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BATTLE OF BRITAIN 1940 - ITALIANWING


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Hi Airone. I had too many freezes this time. This even prevented me from flying properly my 109. In a dive over a Hurricane I was forced to stop my dive as the game was frozen. I didn't crash my plane but my engine exceeded over 2900/3000 RPM because, not seeing the tachometer, it was impossible to me to handle properly the propeller. This affected the engine to such an extent that I was forced to return to occupied France. I landed safely finally, but that was very tight. No worries my friend, I don't need any freezes to break my engine, usually I manage to do it very well on my own.

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3 hours ago, ITAF_Airone1989 said:

 

 

 

I agree. I did some test and I leave sometime between the first and the second wave. For sure with the correct messages it would have been easier, but probably with so many players more time is needed.

I'll do for the next one, trying to be in a total of less than 2h

 

For me the time was ok. I was able to land at Manston after the first attack, rearm and refuel and be airborne for the second wave ready for action.

Of course if you had to respawn because you were damaged was a bit different, but also my teammates who had to get new planes arrived at the right moment.

 

Maybe could be discussed the plane set in the "secondary fields".

The ones who had to depart again from eastchurch after the second wave could only be in spitI (with two stage prop pitch) instead of the spit 1a.

On the other side when LW pilots had to respawn if shot down they are long way from action zone. So it would need to be discussed.

 

From my point of view the mission was good in balancing and times.

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Update about the server:
- Server will start at 9.10 pm (GMT+2)
- server's password: (ask to me)
- You can enter as soon as it will be online, you can set you aircraft, you can spawn to check that everything it's ok, you can taxi but you cannot take off.
- During this mission we will use just default skins.
- Mission start will be around 9.30 pm (12.35 in game time), both faction will recieve a message like "You are clear to take off".
- You will recieve orders from your HQ during the mission, follow them to find the main action.
- There will be two different waves of attackers.
- Mission will end around 11.15/11.30 pm, but the server will remain online longer for those who want to keep playing.

 

Update about Team Speak:
- address: 88.99.165.102:9997
- password: (ask to me)
- From 9.00 to 9.10 I will do a short briefing for both factions in the channel "Battle of Britain: General briefing", please be present the flights leaders (or their replacement). Anyone interested can participate.
- Each faction will still have enough time to divide up the various tasks. Anything not contrary to the orders received can be done.
- Please: set a whisper to communicate with all channels of your faction.

 

Others:
- Briefing will be ready soon!
- Subscribe here: https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=kGNR5q
- Invite all your friends! 

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ATTACK TO DOVER CH AND MANSTON AIRFIELD - 12 August 1940

 

Shortly after 0900 hours, twenty Bf 109 and Bf 110 fighter-bombers of Erprobungsgruppe 210 attacked the Chain Home radar stations at Dover, Rye, and Pevensey, knocking them out of action for six hours.
Actually, this was the first "bomber" action made by Bf-110.
(We did it yesterday, super low level attack to avoid to be spotted by the radar! Finaly we had blind british 🥳)

While emergency repairs were being carried out, Do 17s of I/KG 2, escorted by Bf 109s of JG 54, attacked RAF Lympne, damaging hangers, offices, and the landing ground.
(I moved this attack to the beginning of the mission for "cinematic" reasons)


At about 1100 hours, twenty-two Ju 87 Stuka dive-bombers of IV/LG 1, escorted by Bf 109s of III/JG 26, were despatched to attack two convoys codenamed ARENA and AGENT in the Thames Estuary. The naval trawlers HMS Tamarisk and Pyrope were sunk. Fifteen Hurricanes from Nos. 151 and 501 Squadrons were scrambled to intercept, shooting down one Stuka and damaging several others before the escorting Messerschmitts intervened. Two Hurricanes were lost and another two damaged.
(I moved the convoy closer to make possible a second sortie)

 

 

At 1151 hours, a large formation was detected heading towards Brighton. The incoming raid comprised sixty-three Ju 88 bombers of KG 51, escorted by 120 Bf 110s of ZG 2 and ZG 76 along with twenty-five Bf 109s of JG 53. The bulk of the bomber formation attacked Portsmouth Harbour, destroying the railway station, oil tanks, and shipping, and killing ninety-six navy personnel and civilians. A smaller formation of fifteen Ju 88s split off and attacked the Chain Home radar station at Ventnor, knocking it out of action for three days. Almost sixty Hurricanes and Spitfires were scrambled from Middle Wallop, Tangmere, Warmwell, and Exeter but arrived too late to prevent the bombing. Eleven Ju 88s, five Bf 110s, and two Bf 109s were shot down for the loss of thirteen British fighters and four damaged.

