Retrofly 169 Posted November 5, 2020 The G effects are great, much more varied and different progression of the effects on the body, love it. Share this post Link to post Share on other sites
unreasonable 3071 Posted November 5, 2020 Just had a quick look at the Hurricane in game: it is beautifully done! Not a glamorous plane, but an important early and mid war work horse. A really good collector choice. Thanks team. 5 Share this post Link to post Share on other sites
Gomoto 40 Posted November 5, 2020 Nice plane and VR experience. 1 Share this post Link to post Share on other sites
III/JG52_Otto_-I- 246 Posted November 5, 2020 (edited) 23 minutes ago, Jason_Williams said: We've already changed the visibility in a previous update. No further changes are planned. Jason I think that the spotting and aircraft visibility is very poor in normal or default graphics configuration at present date in game... .even after the last improvement.. If you are sure that the spoting and visibility is fine for you, plese tell us your recommended graphics configuration. Thanks you in advance. Edited November 5, 2020 by III/JG52_Otto_-I- 2 6 2 Share this post Link to post Share on other sites
216th_Jordan 1270 Posted November 5, 2020 31 minutes ago, 69th_Didney_World said: 28. 13mm German and 12.7mm Italian machine guns are no longer loaded with HE ammo only due to a bug; Poor MC202 got neutered even more now 😄 However, dare I say the MC202 will be capable of delivering a PK from the dead 6? Great news for the reds in regards to 109's 13mm, it is a devastating weapon for such a small caliber. AFAIK MC202 was carrying AP only, now it should be as specified. (He/Ap?) 1 Share this post Link to post Share on other sites
ZeroCrack01 49 Posted November 5, 2020 "Ground AI vehicles return the turret and/or gun to the traveling position only after a considerable time after the destruction or disappearance of the last enemy target from the field of view" Like that one. Thanks for that and the blackout overhaul 😀 1 Share this post Link to post Share on other sites
=EXPEND=CG_Justin 355 Posted November 5, 2020 Thanks to ICDP for the 4K Bf110 skins!!!! 1 1 Share this post Link to post Share on other sites
SAS_Storebror 1157 Posted November 5, 2020 Just now, 216th_Jordan said: AFAIK MC202 was carrying AP only, now it should be as specified. (He/Ap?) That line in the changelog is slightly confusing indeed. German 13mm carried HE only where it was supposed to be AP (or API) only, whereas Mc.202 carried AP only where it was supposed to be AP/HE. If that changelog line means what it says, then nothing changed for the Macchi and only the German 13mm joins the "knock-on devices" group. Mike Share this post Link to post Share on other sites
Sybreed 84 Posted November 5, 2020 oh the BoBP career will probably be more interesting now! Will probably launch a Hurricane career just to check Share this post Link to post Share on other sites
69th_Didney_World 593 Posted November 5, 2020 1 minute ago, SAS_Storebror said: That line in the changelog is slightly confusing indeed. German 13mm carried HE only where it was supposed to be AP (or API) only, whereas Mc.202 carried AP only where it was supposed to be AP/HE. If that changelog line means what it says, then nothing changed for the Macchi and only the German 13mm joins the "knock-on devices" group. Mike MC202 ammo type available in game shows AP/HE, blue/orange. It seems there was a bug that made every single shot an HE, so they're fixing it to make it an AP/HE mix. Share this post Link to post Share on other sites
Rjel 1608 Posted November 5, 2020 It’s a small detail but I’m glad the gear doors on the Mustang won’t get ripped off as easily as before. The rest of the update looks great. Share this post Link to post Share on other sites
Jason_Williams 25810 Posted November 5, 2020 7 minutes ago, III/JG52_Otto_-I- said: I think that the spotting and aircraft visibility is very poor in normal or default graphics configuration at present date in game... .even after the last improvement.. If you are sure that the spoting and visibility is fine for you, plese tell us your recommended graphics configuration. Thanks you in advance. If you don't like our default spotting use the alternate setting, that's what it's there for. We are making no more changes to spotting in the foreseeable future. The large majority of users are now much happier with our new implementation. Jason 5 2 1 2 30 Share this post Link to post Share on other sites
216th_Jordan 1270 Posted November 5, 2020 6 minutes ago, 69th_Didney_World said: MC202 ammo type available in game shows AP/HE, blue/orange. It seems there was a bug that made every single shot an HE, so they're fixing it to make it an AP/HE mix. It was AP only previously. 1 Share this post Link to post Share on other sites
Sybreed 84 Posted November 5, 2020 oh btw, with the addition of the C-47, does this mean we'll see Ju-52s and C-47s as AI piloted aircraft in career mode in the future? Share this post Link to post Share on other sites
=EXPEND=Tripwire 632 Posted November 5, 2020 First impressions seem positive. Thanks team! Share this post Link to post Share on other sites
