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Game version 4.501 discussion: New visibility, "Wind of Fury", 4K for P-39 and Bf-109-G6, Tanks final features

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48 minutes ago, Vortice said:

 

Why do you need to use binoculars inside a tank?

ūüėĄ

LOL, let me rephrase that. Binoculars, as used by the tank's commander, when the hatch is open.

They don't seem to work reliably anymore. Not just the binos, but the flare guns and the hand gun also.

The keys bound to bring those items up, they just don't.

Not 100%, I did get the binos on a mission yesterday, for a short time, and then not. Intermittent, but mostly, no binos.

 

Edited by stupor-mundi

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5 hours ago, 6./ZG26_Custard said:

Most servers end up being fighter centric. It is rare these days (but not impossible) to see mass bomber formations and if you are just randomly flying on servers that don't have organised events it can be difficult to find fighter jocks who will willing escort you to the target and back without them getting bored half way through and flying off to do something else. Even the famous Friday night bomber flights which originally promoted bombers and bombing missions ended up as somewhat of a  a fighter pilots playground. I remember some of the very first missions we flew  were in formation with 10 to 15 He 111's and it was amazing. 

You have single player if you want big wings of bombers

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49 minutes ago, Vortice said:

 

Why do you need to use binoculars inside a tank?

 

The idea is to look from the wrong end. It makes the interior look much more roomy.

Edited by danielprates
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1 minute ago, Sybreed said:

You have single player if you want big wings of bombers

I don't fly in single player. 

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What statistic rewards are there for bomber flight pilots? Player egos must be catered to. :coffee:

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1 minute ago, Thad said:

What statistic rewards are there for bomber flight pilots? Player egos must be catered to

Thad, it has nothing to do with ego, the squad I'm in get little enjoyment from flying fighters. One of the rewards from flying bombers is that most of the time the ground pounders are the ones winning the maps in MP. 

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Uhh, So I updated and I dont really see a difference in the spotting system.... I put all my settings to max. 

Help?....

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Interesting. You just revealed that you don't fly single player. That points to ego. You obviously want the challenge of and chance to best live players. Ergo, Ego. 

 

Regardless, have fun. After all, that is what really matters. :salute:

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Is the new spotting/visibility a static thing or a WIP with room for improvement? Have the Devs said anything about it? Unfortunately, as it is, it is still not working for me... although marginally better.

 

~S~

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5 hours ago, 6./ZG26_Loke said:

Then we see it differently. 

 

We as a small group, end up flying mostly alone as everyone else, either take off alone, or simply fly fighters. 

I have over the past three years, only seen a single other player join our flight a few times. 

When we ask for escort, we are ignored. Maybe because it's more fun flying free Hunt. 

And that is why we few end up, trying to sneak around, under, over or straight through, and run like hell to get back again safely. 

 

 

4 hours ago, 6./ZG26_Loke said:

Agree, but such bomber attack squadrons simply does not exist. We have tried for many years to invite others, but the majority of players prefer flying fighters, which leaves us being about up to 5 people flying together. And then we do need to sneak around to be successful.

 

You speak without knowing.  Air Combat Group has a weekly mission on our own server that is easily 35 on 35.  We have enough members to require multiple shifts to ensure everyone gets in.  If you want to see some of it, check out Sheriff's videos.  We combine AI bombers and attackers with our own Squadrons of both.  Plenty of both to go around.  Fighters are focused on doing REAL fighter things - like escorting effectively or penetrating escorts.  Bombers are focused on bombing things, avoiding flak and surviving fighters, coordinating comms with escorts, etc...  If joining a historical sim group that only flies one mission a week doesn't suit you, join TAW.  Its only up about 50% of the time because of the long lag between campaigns, but when it is the overwhelming majority of missions flown in it are ALL ground attack, with fighter ops as a secondary (albeit super aggro) role.  The whole campaign depends upon the performance of the ground attack - each side wins or loses almost entirely based on this.  Aircraft shot down count, but fighter on fighter is wasted time and energy if the fighter you are after isn't attacking your ground attack guys.  Now, perhaps TAW is too hard for you?  Yeah, it is pretty much the toughest, most unforgiving, skill oriented server of the bunch.  I get quite frustrated with it from time to time, but still love to fly in it.  If you want decent bomber / ground attack ops in the join-as-you-please, unlimited spawns, and get your endorphin fix MP servers, I have no help for you.  But despite their popularity - and fun factor - these are not the totality of PvP available in this sim, nor are they the true litmus test of pilot skill. 