 

At 1245 hours, twenty Bf 109 and Bf 110 fighter-bombers of Erprobungsgruppe 210 made a low level attack on RAF Manston, immediately followed by a medium level attack by eighteen Do 17s of I/KG 2. An estimated 150 high explosive bombs hit the aerodrome, destroying two hangers, the workshops where a civilian clerk was killed, and damaging two Blenheims. A Spitfire of No. 65 Squadron was also damaged while taking off during the attack.
(I changed Do-17 with Ju-88 to allow those wishing to participate as a bomber)

 

At 1743 hours, RAF Hawkinge was attacked by Erprobungsgruppe 210. Hangars, workshops, and other buildings were destroyed, and two Spitfires were seriously damaged with others being struck by splinters. Two civilians and five airmen were also killed.

Despite the damage, both Manston and Hawkinge were back on ‘top line’ within twenty-four hours.

 

German Losses
Airmen: 52 | Aircraft: 32

British Losses
Airmen: 11 | Aircraft: 18


THE SERVER NUMBER
-) 65 AI
-) 30 players

I would like to ask a couple of questions:

-) There seems to be no stuttering or lag issue this time, if not please let me know.
-) How were the times of the mission? Too long / too short between attacks?

-) Other ideas to improve the gaming experience?

P.S.
We are considering bringing the same gaming experience to African theater as well. Could it be of interest?

The time would be 19.00 (GMT + 2), or Saturday or Sunday (depending on the ATAG event, we would choose the other day)

Edited by ITAF_Airone1989
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I would like to ask a couple of questions:

-) There seems to be no stuttering or lag issue this time, if not please let me know. Only the lag/stutter problem at mid-channel we already discussed on discord.
-) How were the times of the mission? Too long / too short between attacks? It was good, I thought it would be shorter due to the past experience so I didn't refuel, it was a mistake, but the time for the mission was perfect. Others had the time to land RR and gain altitude.

 

Also I think that with no custom skins all the experience was more fluid for everyone.

 

 

As said would be really interested in the same kind of event in Africa. But Saturdays are off for me. On Sundays no problem!

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-) There seems to be no stuttering or lag issue this time, if not please let me know. No lag and no stutter in my case

-) How were the times of the mission? Too long / too short between attacks? The timing was pefect, i was abble to refuel and take off for the second wave.

P.S.
We are considering bringing the same gaming experience to African theater as well. Could it be of interest?
Oh yes ! 🤩

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Yeah, can’t remember even having microfreezes this time.

Time was good for both missions. There is even enough time to go do something else between sorties if you get shot down (must resist the urge to take off again after being shot down).


Re. weekends, if I am available I will probably join. Depends on what else is planned for the weekend or what the other squad members would like to do.

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Thank you all for your feedback, much appreciated
Here the link to subscribe for the next one: https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=kGNR5q


Update:
We have a new rule for the next mission:
The best fighters will be limited in number, so Pilots try to get your plane back home!
I also divided the fighters into groups of four, each of which must have a flight leader.
In this way, during the team briefing on Discord * in the days before the mission, it will be possible to assign a particular task to each section.

Here the new rule:
Each pilot of a Bf109 or Spitfire will have only one "top" airplane available

The Bf109 E-4 will depart from Colembert, while the Spitfire Ia (100 oct.) From Lympne.
Any airport with the blue or red icon will be usable to perform Refuel and Rearm (but you have to be undamaged).
In case of loss of the plane you will be forced to take-off from Calais Mark [Bf-109 E-3] or from Canterbury [Spitfire I (100oct.)].

Have fun and check your six!


*If you have difficulty with the Discord app you can try using the browser version, it shouldn't create any problems.

Edited by ITAF_Airone1989
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so just came here to say we had a BLAST wednesday night! 

it had the same feelings than "good old days" when we hosted our monday night missions and it felt pretty damend good

 

the stutters were pretty much absent on my side and I don't recall anyone in our group complaining about it. so that seems to be one problem out of the way.

 

timing wise, it was close to perfect. time between take off and first wave was just enough to let us patrol the sky where need and feel the tension rising as we were waiting for it to come.

time in-between the wave was enough for us to land and take off again from Manston.

 

And boy, this second wave! We were kind of suprised to discover 2 groups of bombers without any kind of escort. I don't know if it was the work of our spitfires our just the lack of escort, but it was a total massacre.

