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Jason_Williams

Installation and Usage of SRS for IL-2 (Voice Comms App)

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Posted (edited)
23 minutes ago, =SqSq=Civilprotection said:

I see you, and I'm super stoked about that, but then why couldn't my friends auto connect when joining my server?

 

I'd double check your connection setup on the IL2 Server. Either way, just give them the public IP 

 

It possible they didnt follow the instructions on the first post properly too

 

22 minutes ago, 56RAF_Roblex said:

 

 

I set up a key combo to move Down one channel and it kind of works but it appears to only work straight after I alt-tab to select the overlay.  A few seconds later that key combo will do nothing.    Any thoughts?  I can't remember having that issue when I used it in DCS but maybe I was always using the clickable cockpit instead of key combos. 

 

 I have set the option to return to IL2 because I thought that was essential.

 

Keyboard commands will only work if SRS is run as admin - make sure thats on and you hit allow when Windows asks you.

 

If you use a joystick or throttle - you dont need to run SRS as admin

Edited by ciribob

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@ciribob Anything it possible man, but I swear that I haven't changed anything since last night. Thank you for taking a look though. With my luck it will probably stop working again as soon as you drop out lol. Still I'm grateful for your help. This is a wonderful addition to the game, and I can't wait to see where it goes.

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7 minutes ago, ciribob said:

 

Keyboard commands will only work if SRS is run as admin - make sure thats on and you hit allow when Windows asks you.

 

If you use a joystick or throttle - you dont need to run SRS as admin

 

It's not that. I run both  IL2 & SRS with admin.  I am guessing that using a joystick button would solve the issue but I just don't have any free.

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Posted (edited)
48 minutes ago, RedKestrel said:

If people just practice a little radio discipline rather than chatting it up, you could easily accomodate all the voice comms people on one channel.

 

To that point does anyone know if there is a way from the client side to mute specific players if needed?  I'm only asking because I didn't see one, and one of the realities is that we'll need a way to deal with the occasional mouth breathers, potato chip eaters, babies crying in the background, and ranting drunken Canadians... not that, y'know,  there's anything wrong with folks who fit into any of those categories.  🙄  😁

 

 

Edited by Stoopy
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Posted (edited)
7 minutes ago, Stoopy said:

 

To that point does anyone know if there is a way from the client side to mute specific players if needed?  I'm only asking because I didn't see one, and one of the realities is that we'll need a way to deal with the occasional mouth breathers, potato chip eaters, babies crying in the background, and ranting drunken Canadians... not that, y'know,  there's anything wrong with folks who fit into any of those categories.  🙄

 

There's no voice activation in this release from the looks of it. So that's a number of those listed groups already muted unless they intend to actually communicate something. Should note I'm not against voice activation in games though so long as those using the modes are setting things up to eliminate such annoyances and reckon voice activation would suit intercom for some aircrafts for example the ones in the circus.

Edited by Oliver88
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1 minute ago, Stoopy said:

 

To that point does anyone know if there is a way from the client side to mute specific players if needed?  I'm only asking because I didn't see one, and one of the realities is that we'll need a way to deal with the occasional mouth breathers, potato chip eaters, babies crying in the background, and ranting drunken Canadians... not that, y'know,  there's anything wrong with folks who fit into any of those categories.  🙄

In my defense, I'm  friggin hilarious when I'm drunk ranting.
 

Push-to-Talk solves a lot of issues and most of the time if I'm on discord I go on the PTT channels, but most people join the open channels, so you have to go there, and there is always at least one guy with his mic wide open and no threshold set in discord, so you hear slurping, chewing, dogs barking...

Once I even recognized the Anime playing in the background (to my shame). 

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Is it possible to auto connect to the server and don't have to switch form Intercom to Radio_1?  If not I would suggest to change it in the next version of SRS. Not so many people use intercom, and Radio_1 should be used frequently, so it is waste of a buttons to program one of them just to switch to Radio_1 (on VR I try everything map to my HOTAS)

 

Another thing in "other game" SRS has VR overlay and it is very important as here in Il2. In my headset I cannot see what channel I switched and - no I cannot set it on the start and forget, because I need switch between them to speak with different groups to coordinate strategy.

