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Game version 4.006 discussion: Deferred Shading, Yak-9, SU-152, New Campaigns, 4K for 4 planes

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1 hour ago, KOL1Br1 said:

Hi there,

I have a radeon and experience flickering shadows/artifacts on the ground. The Flickering seems to start below 250m. Above that height the picture looks good.

Current System is a Radeon RX470 4GB + Ryzen 5 1500X + 16GB DDR4-2400. But overall performance seems to be better than before the update. 

Quick Edit: Radeon Driver is the newest one 20.4.2

 

 

 

 

 

2020.05.20-20.32.jpg

2020.05.20-20.34.jpg

2020.05.20-20.34_01.jpg

2020.05.20-20.35_01.jpg

 

Moin,

 

mir fällt gerade auf, dass diese Artefakte eventuell die Schatten darstellen könnten/sollten - hast Du mal versucht, die Schatten in den Einstellungen auf Mittel oder

Niedrig zu setzen? Wäre ein Versuch wert, oder?

 

 

Hi,

 

I just noticed that the artifacts might be related with the shadows rendering - maybe you could try and change the shadow quality from high to medium or low to

see how it's then? Would be worth trying it, wouldn't be?

 

Cheerio

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18 minutes ago, kendo said:

 

Good stuff. The advice from Jason in past has been to set the anti-aliasing to Application Controlled for best results. Same for Anisotropic Filtering.

 

One thing I did notice in the nVidia settings you posted was: Antialiasing Transparency:  8x Supersample.

 

This will be crippling for your graphics card I would think (and most others too)  - even using 2x Supersample was problematic for me in the past. I strongly recommend you change that to Multisample. Will give much better performance and still look good. 

Thanks I'll try that out.

I remember Jason saying to use application controlled for AA in another post, but I could never get that to look good on my machine (problems with planes against clouds), but now it works. Maybe I just missed something in the past or maybe this update helped. Either way. I'm impressed.

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Can anyone tell me where in the forum I can find the skins for the new FC1 campaign?

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I have Vega 56 with latest driver. If I use FXAA clouds looks like very interesting. Very low I have also flickering in the ground. If I use SMAA everything looks like very good, only little flickering in the ground. Performance is better than previous version had.

 

Clouds 1.jpg

Clouds 2.jpg

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31 minutes ago, justin_z3r0 said:

Thanks I'll try that out.

I remember Jason saying to use application controlled for AA in another post, but I could never get that to look good on my machine (problems with planes against clouds), but now it works. Maybe I just missed something in the past or maybe this update helped. Either way. I'm impressed.

multisample adds some minor blockiness to the underside of clouds. Turning it off (default) has best results for me.

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Posted (edited)

Ok. It's good to know what works best for your system. 👍

 

Actually, I'm going to try it off in mine too. See what happens 🙂

 

The important point though is that compared to Supersampling we should get better frames....

 

1 hour ago, Alonzo said:

 

My strong advice would be "undo any weird settings some random guy on the internet told you to use" and get back to vanilla IL2, then change one thing at a time. I see loads of advice on the forum of doing weird stuff with NVidia and AMD control panels, none of which is backed up with actual benchmarking data, and I'm not surprised to hear people have gotten into a mess.

 

The game runs really nicely for me, the only control panel override I have in place is "prefer maximum performance".

 

I take your point. I was just pointing out the performance hit that 8x supersampling will create.

 

But we can all get into assumptions and blind spots about what should be the best solution....and if turning off multisample produces better results then i'm happy to have learned something here today.

 

As i said, going to try it own system now. 

Edited by kendo

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With game version 4.006 it looks like if someone wiped away a dust layer from my monitor.

The same experience you have after the window washer cleaned your windows and you look through it again. Or cleaning your spectacles.

Everything looks fresh, bright and sharp again.

 

About water reflections, not only high in the sky but also at low altitude the water appears far much better.

While I had no complaints about rivers and sea anyway.

 

 

 

 

 

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Radeon RX580 user, VR headset

clouds from above are like little chessboards (blicking). 

when open cockpit everything turns into black and dark. (like invers colors). In open cockpit like FC planes, cannot even play bcs all view is dark.

 

Thanks for fixxing.

 

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1 hour ago, Talon_ said:

 

The 37mm was known for being "one and done", it's mentioned in several places.

 

None of the other large calibers are "one and done" either. I would not expect the yak's 37mm to be any different. Hit the engine if you want that. Shooting the tail yields little results and more so by only hitting it once or twice regardless of caliber.



