Il-2 Expert server with a dynamic frontline.
The server is still under development, but we already have a list of game mechanics that we think deserve your attention. Here is what is implemented at this point in time:
Dynamic front line.
Players can choose their own combat area in the next mission. Players build their attack and mission generator, while creating the next mission sets targets exactly where it is planned by the players.
The results of
Manual control of the attack.
This tool is currently being tested and debugged. In the near future, we will pass it on to the squad leaders or even to absolutely everyone. Sorry, the video is not translated, but I think everything will be clear.
How does it work?
When the mission time expires, a 180-second countdown begins. During this time, the parties must build an attack and, if necessary, vote for someone's attack, if there are several of them. If none of the attacks are crea