Though since todays patch the yaks flap control does not move the flaps at all.
Yak 1 flaps are working ok for me. Maybe your airspeed was too high for them to deploy?
I have not checked this as I have not had occasion to even launch the game in the past week, but Hot_Pursuit has a good question; the flaps in the Yak-1 are pneumatic not hydraulic, so they will not deploy if your speed is too high. IL-2 is the same I believe. Seren if you happen to check again please let us know what you find?
The labels on these wheels are (Google) translated as:
Upper wheel (seems a kind of fuel cock)
закрыть = CLose
гАЗ = Gas
откр = Open
The lower (the middle label dont make much sense - maybe relative to mixture...?):
богато = Richly
высотный = Altitudinal, Hight-Rise
бедно = Poor
Dakpilot (and after your post, AndyJWest) posited that they were friction control wheels to adjust the stiffness of the levers next to them. The blue levers are the mixture controls, and the black levers are the throttles, and that fits well with your google translations of 'richly' and 'poor' (rich/lean mixture), and 'altitudinal/high-rise' would be in reference to adjusting your fuel mixture based on altitude. 'Open'/'close' on the 'gas' control clearly means open/close on the fuel flow, aka throttle. My initial guess earlier in the thread was that they might be manual trim wheels for elevator and rudder trim in case the electric controls malfunction, but i think friction control wheels for the adjacent mixture and throttle levers is a much more likely answer.
I think it could be usefull for new players to make also a reference which controlles they need to set up for each individual plane.
I agree! Get to work on it! But more seriously, controls are set globally, not set individually for each plane. One should set up all all of his controls and then by looking at the cards it is quite simple to see which controls a plane has and which it doesn't. The controls every pilot should have set:
pitch; roll; yaw; throttle; mixture; RPM; prop pitch (auto/manual and up/down); flaps; landing gear; tail-wheel lock; wheel brakes; dive brakes; elevator, aileron, and rudder trims; horizontal stabilizer adjustment (used only in 109s in place of elevator trim, and I suggest binding it to the same keys/axis as elevator trim); supercharger gear; MW50/forsazh injection; water radiator; oil radiator; cowl shutters; MG's; cannons; rockets; bomb release; bomb-bay doors; engine start (magnetos); landing light; nav lights; cockpit lights; all your view and interface controls; and of course, CTRL-E for engine boost!!
I have probably missed a couple, I am certain these are not all the exact names you will find in the game UI, and more controls will need to be bound as new features come into use, like the dive siren and the bombsight controls.
Thanks again for all the feedback and help you gentlemen are all offering!
Edited by =RkSq=Lodebeard, 16 July 2014 - 22:53.