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How can we get more people interested?

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Simple answer... make a combat flight sim with Pokemon character pilots.

Then, Pokemon Go add-ons where they locate upgrades all over the world to improve their weapons and aircraft abilities.

Add snazzy pilot uniforms and medals... you will sell shed loads!

 

pokemon__pilot_pikachu_by_sketchfighter316_d3iuo8z-fullview.jpg.81812bc10068b58d3d363a5e3e1fc543.jpg

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25 minutes ago, HagarTheHorrible said:

 

Which begs the question, why haven't they done, or prioritized, a Korean War expansion ?

 

Because a simple majority of current gamers are against it. The picture you reposted had more to do with German ultra-weapons; it wasn't about jet on jet combat. Polling has consistantly indicated that a KW module, while it would be bought, is way down on the list of wants for BoX. In other words, most of us would buy it, but I'd rather have a Battle of Kursk, Battle of Leningrad, Battle of France, Battle of Anzio or Battle of Berlin module well before Korea. And then there's PTO . . .

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Develop completely new highly optimised server netcode for Massively Multiplayer Online simulation of air and ground warfare for 24/7 battlefields (like WW2Online).

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Posted (edited)
8 hours ago, BlitzPig_EL said:

 

text

Sadly, I agree.

 

Most people will just do what other people do. So at the end, it's just a trend and not a hobby. At least we can say that we have WW2 / History / Aviation .etc fans in this forum.

 

People just want instant satisfaction that comes with beating other people online. When they can't take off or die trying to fly level they just quit and move to other shinny thing. They don't enjoy practicing to take off or just staying alive. They can't set simple goals themselves, they need the game to set them for them with lots of colours and epic sounds. 


.. this and no time to waste in a world with lots of information and trends.

Edited by LF_Gallahad

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7 hours ago, cardboard_killer said:

 

Not interested at all. Ask your next waitress under 40 what the Cold War was and you'll get a blank stare. We are the relics of a past generation, just as has always been.

 

8 hours ago, BlitzPig_EL said:

 

Pretty much this.  Younger people are not interested.  I see the same thing in the automotive collecting world, which is where I make my living.  Young people in general are losing interest in the automobile, and in the collecting hobby, the great cars of the pre WW2 era, and even into the early 60s, are losing favor, and value.  No one wants them anymore except those that already have them.

 

People are like crows, they always go for the new, more glittery bits.  Grandad's stories from the World War no longer interest them.  Maybe we need to have cell phones in the cockpit and really skinny jeans on the pilot models????

The youth of today seems to like easy fast games. Not many seem to have the willpower to invest learning a game. Especially of you have to wait for 10 minutes unter the action starts. Too boring.

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When I was young the SWOTL manual and Air Combat Classics strategy guides taught me a lot about aviation history - they combined graphs showing performance of aircraft, with strategic history, with quotes from pilots...

 

So, maybe partnering with educational youtubers? Or hiring a community member to make historical videos for the team?

 

Also, putting together more of an online history/strategy guide as a project... with a focus on accessibility and imagining history (rather than being purely technical).

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41 minutes ago, Avimimus said:

When I was young the SWOTL manual and Air Combat Classics strategy guides taught me a lot about aviation history - they combined graphs showing performance of aircraft, with strategic history, with quotes from pilots...

 

Yes, these were the good old times, when you bought a flight sim game and you had a thick manual with it - a real, good and detailed manual! Today you get a leaflet,

nothing more. And if there was no community like we have here, it would be very difficult for newbies to get into it. Ah, those good old times...

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2 minutes ago, THERION said:

Yes, these were the good old times, when you bought a flight sim game and you had a thick manual with it - a real, good and detailed manual! Today you get a leaflet,

nothing more. And if there was no community like we have here, it would be very difficult for newbies to get into it. Ah, those good old times...

 

Part of it is also that people didn't have the internet - so they'd rely on those books. However, Warthunder and World of Warplanes wikis are making it quite hard to research aircraft (without getting tables that have how the speed changes after unlocks in these games)! So there might be something to that.

 

I think we also had more interactions with vets to keep the history alive - and we are definitely losing that.