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Comments on new Viz in Flying Circus MP (Flugpark)

 

1. First impression was that the Arras map was a little darker and more contrasty. Sun seemed brighter but then there were darker ground areas. Tbh, not that nice. Will have to create a specific monitor profile or perhaps look at using Reshade.

 

2. Very long distance spotting is trickier, even against clear sky, with the tiniest of specks flicking in and out of sight even while being watched constantly. This may actually be more real and even a gameplay benefit, too early to tell, but a number of us had same experience.

 

3. Near- medium spotting against sky and ground seemed slightly more consistent. Nothing dramatic but it felt a bit easier to keep track of an enemy in these conditions.

 

Overall a promising start, though  judging distances, especially from long to medium ranges, felt different and will take getting used to.

 

 Now if Devs could please look at the unpopular and divisive DM for FC. It is driving people away from the sim.

Edited by US103_Baer
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49 minutes ago, US103_Baer said:

 Now if Devs could please look at the unpopular and divisive DM for FC. It is driving people away from the sim.

This. Happy that next FIF will be again on RoF. Waiting for a DM review on FC.
It was so good before last changes, but something got broken. Yesterday, after the new update, I did a quick mission against 4 other aces just to see if something changed (ok, the patch notes said nothing about it, but who knows?)
Although I was slaughtered right from the start (which points to a better AI, which I really liked) the first 3 or 4 bullets always took away my rudders or elevators (or both) - even when fired from straight head-on co-alt (where you can't even see the rudders/elevators). Only on entente planes - german ones doesn't suffer from this. Tested on camels and brisfits. It's like the hitboxes for rudders/elevators are exposed no matter where you hit the plane. 

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1 hour ago, US103_Baer said:

Now if Devs could please look at the unpopular and divisive DM for FC. It is driving people away from the sim.

 

What does DM and FC mean in that sentence???

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5 minutes ago, jokerBR said:

Damage Model, Flying Circus.

 

Thanks :)

 

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Really liking the spotting adjustments.  With regard to the missing gun port whistle of the P-51 - it's not actually gone and can be heard from wingmen close to you, or if you are in an external view.  It just isn't audible from inside the cockpit anymore for some reason.

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cannot wait to get back into game. being able to actually see contacts is a game changer. 

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On 9/17/2020 at 11:31 AM, parasxosg said:

With the new patch, oculus s, 1 on 1 mission, enemy plane is totally invisible till it reaches 600m away from me and then it just pops up. Its totally invisible  out of the 600m range...

 

I am also on Rift S and tried a bunch quick missions using different planes. I also experienced the "invisible" plane until it reaches 600m (or so) but with me it only happened when the enemy was a U-2VS. The other planes I fought against were fine but I have only tried about 6 other planes at this point it time.

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Is "enhanced visibility" a server side only option? I don't see the option in the regular game settings.

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22 hours ago, -DED-Rapidus said:

@=ILS=_ppph, a new version of visibility has been released in this update.

Yeah, I realize that, everything was all good more noticeable etc, just when I zoom in to further id the plane, it feels like the enemy planes were not rendered to the zoom magnitude? Is it the way supposed to be after the new update? That is why I am little bit confused.

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15 hours ago, 6./ZG26_Loke said:

Impossible in this game, where you maybe is able to fly 3 to 5 together. 

Then you have no other option. 

With Air Marshall on the way i see this problem fixed (problem that is player side caused, not game).

You jump on the server and Air marshall gives you guide on from where and when next group of bombers will take of, it'll be much more organized.

Now group of even 5 bombers (he111, pe2, ju88, a20...etc) and it's AI gunners will give hell to fighters if maintain formation and picking least expected objective, now add fighter cover to it and you have somewhat historical and quite immersive scenario.......and that is something we don't see quite often in MP except during organized campaigns.

