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BATTLE OF BRITAIN 1940 - ITALIANWING


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3 hours ago, OBT-Mikmak said:

-) did you find the dialogue with radar / bomber adequate? The messages was clear and adequate but sometimes messages was to long and the beginning and the end of message wasn't displayed on my screen (1920x1200)

 

Ok so it's due to screen resolution! Tks

Yeah probably a shorter messages would be perfect.

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Serata con Briefing molto ben articolato e con almeno 20 piloti partecipanti a questa missione di prova sul rinnovato Clod. Francesi Italiani ed altri, si sono affrontati con suddivisione ordinata e ben distribuita sul canale TS di Italianwing con la supervisione perfetta di Airone e Cipson. Due fronti contrapposti uno Red (Spit, Hurry ed alcuni Bombers) ed un altro Blue (109, 110 senza carico bombe) con rispettivi leader e wingman e supporto di avvistamento radar. Inizia da Hornchurch, Gravesend, Croydon e Biggin Hill per gli Alleati e St.Omer e Colembert per l'Asse al fine di raggiungere la zona combat di fronte alle scogliere tra Folkestone e Dover ove scovare ed attaccare un convoglio.

Personalmente ingaggiato ed abbattuto da due Spit, costretto poi a lanciarmi con l'equipaggio al largo di Boulogne, non ho poi potuto riprendere il volo per un black out elettrico nella mia zona causa temporale. La missione ritengo comunque sia un bel prologo a quella che potrebbe essere una bella SoW come nei bei tempi passati e che se supportata da così ampia partecipazione, risulterà divertente ed un sicuro successo organizzativo.

 

English version

 

Evening with very well articulated Briefing and with at least 20 pilots participating in this test mission on the renewed Clod. French Italians and others faced each other with an orderly and well distributed subdivision on the Italianwing TS channel with the perfect supervision of Airone and Cipson. Two opposing fronts one Red (Spit, Hurry and some Bombers) and another Blue (109, 110 without bomb load) with respective leaders and wingman and radar sighting support. Start from Hornchurch, Gravesend, Croydon and Biggin Hill for the Allies and St. Omer and Colembert for the Axis in order to reach the combat zone in front of the cliffs between Folkestone and Dover where to find and attack a convoy.

Personally hired and shot down by two Spits, then forced to launch with the crew off the coast of Boulogne, I was then unable to resume flight due to an electrical blackout in my area due to storms. However, I believe the mission is a nice prologue to what could be a beautiful SoW as in the good old days and that if supported by such a wide participation, it will be fun and a sure organizational success.

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Aaaaaah !! Another Beautiful Video by Airone, salute.png.88904b424cc4abf981fff4c31f0911e8.png
"The Battle of Britain", the mother of all Air Battles!
MANIFESTO_BOB_1940.png

ITALIANWING ! TEAM MISSIONS.   Team Vs Team Air Battles.      by WINGS OF ITALY

 

We are waiting for you.

Cheers & Check your Six! 

For direct contacts, Admins ITA_Cipson & ITAF Airone + 39 335 6542983

 

The Italians", are coming!salute.png.88904b424cc4abf981fff4c31f0911e8.png

logoWings.png

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"The Battle of Britain", the mother of all Air Battles!
MANIFESTO_BOB_1940.png
 

ITALIANWING ! TEAM MISSIONS.   Team Vs Team Air Battles.      by WINGS OF ITALY

 


WE ARE WAITING FOR YOU!
____________________________

Cheers & Check your Six! 

For direct contacts, Admins ITA_Cipson & ITAF Airone + 39 335 6542983

 

The Italians", are coming!salute.png.88904b424cc4abf981fff4c31f0911e8.png

logoWings.png

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Hi guys, 
Here you will find the answers to what you have reported in recent days.
Thank you for your time!
 

Briefing:

-) Maybe add next time at what time, where and at what altitude we are to meet the bombers before heading out.

Not knowing how long it would take for the players to take off and climb, I put in the briefing what time the bombers would pass over the most important cities, so that everyone could organize themselves to rejoin. I don't know if you haven't read or if you would have preferred a specific point. In case I can do it easily for the next mission.
 

-) Very helpful. Maybe some additional info should be provided to the players about the " what to do and what to expect ".
I will, but the ideal would be that one commander for the blue forces and one for the red forces would take care of it. (read at the bottom)

 

Radar:
-) Some of the on-screen messages were too long and so not fully visible on the screen. The messages of interest should be shortened a bit so to let them fully visible on the screen + The radar messages display duration was short sometimes.
Absolutely my fault, I didn't consider a different screen resolution. The message was only okay if you play 4k (like I do). For the next time I will try to keep them shortened.
About the time: I think they are too fast to, but have no idea if is possible to increase the time. I will give a try.

