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Anyone with a GPU 6800XT or 6900XT?


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I'm curious as well. From what I heard,  in DCS the new AMD cards are doing really well, better than 3080.

With the rumors that 3080Ti is postponed indefinitely, I'm having a second look at my options.

Edited by Jaws2002
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While i dont have a 6800XT or 6900XT i do have a Reference 6800 Non XT card.

And since there have not been any other 6000 series responses i figure that might still be useful info.

 

I have not been able to play a lot since i got it (two weeks ago) due to monitor and health issues.

But it has worked perfectly so far.

I upgraded to 1440P at the same time and maxed out at 1440P the 6800 (Non XT) runs great for both IL2 and DCS.

So the 6800XT and 6900XT should be even better.

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7 hours ago, mattebubben said:

While i dont have a 6800XT or 6900XT i do have a Reference 6800 Non XT card.

And since there have not been any other 6000 series responses i figure that might still be useful info.

 

I have not been able to play a lot since i got it (two weeks ago) due to monitor and health issues.

But it has worked perfectly so far.

I upgraded to 1440P at the same time and maxed out at 1440P the 6800 (Non XT) runs great for both IL2 and DCS.

So the 6800XT and 6900XT should be even better.

 

Do you think you could run Vander's benchmark on it, so we can get some hard number? 

 

SYN_Vander BENCHMARK v6 to measure IL-2 performance in monitor & VR - Hardware, Software and Controllers - IL-2 Sturmovik Forum
https://forum.il2sturmovik.com/topic/66924-syn_vander-benchmark-v6-to-measure-il-2-performance-in-monitor-vr/

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I'm very interested in this, too. I am running out of VRAM on the jets simulator in multiplayer, in VR with a 3080 10GB. So even if the 6800XT or 6900XT is relatively similar in performance, they might be a lot better.

 

IL2 runs great on the 10GB 3080, I think the programmers here actually know a thing or two about freeing memory once they're done with it! 😉

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Problem with these AMD cards, is the absence of DLSS.

Nvidia is better for high resolutions with DLSS enabled. AMD has not got any similar. I fly at 4K (3840*2160). Thats the reason I'm waiting and reading opinions before buying. Our sim has not got raytracing. But DLSS can be important.

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15 hours ago, skline00 said:

Also have a RX 6800 coupled with a 5900x.

 

Extremely fast!

@mattebubben

 

Have you run the Vander benchmarks on it? The one guy who did run them showed it to be only about 60% the speed of a 3080. 

 

That's why were asking people to directly empirically measure their rigs, because the one rig someone has actually tested on has been, objectively, slow. It may be an anomaly, but until *someone* else tests their GPU, we will not know. 

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Not yet.

And i dont know when i will be able to.

Im currently mostly unable to spend time at my PC for medical reasons (https://en.wikipedia.org/wiki/Labyrinthitis)

So i have only been able to test it very briefly.

And to meet the requirements for that benchmarks it feels like it would require far more time/effort then i feel like im able to do atm.

 

Though from my limited testing it does seem like there might be some performance issues with it in Il2.

Since the breif tests i did when i first got the GPU showed better FPS in DCS then in IL2 and that does not feel right. (Though it had no problems running either)

Edited by mattebubben
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8 hours ago, PA_Willy said:

Problem with these AMD cards, is the absence of DLSS.

Nvidia is better for high resolutions with DLSS enabled. AMD has not got any similar. I fly at 4K (3840*2160). Thats the reason I'm waiting and reading opinions before buying. Our sim has not got raytracing. But DLSS can be important.

I think Il2 doesn't support DLSS, in Cyberpunk DLSS save the day.....it does bring a big smoother performance boost while keeping image quality.

They say DLSS isn't hard or too much work to implement, i don't know what il2 devs are waiting for!

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10 minutes ago, =VARP=Ribbon said:

I think Il2 doesn't support DLSS, in Cyberpunk DLSS save the day.....it does bring a big smoother performance boost while keeping image quality.

They say DLSS isn't hard or too much work to implement, i don't know what il2 devs are waiting for!

As I understand it, they need to both collaborate with nVidia and then ensure that it does not impact spotting. 

 

Given the heat that spotting has generated, I imagine it is the latter that would be the most worrying. 