 

1 hour ago, 69th_Mobile_BBQ said:

 

That's been there.  Point blank shooting an enemy plane usually results in a hearty "thwack!" sound when you hit them. :) 

 

-------

 

Before it was just HE rounds we could hear impacting things. Now I can even hear 8mm rounds hitting planes.

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Now after a few sorties online, I’m delighted about contact visibility after this update. Thank you!

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hmmm - anybody else getting subtle blue outlining on aircraft near or in clouds? Never noticed this before. And it is more apparent with some aircraft vs others and seems to be the case for me with either FXAA or MSAA enabled. I notice it pretty quickly with the Yak-9 sight as I get very close to a cloud (or within one) - and the whole aircraft is outlined in blue. Others it is barely noticeable or really only noticed in the antenna lines.  -- this is with no mods enabled and using a nvidia card btw.

 

Look for the blue...

 

Anyone?

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6 minutes ago, Redwo1f said:

 

Anyone?

 

Same.  When it is against the cloud the Ju52 looks like a big blob to me.

 

von Tom

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1 hour ago, Shutter said:

Can anyone tell me where in the forum I can find the skins for the new FC1 campaign?

 

In the Flying Circus part of the forums. Then in Missions and Campaigns. Naturally.

 

 

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Posted (edited)

I have found 2 issues after the update.

 

The first up is the way the water appears in the photo below with concentric circles of different shading which has the reflection of the sun at the centre.

 

Second seems only to effect the Tempest. Looking forwards there is a very odd effect that is hard to describe, a short of shimmer within the circle of the propeller that is quite noticeable and distracting. I don't know how to upload a video to show this but if you get this when flying you will know it. Had anyone else noticed this?

 

My system specs are-

i7-9700 3.60ghz, 32 GB

Geforce RTX 2070 Super

resolution 1920 x1080

water issue.PNG

Edited by Monksilver

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Posted (edited)

---IMPORTANT UPDATE FOR RADEON GPU GLITCHES---
If you manual set to 0 the grass distance in the startup file (in the game's folder) the last black glitches flying low disappear completely (thank to SCG_Fenris Wolf)


If you had glitches with ATI RADEON GPUs with this new Update,  here's how I solved 90% of them and kept the game perfectly playable with very good graphic quality while devs fix the problem:

 

Edited by =FEW=ayamoth89
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Posted (edited)
14 minutes ago, Monksilver said:

I have found 2 issues after the update.

 

The first up is the way the water appears in the photo below with concentric circles of different shading which has the reflection of the sun at the centre.

 

 

I have exactly the same artifact. 

A similar kind of banding I used to have in the skies a long time ago.

Edited by Uufflakke

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FWIW, right justified my graphics settings pretty much, and turned on 'sharpen' to improve spotting (hadn't checked and thought it was on prior).  Running an RTX2070 Super onto a 3440x1440 Ultrawide monitor.  New looks are stunning.  Just jaw dropping - no hiccups or issues, and turning ~ 120fps.  Really appreciate the hard work that went into this, and thanks for a fantastic product.  Cannot wait for the next piece of content, but the fact that the team here is dedicated not only to revenue generation but to constantly improving the platform is so refreshing.  Thanks to Jason and the rest of the team.  Keep it up!

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Wonderfully easy install.No problems with small exception : all my newly installed cockpit pinup photos seemed to have reverted to the default ones and I can't figure out why?

Thanks too for the new scripted missions add-ons in Flying Circus- I do hope these is more to come with FC.It is a beautiful part of this Sim!

BTW It seems to work just fine with my Pimax5K headset.

Also many thanks for the unexpected but much appreciated P-38 scripted campaign...

98db27304fb960ddff8b9a3614be96e3--ww-posters-poster-ads.jpg

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1 hour ago, Geronimo553 said:

 

None of the other large calibers are "one and done" either. I would not expect the yak's 37mm to be any different. Hit the engine if you want that. Shooting the tail yields little results and more so by only hitting it once or twice regardless of caliber.
 

 

You saw me shoot down that red with the 30mm Mk103 in the Henschel today; took a good hit in the tail and 3 solid hits in the engine area and still floated about for a bit before going in. I knew some folks were going to start exclaiming that the 37mm in the Yak-9 should be a one hit wonder haha.

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5 hours ago, Talon_ said:

The 37mm's performance certainly lends credence to the idea that gun damage isn't quite calculated properly in Multiplayer. All the planes in this clip returned home:

 

 

From my tests single hit is enough to dewing outer half of the wing, closer to the wing root and fuselage it takes 2-3 37mm hits to bring plane down!