 

So, I suspect it is really important to create narratives that draw people in... to describe the history and the simulation in a way that makes people care about the past - and makes them willing to learn about the aircraft from the perspective of imagining what the pilots faced rather than simply trying to figure out how to win in multiplayer!

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Posted (edited)
9 hours ago, cardboard_killer said:

think mostly we need to face the facts that WW2 simming is dying the farther away from WW2 we get.

It have grown, it died some years ago. Now it is growing. You can see that in increased number of hardware stores. 
What one gotta do to have no leaks in backdoor is the problem. 
For many reasons people stop flying for a while, is it repeatable, look at the video department and see. 
WW 2 is not as dead as it was 4 years ago. 
I wait out GB at the moment, I see if they go back in time for a bit, if they go jet age, well I got that already and it suiting me better. 

Edited by 216th_LuseKofte

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23 minutes ago, THERION said:

 

Yes, these were the good old times, when you bought a flight sim game and you had a thick manual with it - a real, good and detailed manual! Today you get a leaflet,

nothing more. And if there was no community like we have here, it would be very difficult for newbies to get into it. Ah, those good old times...

 

Yeah those were the days for sure.

 

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Commit to building a WW 2 flight sim, instead of branching all over the place with WW 1 and armor, jack of all trades and mastering none.

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1 hour ago, [CPT]Crunch said:

Commit to building a WW 2 flight sim, instead of branching all over the place with WW 1 and armor, jack of all trades and mastering none.


I’m pretty sure that they already tried that.  BoS.  BoM.  BoK.  Then they decided that they needed to expand the base.

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1 hour ago, [CPT]Crunch said:

Commit to building a WW 2 flight sim, instead of branching all over the place with WW 1 and armor, jack of all trades and mastering none.

 

Hopefully we will get pacific ones. ❤️

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Posted (edited)
1 hour ago, [CPT]Crunch said:

Commit to building a WW 2 flight sim, instead of branching all over the place with WW 1 and armor, jack of all trades and mastering none.

 

BoS, BoM, Bok, BoBP, BoN...and the the next release after BoN will most likely be another WW2 theatre,  they are definitely commited to building a WW2 sim as far as I can tell, they are just adding a bit more variety with Flying Circus and Tank Crew.  No other developer is really visiting WW1 aerial combat or WW2 tank warfare, its a smart business move to plant flags in those genre's

 

Again, its marketing they are lacking.

Edited by DBFlyguy

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I feel like we need a casual sim that focuses around giving a good single-player experience to players with a basic joystick or controller, and no other hardware. I'd wager that most of us started with just such a game. For me, it was Microsoft's Combat Flight Simulator.

 

Il-2 is hard to recommend to newbies because of the steep learning curve, and the single-player experience isn't great. They can go online... where they'll die a lot, and they'll need to drop $200 or more on specialized hardware just to not be starting at a disadvantage.

 

Right now War Thunder seems like the main entry-level sim, but the single-player mode seems like an afterthought, the multiplayer seems kinda toxic, and I suspect M+KB players are less likely to convert to joysticks later. I don't know though; did many people here come from WT? Is there some better casual sim I'm overlooking?

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4 hours ago, Charon said:

...and they'll need to drop $200 or more on specialized hardware just to not be starting at a disadvantage.

 

I’ve flown with a simple Saitek twist stick for 23 years and did just fine online.

(if 14-1 kill ratio is fine)

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Posted (edited)

my suggestion for huge playercounbt:
License FS2020 Engine, cooperate with MS, add DM thats on par with everything else in FS2020, sell IL2 as a DLC to MS2020 and get richt while doing so.
ALL FS2020 users and on top of that all WWII combat flight enthusiasts will come and buy right after pleorder launched.
Sell it for solething around 60-80 bucks and add complete planepark as additional DLCs later on.

 

Edited by Winger
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21 hours ago, Irishratticus72 said:

Videos of Cats are never gonna lose the throne. 

 

 

 

Meooow!

