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Hi, I know that has been discussed a lot, but I just need to get this off my chest.

 

I love IL2, have loved flight sims for 35 years, since my first days on a 8086 IBM machine. Now, I have 2 kids, a daytime job, a life like many many people. Time is precious and I juggle my timeslots to be able to play some IL2. 

 

Alas... this games makes it SO hard for me. Not the flying but the unbelievable time sink this game is.

 

So, I like to play in career mode. I think it's the most rewarding climbing up kill boards etc. But now I was forced to sit through 3 consecutive escort missions, leading bombers to their target. And I kid you not, each mission took me approx. 60 minutes to finish. 

 

I'm sitting through 3x 60 minutes of absolute nothingness because time scaling is locked to 2x at my machine...  boy that's annoying. :) Is there any way of boosting the time scaling? I know, it's cpu- related. I sport an i7 6400k. It's not super fast nowadays, but c'mon... it's not a slug either.

 

Don't we all need more timescaling?  Or have the option to start the mission close to the target. (not just in air).

 

Cheers

 

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1 hour ago, taikoJH said:

Hi, I know that has been discussed a lot, but I just need to get this off my chest.

 

I love IL2, have loved flight sims for 35 years, since my first days on a 8086 IBM machine. Now, I have 2 kids, a daytime job, a life like many many people. Time is precious and I juggle my timeslots to be able to play some IL2. 

 

Alas... this games makes it SO hard for me. Not the flying but the unbelievable time sink this game is.

 

So, I like to play in career mode. I think it's the most rewarding climbing up kill boards etc. But now I was forced to sit through 3 consecutive escort missions, leading bombers to their target. And I kid you not, each mission took me approx. 60 minutes to finish. 

 

I'm sitting through 3x 60 minutes of absolute nothingness because time scaling is locked to 2x at my machine...  boy that's annoying. :) Is there any way of boosting the time scaling? I know, it's cpu- related. I sport an i7 6400k. It's not super fast nowadays, but c'mon... it's not a slug either.

 

Don't we all need more timescaling?  Or have the option to start the mission close to the target. (not just in air).

 

Cheers

 

Turn down the front line activity if possible. Basically, the fewer AI flying around and the less mission logic being executed, the lower the load on your processor.

You can transfer to squadrons closer to the front lines if possible, which should generate shorter missions. If you make yourself squad commander, you can choose to skip flying the missions that look too long.

 

Other than that, there's not much in game that can be done without updating your processor (and RAM - fast memory can apparently make quite the difference, when paired with a high performance processor). 

 

 

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You might try air starts.  I have not flown any career mission in a long time.  I find it more rewarding to use PWCG, there you have option for air start, runway, or taxi full start up.

Also with PWCG you can customize how much air, ground activity there is, which would also speed up time getting to your target area.  

 

I do agree that time time scaling needs some work.  Most of the time I am a 2X, even though there is the option to go up to 8X, that has never happened.

 

Any how just a thought.

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6 hours ago, taikoJH said:

Hi, I know that has been discussed a lot, but I just need to get this off my chest.

 

I love IL2, have loved flight sims for 35 years, since my first days on a 8086 IBM machine. Now, I have 2 kids, a daytime job, a life like many many people. Time is precious and I juggle my timeslots to be able to play some IL2. 

 

Alas... this games makes it SO hard for me. Not the flying but the unbelievable time sink this game is.

 

So, I like to play in career mode. I think it's the most rewarding climbing up kill boards etc. But now I was forced to sit through 3 consecutive escort missions, leading bombers to their target. And I kid you not, each mission took me approx. 60 minutes to finish. 

 

I'm sitting through 3x 60 minutes of absolute nothingness because time scaling is locked to 2x at my machine...  boy that's annoying. :) Is there any way of boosting the time scaling? I know, it's cpu- related. I sport an i7 6400k. It's not super fast nowadays, but c'mon... it's not a slug either.

 

Don't we all need more timescaling?  Or have the option to start the mission close to the target. (not just in air).

 

Cheers

 

 

 

Even on my i9 9900k @ 5.2 GHz I struggle with the time scaling, lucky if I can hit 2x.

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6 hours ago, taikoJH said:

So, I like to play in career mode. I think it's the most rewarding climbing up kill boards etc. But now I was forced to sit through 3 consecutive escort missions, leading bombers to their target. And I kid you not, each mission took me approx. 60 minutes to finish.