 

Also, it wouldn't surprise me if they needed to do it each time they added a major new art asset to the game. It is, as I understand it, generating an algorithm to regenerate high resolution art assets from lower resolution ones, and I imagine the AI algorithm generator would need to see the art asset to learn it. 

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Just now, Voyager said:

As I understand it, they need to both collaborate with nVidia and then ensure that it does not impact spotting. 

 

Given the heat that spotting has generated, I imagine it is the latter that would be the most worrying. 

 

Also, it wouldn't surprise me if they needed to do it each time they added a major new art asset to the game. It is, as I understand it, generating an algorithm to regenerate high resolution art assets from lower resolution ones, and I imagine the AI algorithm generator would need to see the art asset to learn it. 

Ahh shame!

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4 minutes ago, =VARP=Ribbon said:

Ahh shame!

So, they do have dynamic resolution on the options however. I dialed mine down to 0.8, and it does give a health boost to minimum and average framerates. I haven't tried it yet in a mission (spent the last couple of weeks working on my computer upgrades and memory overclocking) so we'll see how well it works.

 

Hopefully I'll see higher resolutions during the long parts of the flights and higher frame rates during the dog fights. We shall see. 

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Only a few popular games support DLSS, not many older as well as niche games. Besides, I think you will destroy your ability to spot enemies at a distance by running DLSS, do you really want to compress visuals and make them blend together and be out of place at the pixel level? Be careful what you are actually asking for.

 

I as well have a 6800 non-xt, reference model, it was what I could actually buy, and was not overpriced like the AIB non-reference cards that are now getting outrages tariffs.

 

The rest of my system is older but I would be happy to run some tests to help show how a card like this performs in IL-2. 

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2 hours ago, Voyager said:

As I understand it, they need to both collaborate with nVidia and then ensure that it does not impact spotting. 

 

Given the heat that spotting has generated, I imagine it is the latter that would be the most worrying. 

 

Also, it wouldn't surprise me if they needed to do it each time they added a major new art asset to the game. It is, as I understand it, generating an algorithm to regenerate high resolution art assets from lower resolution ones, and I imagine the AI algorithm generator would need to see the art asset to learn it. 

 

NVidia claim that DLSS 2.0 works across games, without needing per-game (or per-asset) training. How good that actually is remains to be seen -- they always release a driver with new AAA games, and it may be that the driver contains DLSS-specific tweaks for games. But you also need the game developer to integrate it as an option. I would also be quite worried about the impact on spotting.

 

1 hour ago, Voyager said:

So, they do have dynamic resolution on the options however. I dialed mine down to 0.8, and it does give a health boost to minimum and average framerates. I haven't tried it yet in a mission (spent the last couple of weeks working on my computer upgrades and memory overclocking) so we'll see how well it works.

 

Hopefully I'll see higher resolutions during the long parts of the flights and higher frame rates during the dog fights. We shall see. 

 

Dynamic resolution just makes the game look like pixelated garbage, personally I don't like it. I think it's overly aggressive. But it *is* the kind of feature that, if it worked well and was subtle, would help keep consistent framerates.

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17 hours ago, mattebubben said:

Not yet.

And i dont know when i will be able to.

Im currently mostly unable to spend time at my PC for medical reasons (https://en.wikipedia.org/wiki/Labyrinthitis)

So i have only been able to test it very briefly.

 

I hope you get better soon. I get these symptoms from allergies sometimes and I know how miserable that can be to feel sick even laying down with eyes closed!

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2 hours ago, SCG_Fenris_Wolf said:

You could also benchmark it against your prime system @thermoregulator 

 

Then we'd see its performance against the RTX 3000 series.

 

All you need to remember is to enable the resizable address bar / SAM.

Will try. I just hope my Windows is operating under UEFI mode, but i think so.

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So I did Vander's Benchmark.

 

Specs: 

 

Motherboard: Alienware 07JNH0
 CPU:                Intel Core i7 3930K
 CPU Freq:        3.8 Ghz (Max Turbo, not OC'd)
 L3 cache:        12 MB
 Cores:               6 
 Threads:           12 
 RAM type:        DDR3
 RAM size:        32GB (4x8GB)
 RAM Freq:        1600 MHz
 RAM timings:  11-11-11-28-208
 GPU:                 AMD RX 6800 (Reference)

 

Results:

 

1920x1080

Frames: 2636 - Time: 60000ms - Avg: 43.933 - Min: 37 - Max: 58

 

3840x1600 (not quite 4k)

Frames: 2455 - Time: 60000ms - Avg: 40.917 - Min: 33 - Max: 54

 

It's obvious that I am highly CPU limited. Very much due to IL-2's engine being built sometime when single-threaded performance from quad-core CPUs was pretty much the online thing.