Edited by =VARP=Ribbon
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On 9/17/2020 at 10:17 PM, SJ_Butcher said:

Guys, if you had problems with steam, validate your files, my installation had 71 files corrupted, I think it was some kind of steam bug on their servers

 

And you fixed it?! But you finally had a¬†valid¬†reason for calling the game unplayable! ūü§£

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6 hours ago, ACG_PanzerV said:

You speak without knowing. 

He really doesn't. We have been flying online as a group for 5 years with most of our pilots flying in IL2 from day one.

The best events that we have flown in to date were the in the very early days of the original Friday night bomber flights. This had mass formations of human controlled bombers.    

He is not referring to organised events. You rarely see massed formations of bombers in public servers. It doesn't help that many of the public servers are set up in such a way that they end up being extremely fighter friendly. 

 

6 hours ago, ACG_PanzerV said:

We combine AI bombers and attackers with our own Squadrons of both

Is this because you cannot get mass formations of bombers with human pilots?

 

6 hours ago, ACG_PanzerV said:

Now, perhaps TAW is too hard for you?

Flown in it multiply times. 

 

7 hours ago, Thad said:

Interesting. You just revealed that you don't fly single player. That points to ego

No Thad, it points to the fact I fly with a group of human players on comms. It is much more of a fun experience than flying against AI.

 

7 hours ago, Thad said:

You obviously want the challenge of and chance to best live players. Ergo, Ego.

  I want a challenge but there is nothing egotistical about flying 30 plus minutes to a target in a Ju 87 and your escort left you after 10 minutes, only to be shot down by hordes of fighters. I want to do everything I can to avoid enemy contact.  I'll leave the ego to the fighter jocks. 

 

7 hours ago, Thad said:

Regardless, have fun. After all, that is what really matters. :salute:

Amen to that.

 

 

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9 hours ago, JG27_M-C said:

Is the new spotting/visibility a static thing or a WIP with room for improvement? Have the Devs said anything about it? Unfortunately, as it is, it is still not working for me... although marginally better.

 

~S~

 

If they improve any more than that, they might as well put icons on and a glowing orb around the planes. Spotting has to be challenging still and it is not easy ... have you tried the Enhanced mode to see if it makes any change or your end? Maybe it has something to do with your graphics or setup hence the minor improvements you experience on your end?

Edited by 41Sqn_Riksen
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11 hours ago, stupor-mundi said:

ūüėĄ

LOL, let me rephrase that. Binoculars, as used by the tank's commander, when the hatch is open.

They don't seem to work reliably anymore. Not just the binos, but the flare guns and the hand gun also.

The keys bound to bring those items up, they just don't.

Not 100%, I did get the binos on a mission yesterday, for a short time, and then not. Intermittent, but mostly, no binos.

 

 

Sorry. Lools like fix of the trouble that M4 commander should not use pistol/binos in same time with machinegun went wrong. To be fixed soon.

At the moment - just hit "T" key again - pistols and binoculars will be available again.

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4 hours ago, Soilworker said:

 

And you fixed it?! But you finally had a¬†valid¬†reason for calling the game unplayable! ūü§£

 

Yesterday I was in combat box enjoying the game, at least I could spot and see the enemies, no more BS killing  on my six.

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3 hours ago, 6./ZG26_Custard said:

He really doesn't. We have been flying online as a group for 5 years with most of our pilots flying in IL2 from day one.

The best events that we have flown in to date were the in the very early days of the original Friday night bomber flights. This had mass formations of human controlled bombers.    

He is not referring to organised events. You rarely see massed formations of bombers in public servers. It doesn't help that many of the public servers are set up in such a way that they end up being extremely fighter friendly. 

 

Is this because you cannot get mass formations of bombers with human pilots?

 

Flown in it multiply times. 

 

No Thad, it points to the fact I fly with a group of human players on comms. It is much more of a fun experience than flying against AI.