 

Like RedKestrel said: never, ever do escorts. I know that's not the answer you were looking for, but seriously. They are absolutely the worst missions. By far. I skip them with extreme prejudice.

 

You want ground cover missions; intercepts (of both bombers and ground attack planes); free hunts; and not much else if combat is your goal. Ground cover missions can be odd; you can waste a lot of time circling waiting for the enemy to show up, while other times they arrive early in the sortie. Intercepts are the only absolute guarantee you'll find action somewhere along the mission route.

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6 minutes ago, oc2209 said:

 

Like RedKestrel said: never, ever do escorts. I know that's not the answer you were looking for, but seriously. They are absolutely the worst missions. By far. I skip them with extreme prejudice.

 

You want ground cover missions; intercepts (of both bombers and ground attack planes); free hunts; and not much else if combat is your goal. Ground cover missions can be odd; you can waste a lot of time circling waiting for the enemy to show up, while other times they arrive early in the sortie. Intercepts are the only absolute guarantee you'll find action somewhere along the mission route.

 

 

Yeah escort missions while challenging at times, can be very long and brutal.

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3 hours ago, dburne said:

Yeah escort missions while challenging at times, can be very long and brutal.

 

From a strictly gamer point of view, another bad aspect to them is how you don't get the 'mission complete' alert until the bombers have neared their home base. So for people who like to shave off the length of a sortie by quitting after the 'mission complete' criteria is triggered, there's no way around it in an escort mission.

 

I gamed the career mode for maximum efficiency. I not only picked the best mission types, but I learned how to find action within each sortie (even when it was nonsensical, like having enemies spawn after you get the 'mission complete' message for a ground cover).

 

In my best career, I got 364 kills in 85 sorties, 77 of those deemed successful. Total flight time is listed at 35 hours (the career itself took much longer, of course, waiting for AI to play the sorties I didn't want). Hard difficulty is best, I think, because it might spawn more enemies. Purists will scoff at my 'casual' treatment of career mode, but the point is: if you want to always find action, it is entirely possible to play career with efficiency in mind. That's what people who find career boring or slow would most appreciate.

 

*Edit: my minutes per sortie averages out to ~25, to clarify. I mention my kill count not for braggadocio, but to prove that in those 25 average minutes I can find plenty of planes. So imagine cutting 60 minutes of nothing to about 30 of something. The downside, I should also clarify, is that I had to play through Moscow to Stalingrad to Kuban to Bodenplatte to accumulate those 85 sorties (I didn't go far into Boden, the career's still active). That means a lot of cherry-picking and skipping. There are whole phases of careers with terrible mission selection; at that point you're better off turning the career speed up to the fastest possible (this skips several days between sorties).

Edited by oc2209
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I haven’t had trouble with time acceleration and my CPU is older. I don’t know what it relies on. I’m running career and video settings maxed out. Once you get to be the squadron commander you can choose your missions and skip escort if you like. The air starts in those still start you over the field so it makes little difference. 
 

PS watch out flying around at 2-4x speed, it’s a good way to get zapped. 

Edited by SharpeXB
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As others suggested: game the game.

1. Pick a squadron close to the frontline.

2. Play as squadron leader (so that you can skip unwanted missions).

3 .Check distances on the Headquarters screen.

4. Skip missions where the objective is far away (>60 km).

5. Beware of escort and ground cover missions (where you may be required to circle for 15 to 20 minutes uneventfully before you can RTB).

I'm halfway in my Moscow career, 58 successful sorties out of 65, flight time 33 hours. The sorties I fly rarely take more than 25 mins from takeoff to landing.

 

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10 hours ago, SharpeXB said:

I haven’t had trouble with time acceleration and my CPU is older. I don’t know what it relies on. I’m running career and video settings maxed out. Once you get to be the squadron commander you can choose your missions and skip escort if you like. The air starts in those still start you over the field so it makes little difference. 
 

PS watch out flying around at 2-4x speed, it’s a good way to get zapped. 

 

Depends on how the mission is built along with number of objects/aircraft.

I do most flying in PWCG and many missions have a fair amount.