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I play with gamepad and have no problems with it in any flying game ( only in WT your at disadvantage with it, its better to just use mouse and keys), and when i show and play flying games with frends who play shooters or sports games with me i alwasy show them how to play it with icons and helpers and on gamepads as we al have them and its natural for them to start. Having to buy sticks and pedals its so offputing for most for this type of games, and its totaly unneccesary for beginers, to mutch fuss is about hardware and it gives slim advantages that you can use only when your expert in game, and by then most new guys quit as they get shoot down like noobs online vs veterans.

WT show that you can get young generation interested in WW2 stuff, and if they have any will to try something els this game is in good position to take them, but comparede to WT is boring as hell, especialy online. But SP is also lame, to mutch focus on historical missions insted interesting and fun ones, and not user frendly mission builder limits creativity as mission makers numbers are low and then varati in campaigns or missions is low.

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21 hours ago, Irishratticus72 said:

Videos of Cats are never gonna lose the throne. 

 

18 hours ago, BlitzPig_EL said:

Maybe we need to have cell phones in the cockpit and really skinny jeans on the pilot models????

So, cat pilot models for all planes? Sounds cool, especially with meowing radio chatter.

But Jeans for the cats?

https://www.aliexpress.com/i/32987994944.html

Nope.

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21 hours ago, Irishratticus72 said:

Videos of Cats are never gonna lose the throne. 

 

 

 

I think if we had Cat pilots the game would very soon go to the Dogs..............

image.png.9ee037dd3ad6cde6ddc067776e8ba757.png

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Posted (edited)
5 hours ago, Charon said:

I feel like we need a casual sim that focuses around giving a good single-player experience to players with a basic joystick or controller, and no other hardware. I'd wager that most of us started with just such a game. For me, it was Microsoft's Combat Flight Simulator.

 

 

I think the devs should do something to the adjustments. Its for newcomers very complex and you will need an Master-degree to figure that out. Look at the massive topics about best performance,  FPS-drop, stuttering, shimmer, bad looking clouds, best adjustments for spotting etc. And the most confusing on that, is that some of those advices are strangely contradicted to each other. WOW that’s inviting for newcomers who only want to fly. 

 

5 hours ago, Charon said:

 

Il-2 is hard to recommend to newbies because of the steep learning curve, and the single-player experience isn't great. They can go online... where they'll die a lot, and they'll need to drop $200 or more on specialized hardware just to not be starting at a disadvantage.

 

I do not think that is the factor for gamers who wanting to fly this type of combat flysim. Yep about WoWpl and WT, for these games, an simplified hardware use like mouse or gamepad is crucial, but most combat flysimmers already have the gear. 

About the learning curve, I think 1c does have the made best compromise. If being compared to DCS and WT/WoWpl

 

5 hours ago, Charon said:

 

Right now War Thunder seems like the main entry-level sim, but the single-player mode seems like an afterthought, the multiplayer seems kinda toxic, and I suspect M+KB players are less likely to convert to joysticks later. I don't know though; did many people here come from WT? Is there some better casual sim I'm overlooking?

Btw, The whole mp seems to be not that important for any combat flysim game. 

If all the Youtube impressings are right, I would say MS FS2020. Its not an combatfly sim, but sure it will show you what these Russian designers are lacking now a days.  The  Russian designers did do a great job, 100% sure,  but they are now running in circles, like spending lots of labour in making new pilots uniforms in BoX, while an French game studio, with no flysim experience, seems to make the new benchmark in flysims. 

 

@Winger the use off the FS2020 game engine if that is possible would be great. But lets first see if FS2020 can fulfill the high expectations we all have and still can be an playable game.  I was going for pre-ordering BoN, but right now, as soon if the VR extension is released I go for FS2020-VR. Meanwhile I’m spending my savings for extra 2x8Gb same type/brand RAM, Arctic Freezer-II 360 to overclock my 9700k and the much needed RTX3080. 

I already have made an DIY Primochill wet bench copy and installed and extra 1Tb NVMe SSD, I’m going to be prepared for an new adventure in Combat flysimming. 

 

Edited by Dutch2

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Posted (edited)

More focus on Single Player.

