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Updated Dynamic Campaign by theOden: DynMis EXE


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4 hours ago, MuiMui said:

that was it!! ive deleted the line "tobruk.100" from the .mis file and now it shows. im going to test it tomorrow if it works.

thank you for the help for both of you!

 

/i dont have tobruk yet but if this dyn mis works i think i will : )  /

 

The content Tobruk adds to the game is imense, mate. I strongly recommend you to buy it. 🙃

 

And i love your profile name/pic. LocoRoco is awesome!

 

You will have plenty of new powerful firepower to obliterate those pesky Mojos with the Tobruk module! 😁

Edited by danperin
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15 hours ago, Sokol1 said:

Removing Tobruk .100 reference the this first mission run OK, but later missions include Tobruk contend and result in error. 

When I test this DynMiss I don't have Tobruk installed and are able to run only first mission.

ok ive tested it. if everytime you finish the mission and it generates a new one, you have to delete that line than it works. 

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Beaufighter F and C added for player selection only (not used by mission engine as AI flights to keep historical setup for those who prefer such)

First post is still original - unable to update that one due to file size limit.

 

Edited by theOden
bugged version, please see first post
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On 11/11/2020 at 2:57 PM, MuiMui said:

ok ive tested it. if everytime you finish the mission and it generates a new one, you have to delete that line than it works. 

just a little update. it works for a few missions until it tries to use planes from the dlc.

but i liked it so much now im flying stukas over tobruk ( :

thanks Oden! 

 

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  • 2 weeks later...

I'm on Windows 10, and I get the following index out of range exception when I quit out of the first mission:

 

Untitled.thumb.png.bc5f6b1b403858f7858eae7d4371bd00.png

 

The exception occurs immediately after I choose to end the first mission that it generates, then from there on out, it will keep showing the error. Also, despite picking Runway, it will always do an air start:

 

 

Edited by ExpertNewbie
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I'll try to recreate the error flying 4./JG53 and see what I might find.

I see it is the CreateAirgroup which is very much more complicated in Dover compared to 1946.

Thanks for reporting.

 

Btw, airstart will occur, no matter selection, for all airbases having a km-notice in their name since they are off map (you will also have less fuel).

 

 

Edit:

Ok, found the bug.

The latest addition for "what-if" squadrons opened for not yet active squadrons to be selected (RAF 145 Sqn switching to SpitIIa in 1941 etc.).

While testing 4./JG53 over Britain I also noted that escort missions weren't really stellar so I've updated that code too.

 

First post updated with latest.

(and I'll try to remove the interim verision a few posts earlier)

 

Keep flying dear betatesters :)

Edited by theOden
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Thanks, the new version seems to have fixed the exception! I still air start though no matter which squadron I select or which one of the 4 takeoff options I pick, but at least it air starts me close to the airbase, so I can live with that. Edit: I figured it out, I had Options -> Realism -> Mission Take-off and Landing unchecked. Checking it allows the selected takeoff option to work properly.

Edited by ExpertNewbie
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  • 2 weeks later...
10 hours ago, inbeat777 said:

Hello!  thanks for the dynamic missions!  but i have a problem.  when a squadron of 12 aircraft departs, they return to base in pairs and after 5 minutes no one will be left.  is it a bug?

I've actually noticed the same flying from offmap base in France, one 109 after the other did a RTB for not apparent reason.

Not sure if it relates to patch 13 but I do not think I've seen this before.

Maybe I've done something bad calculating starting fuel level for offbase but I've done that before and they dropped like bricks before I adjusted my little mistake.

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Ouch, my bad I guess, could make that check a little more elegant.

Alter your line to have space on each side of =.

Still, this should just be a heads-up and I'd take a guess that the mission files are created but Tobruk is required (or you will not see the mission in Single menu).

 

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21 minutes ago, theOden said:

Ouch, my bad I guess, could make that check a little more elegant.

Alter your line to have space on each side of =.

Still, this should just be a heads-up and I'd take a guess that the mission files are created but Tobruk is required (or you will not see the mission in Single menu).

 

Just FYI, I'm still getting the error with a space each side of the =.

Untitled.png.5dd700d43fea76574489335c38673a9a.png

I've purchased Tobruk, once I have it installed I'll see if the issue is resolved.