 

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I think there is a clear gameplay issue here. I have no problem with x8 (still exceeding 120fps) but it is clearly not x8. Flying at 500 kph the x 8 should put me in 4000 kph at low level, but in practical it is like flying at 800 (if lucky). There are scort missions in Kuban, but also any mission in western Germany using D9, where you will waste a lot of time just trying to reach the "action" area and then return 5 mins later. I think the solution is not just avoiding these bases (and planes) or scort missions, the solution must be applied in the game itself. I bought D9 just to find out the career allows me just one base far far away from anywhere else, rendering the D9 career absurd. As the war progressed in Kuban and your forces retreat to the West, the same happens with any kind of mission and plane.

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Time Scale is clearly related to the complexity of a mission and hardware properties.

Worse with complex missions, but they are usually more fun with all the extra gaming goodies.

 

What could solve the (boring?) long intro flight times with some missions could be a Save Game function.

It seems impossible to incorporate with IL2; i asked about this a while back.

 

Example: I have been starting again and again on Tip's (fantastic BTW) Lullaby campaign. Only yesterday i succeeded with the first level, took me an hour.

Needed 4 restarts, guess i am not that good.

Timescale works up to 4x on my system, and i used it a lot after the first attempt.

 

So it would be nice if you could save, or start up from an auto save partly through after a crash or getting shot up. Saves time?

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One thing I miss about MS Combat Flight Sim 2 is the ability to skip to the next waypoint or event if one chooses to. Hit the key and you'll see your plane fly by then you spawn in the next waypoint. Very unrealistic, but so is flying with icons on. 

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It is a WWII flight simulator. That is a flight simulator in a given WWII Theater of War. This means not only the flying simulation but also the whole theater around it. We love to have things as realistic as possible visually. But the reality of a combat mission is 10 minutes of intense combat and the rest which can be hours is flying. A mission is entering in the cockpit, starting the engine, taxiing to the runway, taking off from an airstrip, flying to the target area, then combat, bombing, strafing whatever in the enemy area and then if you are still alive, flying back, landing (maybe belly landing, crashing, ejecting)  taxiing to a parking place and switch off the engine. In real life many missions were without encounters with the enemy. I know that some of you have no time for that and would like to be in two minutes on the spot, then combat and that's it, next mission. In that way I think you loose a lot of the immersion and also you do not make use of all the details that have been put inside this simulator. Maybe an arcade game or a point and shoot type in a plane is a better solution in that case.

 

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1 hour ago, IckyATLAS said:

In that way I think you loose a lot of the immersion and also you do not make use of all the details that have been put inside this simulator. Maybe an arcade game or a point and shoot type in a plane is a better solution in that case.

 

Nope. It makes no sense to veer from one extreme to another. That's why this is a game with variable options in difficulty and realism. If the people in this discussion wanted braindead combat experiences, they'd be playing other games. 

 

I like the detail in this sim. I also like the ability to play the game aspect of this sim the way I want to play it. This is not an either/or scenario.

 

Immersion is fine for people who want it. That doesn't mean everyone wants it or can afford the time it takes to become properly immersed. That's why there are game elements added to the flight simulation. Career is a game version of the war. Career is not a simulation of the war. If it was, Bodenplatte would be the least fun career for German pilots, instead of (in my opinion) the most fun.

 

There are different ways to play the career game, while still enjoying the realistic simulation therein. And if there were more integrated ways of enjoying the game parts (like waypoint skipping), that would in no way diminish the simulation quality.

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8 hours ago, IckyATLAS said:

 I know that some of you have no time for that and would like to be in two minutes on the spot, then combat and that's it, next mission. In that way I think you loose a lot of the immersion and also you do not make use of all the details that have been put inside this simulator. Maybe an arcade game or a point and shoot type in a plane is a better solution in that case.

 

 

Sure, I really really applaud you for your dedication and envy you for that! But why then leave out the actual flight planning, weather debriefings, weapons check, visual check of the aircraft, fuelling, having a chat with the mechanics, taking care of the radio, coms with flight control, real traffic on the airfield, debriefing, signing off etc etc. Why not go for that if you're in for the whole package? I know my list is exaggerated and an unreasonable argument... not really a fair point to make.  Because in the end, it IS a game. And I guess even hard core flight simmers are not willing to spend an entire day on preparing and flying a mission. We cut corners to make it enjoyable. And some people need to cut more corners to make it enjoyable.

 

Hell, when I was 12 years old I spend hours and hours flying from New York to Chicago in real time in MS FS II. (yes, I'm THAT old)

 

I certainly see your point and you are a very lucky fellow that you have the time to actually do that. I wish I had and I would certainly like to spend the time.  But at the same time I wished I could fly a real plane and I wished I still had better eyesight so I needed no icons to actually spot the enemy. 