 

anyway, count me in the next missions and that would be awesome to get the same atmosphere over the desert

 

see you wednesday mates 

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For the second sortie, there were only three 109 left on the server (human). Spitfires shot us down mid Channel before the bombers came through. I had an engagement with no less than 5 e/a over Dover and headed to France after getting some shots on them here and there. Then there was another engagement mid-channel with some 3 e/a and they got my ailerons then rads. Had to ditch in the channel... the two other 109s were more to the south and also got shot down in the end. The bombers only had the 110 escort left when they went through. I had to leave by this point though.

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2 hours ago, 9./JG52_J-HAT said:

the two other 109s were more to the south and also got shot down in the end.

 

 

I was forced to bail out over the Channel during the first sortie only. During that second sortie you mentioned, my engine was damaged by a Spit, but I managed to reach France and land safely at Colembert. The third 109 was flown by Twin (I think). Dunno what happened to him, I can't remember if whether or not he mentioned his fate on the coms.

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GREAT VIDEO AND FOOTAGE BY BARONE .
Tks for Report of THE BATTLE OF BRITAIN  "from the cockpit!"

shot_20201023_113815.png?width=1056&height=594shot_20201023_112709.png?width=1056&height=594shot_20201023_113708.png?width=1056&height=594

 

  • ____________________________________________________________________________________________________________________
  •  

"The Battle of Britain", the mother of all Air Battles!

 

MANIFESTO_BOB_1940.png
We are waiting for you!

Cheers & Check your Six! 

For direct contacts, Admins ITA_Cipson & ITAF Airone + 39 335 6542983

 

The Italians", are coming!salute.png.88904b424cc4abf981fff4c31f0911e8.png

logoWings.png

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Back to the last mission:


Dysoe ready for take off.

8910.jpg

 

Synchronized take off.
9010.jpg

 

Beautiful skewer...
9110.jpg

 

The belly is safer...
9210.jpg

 

Head upside down...
9310.jpg

 

They will fall in the water...
9410.jpg

 

We won't let you go ...
9510.jpg

 

Take care, the water is cold...
9610.jpg

 

 

 

Edited by OBT-Mikmak
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Update:
The map is ready!
Still remain the "spawn-point" problem. I had to move them cause of the wind condition, but now it seems that when spawn it ignores the points put by me and reads the default ones (in the middle of the woods). I will try to solve later.
Remember to subscribe here: https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=kGNR5q

Briefing will be out soon here: https://discord.gg/7jYsyKB
Join us to help your team's organisation!

TeamSpeak for in-game communication88.99.165.102:9997
(ask to me for the password)

and, last but not least: we are going to the Desert!!!
Sunday, 19.15 (GMT+2): dust and polish your old biplanes!
More info here:

 

Edited by ITAF_Airone1989
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13 hours ago, ITAF_Airone1989 said:

Still remain the "spawn-point" problem. I had to move them cause of the wind condition, but now it seems that when spawn it ignores the points put by me and reads the default ones (in the middle of the woods). I will try to solve later.

 

 

I think this happens because the distance/placement of "branches" for the new spawn points are not correct, so they are not enabled and if you have blocked the default spawn points planes start spawn near the '0' point of the airfield capture radius.

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26 minutes ago, Sokol1 said:

 

 

I think this happens because the distance/placement of "branches" for the new spawn points are not correct, so they are not enabled and if you have blocked the default spawn points planes start spawn near the '0' point of the airfield capture radius.

 

I solved in this way: deleted the air base and created a new one.

The problem could be that instead of the usual two circles of the air base I can see just one of them... The other was deleted for some reasons. Replace the af had solved the problem

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On 10/15/2020 at 8:31 PM, OBT-Mikmak said:

Airone, some of Baffin pilots had few lag and slowdown issues.

When i play back the track i have recorded, i can see few personal skins.

Probably the lag and slowdown issues come mainly from the skin download and maybe it would be better to untick skin download in server conf.

 

I know TWC has skin downloads on and has reminded people to keep their skins small (<500kb) so the server isnt overburdened by the bandwidth needed for the back&forth sending of skins. Maybe this has to be kept in mind and communicated for this event as well.

 

What's the starting time on Wednesday now after the summer/winter time switch. Is it 21.00 GMT+1?

Just put my name down for tomorrow.

Edited by Karaya
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8 hours ago, Karaya said:

 

I know TWC has skin downloads on and has reminded people to keep their skins small (<500kb) so the server isnt overburdened by the bandwidth needed for the back&forth sending of skins. Maybe this has to be kept in mind and communicated for this event as well.