I did tests with HE rounds!

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9 minutes ago, =VARP=Ribbon said:

From my tests single hit is enough to dewing outer half of the wing, closer to the wing root and fuselage it takes 2-3 37mm hits to bring plane down!

I did tests with HE rounds!

 

Did you test in MP?

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Posted (edited)
7 minutes ago, Talon_ said:

 

Did you test in MP?

No, but i've been hit with 37mm in MP.

2 hits and my fw190 pointed to the ground, i think one hit was to the wing (didn't dewing it but it was wtf just happend) and second busted my tail (elevator).

Right now i have no one to test with, if you go to do some tests report back i'd like to know results to compare them to mine from QMB!

Edited by =VARP=Ribbon

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Does anyone have a copy of the vanilla startup.cfg? Or can explain to me how I could possibly revert it? Reason being I changed settings (without backing up the original, I know). Now since the update, everything looks fantastic apart from the ground is shimmering/flickering in VR, and I can’t work out the cause. Get this sorted and everything will be great. Plan to revert to vanilla and take it from there. 

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This update has transformed the game experience for me.  I'm only in career mode atm, and missions often as not consist of flying around trying to see any other planes at all.  When I finally find my own flight or the flight we're escorting, I have to completely fixate on them to keep sight.  Most escort missions I simply never see the bombers/attackers after the initial rendezvous.  I certainly never find them or my own flight again after they turn for home.  That was before.

Now, I fly around looking at the scenery - I mean, scanning for enemies.  I know basically where the friendlies are and - yep, a quick glance in their direction and there they are.  Watched the attackers doing their attack runs.  Noticed immediately when they came off the target and started forming up for the flight home.   Spotted my own flight forming up and heading off after them.  Joined up on my flight.  Quick glance down - yep, there are the attackers.  All of this is new.  It's like a different game.

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2 hours ago, Redwo1f said:

hmmm - anybody else getting subtle blue outlining on aircraft near or in clouds? Never noticed this before. And it is more apparent with some aircraft vs others and seems to be the case for me with either FXAA or MSAA enabled. I notice it pretty quickly with the Yak-9 sight as I get very close to a cloud (or within one) - and the whole aircraft is outlined in blue. Others it is barely noticeable or really only noticed in the antenna lines.  -- this is with no mods enabled and using a nvidia card btw.

 

Look for the blue...

 

Anyone?

 

Yeah I have noticed a little bit of that. 

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27 minutes ago, 334th_WelshWarrior said:

Does anyone have a copy of the vanilla startup.cfg? Or can explain to me how I could possibly revert it? Reason being I changed settings (without backing up the original, I know). Now since the update, everything looks fantastic apart from the ground is shimmering/flickering in VR, and I can’t work out the cause. Get this sorted and everything will be great. Plan to revert to vanilla and take it from there. 

 

I think you can just delete the one you have, then the game creates a new one on start up.

 

Save the existing copy just in case.

 

von Tom

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33 minutes ago, 334th_WelshWarrior said:

Does anyone have a copy of the vanilla startup.cfg? Or can explain to me how I could possibly revert it? Reason being I changed settings (without backing up the original, I know). Now since the update, everything looks fantastic apart from the ground is shimmering/flickering in VR, and I can’t work out the cause. Get this sorted and everything will be great. Plan to revert to vanilla and take it from there. 

 

Try setting landscape filter to Sharp.

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This has been a very good update.  I can't begin to gush about the free campaigns enough.  Purely unexpected and most welcome.

The yaks?  What can I say?  I don't know the plane(s) well at all, but it flies nicely and that 37 mm he is devastating.  I'll have fun learning.

Performance is very smooth.  Like glassy smooth.  I've seen the effect looking at some people's creative videos before.  Where the models get so good looking that they look almost like the old marionette animation my folks grew up watching.  Trust me that's a compliment.  They just look so much more real.  I've so far been able to enjoy every graphic bell and whistle this sim can offer, short of trying reshade (and maybe grass; I think I'll leave that on low anyway).  60+fps on the ground in the Pimax 70+(and alot more) in flight..  250+ (!!!) flying on monitor single screen.   I'm floored in a good way.  There is still so much I haven't investigated yet and I'm looking forward to doing so.  I've only been mucking about in single player and quick mission at that.  The canopies are brilliant.  Game changingly so.  I haven't even tried reflections off yet.  Really enjoying it so far.