 

And maybe Pacific... 😇

Edited by King_Franky
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Posted (edited)

1. Improve graphics
2. Improve particle effects
3. less game engine limitations
4. Improve Visual effects
5. Improve sounds
6. Acessible mod support

Edited by Saco_de_Alpha
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12 hours ago, THERION said:

And if there was no community like we have here, it would be very difficult for newbies to get into it.

While you’re right that community guides and yt tutorials are good things they are not the same as inbuilt tutorials.

 

Thinking again about the OP question:

In my own little Eisenfaustus world I‘d take the following steps to attract new customers:

1st create a tutorial campaign for the bos il2 plane In veliki luki. This would have to be state if the art: videos explaining principles, Taking account of the players control setup, instructors talking to you in English, reacting/correcting mistakes etc. Missions would cover start, landing, weapon employment, basic acm and end with one cool combat sortie bombing/rocketing ground forces and running into unescorted Stukas. 
2nd Make a f2p version including the bos il2, veliki luki, qmb and this campaign. Make this the basis version on steam so that people who want to fly p51 don’t have to buy bos on steam first. Reduce base price for bos accordingly. 
3rd big pr offensive - release cool trailers, invite journalists from important gaming magazines all over the world to promo events fitting for the Start of the f2p demo version. 

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Posted (edited)
8 hours ago, Charon said:

where they'll die a lot, and they'll need to drop $200 or more on specialized hardware just to not be starting at a disadvantage.

 

Not necessary - I remember back in time with the original IL2 Sturmovik there was a guy, very successful and a real ace online, who was asked

what HOTAS combo he actually was using. The answer was - wait for it - a keyboard and a mouse!!! Yes, this guy dominated the sky and "fu***d"

us all with a keyboard and a mouse! The whole community was completely puzzled and intrigued. A very skilled man, if you ask me.

 

That being said reminds me another statement from Chuck Yeager: "It's not airplane - it's the pilot."

 

The thing is with combat flight simulation nowadays is, young people do not have the patience we used to have. I remember my first steps into

this hobby back in 1992 - trying to accomplish a mission again and again, x times until I succeeded. It was hard, but I had no choice except in
giving up and switch to another hobby. And internet wasn't really an option at that time, at least not for private use, but we had manuals, yes,

real good, thick manuals and books! Hundreds of pages full of serious, reliable information. Today, every gonzo can create a homepage and
spread data and information, that is not thoroughly examined and barely proven with the according sources.

 

If I see and read all the information spread on the internet - 90% is crap or at least not really reliable, with lots of errors/mistakes. If you really
want some serious information on any subject area, you better go to the library. Period.

 

Just some thoughts from a 56 years old fart and father of now two grown up children (I raised them by myself alone, so I know what I'm talking

about)...

 

3 hours ago, Winger said:

License FS2020 Engine, cooperate with MS, add DM thats on par with everything else in FS2020, sell IL2 as a DLC to MS2020 and get richt while doing so.

 

No comment on this - too tragic if you ask me. It's like suggesting FERRARI to stop building their own engines and instead buy thme from, let's say
VW, and to only design the rest of the car. Would this be a good idea? Think about it.

 

14 minutes ago, Eisenfaustus said:

Reduce base price for bos accordingly. 

 

The price tag is NOT the problem and to me not that crucial, or how do you explain the high price tag of some console titles, which almost

hit the 100 bucks bar? C'mon, there are a lot of kiddies wasting their pocket money on a "plug and play" title where you only need a fast
trigger finger and barely no brain.

 

Cheers to all and have a nice Sunday

Edited by THERION
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Its not a matter of new theatres or nice graphics. The problem is the changed mindset these days. In War Thunder or World of Warplanes I can shoot something 2 minutes after the game started. The same goes for other genres. People these days play happily Apex and Volarant, but if you show the same perons Arma, Squad or Post Scriptum they'll ask you where the "action" is and complain that they can't see an enemy for about 10 minutes.