 

-) Our order to take off happened while we were still in the process of spawning

Ok, for the next mission I will consider a longer time of "spawning and organizing".

-) A message following those orders with the last known position of the bombers and fighters
There was this kind of messages ("Bandits are approaching you from the SouthEast, Vector 0-9-5, Angels 15. Seems a large formation with no escort."  "Bandits 12 o'clock, there are escort fighters!"). Let me know if you didn't see them cause you were to much into the battle or if you want somenthing more specific. [In any case, read at the bottom]

Here you can read the whole dialogue:

Spoiler

 

"SAPPER, Jacko: We are climbing to Angels 15 and head towards  to convoy. Over"
"JACKO, Sapper: Copy that. Convoy position: Kilo 9. Heading: 240. Out"

 

"JACKO, Sapper: The radar signals a few bandits climbing beyond the Channel. Stand by next to the convoy and wait for orders. Over."
"SAPPER, Jacko: Copy that, Out."

"BAFFIN and DYSOE, Sapper. Start your engine and wait for orders. Over."

"JACKO, BAFFIN, DYSOE, Sapper: The radar it's signaling a lot of bandits activity beyond the Channel. Out."
"BAFFIN and DYSOE, Sapper: Take off immediatly and rejoin with JACKO over the convoy. Kilo 9 - Angels 15. Over."

"JACKO, Sapper. Wait for reinforcements before attacking. Over."
"SAPPER, Jacko. Copy that. Out."
            
 "JACKO, BAFFIN, DYSOE, Sapper: Bandits are climbing beyond the Channel. Stay with the convoy and wait for orders. Over."
"SAPPER, JACKO. Copy that. Out."
"WAGON, Sapper: Take off immediatly and head for the convoy. Over."
"SAPPER, Wagon. Copy that. Out."
                

"JACKO, Sapper: Bandits large formation near the coast, Angels 11. Stay with the convoy until we understand which direction they will take. Over. "
"SAPPER, Jacko: Copy that. Out."
"RED FLIGHT, Jacko: Everybody stand by over the convoy. BAFFIN climb to Angels 16, DYSOE climb to Angels 20. Out."
                

"JACKO, Sapper: Bandits are now at Angels 13. Stand by for vector. Over."
"SAPPER, Jacko: We will wait for WAGON before to engage. I repeat, we will wait for WAGON before to engage. Out."
                

 "SAPPER, Jacko: Let's make Angels. BAFFIN climb to Angels 18, DYSOE climb to Angels 23. Still wait for WAGON. Out."
"JACKO, Wagon: Our ETA is 8 minutes. Out."
  

"JACKO, Sapper: Bandits are approaching you from the SouthEast, Vector 0-9-5, Angels 15. Seems a large formation with no escort. Over."
"SAPPER, Jacko: Vector to 0-9-5, Angels 15. Copy that. Out."
"RED FLIGHT, Jacko: Everybody head east of Folkestone to engage bandits. Out"

"SAPPER, Jacko: Bandits 12 o'clock, there are escort fighters! We need support. Out."
"FREEMA, Sapper: Head immediatly to Folkestone and engage bandits. Over."
"SAPPER, Freema: Copy that. Out."
                

 "RED FLIGHT, Freema: Hold on guys, we are here with you!"

 


                

-) I couldn´t check the in screen messages closely

I'm thinking about the possibility to add also a real audio message.

It would increase immersion, but it would create other problems. Like: usually the volume is too low + it would mess with players' in-game communications.

We can give it a try and see how it works!

 

Do you have other proposals?

-) Since we don‘t have retrofitted 109E-3 with MG FF/M in CloD, consider the E-4 for future missions instead of the E-3.
The e-4 has the automatic engine, so at the moment we would like to remain with the e-3. (we like to get you in trouble).
 

-) I wonder if the active runway was not actually aligned with the wind or the wind was considerably higher than we thought?
I didn't pay enough attention to this when creating the mission, I'll try to check it out next time. In any case, there shouldn't have been so much wind!