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Once Tobruk is installed I was able to select the missions in game, but the error message persisted.

The problem was I was editing the conf.ini in the root folder of the games installation and not the one found in My Documents\1C SoftClub\il-2 sturmovik cliffs of dover\

Might be worth clarifying that in your OP in case more idiots such as myself start using your program. :)

 

 

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  • 3 weeks later...

I think I have the same issue as Muimui as am I doing this right or do i need to install some files first because Ive tried just opening the exe and it launches the game but there is nothing in single missions even in the second tab and and there are no DynMis files or folders in the registry so im not sure if im forgetting anything and i need to prte install anything before running the exe as there's no extra files other then the standard ones included in the vanilla version...

I've tried just booting the game from the exe after making my selections but its not working and I don't want to delete my current campaign as it had a bug where the mission wasn't ending so I don't want to risk deleting it if its not going make this work..

 

this program looks nice though and it looks like there has been a lot of effort put into it so id to see for myself.

Edited by Jayplays83
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On 12/9/2020 at 10:01 PM, theOden said:

I've actually noticed the same flying from offmap base in France, one 109 after the other did a RTB for not apparent reason.

Not sure if it relates to patch 13 but I do not think I've seen this before.

Maybe I've done something bad calculating starting fuel level for offbase but I've done that before and they dropped like bricks before I adjusted my little mistake.

Hi the Oden,

when I tested Battle of Britain with fighter squadrons (mostly JG52/I in Coquelles) I had more and more often the same problem, that the squadron returns after some time to airfield.

(But about 50% of the missions were okay with enemy contact)

Before I surrendered because of this Problem I tried out Fighter Bomber missions:

BF109-E4/B with Lehrgeschwader LG... did not worked, some major Error...

But Erprobungsgruppe Squadron 3 in St. Omer worked well:

the whole squadron flys to the targed, very strong opposition by Spitfires, but when you fly at extremly low level you have a chance to reach the target to drop your bombs and to come back to your home Airbase.

But please define the SC250kg bomb as default for low level attacks because it`s hitting power is required to damage bigger targets like ships.

Great work! Thanks very much!

Best Regards

 

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  • 3 weeks later...

Hi theOden,

-it would be great, if you could  add  one or some 1941/42 channel campaigns.

- I like the exe, but could you additionally release a version with individual files to enable the users to make some more custom adjustments.

Best regards

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There is old inactive code for importing user made templates that I could refresh but at the moment I'm all in 1946 and ArmA3 but as soon as I get back to this I'll fix that and send you a PM (quite a set of rules behind templates but I'll open it up and maybe write some explanations later, if nothing else one will be able to export the existing ones and learn from those).

 

Battle of Britain should switch to Circus ops in spring 1941 but it sure takes a while to progress there so I think your idea is good to arrange for a seperate template starting in early 1941.

 

(I will look into that LG problem too, had quite some issues with those stafflens building this to begin with)

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7 hours ago, theOden said:

There is old inactive code for importing user made templates that I could refresh but at the moment I'm all in 1946 and ArmA3 but as soon as I get back to this I'll fix that and send you a PM (quite a set of rules behind templates but I'll open it up and maybe write some explanations later, if nothing else one will be able to export the existing ones and learn from those).

 

Battle of Britain should switch to Circus ops in spring 1941 but it sure takes a while to progress there so I think your idea is good to arrange for a seperate template starting in early 1941.

 

(I will look into that LG problem too, had quite some issues with those stafflens building this to begin with)

Thanks, today I started a 39 Poland il2dcg 1946 BAT career too.

Best Regards

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Hi all,

 

I have only COD Blitz for now and i still have the tobruk.100 line in .mis file.

Even "Battle of the Steppe" has this line , following the readme instructions.

 

And so, the dynMis Mission doesn't appear in the menu single Mission screen.

 

I don't know how to use Blitz-Only argument ?

 

Can you help me ?

 

Best,

Eric.

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Hi Eric,

I just double checked the templates and there are no but embarrisingly I noticed the [PARTS] section is not from the templates but written directly from the generator.

My bad.

 

I'll fix this and pop you a PM when it's ready for download.

 

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34 minutes ago, inbeat777 said:

 

Hello everyone! And with the update, the squadron returns in pairs immediately after departure ((. Flew here once to the target alone with a wingman. Critical bug in my opinion

What scenario and squadron/staffel?