Its not a game problem, its a society thing. Compare a movie from the 70s to a movie these days. I know a bunch of younger people who would turn of "once upon a time in the west" before Charles Bronson apears the first time. Everything needs to be fast paced and instand satisfaction these days. Games where you need to get a skill to be good are not among the most popular. Evey game these days rewards you with something even if you suck at it.

 

If you really want to push it, maybe a two free planes for everybody and or a free weekend on steam "might" help. But I doubt the effect would be that great.

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1 hour ago, King_Franky said:

More focus on Single Player.

 

 

Ok, some simple questions...

 

Why do you think we need more players for IL2?

What tells you there are not enough players owning (and playing IL2)?

 

All I can see is the number of players connected to the multiplayer servers.

What I cannot see is the number of players active in single player mode.

And the only ones who know the numbers of sold games are at high positions inside the company.

And I guess the know if they have enough sold copies or need more...

I know they want to sell more (because everybody selling something wants to sell more, but that is not questioned)

 

So the answer can only be: you (and me, too) don't know.

 

All you can see (and think is needed) is more players you can see (means multiplayer)

 

So what do we need for that?

Options for more players on multiplayer servers

More multiplayer servers

More multiplayer missions

Multiplayer servers online 24/7

 

More players needs adjusting the dServer to be able to use all resources of a modern pc (and not only 1 core)

and by doing this sharing the hardware (cores) to allow more players at the same time.

 

More servers needs more users offering their OWN time and money to host a server

More missions needs more users offering their OWN time to create missions

More servers online needs more users offering their OWN money to host a server

(and servers that are able to host multiplayer missions are expensive!)

 

So breaking it down to the basics:

Everybody can try to create missions because the editor is for free and included

Some users try (or managed) to understand the mission editor and how it can be used

Some users share their knowledge do other users

And there are also some users creating single player content (missions/campaigns/generators), but we don't see the number of users playing them...

 

But hosting a server is quite different...

Even if you have the abilities to create missions (or somebody else did and you are willing to host them)

you'll meet the limits sooner than you like.

A server with the ability to host 80 players same time will cost about 50€/$ per month

or you buy (or own a pc with the same hardware - means cpu speed),

but in that case the limit is your internet connection (upload/download speed) and the daily reconnection with a different ip...

 

So as a final fact:

Having more users being seen to you/me/everybody would mean:

Servers can deal with more players at the same time

Servers can be available at lower costs

And both needs the same:

Servers can deal with all aspects of a modern cpu.

Or to be more detailed:

Servers can handle more cores and request lower core speeds for beeing able to manage the same (and more) they do now.

And if this solution would have been easy to implement it would have been done a long time ago (means already in 'Rise of Flight', where I met these limits for the fist time).

 

But as there is no 'easy' solution do the same I do:

Learn to live with these limitations

Do your best to get the max out of what is possible

Try to help making missions run smoother (and free of bugs)

And I know my latest mission detecting a bug was very demanding for the devs...

But I'm believing it helped locating some bugs...

 

Deci

 

 

 

 

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4 hours ago, Winger said:

License FS2020 Engine...

The engine works with modern photogrammetric data, so it's not suitable for a ww2 combat sim. But I agree, that the landscape graphics in GB are increasingly looking dated. Especially people coming from civil flight sims are expecting maps that are closer to the real-world-situation. 

Maybe creating landscape textures based on ww2 aerial photos could be a solution, instead of simply using repeating texture tiles. For some regions such photos are available without gaps in high resolution. There is also specialized software available for working with aerial photos, that allows automating many working steps, like colorizing, detecting different field types, rivers, roads or wooded areas.

 

 

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23 minutes ago, JG4_Deciman said:

 

Ok, some simple questions...

 

Why do you think we need more players for IL2?

What tells you there are not enough players owning (and playing IL2)?

 

All I can see is the number of players connected to the multiplayer servers.

What I cannot see is the number of players active in single player mode.

And the only ones who know the numbers of sold games are at high positions inside the company.

And I guess the know if they have enough sold copies or need more...

I know they want to sell more (because everybody selling something wants to sell more, but that is not questioned)

 

So the answer can only be: you (and me, too) don't know.

 

All you can see (and think is needed) is more players you can see (means multiplayer)

 

So what do we need for that?