-) Not at the moment, maybe for the next time we should do little brief between sides in order to give different obj for each squadrons
Here's the key point!
I fully agree that there is a need for greater participation by the players in coordinating the various squadrons with each other. This would also solve a couple of problems discussed above.
My idea is:
An initial briefing will be provided (very detailed for the attacking formation, more generic for the defending faction which will have to be able to adapt during the game).
At this point the players can organize themselves independently to provide top cover / close cover / sweeps to the bombers (attackers) and divide the tasks of engaging fighters / bombers (defenders).

BUT: to do this it is necessary that the pilots have a common channel of communication, at the moment we are too scattered between forums, private messages and more.


SO:
I renew the invitation to join our Discord channel, just create an account (a couple of minutes) and keep an eye only on the CLOD-BRIEFING section (red or blue).
You can also download the app by phone, plus any channels you don't care about can be muted so you don't receive unnecessary notifications.
At the moment we believe that this is the solution and that it can greatly increase the players' enjoyment.
(To receive the Discord invitation, write me privately)

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55 minutes ago, ITAF_Airone1989 said:

-) Since we don‘t have retrofitted 109E-3 with MG FF/M in CloD, consider the E-4 for future missions instead of the E-3.
The e-4 has the automatic engine, so at the moment we would like to remain with the e-3. (we like to get you in trouble).

 

An excellent and the right answer. Espresso here, oat milk cappuccinos that way -------------------------------------------> 😄

Edited by messsucher
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Quote

I'm thinking about the possibility to add also a real audio message.

 

 

You can use "SayToGroup" through script for play that audio files in "speech" folder.

The thing is that directions, altitudes numbers are almost inaudible/comprehensible.

 

So will be need record* the files... with the calm tonality of British controllers... with a potato in the mouth.  😜

 

 

*This implicate in players keep a backup of this new files, because Steam file validation, and I think update,  copy the "borked" originals back.

 

Other possibility is play a .wav file (using System.Media.SoundPlayer), but this require that player download the audio files used in the mission.

Edited by Sokol1
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Just now, Sokol1 said:

Other possibility is play a .wav file (using System.Media.SoundPlayer), but this require that player download the audio files used in the mission.

 

Thanks Sokol, I think I will try this option.

I'll do 2 or 3 files, just to test it...

And I also leave the screen message for who didn't download the .wav file...

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NOTE: ALL COMMUNICATIONS ARE REPEATED ON FIRST POST

______________________________________________________________________________________________________________________________
COM 3   FOLLOW ITALIANWING DISCORD FORUM
PERMANENT INVITATION:      https://discord.gg/Tt8Ykm3

 

_______________________________________________________________________________________________________________________________
COM 2   SIGNING UP FORM
Pilots sign up on this form to partecipate (Share to your Friends)

https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=dLCZwo
 

____________________________________________________________________________________________________________________________

COM 4  TS ITALIAN WING CHANNELS 
Pilots & Gentlemen we have FIXED the Channel Names in order to fix the Whispers activities.
Please organize your Squadrons!
image.thumb.png.0dfa6592c30adc2e024dab0e1cb866c1.png

 

The Italians", are coming!salute.png.88904b424cc4abf981fff4c31f0911e8.png
logoWings.png

 

Edited by ITA_Cipson
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Update:

- since now the TS channel will remain the same, so players will not waist time to modify whisper before every mission. Less historical but infinitely more practical.

 

- as TS, also the server's password will remain the same (I will give you on Wednesday)

 

- briefing will be send asap on Discord channel, so you will have an idea about your mission and you can coordinate yourself.

 

- I wish to give you an important update, but unfortunately seems like it's not possible to do it in multiplayer. Maybe in the future.

 

To subscribe:

https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=dLCZwo

 

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Sorry to delay the briefing, but the mission had a crash yesterday and we had to fix it.
Now everything seems to run perfectly.

Briefing will arrive ASAP, meanwhile you can check your Airfield and your Callsign from here:
https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=kGNR5q

You can also set whisper for your team on TeamSpeak.

Schedule (GMT+2):
- server run at 21.15. You will be free to entry, run the engine and taxi but you CANNOT take off.
- take of signal at 21.30
- whooooooam, rattattata, kaboom, tamtamtam, pumpumpum, baaaaaaang, tratratratra, sbaaaaaam.
- end of the mission: 22.45/22.50 (stay until the end!)

To join our Discord channel or to recive TeamSpeak address and password, write to me a private message.
 

