Rustedgun 10 Posted August 29, 2020 (edited) I play Great Battles in VR (planes and tanks) and have a Warthog HOTAS and pedals. 1) VR means a keyboard and mouse only solution for tank controls does not make sense for me 2) Given that the planes in Great Battles all share one input file (there are not separate inputs for individual planes) my HOTAS controls are basically all used by by plane settings 3) Given that single input file is now used for all tanks, as well as all planes, I have tried to dance around to get proper tank settings but I keep getting conflicts with my plane settings (even when sharing control inputs). This has become more than awkward and has certainly been frustrating and time consuming. So am I correct in assuming that there is no real solution for this problem other than to go to third party software as Thad has been so kind to discuss in other threads? Also, I have not seen any discussion of separating the input files from the developer, so I am also assuming that this will be an on-going issue even when Tank Crew leaves early access. Thanks for any input. Edited August 29, 2020 by Rustedgun Share this post Link to post Share on other sites
[Pb]RedeyeStorm 63 Posted August 30, 2020 Agree, it is a pain in the ***. I hope also that they give us turret control through a joystick and separate the keybindings. Other then the solution you found there is none that Imam aware of. Share this post Link to post Share on other sites
Thad 1593 Posted September 2, 2020 On 8/29/2020 at 5:01 PM, Rustedgun said: 2) Given that the planes in Great Battles all share one input file (there are not separate inputs for individual planes) my HOTAS controls are basically all used by by plane settings 3) Given that single input file is now used for all tanks, as well as all planes, I have tried to dance around to get proper tank settings but I keep getting conflicts with my plane settings (even when sharing control inputs). Thanks for any input. Salutations, There doesn't have to be just one input file. 😲 I made one for Single Engine craft, Dual Engine craft and another for tanking. After keymapping each vehicle classification to my satisfaction... I copy it into its special folder and set them up as it's own mod using JSGME. I can then activate the craft input mod I want to fly or drive before starting the game. Unfortunately, if I desire to change vehicle categories I'm flying or driving I have to exit the game... deactivate and activate the one I want. But that doesn't really take that much time. I know, I know.... it is a bit clunky. But it works for me. Share this post Link to post Share on other sites
Rustedgun 10 Posted September 3, 2020 Thanks Thad, Do you mind if I ask a few dumb questions regarding your reply? I would probably not go the JSGME/mod route (not fully comfortable with that) but would it be possible to: a) Copy the existing data/input folder to a temporary location called "planeinput" (or do I just need to copy out one specific file from the input directory rather than the whole directory?) b) Delete the input directory so the game creates a new input directory with the necessary new files c) Go into the game and create new settings for tanks and then copy the input directory to a location called "tankinput" d) Then...when I play with planes I copy the "planeinput" files to the input directory and when I play Tank Crew I copy the "tankinput" files to input. Would this work? I am afraid if I delete the whole input directory I am probably deleting more than just the key bindings but I am not sure what else is in there. This is why I wish the game would do this rather than me :>) Share this post Link to post Share on other sites
Thad 1593 Posted September 3, 2020 Unfortunately, the game will currently only allow assess to one 'input' folder. I know of no way to direct it to another input folder other than the mod activate route. 😐 When one deletes the 'input' folder, all of your chosen key bindings are lost unless you saved a copy. As you can see, there in only one input folder. That is the one the game goes to. Share this post Link to post Share on other sites
LukeFF 6141 Posted September 10, 2020 On 8/30/2020 at 2:16 AM, [Pb]RedeyeStorm said: Agree, it is a pain in the ***. I hope also that they give us turret control through a joystick and separate the keybindings. Other then the solution you found there is none that Imam aware of. As Jason mentioned today in the General Discussion forum, joystick turret controls are coming soon: 1 Share this post Link to post Share on other sites
ZeroCrack01 49 Posted September 10, 2020 5 hours ago, LukeFF said: As Jason mentioned today in the General Discussion forum, joystick turret controls are coming soon: I am looking forward for that. Not able to use joystick for turret control was my first and biggest complain with TC. Share this post Link to post Share on other sites
DD_Crash 196 Posted September 11, 2020 Joystick control in the next update Share this post Link to post Share on other sites
Thad 1593 Posted September 11, 2020 39 minutes ago, DD_Crash said: Joystick control in the next update Oh, the joy.... the rapture! Now let's arrange selectable aircraft input folders. 😐 Share this post Link to post Share on other sites
[KG]Destaex 41 Posted September 12, 2020 That is all gentlemen. Good to see some progress. Although I am pretty happy with the mouse controlled turret. Share this post Link to post Share on other sites
Goosevich 57 Posted September 12, 2020 It will be way more ergonomic to use those shortcuts in red tanks, that have view ports all over the place(best example being KV-1S that i hate commanding 'cos of those viewports and rearward DT mg). So that's a plus i guess. Share this post Link to post Share on other sites
Field-Ops 365 Posted September 13, 2020 I cant wait for this, joystick or arrow keys are better for tank aiming in a sim IMO. Competitive scenes where mouse aim is used just doesnt account for machinery and gunnery limits IRL like those other tank games. Share this post Link to post Share on other sites
Enzo38 5 Posted January 3 if you're using a HOTAS do you still need the keyboard or mouse to control anything or is everything controlled with the grip and the throttle ? also not clear how do you define turn left/right assuming the stick is used for the turret. definitely new to this game Share this post Link to post Share on other sites
DD_Crash 196 Posted January 3 I use rudder pedals to slew left/right and buttons on the stick for adjust sights, reload, fire, start engines etc. Share this post Link to post Share on other sites
too-cool 8 Posted 13 hours ago Anyone have a Tank Crew Profile utilizing X55 HOTAS and Rudder Peddles they don't mine sharing? Thanks TC Share this post Link to post Share on other sites