 

And my my overall feelings about SRS after todays tests - it is very nice start to introduce the Marshall. Without him it is something like a chat with no keyboard. But like I said - I feel it is part of something bigger that has to come. Gr8!    

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Posted (edited)

When we speak with a friend we have a bip, can we disable that bip.

Edited by Habu

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6 minutes ago, Habu said:

When we speak with a friend we have a bip, can we disable that bip.


Radio effects TX /RX -> off

2 hours ago, ciribob said:

 

If Coalition Security is ON - red can hear red, blue can hear blue but blue cannot hear red - the coalitions are separated and secured

 

The intercom is exactly that - an intercom. Used for communication with gunners or crew in the same airframe or tank as yourself. It can also be used in spectator mode to talk with all spectators


About coalition security: need the player to spaw before enter in blu/red channel? Or just click on an airfield without spawn?

About intercom: does SRS automatically read if somebody is with me in the same airplane?

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Posted (edited)

I was on the "COMBAT BOX" server, then on the "EU 1CGS server ... DED with SRS". The radio connects me again to the "COMBAT BOX"! ((. And so i cant connect the radio to "EU 1CGS"  

Edited by Red_Pilot

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1 hour ago, ITAF_Airone1989 said:


Radio effects TX /RX -> off


About coalition security: need the player to spaw before enter in blu/red channel? Or just click on an airfield without spawn?

About intercom: does SRS automatically read if somebody is with me in the same airplane?

 

Yes SRS reads everything automatically

 

Just start SRS before joining the mission.

 

By default your're a spectator / neutral until you click an airfield and join a plane or tank

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The Clowns dynamic server (running coconuts campaign) is up and running with srs if you so wish to use.

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I'm glad to see this finally coming to il-2 is there going to be support for being able to talk in multiple channels at once. For example if I wanted to split my group of guys into a bomber and fighter flight. The way I used to use srs for dcs was fighters flew in a fighter channel bombers flew in a bomber channel, and then u had the flight leads of the bombers and fighters talk on a separate channel. It helps to keep the comms declutterd. I'm loving the fact that we now have even more tools and support for multiplayer! So thank you. That's just my question @ciribob

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TL;DR:

It seems SRS supports single press keys only.  Would be good if the binding supported combination keys.  Maybe something for the next revision.

 

DETAIL:

I had thought of deleting the ingame key allocations for "flight leader orders" (which for me, I never use) LCtl+key 0 , LCtl+key 1, LCtl+key 2 etc but since combination keys are not supported, this and other combinations, are not an option. And I don't have spare buttons on the HOTAS to support SRS (other than push to talk).

 

Exiting IL2 Key mapping is quite densely used. Finding suitable spare keys the thread by @Arfsix is a easy reference (searchable - something you cannot do with the in game keymapping) with updated key mapping added from time to time.

 

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8 hours ago, ITAF_Airone1989 said:
8 hours ago, Habu said:

When we speak with a friend we have a bip, can we disable that bip.


Radio effects TX /RX -> off

Thank you. We tried that option, but it didn't work. We didn't close SRS after changing that settings. Maybe it's teh problem. We'll try again.

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3 hours ago, Dallas88B said:

It seems SRS supports single press keys only.  Would be good if the binding supported combination keys.  Maybe something for the next revision.

That's what the "Modifier" key setting is for, isn't it?

You want to assign Ctrl+0, so you assign "0" for the key and "Ctrl" for the modifier.

 

:drinks:

Mike

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i made a video on how to set up simple radio. if anyone needs a visual way to do it... here you go. 

 

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Posted (edited)
1 hour ago, SAS_Storebror said:

That's what the "Modifier" key setting is for, isn't it?

@SAS_StorebrorAh, of course...stupid of me. Will try that. Thank you.

Edited by Dallas88B
added Storebror name

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This is a great move . 

Is there any control so that we don`t get 42 people talking at the same time . 

Will it be restricted to certain airfields or in close formations . 