 

  I want a challenge but there is nothing egotistical about flying 30 plus minutes to a target in a Ju 87 and your escort left you after 10 minutes, only to be shot down by hordes of fighters. I want to do everything I can to avoid enemy contact.  I'll leave the ego to the fighter jocks. 

 

Amen to that.

 

 

 

Perhaps it's time to start looking into SRS or increasing your squad's ranks with some fighter pilots.  It's not just you who gained the risk of being spotted.  I wasn't behind the argument of "I can't solo sneak my bomber behind enemy lines" for the last visibility update either.   Doesn't make sense to me.  Flying alone or in pure bomber flights? There should be risks involved. 

 

My only real gripe about the current system is that aircraft shrink when you zoom in from far away.  VR still doesn't offer the sharp silhouettes I was able to see at distance when using a monitor.   Otherwise.. it's freaking nice to be able to actually see aircraft in the sky and over terrain in IL-2. 

Edited by =IL2AU=ToknMurican
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6 hours ago, =VARP=Ribbon said:

With Air Marshall on the way i see this problem fixed (problem that is player side caused, not game).

You jump on the server and Air marshall gives you guide on from where and when next group of bombers will take of, it'll be much more organized.

Now group of even 5 bombers (he111, pe2, ju88, a20...etc) and it's AI gunners will give hell to fighters if maintain formation and picking least expected objective, now add fighter cover to it and you have somewhat historical and quite immersive scenario.......and that is something we don't see quite often in MP except during organized campaigns.

Yes that would be awesome and a game change. 

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ūüĎćūüĎć

 

Good job on the visibility change.  This will help equalize the playing field in mp.

 

The changes to haze and dawn/dusk fog will be a great addition for mp servers as well.

 

If I had another thumb, you'd get that one too.

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I notice the "Aiming Help" cross and circle markers can not be toggled on/off any more. After the update they are either always on, or always off, depending whether the box is ticked in the Realism menu.

No big deal, but it was a handy feature for deflection shooting training.

Any chance of restoring this feature?

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4 hours ago, Han said:

 

Sorry. Lools like fix of the trouble that M4 commander should not use pistol/binos in same time with machinegun went wrong. To be fixed soon.

At the moment - just hit "T" key again - pistols and binoculars will be available again.

to clear this up:

I was using the T34, so no interference with using a machinegun. Just looking out of the top, hatch open, not being able to bring up the binos

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2 hours ago, SquashmanMikeEH said:

I notice the "Aiming Help" cross and circle markers can not be toggled on/off any more. After the update they are either always on, or always off, depending whether the box is ticked in the Realism menu.

No big deal, but it was a handy feature for deflection shooting training.

Any chance of restoring this feature?

 

With the turrets on aircraft? If so, it's been that way for a long time.

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5 hours ago, 41Sqn_Riksen said:

 

If they improve any more than that, they might as well put icons on and a glowing orb around the planes. Spotting has to be challenging still and it is not easy ... have you tried the Enhanced mode to see if it makes any change or your end? Maybe it has something to do with your graphics or setup hence the minor improvements you experience on your end?

 

It's great that many people (majority?) is happy with the patch. But the improvements I would like to have/see are related to consistence among people with issues (like myself) and different hardware and settings. By taking your words into account it seems pretty oblivious that your experience is different than mine (for the better). Because "the thing" is working on your side it doesn't translate that will work that well on other people machines and setups.

 

Regarding people with similar issues, after the initial hype, it seems that the numbers somewhat rising.

 

Cons I am experiencing:

Aircraft still disappear in front of my eyes specially contrasting against the ground at medium distances;

Close contacts are over contrasting (in some situations) and medium contacts are very dim and blurry when looked against the ground;

I am unable to see contacts (contrasting against the sky most of the time) when further away than + - 5 Km ;

Minimum FOV (max zoom) is now weird to the point that long contacts become smaller and even invisible instead of being magnified (it seems that this was intended though?);

The spotting, in general, is inconsistent across different maps (textures on the ground?), lighting and whether conditions. Many times I found easier to spot a plane in dark/overcast days that in plain bright sun daylight in very similar situation/geometry.