 

The problems described here are basically not really flaws in game mechanics and I'm pretty sure the devs and producers, being smart as they need to be, are very aware of this.

 

At the end it's all a matter of prioritising roadmaps, how and where to spend money. Time Scaling, game saves, distance skipping, as neat as they sound, are def not very high on priority lists, as they might cater only to a smaller margin of the player base. ¯\_(ツ)_/¯

 

 

 

 

Edited by taikoJH
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6 hours ago, taikoJH said:

Sure, I really really applaud you for your dedication and envy you for that! But why then leave out the actual flight planning, weather debriefings, weapons check, visual check of the aircraft, fuelling, having a chat with the mechanics, taking care of the radio, coms with flight control, real traffic on the airfield, debriefing, signing off etc etc. Why not go for that if you're in for the whole package? I know my list is exaggerated and an unreasonable argument... not really a fair point to make.

No, your list is not exaggerated.  You have a very reasonable argument. 🙂 I would love all that. But yes I did all of this with real planes, so maybe I am a little spoiled. I dream when this total immersion will be possible. I mean by that high resolution (8K per eye), high framerate (240 fps) 360 VR with a full virtual active cockpit with haptic return so that you can feel all the virtual but real flight instruments, buttons, sliders etc.. I hope to live long enough to experiment it. The only way to do this today is build full scale mockups but then you are limited to a plane only. What I could not do in real life is flying a WWII type of combat missions. Sure we will never completely experience it first because of limited g-force simulation if at all, and we will not have the ultimate  risk of dying (maybe of heart attack if it is too realistic) even if we crash or get shot down. Just push the reset button. The closest I was to this was when flying aerobatics, with a parachute (never had to eject), or attack turns and low passes for air meeting training with a military trainer of the 50's. But again even if there is some adrenaline flowing all is carefully planned and there is no real risk taken. You fly in the envelope and you respect all the distances, speeds etc. etc. This is the normal professional approach which by definition means eliminating the risks. 

Edited by IckyATLAS
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1 hour ago, IckyATLAS said:

Just push the reset button. 

 

Ah, the spoils of recreational technology. 😀

 

By the way, I transferred to a unit closer to the front and the game became much more enjoyable in an instant. Thanks for all the hints and suggestions.

 

 

 

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Career mode has an air start option that puts you 2/3 of the way to target

PWCG air starts put you 80% to your patrol area

 

My 8x speed works half the time depending on AI complexity, I engage it then take a look at the cockpit clock to see if it's moving faster, if not I go back to normal speed and enjoy the scenery 

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On 12/10/2020 at 1:52 AM, IckyATLAS said:

It is a WWII flight simulator. That is a flight simulator in a given WWII Theater of War. This means not only the flying simulation but also the whole theater around it. We love to have things as realistic as possible visually. But the reality of a combat mission is 10 minutes of intense combat and the rest which can be hours is flying. A mission is entering in the cockpit, starting the engine, taxiing to the runway, taking off from an airstrip, flying to the target area, then combat, bombing, strafing whatever in the enemy area and then if you are still alive, flying back, landing (maybe belly landing, crashing, ejecting)  taxiing to a parking place and switch off the engine. In real life many missions were without encounters with the enemy. I know that some of you have no time for that and would like to be in two minutes on the spot, then combat and that's it, next mission. In that way I think you loose a lot of the immersion and also you do not make use of all the details that have been put inside this simulator. Maybe an arcade game or a point and shoot type in a plane is a better solution in that case.

 

 

Is not only that most (not some) of us don't have time for that, is that this would be a total waste of that time. Most of us don't sleep in barracks to feel more immersed in the simulation, do you?

 

BTW, in real world there were interceptions, there were unexpected encounters also when returning to base after scort missions, I'm yet to find a single one here. That would make these endless trips at least more exciting.

Edited by Mandoble
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When I fly WW1. I like to put on 5 layers of clothing, heavy gloves, my goggles. I turn down the A/c  as low as i can get it. Then I bought this industrial fan and I put it full blast. I then get my wife to squirt some oil now and then so that it its me. I have this whole set up with authentic stick and rudders and I squeeze into this small space. 

 

I'll tell you, I have never been so immerse! 

