers) and we're outnumbered 2 to 1 on the objective every single time, 7 pilots left in the squadron, I changed the density to medium and same result.
I'm playing RCAF.

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On 1/31/2021 at 2:23 AM, [=PzG=]-FlyinPinkPanther said:

 

Hey,

 

Where do I put the "Wallpaper" folder? 

 

Here: ...IL-2 Sturmovik Great Battles\MODS\War in the West\data\swf\il2\preloader\images

 

Thanks for your work! 

 

The wallpaper folder just contains desktop wallpapers. It's not part of the mod.

 

On 1/31/2021 at 10:17 AM, Falcon41 said:

DetCord12B,

     Well I don't understand what I did, but all seems to be working as its supposed to!  When I now disable WinW and make certain that MODs are also disabled in the game all is fine.  When I enable WinW and make certain MODs are selected, it appears to be working just fine.  One thought however, when you install the v0.7 patch you say to copy several files into the Data directory.  For those of us who are not so computer savvy it might help to point out which Data directory you mean as there are several.  Just a thought and thanks to you and the team for all your work on this project.

 

The install instructions are pretty clear cut. 

 

Install Instructions: Navigate to MODS>War in the West>Data and copy the folders graphics, scg, and swf into the Data directory. Overwrite when prompted.

 

11 hours ago, Jeffon said:

I played your mod for 4 missions (4 ground troop covers) and we're outnumbered 2 to 1 on the objective every single time, 7 pilots left in the squadron, I changed the density to medium and same result.
I'm playing RCAF.

 

Is it one of the new squadrons added by this mod?

Edited by DetCord12B
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