 

What's the starting time on Wednesday now after the summer/winter time switch. Is it 21.00 GMT+1?

Just put my name down for tomorrow.

 

We didn't use custom skins last time since we understood weren't allowed. But I also so on the track that some still had them.

Maybe the skin size could be another solution as proposed by Karaya.

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CLOSE MANSTON AIRFIELD - 24 August 1940
 

[...] At 1530 hours another big raid stacked up over Le Havre, and flew to Manston and Ramsgate. The Manston attack was to be the last straw for the station. The living quarters were now badly damaged, hardly any buildings remained intact, all telephone and teleprinter lines were cut and the field was littered with unexploded bombs.

Before the afternoon raid, at 1415 hours, all communication between Manston and 11 Group ceased. The controller at II Group contacted No. 1 Observer Group at Maidstone to see if the Corps could find out what was going on. A mile from Manston was Post A.1, and Observer Foad volunteered to cycle to the airfield and obtain information. Coastal airfields had been reduced to dire straits.

When the cable maintenance inspector at Manston was informed that all lines had gone he took two jointers and went to the particular crater despite the continuing explosion of delayed action bombs. Working like beavers, and with only an occasional glance at a large bomb adjacent to them, the three men got the essential circuits (out of 248 severed) restored in two hours and completed permanent restoration the following day.

As soon as word got through of the state of the station Fighter Command decided to evacuate it, except as an emergency airfield. Administrative personnel were transferred permanently to Westgate while the remainder of No. 600 Squadron’s Blenheims were moved to Hornchurch.

Part of the raiding force split before reaching Manston, and one section attacked the small aerodrome at Ramsgate. The town itself was heavily hit and whole rows of seaside villas were wiped out with a number of casualties. [...]

 

German Losses
Airmen: 52 | Aircraft: 32

British Losses
Airmen: 11 | Aircraft: 18



Again, my apologise for the initial technical problems. 
About the wind was my fault, I did'nt test it enough 'cause I was working on the Tobruk map, but I will remove it until I will be able to set it correctly.
The Lympe spawn point remain a big mistery, I checked from the FMB and everything seems to be ok.

I would like to ask a couple of questions:

I decide to remove AI fighters and leave them just as bombers. Their behavior is incorrigible, they just engage once and then they fly home ignoring anybody else.
A) This time I put 30 bombers per formation, did you had any freeze/framerate/lag issue?
B) Right now the players number is around 30 per mission. A good number to have fun, but not enough to think about organise a real campaing. Do you think is possible to rise this number to 50/60 players? How?
C) We don't have stats: in my opinion, it's not such a big problem. We can make up for it with the collaboration of the players. I have a couple of ideas that I will propose to you in the next missions for testing. But, of course, if somebody want to help us I will be really happy to have an automatic system.
D) About the campaign:
There will be one mission every week.
I thought of a modality that does not depart from the historical context but at the same time gives the players the possibility to influence the progress of the war.
To do this I would need:
-A blue general
-A Red general
-and a couple of officers per faction to help him organize.

Simply, I will build the map by arranging troops, supplies, AAA, etc as decided by the generals ...
The resources will not be infinite, so each destroyed objective will have an effect on the next mission.

Could you be interested in the idea?



P.S.
Remember that this Sunday we will leave the cold England to enjoy a beautiful sunny day on the Egyptian beaches!

Here the file to subscribe: https://1drv.ms/x/s!AhnYV3MWzsceh2JMJ6fGrv69719w?e=hmXzAz
briefing at 19.15, mission start at 19.45 (GMT+1)

Edited by ITAF_Airone1989
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A) This time I put 30 bombers per formation, did you had any freeze/framerate/lag issue?

I had a bit of lag issues at the beginning of the mission, probably when the AIs have spawned. Then all was good. 

 

B) Right now the players number is around 30 per mission. A good number to have fun, but not enough to think about organise a real campaing. Do you think is possible to rise this number to 50/60 players? How?

30 is really a low number, maybe the minimum limit to start doing something decent, however having the AI bombers is a great thing. Surely the number of players should be brought to at least 50/60. Unfortunately it is really difficult, as CloD now has a playerbase reduced to a minimum. Practically most of CloD players should join in our weekly missions. Let's hope. I ask all old players to try and come back. Karaya, maybe someone from JG4 can join too? Hoping also in some TWC guys, should be contacted. 

 

C) We don't have stats: in my opinion, it's not such a big problem. We can make up for it with the collaboration of the players. I have a couple of ideas that I will propose to you in the next missions for testing. But, of course, if somebody want to help us I will be really happy to have an automatic system.