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I am still seeing the "Handling tips" on the left side of my screen, even though I have them switched off in the Realism section...

g4laHx.jpg

 

This is online when I am hosting on my machine.

 

Otherwise this is an outstanding patch.  The sim looks better everywhere, and the new Yaks are quite fun.

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3 minutes ago, BlitzPig_EL said:

I am still seeing the "Handling tips" on the left side of my screen, even though I have them switched off in the Realism section...

g4laHx.jpg

 

This is online when I am hosting on my machine.

 

Otherwise this is an outstanding patch.  The sim looks better everywhere, and the new Yaks are quite fun.

Could be that because you are hosting on your machine, there is some kind of 'server side' or COOP option in the mission you have to set?

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Posted (edited)
8 hours ago, justin_z3r0 said:

Update - I turned all the Nvidia contol panel AA related settings to application controlled and use 4X in game now. Works even a bit better! Lines seem bit smoother too (even though I had 8x in nvidia control panel before... hmmm). I was able to bump horizons out to 70km (was 40km) now as well without any real noticeable performance hit...

 

Clouds look fantastic even with my older GPU! I assume this new shading technique affects the clouds?

I'm very impressed with this update, and excited to try the new P-38 missions!!

 

Great work guys!!!

 

image.png

 

8x super sampling setting on a laptop Nvidia GTX960M card is crazy. Even a desktop Nvidia GTX960 can't run that setting (and that's more powerful card).

I can't even do that on my gtx1070 and that's a far more powerful card (and get decent FPS)

Going higher than 4x AA (any technique) has diminished returns, on the Nvidia GTX960M (for most ppl 4x AA (is more than enough)

 

I would not go above 2x, and def don't use supersampling (which in IL-2 can only be done via NVidia control panel app anyway)

For your card stick to 2x in game AA (FXAA gives best performance (about lowest cost AA technique there is) and you could go 4x if you use that one)

Supersampling is about the most hard core intensive AA (link) technique there is , (very taxing on a GPU, and needs a lot of VRAM) 

 

I'm surprised that game ran at all like that. 

 

image.thumb.png.4491023980aebedbd0be7b691e7c53a0.png

https://gpu.userbenchmark.com/Compare/Nvidia-GTX-960M-vs-Nvidia-GTX-1070/m27242vs3609

Edited by =RS=Stix_09

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4 hours ago, Monksilver said:

The first up is the way the water appears in the photo below with concentric circles of different shading which has the reflection of the sun at the centre.

water issue.PNG

 

I think this may just be the cockpit reflections of a bubble canopy.

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Posted (edited)

I'm using Reshade 4.5.2. It works good for my setup on current patch, pretty sure latest 4.6.1 would work too if I installed that.

Reshade is minimal config with just enhanced detail of objects and alters colours a little with minimal performance hit.

(I've attached a copy of my Reshade settings for ppl to try if they want)


These are my game/Nvidia settings:

Spoiler

 

FPS are caped at 80fps because of the monitor so I don't hammer my GPU with frames my monitor can't use anyway, and with no Vsync this gives minimal tearing.

 

NOTES:

My pc specs are in my signature below

Your personal setting may need tweeking depending on your hardware

 

326838923_Il-22020-05-2014-17-29.thumb.png.ff408754b0a3bdf7c0d92a1d2398fade.png

 

and my Nvidia settings

image.thumb.png.32714cd3b132385068f2b07eb299c654.png

 

 

IL-2 GB.zip

Edited by =RS=Stix_09

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On 5/19/2020 at 8:35 PM, Cookie-Monster said:

Suggest to bring back to techno chat/handling tips option on the Basic Option. Cuz the handling tips governed by the server is kinda annoying and its uncomfortable to the players that the tips spamming to their chat box. I know it is useful for some players but let the player/user pick of what option they're comfortable with.

 

 

I thought it was just me. I like having chat on but don't want technochat.

 

Couldn't seem to turn it off while having the HUD on.

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I also am experiencing graphics issues now after the latest update. Before the most recent patch my game ran flawless using ultra settings on my rig. My GPU is a Radeon RX580 8GB. Now with the latest update its so jagged and clipped its unplayable. I tried using default settings but to no avail. Hopefully the latest update doesn't force us using non Nvidia cards out of flying this sim. 