Options for more players on multiplayer servers

More multiplayer servers

More multiplayer missions

Multiplayer servers online 24/7

 

More players needs adjusting the dServer to be able to use all resources of a modern pc (and not only 1 core)

and by doing this sharing the hardware (cores) to allow more players at the same time.

 

More servers needs more users offering their OWN time and money to host a server

More missions needs more users offering their OWN time to create missions

More servers online needs more users offering their OWN money to host a server

(and servers that are able to host multiplayer missions are expensive!)

 

So breaking it down to the basics:

Everybody can try to create missions because the editor is for free and included

Some users try (or managed) to understand the mission editor and how it can be used

Some users share their knowledge do other users

And there are also some users creating single player content (missions/campaigns/generators), but we don't see the number of users playing them...

 

But hosting a server is quite different...

Even if you have the abilities to create missions (or somebody else did and you are willing to host them)

you'll meet the limits sooner than you like.

A server with the ability to host 80 players same time will cost about 50€/$ per month

or you buy (or own a pc with the same hardware - means cpu speed),

but in that case the limit is your internet connection (upload/download speed) and the daily reconnection with a different ip...

 

So as a final fact:

Having more users being seen to you/me/everybody would mean:

Servers can deal with more players at the same time

Servers can be available at lower costs

And both needs the same:

Servers can deal with all aspects of a modern cpu.

Or to be more detailed:

Servers can handle more cores and request lower core speeds for beeing able to manage the same (and more) they do now.

And if this solution would have been easy to implement it would have been done a long time ago (means already in 'Rise of Flight', where I met these limits for the fist time).

 

But as there is no 'easy' solution do the same I do:

Learn to live with these limitations

Do your best to get the max out of what is possible

Try to help making missions run smoother (and free of bugs)

And I know my latest mission detecting a bug was very demanding for the devs...

But I'm believing it helped locating some bugs...

 

Deci

 

 

 

 

 

That was a lot of words and you never addressed his point.

 

He wrote: "More focus on SP". You wrote: "Why do you think we need more players for IL2?"

 

I believe he was speaking to the issue of the quality of the SP experience. And it's a valid point. 

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Unfortunately, this is just the time we live in.  This same discussion is going on in Aces High III.  The online arena population has gone from 600+ on a weekend night to 150.  Not only that, but the style of game play has shifted from dogfighting to hit and run/gang tactics.  The current generation of online players live by the creedo "never hit someone in anger unless you are absolutely sure you can get away with it."  It is because of this that I started looking for a single-player option for a prop-driven combat flight sim. 

 

IL-2 Flying Circus is my first entry into the IL-2 product line.  I appreciate the complexity and graphics, but there is certainly room for a better manual/tutorials.  It took me awhile to get keybindings right and I am still looking for more info on maps/flight leader commands etc.  I have been playing flight sims for over 40 years, so I was surprised that I had this much difficulty with a relatively simple WWI flight sim.  I can only imagine the steep learning curve for someone totally new to flight sims.

 

As others have stated in this thread the 15 to 35 year old population generally want fast action with minimal learning.  This is why flight sims, real life general aviation, handcrafts, and industrial skills are only a shadow of what they once were.

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25 minutes ago, CanadaOne said:

 

That was a lot of words and you never addressed his point.

 

He wrote: "More focus on SP". You wrote: "Why do you think we need more players for IL2?"

 

I believe he was speaking to the issue of the quality of the SP experience. And it's a valid point. 

 

Maybe, maybe not...

 

So where does he take the knowledge of 'not enough players'?

The number of players (sp mode) is and remains unknown.

 

The 'sp quality' is a different thing...

 

Deci

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Just now, THERION said:

The price tag is NOT the problem and to me not that crucial, or how do you explain the high price tag of some console titles, which almost

hit the 100 bucks bar? C'mon, there are a lot of kiddies wasting their pocket money on a "plug and play" title where you only need a fast
trigger finger and barely no brain.

These are major titles from accomplished series with massive advertising budgets and huge player bases. Those "kiddies" exactly know what they get for those prices, so even though it's expensive, it's a rather safe purchase.