SAS_Storebror 1157 Posted November 5, 2020 10 minutes ago, 69th_Didney_World said: MC202 ammo type available in game shows AP/HE, blue/orange. It seems there was a bug that made every single shot an HE, so they're fixing it to make it an AP/HE mix. Eh... no sir. It should have been AP/HE as shown in the game, but as a matter of fact, it was AP only. And the changelog line refers to the guns being loaded with "HE only due to a bug", which has never been the case. 4 minutes ago, 216th_Jordan said: It was AP only previously. Exactly. Mike 1 Share this post Link to post Share on other sites
Alonzo 2079 Posted November 5, 2020 (edited) Anyone having problems with dserver? On the Combat Box live server it just exits as soon as we try to load our SDS. We have re-saved our maps for the new version and added the Hurricane. Anything else we should do, delete log files or otherwise clean up? (Edit: Fixed by deleting dserver*.log from the bin folder). Also thanks for an awesome patch. Hurri + G model, nice. Edited November 5, 2020 by Alonzo Share this post Link to post Share on other sites
6./ZG26_5tuka 1861 Posted November 5, 2020 51 minutes ago, ACG_PapaBear said: is only one out of two landing lights suppose to be working on hurricane? or second one is decorative only? The pilot could switch between either of them. They could not be turned on simultaneously. 2 2 3 Share this post Link to post Share on other sites
kestrel79 246 Posted November 5, 2020 Thanks for the update looks great! I'm working from home right now had to bring the gaming PC upstairs to watch my daughter...so no flying for me until next week. I'll live vicariously through your videos and screenshots until then. Share this post Link to post Share on other sites
III/JG52_Otto_-I- 246 Posted November 5, 2020 (edited) 14 minutes ago, Jason_Williams said: If you don't like our default spotting use the alternate setting, that's what it's there for. We are making no more changes to spotting in the foreseeable future. The large majority of users are now much happier with our new implementation. We can NOT use "alternate visibility " in MULTIPLAYER servers you most know it. .. unless it was activated in the server, but usually it is not in "expert" mode servers. If you still thinking that visibility is good, please write here your recommended graphics configuration, for saw the yellow nose of an aircraft at half mile in the game as we can do in reality. Edited November 5, 2020 by III/JG52_Otto_-I- 2 4 Share this post Link to post Share on other sites
LF_Gallahad 1784 Posted November 5, 2020 Just now, III/JG52_Otto_-I- said: We can NOT use "alternate visibility " in MULTIPLAYER servers you most know it. .. unless it was activated in the server, but usually it is not in "expert" mode servers. If you still thinking that visibility is good, please write here your recommended graphics configuration, for saw the yellow nose of an aircraft at half mile in the game as we can do in reality. I have no issue with visibility. I would add It's been a great change and better than other sims at the moment. (Unless we are counting those pieces of software which use ideas from last decade). Many players have modified so much the game when this was a problem that nowadays the game might be broken for them. 4 Share this post Link to post Share on other sites
JLean 14 Posted November 5, 2020 Did a quick test flight. New physics are great. no more "sudden" 20 sec blackouts 🙈...and the Hurricane rocks with all those loadout options😎. Thanks! Share this post Link to post Share on other sites
GOA_GrafKaraya*VR* 93 Posted November 5, 2020 Thanks Jason and the developer team! , falling in love with those Bf110 4k textures in VR!. Share this post Link to post Share on other sites
[DBS]Browning 919 Posted November 5, 2020 Excellent update. Entirely happy. Saddened by some posts in this thread. 6 Share this post Link to post Share on other sites
[APAF]VR_Spartan85 381 Posted November 5, 2020 Awesome what an amazing birthday gift!!! Thanks devs!! 2 Share this post Link to post Share on other sites
FlyingShark 312 Posted November 5, 2020 2 minutes ago, [DBS]Browning said: Excellent update. Entirely happy. Saddened by some posts in this thread. Same here, I'm very happy with the update. The Hurricane's FM is spot on I think (I never flew one myself irl but it just feels right). Have a nice day. Share this post Link to post Share on other sites
RFG_Hisl 20 Posted November 5, 2020 A great update, actually. Many thanks. Unfortunately for me there is also a very big disappointment. Why were the ineffective cal. 0.5 and the almost indestructible 109 not fixed? That leaves me and many others really at a loss. Sorry for my negative statement. 1 3 Share this post Link to post Share on other sites
Alonzo 2079 Posted November 5, 2020 9 minutes ago, Alonzo said: Anyone having problems with dserver? On the Combat Box live server it just exits as soon as we try to load our SDS. We have re-saved our maps for the new version and added the Hurricane. Anything else we should do, delete log files or otherwise clean up? Also thanks for an awesome patch. Hurri + G model, nice. Fixed my own problem by deleting dserver*.log from the bin directory. 1 Share this post Link to post Share on other sites