I am guessing that if I put my old 2500K quad-core back in with this card, I would probably get a little better framerates in a fully loaded scene then my current i7-3930K hexcore, though that would probably be pretty trivial.

 

Now for some data that may be useful to others.

 

Running the benchmarks in 1920x1080 and 3840x1600 resulted in about the same GPU and CPU usage, via looking at MSI Afterburner. About 50% on the GPU side and about 30% on the CPU side (due to the poor core and thread optimization). VRAM usage is at about 8GB (3080 and 3070 owners beware of what the future holds for you). RAM usuage was at about 17GB.

 

So really, the GPU has to be throttled down so much to match the CPUs cycling that it is only working in about half-time. On an empty map in the quick mission builder I can get it to go up to 100% usage but only with Ultra settings and 4x MSAA, this will run at over 100fps. If I back it down to 2x MSAA, it will go passed 120fps and GPU usage will not be pegged at 100% all the time.

 

So take that for what it is.

Edited by Scott_Steiner
Forgot to include computer specs
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On 1/19/2021 at 2:17 AM, Scott_Steiner said:

3840x1600 (not quite 4k)

Frames: 2455 - Time: 60000ms - Avg: 40.917 - Min: 33 - Max: 54

 

Thank you for testing that. As you said, the limiting factor in the GPU test is the CPU, so this GPU test can not be used to give any usefull data about the potential of this GPU.

 

The CPU % load shown in the afterburner is just and average of the % load of your 4 cores. The heavy thread (which bottleneck the core) of IL-2 is jumping from core to core for windows thermal reasons. So in general there is no useful info to look at CPU % load when playing IL-2.

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This is the 1920x1080 score for my 5900x/RX6800 rig.

2021-01-22 21:41:13 - Il-2
Frames: 5956 - Time: 60000ms - Avg: 99.267 - Min: 62 - Max: 137.

 

Specs of the rig are:

MB MSI X570 Unify

CPU 5900x

GPU Gigabyte RX6800-stock

Ram 32g(2x16) Gskill DDR4-3600 CL16-19-19-39

Cooling Custom Watercooled (cpu=Optimus wb waiting for Alpha cool wb for gpu; 480mm+360mm rads;EK D5-140mm pump/res combo)

SSDs OS Sabrent 1 tb NvMe-4-4; Data Sabrent 2Tb Nvme-3

Case Fractal Define 7XL

PSU Corsair 850

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1 hour ago, skline00 said:

This is the 1920x1080 score for my 5900x/RX6800 rig.

2021-01-22 21:41:13 - Il-2
Frames: 5956 - Time: 60000ms - Avg: 99.267 - Min: 62 - Max: 137.

Thank you for this.

This is interesting since the 5900X chips usually deliver around 130fps in this test. So, perhaps the 6800 is limiting this somehow.

 

I will update this to the table, but will mark in color the result just to be aware that could the GPU guilty.

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3 hours ago, skline00 said:

Ram 32g(2x16) Gskill DDR4-3600 CL16-19-19-39

 

You might get some more juice out of the CPU by tweaking the RAM, here. If you can push it to 3800 and possibly tighten those secondary timings, it might help. I'm not an AMD expert (yet! I have the stuff on order....) but others here have repeatedly said that fast ram = fast Ryzen 5000.

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Chiliwili69, reran the test and fixed some of the incorrect settings for the 1920x1080 run and stock 5900x/RX6800 with ram at 3600.

2021-01-23 13:55:12 - Il-2
Frames: 6124 - Time: 60000ms - Avg: 102.067 - Min: 85 - Max: 144

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55 minutes ago, skline00 said:

Frames: 6124 - Time: 60000ms - Avg: 102.067 - Min: 85 - Max: 144

OK, thanks. Still low for your CPU.

I see you have other GPUs, so you can try to put the 2080Ti or 1080Ti with the 5900X. So, you will how far you can go with the 5900X in the CPU test.

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