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I had this with 4 SAAF squadron in alamein pursuit, with lead and n°2 returning shortly after take off.

 

This is maybe not entirely related  to your missions but my Tomahawk flies like it's on rails.

 

I'd expect some turbulence in the desert at least at low altitude, when the sun burns those sand dunes. At sunrise and/or in winter steady air is all right, but after 10AM  in spring/summer ?

 

I'm not entirely sure, being an irregular clodo flyer, but turbulence does exist in this game, doesn't it ?

 

Also my squadron usually pulls away during climb, I tried to follow and cooked my engine pretty fast, are they not submitted to the same engine rules as me ?

 

Anyway this scenario I'm flying (first try with dynmis) is splendid, thank you very much for making it.

Edited by PB0_Roll
engine issue
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10 hours ago, PB0_Roll said:

I had this with 4 SAAF squadron in alamein pursuit, with lead and n°2 returning shortly after take off.

 

This is maybe not entirely related  to your missions but my Tomahawk flies like it's on rails.

 

I'd expect some turbulence in the desert at least at low altitude, when the sun burns those sand dunes. At sunrise and/or in winter steady air is all right, but after 10AM  in spring/summer ?

 

I'm not entirely sure, being an irregular clodo flyer, but turbulence does exist in this game, doesn't it ?

 

Also my squadron usually pulls away during climb, I tried to follow and cooked my engine pretty fast, are they not submitted to the same engine rules as me ?

 

Anyway this scenario I'm flying (first try with dynmis) is splendid, thank you very much for making it.

There are wind patterns which can be set up with the missions... not sure if that is incorporated in the DCG.

 

Re. climb... what radiator settings are you using during the climb?  Are you correctly trimmed?

 

If the DCG sets climb speed too high, then AI will tend to run away... they do not suffer overheat... their climb is restricted in other ways.  They do have the same engine power/lift factors as human aircraft, but not overheat.... unless they are damaged.

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Radiator fully open, Trimmed for stick centered. If I stay in the yellow band of throttle/rpm AI pulls away fast.

 

If I go full forward I burn the engine.

 

If the DCG sets climb speed lower, won't the AI pull away vertically then, with their never-overheats engine ?

 

Having AI that doesn't overheat, especialy in the desert is ..... a serious disadvantage to player.

 

Could it be compensated by giving AI only 90% of engine power, while waiting for a more elegant way ?

 

 

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5 minutes ago, PB0_Roll said:

Radiator fully open, Trimmed for stick centered. If I stay in the yellow band of throttle/rpm AI pulls away fast.

 

If I go full forward I burn the engine.

 

If the DCG sets climb speed lower, won't the AI pull away vertically then, with their never-overheats engine ?

 

Having AI that doesn't overheat, especialy in the desert is ..... a serious disadvantage to player.

 

Could it be compensated by giving AI only 90% of engine power, while waiting for a more elegant way ?

 

 

You should be climbing at 2800 rpm and 46 inches MAP for the early Tommy and 2800rpm/48 inches MAP for late.  Max. coolant temp is 125 C, max Oil is 90 C.

 

Also... I had a look at the files and there is potentially an error in the allowable climb for AI Tommy's and Kitty's. 

 

If so, will correct in next patch...   Feb. 25th.

 

Re. your suggestion... AI climb is set at the recommended historical climb rates, rpm/boost.

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Speaking of Tomahawks:

The AI does not seem to react when being shot at with the two nose mounted .50s of the Tomahawk. They only start evading when the .303s are used as well.

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46 inches is far beyond the yellow arc, and 2800 is also above the yellow mark, no wonder I can't follow within yellow parameters then.

 

I wonder the use of these yellow parameters if not for climb ?

 

I tried in a 109F to see how it works in the dynmis, and I was able to follow , but only with full throttle.

 

Thankfully engine doesn't cook as fast in a 109.

 

By the way if I try to select any Axis squadron on el alamein pursuit, dynmis crashes, so I had to choose another campaign instead, to be able to fly axis.

 

Also, I don't kno if it's Clod related or dynmis related but, afaik, squadrons had one unique callsign and kept it for the campaign, here it seems we change callsign at each mission ?

Edited by PB0_Roll
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