 

If you've never played a flightsim before, you have no idea what to expect or if you'll even like it, so you're not gonna spend a similar amount of money on it.

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25 minutes ago, JG4_Deciman said:

 

Maybe, maybe not...

 

So where does he take the knowledge of 'not enough players'?

The number of players (sp mode) is and remains unknown.

 

The 'sp quality' is a different thing...

 

Deci

 

He said: "More focus on SP".

 

My reading is that that speaks to the quality of the SP experience, not to the numbers of SP. But then one might well lead to another. And my reading comes from my view that the SP experience in IL2 - certainly as far as SP content creation goes; meaning the ability of the player to create exactly the flight he wants -  is weak.

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Most of the friends I've tried to get into IL-2 have had two main issues, neither of which has been price related.

 

1. Lack of in-game tutorial/guides on how to take off, land etc. A few well made missions could really help here -- even having a Tutorials or Training section in the menu. Yes, we all love Requiem's tutorials on youtube but not everyone knows they're there, and they also don't help people set up control binds. "Press <boundkey or axis> to pitch up" onscreen prompts, etc is the kind of thing I think would help for new players.

 

2. Confusion around which version to buy. I really think Stalingrad itself should be renamed IL-2: Great Battles on Steam. Might even be time to merge Stalingrad/Moscow packages together from a value perspective, might help eliminate the "feeling like you've only got 1/6th of the experience" impressions people have mentioned.

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Posted (edited)

S!

 

To market in the west you need D-Day and Pacific, for Brits the BoB is enough :P In the east just add some "glorious Great Patriotic War" scenario and you are done, with a few Stalinist slogans added for extra hype. Sells like hot cakes.

 

On a more serious note the younger generation is not interested in flight sims. They get easier and faster satisfaction with their phones or consoles. No need to learn complicated systems or tactics, no big investment in hardware etc. Younger generation has no connection to WW2 as many have not even met the grandparents like many of the older simheads have. Only stories from ages ago.

 

I am sure when my "sim career" ends the hardware I have will go to a dumpster or sale. My son won´t continue this hobby, which is sad. And I see the average age of people at annual virtual pilots meeting getting older with very few younger padawans entering the fray.

Edited by LLv34_Flanker
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16 hours ago, Avimimus said:

SWOTL

 

I remember it also came with a 1000 pages (or so) text file full of clippings regarding ww2 aviation info, on an imense variety of topics. 

 

Those were the days!

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11 hours ago, Charon said:

I feel like we need a casual sim that focuses around giving a good single-player experience to players with a basic joystick or controller, and no other hardware. I'd wager that most of us started with just such a game. For me, it was Microsoft's Combat Flight Simulator.

 

Il-2 is hard to recommend to newbies because of the steep learning curve, and the single-player experience isn't great. They can go online... where they'll die a lot, and they'll need to drop $200 or more on specialized hardware just to not be starting at a disadvantage.

 

Right now War Thunder seems like the main entry-level sim, but the single-player mode seems like an afterthought, the multiplayer seems kinda toxic, and I suspect M+KB players are less likely to convert to joysticks later. I don't know though; did many people here come from WT? Is there some better casual sim I'm overlooking?

EX war thunder player here.

I played WT with M+KB for like 4-5 years then got tired of MP selfishness. And the first realistic sim I got into is DCS.

I tried with gamepad first, then I bought a cheap stick to see if I am really into flight sim.

Few years later, I realize DCS really can't scratch my WW2 itch. Luckily, IL2 just having a sale and I took the plunge.

I am having a blast in IL2's career, it really is amazing to me.

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9 hours ago, Gambit21 said:

 

I’ve flown with a simple Saitek twist stick for 23 years and did just fine online.

(if 14-1 kill ratio is fine)

I have far better and just got the ratio up to 1-64

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How about a publicly accessible mission builder, or at minimum an improved quick mission builder with a bit more variety and complexity.  Co-op mode that can actually be used.  Some kind of accessible online campaign.  Not rocket science, we had all these things twenty some years ago.     

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