 

9 hours ago, QB.Atomic_359 said:

I'm glad to see this finally coming to il-2 is there going to be support for being able to talk in multiple channels at once. For example if I wanted to split my group of guys into a bomber and fighter flight. The way I used to use srs for dcs was fighters flew in a fighter channel bombers flew in a bomber channel, and then u had the flight leads of the bombers and fighters talk on a separate channel. It helps to keep the comms declutterd. I'm loving the fact that we now have even more tools and support for multiplayer! So thank you. That's just my question @ciribob

Yes this is how it done with TS3 . I new to SRS i wonder can this be done the same way . 

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15 hours ago, ciribob said:

It can also be used in spectator mode to talk with all spectators

Ah, so this is why Intercom seems to be selected when first joining a server.

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8 hours ago, SAS_Storebror said:

That's what the "Modifier" key setting is for, isn't it?

You want to assign Ctrl+0, so you assign "0" for the key and "Ctrl" for the modifier.

 

:drinks:

Mike

 

On the DCS SRS it's practical to use different modifiers with same key to increase/decrease a value. For example you can have the Sh+1/Ctrl+1 to increase/decrease the first digit of the radio frequency, Sh+2/Ctrl+2 for the second and so on...

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Since a lot of people are having issues with the SRS keybinds and ease of use during flight I decided to share my settings since I believe it might help some of you. 


The first thing is the buttons, you can only use 3 different buttons, one for Radio 1 (and modifier if you wish to)
Another for the Intercom
Another for the Radio Chn Up or Down (or both if you can have more keys assigned)
plus the overlay that really doesn't count since a lot of people can't have it on in-game

SRS.1.png.e5a91d349ccbae62d60832b91d33c7aa.png

The problem you may think is that there is no Push To Talk Button but wait a moment.

 

On the settings select the option Radio Switch works as PTT, this will allow you to use the Radio 1 button as a PTT to Radio 1, and the Intercom button to serve as a PTT for the Intercom.
Then if you prefer make it so the Intercom audio comes out from a different ear or something more recongizable so you don't get confused when people from the intercom are communicating with you when you are in a radio channel. 

SRS.2.png.288df565f9a4271e84e68b3a246288d4.png

 

This will allow you to fly with only 3 keybinds, one to talk to the Radio, another for the Intercom and a 3rd one to cycle between the 5 radio channels. I hope this helps.

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In 1cGameStudios/BattleofMoscow/Data I don't have a startup.cfg folder. Where else should I look please?

 

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22 minutes ago, J5_Spyboy said:

In 1cGameStudios/BattleofMoscow/Data I don't have a startup.cfg folder. Where else should I look please?

 

 

Look in the main folder, not the data folder.

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1 hour ago, J5_Spyboy said:

In 1cGameStudios/BattleofMoscow/Data I don't have a startup.cfg folder. Where else should I look please?

 

Check again, because, it must be there.

 

 

 

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Thank you, but In the Main folder there is only Data, when I open that it goes from file Redist to swf no start up, I dont know, I must be doing something wrong

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1 hour ago, J5_Spyboy said:

In 1cGameStudios/BattleofMoscow/Data I don't have a startup.cfg folder. Where else should I look please?

 

Under Data, there is no startup.cfg folder, it is a text file. On my computer it just shows up as a file named "startup" and looks like a notepad file, there is no file extension shown.

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Posted (edited)

It is the data folder as the guide and Habu states. Also to correct you on something, note that startup.cfg is a file not a folder.

 

Have you ever used PWCG. As you have to edit the same startup.cfg file for that also. To enable mission logging.

 

EDIT: Bah Kestrel got there before me.

Edited by Oliver88

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I'm pretty new to all this, so having this as an option is an absolute life-saver... :clapping:

 

Scared the crap out of me after reading these three pages, though...! But you know what, I just went back to the beginning, followed the instructions and Boom...! Works like a charm. Thanks...! :dance:

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Sorry @ciribob,

I have another question.

There is a way to talk in a channel but listen also to another?

I.e:

I'm bomber's leader and I have to talk with them, but sometime I need to speak to fighter's leader that is covering us.

 

In TS it's possible cause of whisper, but I'm wondering how was managed communication between fighters/bombers in WWII thought radio.