Edited by ITAF_Airone1989
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Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig news for tomorrow's mission!
We will have Rearm and Refuel! 🤠


Here the instructions:
 

* checking for*
  - aircraft must be on the ground at an airfield
  - aircraft may not be damaged
  - fuel cocks must be closed
  - magnetos must be off
  - aircraft must not be moving (set chocks)

Bonus: "3. Show damages" shows a detailed list of damages of your aircraft
  (Server log info window)


You can do that in any active airfield (white or red icon / white or blue icon)

 


(Thanks to ATAG_Oskar and Artist to share this file!)

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Here you can find and download all the historical aircraft skins and the reference images to set the correct parameters to show them correctly. Note that the aircraft number you need to set may vary depending on your role inside your unit ( Normally the #1 goes to the Flight Leader the others follow ).

 

DOWNLOAD LINK:  https://mega.nz/folder/bgYWxDIK#HYXR4SNcJ3SmQSM090MWrA

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Just hop on TeamSpeak before the mission. We will all be there And the password gets passed to us when the server starts.
TS address is in the first post on the picture.

Edit: for the TS password just PM Airone or Cipson.

 

Make sure to put your name down on the Excel list and join the discord for the briefings. Info in Cipson‘s post above.

Edited by 9./JG52_J-HAT
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ATTACK TO DOVER HARBOUR AND "CAT" CONVOY - 29 July 1940

 

At 0734 hours, a large formation comprising forty-eight Ju 87 Stuka dive-bombers from IV/LG 1, II/StG 1, and II/StG 3, escorted by eighty Bf 109s from JG 51 and III/JG 26, crossed the Channel to attack Dover Harbour.

Spitfires from Nos. 41 and 64 Squadrons along with Hurricanes from Nos. 56 and 501 Squadrons were scrambled to intercept, shooting down three Stukas and damaging six other German aircraft. Two RAF fighters were lost and several more damaged.

The steamer SS Gronland and patrol yacht Gulzar were sunk by the Stukas. HMS Sandhurst was also destroyed.

 

At about 1720 hours, eleven Bf 110 fighter-bombers from ErprGr 210, escorted by thirty Bf 110 fighters of ZG 26, and a formation of H-111 and Do-17 attacked the convoy codenamed CAT off Harwich. Several RAF squadrons were scrambled to intercept but only Hurricanes of No. 151 Squadron engaged. Two Hurricanes were damaged and force-landed. A Bf 110 fighter-bomber was also damaged. Two ships in the convoy were hit.



THE SERVER MISSION
-) 100 AI
-) 27 players
-) Two convoys

I already had some report yesterday, but I would like to ask a couple of questions:

-) Did you have server slowdown issues preventing you from playing?
[I had right after takeoff, but almost nothing over Dover. And it seems strange. In any case for the next mission I will reduce AI's number]

-) did you like new the briefing format?
-) Did somebody tested the Rearm and Refuel?

-) I guess nobody recieved the messages for the second mission...

+) we are trying to enter the stats for the next missions, but it seems extremely complicated. Is there anyone who is able to help us in this step?


P.s.
Subscribe for the next mission!!!
https://1drv.ms/x/s!AhnYV3MWzsceh17WgCcYmO16Ru0X?e=kGNR5q

Thank you again for your time.

Edited by ITAF_Airone1989
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Hi,

 

as a debriefing, a couple of point might arise to perfect the further missions. 

We did have some slowdowns and stutters due to high density object area, and some red people were reporting server lag. It did not prevent me of enjoying the missions.

 

As you stated, we did not have the message for the second wave. Briefing  from ATAG_Flare told us a little bird told him about a supposed second wave. we stayed in air after the first circling around Lympne but after 1.5h of flight we decided to RTB with no idea where the second wave were.

 

briefing format is top notch

 

ATTENTION : we had huge difficulties taking off from Kenley. some spawn point were in slopes dus airplane start to glide down without any recovery possible. Some other spawn were so that airplane appears with damages to one wing. it was also the case last week from Gravesend but not so accentuated. 

 

 

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34 minutes ago, OBT-Psycho said:

 

ATTENTION : we had huge difficulties taking off from Kenley. some spawn point were in slopes dus airplane start to glide down without any recovery possible. Some other spawn were so that airplane appears with damages to one wing. it was also the case last week from Gravesend but not so accentuated. 

 

 

 

Sorry for that, I will try to do much accurate spawn point for the next one

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40 minutes ago, ITAF_Airone1989 said:

 

Sorry for that, I will try to do much accurate spawn point for the next one

 

don't be too sorry, the only people who never make any mistakes are the people who do nothing.