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14 hours ago, Geronimo553 said:

 

 

Turn off grass in the start.config file. It looks like there is a texture issue with the grass itself judging by the picture.

start.cfg is found here

  Reveal hidden contents

explorer_rd0aTDKbIq.png.84a3a7d02798abfce830172000a0cfc0.png





set grass distance to = 0

  Hide contents

wordpad_W5NoZxvUtP.png.a6082a8728f54dea65ebccca85ee459e.png

 

set bloom_enable to = 0

  Reveal hidden contents

wordpad_22AJcA4wJA.png.d3614dd4c11184a33dca0674ad4b620a.png


 

Thanks for the hint to the owners of Radeon, until the main problem is fixed, this hint helps partially solve the problem with glitches.

14 hours ago, Danziger said:

The new Soviet pilots look great as well. The changing of the uniforms depending on the time frame is a really nice touch.

A small step in technical terms, but a big step in the historical reconstruction of that era.

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I've got an 8700k, 1080Ti Oculus Rift S VR setup.

 

Using MSAA, SS at 1.4 on Oculus Tray Tool and using Open Composite.  I'm blown away by this update, both in the lighting and performance.  Started with a P-38 dogfight against some 109s.  The cockpit of the P-38 with the new lighting looked absolutely phenomenal.  My FPS was a rock solid 80 FPS the entire fight....not one stutter..not one drop with 8 aircraft in the sky.

 

Flew another one on Arras in a Spad vs Albatross, took down the Albatross then went on a few strafing runs of some German convoys.  Yet again...rock solid FPS the entire flight...down low near the ground and trees..up high..didn't matter.

 

Flew another one as a FW190 A-8 attacking 2 flights of B-25s.  16 aircraft on Rheinland Summer...80 FPS the whole way.  I am super impressed.  Visuals are outstanding and FPS is dream like.  

 

Well done IL-2 team.

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Posted (edited)
43 minutes ago, ACG_Smokejumper said:

 

I thought it was just me. I like having chat on but don't want technochat.

 

Couldn't seem to turn it off while having the HUD on.

 

Chat works like before 

Info message and technochat still there just part of realism settings

 

For offline use you have complete control of this setting  for online multiplayer its now in control of the server administrator (as it should be, so everyone has same difficulty settings in mplayer).

 

image.thumb.png.ac37cbe4b49912e4428df57b4859c3c7.png

 

Server setting
image.png.807395cd861fcabafeb1b593fdd7a8fa.png

Edited by =RS=Stix_09
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13 hours ago, blitze said:

 

Do you know what your VR Render Target Resolution (final rendered resolution) is per eye with SS at 1.3?

Do you have other settings that effect SS?

How is this render target resolution compared to the native resolution of your headset?

 

I ask this because VR SS can be a double edged sword - yes more SS can improve the image but it needs to be in relation to your devices physical screen resolution otherwise you are creating more computational work for your system and getting a poor image as a result. The Rift S has a per eye resolution of 1280x1440.

 

What is the SS resolution per eye are you are sending to it??

 

Trying to help as VR can be difficult but also awesome and when running right, you should have no issues with 2x in game zoom up to 2kms

 

Thanks for your reply blitze. As you say the Rift has per eye resolution of 1280x1440. However it considers the "default resolution" as 1648x1776, i.e 1.3 supersampling. Any further supersampling by SteamVR or application seems to be scaling on top of this. I used the oculus tray tool to add a further 1.3 SS, which means I was rendering 2144x2304 (verified in an overlay, i.e. actual total 1.7x native Rift resolution).

 

But to backtrack on my spotting issue, I did some IDing in single player and was surprised that it wasn't anywhere near as bad what I estimated/ it felt like in MP. I found that I could ID fighters at 500-800m. At 300m I could just look at the markings and distinguish a 109E from F if they were turning. The furthest I could figure it out was about 1.5km. I had already made some changes to graphics at that point that may have made a difference, but I need to figure out why it feels so hard in multiplayer (i.e a real issue or just gotten too used to 3Dmigoto).

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Is it me or are some of the planes now missing the "Custom Photo" option?  It used to be on all planes but now I don't have the tab in the 'Setup' screen of several planes.

There is no cockpit photo option for the following WWII Allied planes;

* IL-2 m42
* IL-2m43
* LaGG-3
* Yak-1 s69
* Yak 1b s127

 

Before 4.006 they all had the option.
Those planes have a "custom photo.dds" in their "Plane > (Type) > Textures" folder.

All my FC planes have the option.  Haven't checked all the German planes yet.
 
A small thing to be sure but I have a "Lucky Photo" I like to have in my cockpit with me.  Not that it makes me a better pilot or a live pilot LOL.  Kinda like Comfort Food For The Soul.

Am I missing something or is it the game?

 

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