 

Pros I am experiencing:

Best LOD in the business I have ever seen. It provides (for a trained eye) what it takes for a good aircraft identification. Comparing to 1946 and even CloD it is miles away;

Spotting marginally (in substantial situations) better that in was before.

 

~S~

 

PS: I fly mainly full real servers. What's the point of trying Enhanced mode in the first place? If I would like to fly Icons I wouldn't join full real servers as well... your assumption that I am trying to ask that spotting becomes like having icons it¬īs just not fair. Besides, as stated, my experience is different than yours. I would just love to have consistency across the board. That's just it!

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I am missing something about the new direct tank turret controls? They do not work for me.

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9 minutes ago, LukeFF said:

 

With the turrets on aircraft? If so, it's been that way for a long time.

 

No, through the bore sight where the red circle and cross appear in the sky arcade style. Before the last update, this could be toggled on/off using RtCtr + I, but now the toggle doesn't work.

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1 hour ago, stupor-mundi said:

to clear this up:

I was using the T34, so no interference with using a machinegun. Just looking out of the top, hatch open, not being able to bring up the binos

 

It works though, the binos/flare gun does not work anymore when the turret is active (default 't'), deactivating it makes the binos work again.

 

Just now, ZeroCrack01 said:

I am missing something about the new direct tank turret controls? They do not work for me.

 

Settings -> Input -> Turret Control -> Joystick

Edited by 216th_Jordan
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2 hours ago, JG27_M-C said:

The spotting, in general, is inconsistent across different maps (textures on the ground?), lighting and whether conditions. Many times I found easier to spot a plane in dark/overcast days that in plain bright sun daylight in very similar situation/geometry.

I`m not a real pilot but I would imagine that spotting planes vary in different conditions. It means the map and weather. It can`t be exactly the same all the time. It seems that for the most of the players it`s working pretty good.

 

Enhanced setting is for 10km+ spotting. Below that it`s the same afaik.

 

Edit: What`s your HW and settings?

Edited by LLv24_Zami

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11 hours ago, 6./ZG26_Custard said:

The best events that we have flown in to date were the in the very early days of the original Friday night bomber flights. This had mass formations of human controlled bombers.    

He is not referring to organised events. You rarely see massed formations of bombers in public servers. It doesn't help that many of the public servers are set up in such a way that they end up being extremely fighter friendly. 

 

 

First, just want to add that the new patch visibility improvements seem great. Yesterday our unit flew in our first large event since the patch and most seemed quite pleased.

 

Custard: I don't know how it fits your timezone, but you could also consider Sketch's Friday Night Flights (CombatBox). The past few weeks it's been regularly 50-60 players organized in two groups, with briefing, objectives etc. Everyone is on SRS, coordinating comms between bomber/attack packages and the escorts. It's great fun and seems to be what you are looking for. Your group would be welcomed on any side I am sure.

 

Ian

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"18. The target marking cursor when giving orders as a tank commander is visible at any settings"

Thanks devs; much appreciated.

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The new tweaks to the spotting are excellent!   Planes over ground clutter blend in smoothly, are not 100% invisible and become very hard to see if they turn to a low-profile aspect in relation to the player's view.  This is about as close as it gets to full photorealistic IMO.  

 

 

Also, I just want to say that the work on the lighting system over the past few updates has been fantastic! 

 

I flew a Spad from Anapa in a solo flight and noticed that when the plane went off the cliff and over the sea, the underside of the top wing changed color to match the reflected light from the water.  I was pleasantly surprised and very impressed about how much detail there is in all the little things many might not even notice take a second thought about. 

 

I've pretty much bought everything available for sale in the GB/FC/TC series and never had a moment of regret about it!  Good on the 1C team for developing new content and keeping up on improving the current product as well!  

 

The only request I have is to look into improving visibility of ground objects such a trucks and artillery emplacements.  

One thing I have noticed is that sandbag walls around artillery guns have a tendency to not be visible, then "pop-in" once I get to ~1.5km away.  

Trucks are naturally hard to find but, perhaps a little bit of reflection tweaking (glinting window glass, etc.) would make spotting more "natural".       

 

~S!~  

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