 

We discussed the issue yesterday and I don't see how you could easily check for this beside trying each and every spawn point one after the other. 

maybe could you put them closer to the center of the airfield and avoid the outer edge of it.

 

BTW I really appreciated the attention to details, i.e. the board and chairs along the runway and the MANY balloon over dover 

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Airone, some of Baffin pilots had few lag and slowdown issues.

When i play back the track i have recorded, i can see few personal skins.

Probably the lag and slowdown issues come mainly from the skin download and maybe it would be better to untick skin download in server conf.

 

136.jpg

 

230.jpg

 

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-) Did you have server slowdown issues preventing you from playing? not really but a bit of lag over dover maybe because of the AI?
-) did you like new the briefing format? Sure! I hope that all the reds appreciated the briefing I did to them on TS before the mission. Lads tell me if it was ok or if you need further info to be discussed, I advised them of the second wave and that keep us prepared since we didn't have any radar messages from the server.
-) Did somebody tested the Rearm and Refuel? I did, worked like a charm!

-) I guess nobody recieved the messages for the second mission... Nope

+) we are trying to enter the stats for the next missions, but it seems extremely complicated. Is there anyone who is able to help us in this step? Yes please! Stats would be a great addition, we can ask my teammate @Hellrider if he know something about stats that were prepared for BDO campaign years ago.

 

53 minutes ago, OBT-Mikmak said:

Probably the lag and slowdown issues come mainly from the skin download and maybe it would be better to untick skin download in server conf.

next week maybe we can try without custom skins and see how it goes.

 

One thing I noticed is that AI fighters are quite useless. i sat behind one at one time, I was shooting and it didn't do anything. Same with the others 109 AI they never attacked. Maybe we can keep the AI bombers and cut some of the AI fighters.

 

Looking forward for the next one!

Edited by 5th_Barone
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For completeness' sake, from the thread over at ATAG's:

 

-) Did you have server slowdown issues preventing you from playing?

No, just some micro stutters very briefly in the beginning when AI aircraft spawned in.

-) did you like new the briefing format?

Briefing was great! Well done.

-) Did somebody tested the Rearm and Refuel?

Didn‘t get a chance, since I had to change my guns (game bug with the empty MG FF also showing as MG FF but being empty in the plane).

-) I guess nobody recieved the messages for the second mission...

Just in the briefing. Personally didn‘t like the second wave the way it was done for two reasons. Stukas went home alone with no escort. And the second fight was not organized at all. It developed into a normal dogfight you would find in a normal server.
For me it would have been better to return with the Stukas, land, rearm and refuel and get new instructions. For example, second attack coming at time x, scramble, head to RV point y and escort the bombers. Those can be done if the briefing too beforehand since the waypoints of the AI aircraft are well timed.

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1 hour ago, 9./JG52_J-HAT said:

Just in the briefing. Personally didn‘t like the second wave the way it was done for two reasons. Stukas went home alone with no escort. And the second fight was not organized at all. It developed into a normal dogfight you would find in a normal server.
For me it would have been better to return with the Stukas, land, rearm and refuel and get new instructions. For example, second attack coming at time x, scramble, head to RV point y and escort the bombers. Those can be done if the briefing too beforehand since the waypoints of the AI aircraft are well timed.

 

Somewhat agree about the 2nd wave. Ideally the 2 waves should be almost at the same time so you fight one and then the other quickly, or they should be farther apart so you have time to land, rearm, and fly again.

 

41 Sqn was able to get organized again and intercept the He-111s together, but it was only because most of us had been shot down or damaged in the first raid - if we had taken our time to land again we would have probably missed the bombers. We only found them by chance.

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18 hours ago, OBT-Psycho said:

 

 we stayed in air after the first circling around Lympne but after 1.5h of flight we decided to RTB with no idea where the second wave were.

 

11 hours ago, 9./JG52_J-HAT said:

 And the second fight was not organized at all.

For example, second attack coming at time x, scramble, head to RV point y and escort the bombers. Those can be done if the briefing too beforehand since the waypoints of the AI aircraft are well timed.

 

10 hours ago, ATAG_Flare said:

 

Somewhat agree about the 2nd wave. Ideally the 2 waves should be almost at the same time so you fight one and then the other quickly, or they should be farther apart so you have time to land, rearm, and fly again.

 

I agree. I did some test and I leave some time between the first and the second wave. For sure with the correct messages it would have been easier, but probably with so many players more time is needed.

I'll do for the next one, trying to be in a total of less than 2h

Edited by ITAF_Airone1989
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