RedKestrel 3372 Posted November 5, 2020 10 minutes ago, Alonzo said: Anyone having problems with dserver? On the Combat Box live server it just exits as soon as we try to load our SDS. We have re-saved our maps for the new version and added the Hurricane. Anything else we should do, delete log files or otherwise clean up? Also thanks for an awesome patch. Hurri + G model, nice. Yesssssss. Please tell me the Hurricane is available on all maps on CB right now! Share this post Link to post Share on other sites
Sybreed 84 Posted November 5, 2020 17 minutes ago, SAS_Storebror said: Eh... no sir. It should have been AP/HE as shown in the game, but as a matter of fact, it was AP only. And the changelog line refers to the guns being loaded with "HE only due to a bug", which has never been the case. Exactly. Mike oh wow, that probably didn't help the poor damage potential on that plane? Share this post Link to post Share on other sites
kendo 482 Posted November 5, 2020 (edited) The Hurricane is a gem in every way - cockpit quality, skins, loadout and mods. Love it! You have really nailed the character of the aircraft. I feel a Moscow campaign coming on.... Incredible turning circle! (expected it to be good, but wow...!) Good thing we have slightly more forgiving G-limits. And the new G-effects are superb. A very BIG thank you. 👍 Edited November 5, 2020 by kendo Share this post Link to post Share on other sites
69th_Didney_World 593 Posted November 5, 2020 19 minutes ago, SAS_Storebror said: Eh... no sir. It should have been AP/HE as shown in the game, but as a matter of fact, it was AP only. And the changelog line refers to the guns being loaded with "HE only due to a bug", which has never been the case. Exactly. Mike I'm thoroughly confused, which frankly happens too often, but please bear with me. In the MC202 load-out there are 2 weapons: - 12.7 Breda that shows blue/orange belt, i.e. AP/HE - 7.7 that shows only blue belt, i.e. AP only The devs stated that due to a bug the 12.7 was loaded with HE only (instead of AP/HE), hence it'll be corrected to AP/HE. How did you conclude that 12.7 was firing AP only? Share this post Link to post Share on other sites
III/JG52_Otto_-I- 246 Posted November 5, 2020 6 minutes ago, LF_Gallahad said: I have no issue with visibility. I would add It's been a great change and better than other sims at the moment. (Unless we are counting those pieces of software which use ideas from last decade). Many players have modified so much the game when this was a problem that nowadays the game might be broken for them. I´am able to see a yellow T-6 Texan in a sunny day from 2 km, and the glare of the canopies reflecting the sunlight from 10 km or more in real life. It is impossible in game, even silvered P-51 or P-47, etc. are matte in game, they almost didn't reflecting the light of the sun. 2 Share this post Link to post Share on other sites
315_R2r 25 Posted November 5, 2020 Will be and if yes, then when C-47 playable? 1 Share this post Link to post Share on other sites
71st_AH_Mastiff 676 Posted November 5, 2020 12 minutes ago, RFG_Hisl said: A great update, actually. Many thanks. Unfortunately for me there is also a very big disappointment. Why were the ineffective cal. 0.5 and the almost indestructible 109 not fixed? That leaves me and many others really at a loss. Sorry for my negative statement. "if you utilize the K14 gun sight as it was meant to be; you can saw off BF109 wings with ease." 1 Share this post Link to post Share on other sites
-[HRAF]Roland_HUNter 222 Posted November 5, 2020 1 hour ago, 69th_Didney_World said: 44. Incorrect (missing) armor value of the armored glass visor and headrest has been fixed for La-5FN; Awesome! 28. 13mm German and 12.7mm Italian machine guns are no longer loaded with HE ammo only due to a bug; Poor MC202 got neutered even more now 😄 However, dare I say the MC202 will be capable of delivering a PK from the dead 6? Great news for the reds in regards to 109's 13mm, it is a devastating weapon for such a small caliber. 48. The A-20B tail lamp no longer visibly detaches from the aircraft at a significant distance from the observer; It was a long wait for this fix. Excellent, kudos to devs! Poor MC202 had only AP in the previous patch, now it is a verry good plane! Share this post Link to post Share on other sites
Mitthrawnuruodo 675 Posted November 5, 2020 9 minutes ago, 69th_Didney_World said: The devs stated that due to a bug the 12.7 was loaded with HE only (instead of AP/HE), hence it'll be corrected to AP/HE. How did you conclude that 12.7 was firing AP only? The update notes are incorrect. In previous versions, the MC.202 was firing AP only. 1 Share this post Link to post Share on other sites
airacobrafan 27 Posted November 5, 2020 (edited) 1 hour ago, SAS_Storebror said: It's incredible to see how game breaking showstopper issues like the indestructible 109 tail and the completely nerfed, ineffective cal .50s remain untouched for more than seven months (!!!) now. Yeah, that is the single most problem at the moment. Hurricane also misses incendiary rounds for the .303 Brownings. Apart from that - I'm super impressed by the great work delivered today! 11 minutes ago, 71st_AH_Mastiff said: "if you utilize the K14 gun sight as it was meant to be; you can saw off BF109 wings with ease." Yeah, because this was historically the only way to shoot down one of them - Finding the only weak sport in their impenetrable armor by aiming for the thin wings from dead six... Edited November 5, 2020 by airacobrafan 1 Share this post Link to post Share on other sites