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Jason writes:

"We are not aiming for extreme realism here with our SRS. We are aiming for ease of use. "

+1

 

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Has anybody had issues with your controls losing focus when using SRS? I have the PTT key bound to a button on my throttle. Whenever I activate it, the game no longer reads my throttle axis in-game. I can go into settings and look at the axis settings for throttle and see it moving up and down, but it doesn't do anything for me out of the menu.

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Ok Now I found it, Salute Virpils Thank You

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On 7/9/2020 at 11:03 PM, Dallas88B said:

It seems SRS supports single press keys only.  Would be good if the binding supported combination keys.  Maybe something for the next revision.

 

Are keys - in default keybind that can be remapped for SRS without need of modifiers,  example arrow keys, by default assigned for control aileron and elevator, who a serious MP player difficult will use.

19 hours ago, ITAF_Airone1989 said:

I'm bomber's leader and I have to talk with them, but sometime I need to speak to fighter's leader that is covering us.

 

SRS work in "half duplex" - like WWII era aircraft radios, you can't talk when listening and vice versa.

But since is need use PTT, set like SCG_Faeber explain and so just press the PTT key/button assigned for fighter channel, this will switch for fighter channel and allow you talk with just one press. After return radio for bomber channel with another press.

 

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Posted (edited)
36 minutes ago, Sokol1 said:

SRS work in "half duplex" - like WWII era aircraft radios, you can't talk when listening and vice versa.

But since is need use PTT, set like SCG_Faeber explain and so just press the PTT key/button assigned for fighter channel, this will switch for fighter channel and allow you talk with just one press. After return radio for bomber channel with another press.

 

 

Not quite, at least according to the server instructions on the first post, as those state theres a server setting to make the radios work in either half or full duplex. If the person running the server wants people to be able to talk and hear at the same time they can disable the Realistic TX Behaviour setting.

 

On 7/7/2020 at 4:35 PM, Jason_Williams said:

Realistic TX Behavior - If ON makes the radio half duplex. You will not be able to hear incoming transmissions when you transmit

 

Edited by Oliver88

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Posted (edited)

Just tried SRS on Combat Box for the first time and its great!

One thing I don't quite get, are the 5 channels for 5 squads flying together, or is there some different logic like 1 - Tactical, 2 - Tower, etc...

Would be great if someone could help me figure this out!

 

Edit: So far I only used channel 1 as a combined Tactical and Tower channel. There I announce where I do Cap, who has a job as fighter for me (escort), report contacts and negotiate which runway to use.

Edited by [N.O.G.F]Leon_Portier
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59 minutes ago, [N.O.G.F]Leon_Portier said:

Just tried SRS on Combat Box for the first time and its great!

One thing I don't quite get, are the 5 channels for 5 squads flying together, or is there some different logic like 1 - Tactical, 2 - Tower, etc...

Would be great if someone could help me figure this out!

 

Edit: So far I only used channel 1 as a combined Tactical and Tower channel. There I announce where I do Cap, who has a job as fighter for me (escort), report contacts and negotiate which runway to use.


Dare say how the channels are intended to be used is up to the server operator. I do not think the combat box admins have decided upon or informed us yet whether we are to use theirs in any particular manner?

 

i wwould just continue on as you are unless you see something stated in mission briefings or from the servers admins themselves (whether in person, on forums or discords).

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@[N.O.G.F]Leon_Portier I'd suggest starting to but together channel plans, you've got 5 to pick from plus only one radio so you'll have to switch to go from flight to interflight but doable

 

Here is an example of one I did for a server I used to run

 

https://docs.google.com/spreadsheets/d/1LYS-K2EBGBZ1RjD0UGUdOkAXJBGw3mmRQZ2cSsdbJao/edit?usp=drivesdk

 

In IL2 you've got 5 channels rather than frequencies but same logic applies

You don't need to worry about channels across sides as coalition security on stops that

 

 

@ITAF_Airone1989 currently the plan is to make it as easy to use as simple as possible, one radio is also more historically correct. In SRS for the other sim I made it a server side setting to add extra radios but I'll ask. I think it's worth waiting a bit to get people used to it as is before over complicating it.

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