 

But seriously,

I can recall once upon a time, I was a Am. Civil War reenneactor. I went to this major event (not with my unit, but I took a friend). I wanted to memorialize the experience given this was the battle that my relative fought and was wounded in (later dying from wounds). So, I am taking some pictures and this guy tells me, I am ruining his experience (immersion). My friend, without missing beat, said  to him, well I don;t feel bullets wizzing passed me, so calm down. 

 

To each his own. 

 

 just finish flying a mission. It was Ju 52. There isn't much to the mission, so I did x8 it. I did it on career mode (not PWGC, but I normally would taxi out to the runway.... its fun. I don't do it for immersions. I have a Dell G7 laptop and I have no problems fast forwarding the game. 

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9 minutes ago, Mandoble said:

BTW, in real world there were interceptions, there were unexpected encounters also when returning to base after scort missions, I'm yet to find a single one here. That would make these endless trips at least more exciting.

You are perfectly right. And here is the issue. The simulator and the editor allows for all that and more. But someone has to build these scenarios. And this takes a tremendous amount of time to do. If you do it on your free time or for passion fine, cost is not an issue. If you are passionate you can go to minute details in designing the places the multiple interactions etc. etc. Keep track of events over time and reflect the evolution in each mission. But if you pay someone by the hour to build a dynamic campaign  where each mission is as rich as a real theater would be, then the time and cost would be impossible to justify, and second as I learnt it the hard way the editor can allow you to design things that today even the most powerful desktop computer hardware cannot handle it properly. So a compromise has to be found. Either a very small set of missions a short campaign but each mission is a very rich environment where the mission itself is just one small thing, or a lot of missions but with less events outside the mission itself. This is why you get repetitive patterns in terms of missions with random variations.

All the challenge is to have a campaign rich enough, varied enough and playable to the liking of the majority. It is a pretty hard challenge.

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2 hours ago, Mandoble said:

 

Is not only that most (not some) of us don't have time for that, is that this would be a total waste of that time. Most of us don't sleep in barracks to feel more immersed in the simulation, do you?

 

BTW, in real world there were interceptions, there were unexpected encounters also when returning to base after scort missions, I'm yet to find a single one here. That would make these endless trips at least more exciting.

If you are willing to try PWCG then when coming back from say a ground attack mission in a P-38, 190, P-51 or p-47 most of the time we do encounter other enemy flights and are ordered to attack them.  Some times we are attacked when ingress to our ground target and must drop our ordinance and dog flight our way out.

 

The same will happen on escort missions, you may encounter enemy planes on your egress.

Also with PWCG you can have air starts which does cut about 50% the length of the missions.

 

 

 

 

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I wonder why time scaling is not working properly in this game? Maximum I can get is 2x, sometimes even less. Some might say that my hardware is the issue. Well, the time scaling works fine in that other sim in scenarios with even more aircraft and ground vehicles involved (I'm not even talking about difference in graphics quality between these 2). So it looks more like a flaw in the game engine. 

Edited by Arthur-A
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15 minutes ago, Arthur-A said:

I wonder why time scaling is not working properly in this game? Maximum I can get is 2x, sometimes even less. Some might say that my hardware is the issue. Well, the time scaling works fine in that other sim in scenarios with even more aircraft and ground vehicles involved (I'm not even talking about difference in graphics quality between these 2). So it looks more like a flaw in the game engine. 

 

Less a flaw, and more a different design focus than "that other sim"

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19 hours ago, Arthur-A said:

I wonder why time scaling is not working properly in this game? Maximum I can get is 2x, sometimes even less. Some might say that my hardware is the issue. Well, the time scaling works fine in that other sim in scenarios with even more aircraft and ground vehicles involved (I'm not even talking about difference in graphics quality between these 2). So it looks more like a flaw in the game engine. 

 

Just more a limitation with this game engine I think.

I am in the same boat, and have a pretty beefy rig.

 

May have something to do with the AI using the same flight physics as the player.

Edited by dburne
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I use time scaling on a regular basis and it works perfectly with visible jump between 2X to 4X and I revert back to normal time when approx 10KM from target

or spotting enemy planes.   However I don't use any Mods which might cause issues..

You do have to be attentive when flying in clouds or at a low altitude when time scaling as you can lose control quickly and crash. 

i7-7700K, 1080ti, 32 Gigs, 5K+,Warthog Hotas, Pedals

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