Also in my opinion the stats are a really important thing. They are used to make sense of things done on the server. Unfortunately, some people think that the stats are useless or are useful only for comparing the penis size. They didn't quite understand the point. Having stats that allow for debriefing and some sort of career would be great. Even in the world of sim racing there are detailed stats, which are highly appreciated.
In CloD there were, they were used, now they have disappeared. Or they are misused like on the ATAG server, nonsense use.

The creation of a standardized stats system (as there is on BoS for ex.) should be the first goal at the moment for the CloD developers. But they don't seem to care much, so the "community" itself has to do them. We need some programmers, for can start building the "base" of system. The following is relatively easier (having collaborated in the past I have a rough idea of a few things). The help of the TWC and possibly the SoW guys is welcome. We need to make a universal stats system. It is useless to have your own usable only on your server. BoS, and before that RoF, is light years ahead in this. Il2 46 instead had an "external" system, but that could be used by everyone.

The alternative is that each pilot at the end of the mission writes a report on what happened to his sortie. This is also very realistic.

 

D) About the campaign:

I'm not very interested in this. Sounds like a Risk stuff to me. I don't see why some players have to start moving troops on the ground. Also the Channel map doesn't help. This is not needed.
Better to focus on historical missions.

 

 

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A) This time I put 30 bombers per formation, did you had any freeze/framerate/lag issue? Just at the beginning when they spawn like usual, no problem at all.


B) Right now the players number is around 30 per mission. A good number to have fun, but not enough to think about organise a real campaing. Do you think is possible to rise this number to 50/60 players? How? Maybe trying to contact the big groups? Sow, Acg, TWC, JG4, etc; the multiplayer base of clod is unfortunately gone.


C) We don't have stats: in my opinion, it's not such a big problem. We can make up for it with the collaboration of the players. I have a couple of ideas that I will propose to you in the next missions for testing. But, of course, if somebody want to help us I will be really happy to have an automatic system. A stats system is fundamental from my point of view mostly for the bomber guys.


D) About the campaign:
There will be one mission every week.
I thought of a modality that does not depart from the historical context but at the same time gives the players the possibility to influence the progress of the war.
To do this I would need:
-A blue general
-A Red general
-and a couple of officers per faction to help him organize.

Simply, I will build the map by arranging troops, supplies, AAA, etc as decided by the generals ...
The resources will not be infinite, so each destroyed objective will have an effect on the next mission.

Could you be interested in the idea?

Considering the player base the mission like the ones we are doing are the best solution, also all the general, commander, captains stuff should be avoided at all...

 

20 hours ago, 5th_Hellrider said:

The alternative is that each pilot at the end of the mission writes a report

Could be a good idea. A system where everyone write a little report about killed and damaged planes and that should be confirmed by teammates. Also the "manual stats" like this should be erased when one dies in-game.

Edited by 5th_Barone
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Next Wednesday GREAT EVENT: BOB1940 - THE GREAT BOMBING OF LONDON!!!!:
Axis Pilots:
"Bend the wicked Albion!!"
British Pilots:
"You, Few, defend the Motherland until the last men!!!"
___________________________________________________________________________________
All Welcome! Spread the Word to your Squadrons!!!!!
airplanepictures_2272_253711086

September 7, 1940 the Germans Bomb London During the Battle of Britain
 
airplanepictures_2272_254047806
 

"The Battle of Britain", the mother of all Air Battles!

 

 

MANIFESTO_BOB_1940.png
We are waiting for you!

Cheers & Check your Six! 

For direct contacts, Admins ITA_Cipson & ITAF Airone + 39 335 6542983

 

The Italians", are coming!salute.png.88904b424cc4abf981fff4c31f0911e8.png

logoWings.png

Edited 20 minutes ago by ITA_Cipson
Edited by ITA_Cipson
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Events of the week:

BoB'40 - Wed 4/11/2020 - 21.00 Italian time (GMT+1)
Subscribe here: https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=kGNR5q

Spaghetti in Africa - Sun 8/11/2020 - 21.00 Italian time (GMT +1)
Subscrive here: https://1drv.ms/x/s!AhnYV3MWzsceh2JMJ6fGrv69719w?e=hmXzAz

Note:
-) Spaghetti in Africa time has been moved  to 21.00 Italian time (GMT +1)
-) Each Flight Leader must fill in the Flight log at the end of the mission (you can find it, together with the instructions, on the registration sheet)

Bring your friends!

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