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What are you looking forward to the most in Battle of Normandy?


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Folks,

 

This is a good term of reference for the Mosquito VI:

http://www.wwiiaircraftperformance.org/mosquito/Mosquito-VI-tactical.pdf

 

I like that 600 rounds of cannon ammunition and 2,000 rounds of .303 can be increased to 700 and 2,800 respectively. 

 

Hope we get the option of the Merlin 25 engine as covered in the above link.

 

Interesting that the navigator can sit sideways to keep a good lookout to the rear; hope our in-game navigator shouts out enemy contacts in good time!

 

The extra performance in single seater mode looks interesting (1,500 lbs of equipment removed)!  Also worthy of note in single seater mode, the inertia weight removed from the elevator control system.   

 

It will be good to fly this across the English Channel :)

 

Happy landings,

 

Talisman

 

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My mate @56RAF_Stickz is quicker...I was just about to post the same info from A Separate Little War. The lists of enemy aircraft destroyed in Sharp & Bowyer's Mosquito and Bowman's Mosquito show Mk VIs rarely scored against Fw-190 or Bf-109s and almost all of those were at night.

 

While the Mosquito is my all-time favorite airplane, I have low expectations flying it in a MP day only, excellent visibility, sandbox. But I expect to have hours of fun with it anyway. And there'll hours of fun in PWCG and content created by ME experts.

 

 

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8 minutes ago, busdriver said:

My mate @56RAF_Stickz is quicker...I was just about to post the same info from A Separate Little War. The lists of enemy aircraft destroyed in Sharp & Bowyer's Mosquito and Bowman's Mosquito show Mk VIs rarely scored against Fw-190 or Bf-109s and almost all of those were at night.

 

While the Mosquito is my all-time favorite airplane, I have low expectations flying it in a MP day only, excellent visibility, sandbox. But I expect to have hours of fun with it anyway. And there'll hours of fun in PWCG and content created by ME experts.

 

 

 

Agreed.  MP low light missions or some cloud and less than excellent visibility should be great for the Mosquito; makes navigation more interesting too, not to mention getting across the English Channel undetected by the human piloted enemy fighters Mk 1 eyeballs.

 

Happy landings,

 

Talisman

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14 minutes ago, busdriver said:

 

While the Mosquito is my all-time favorite airplane, I have low expectations flying it in a MP day only, excellent visibility, sandbox. But I expect to have hours of fun with it anyway. And there'll hours of fun in PWCG and content created by ME experts.

 

 

With both BoN and BoBp being set on fairly large maps than I think that low-level ground attack missions in the Mossie stand a good chance of getting through if they are planned cleverly. Looking forward to trying. Cheers.

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17 minutes ago, busdriver said:

While the Mosquito is my all-time favorite airplane, I have low expectations flying it in a MP day only, excellent visibility, sandbox. But I expect to have hours of fun with it anyway. And there'll hours of fun in PWCG and content created by ME experts.

 

We should fly together then - me as navigator.

 

You'll never be able to figure out where we are - yet so with surgical precision!

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Sorry busdriver  - I was surprised I got in ahead of you - but then your library is bigger than mine so you more to check (and mine gets shared with beaufighters and westland whirlwind). Then again it was also mid afternoon here and I had nothing better to do recovering after 30miles on a bike in a gale (good old scotland never lets you down)

Edited by 56RAF_Stickz
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9 minutes ago, Bremspropeller said:

 

We should fly together then - me as navigator.

 

You'll never be able to figure out where we are - yet so with surgical precision!

"Bremspropeller, far be it from me to question your navigation skills, but are you sure that was Amiens Prison we just hit?"
"Of course, dear busdriver! Why do you ask?"
"Its just I checked six just now and I saw a pissed off farmer yelling at us, and our windscreen is smeared with cow bits..."
"...if anyone asks, the Gestapo disguised the prison as a barn."

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24 minutes ago, 216th_Cat said:

With both BoN and BoBp being set on fairly large maps than I think that low-level ground attack missions in the Mossie stand a good chance of getting through if they are planned cleverly. Looking forward to trying. Cheers.

yes its fine in theory - bigger maps (unlike dcs teensy weensy offerings) spread the enemy "cant do other than sit over tgt twiddling thumbs and shoot you after you bombed brigade". But only give a get home benefit if they have to rack their brain power to choose 3 target from 7 each 30kms apart to defend.

Give us Scotland to Norway (no k4 and doras up there), western Britain to channel island area and north coates to north holland coast maps with P51 escorts. With a decent selection of small merchantman.

Ha Ha how many fighter jocks gonna volunteer for 4 hour trip?

Edited by 56RAF_Stickz
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Just found that on the IWM site. What a pic!

 

A De Havilland Mosquito FB Mark VI, pulls out over the German-controlled Norwegian vessel LYSAKER, after attacking it with rocket projectiles in the little harbour of Tetgenaes near Standlandet in Dalsfjord, Norway. 12 Mosquitos of the Banff Strike Wing were involved in the attack which left a large German merchant vessel on fire and the LYSAKER seriously damaged.

 

large_000000.jpg?_ga=2.15341430.1991545344.1591213600-1848627299.1590771962

 

https://www.iwm.org.uk/collections/item/object/205023462

Edited by sevenless
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The mosquito will be decently fast down low, looks like even comparable to a G-6/G-14 with MW 50 if it has 150 octane and no external fuel tanks. But up high the speed decays, those single stage merlins aren't as good as the two stage ones in the Spit Mk IX. The single engine fighters will be a good bit faster up there.

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9 minutes ago, -=PHX=-SuperEtendard said:

The mosquito will be decently fast down low, looks like even comparable to a G-6/G-14 with MW 50 if it has 150 octane and no external fuel tanks. But up high the speed decays, those single stage merlins aren't as good as the two stage ones in the Spit Mk IX. The single engine fighters will be a good bit faster up there.

 

It'd be nice if single seat AI aircraft were modelled as being a bit worse at spotting at dusk etc. It'd give the AI (and player) Mosquitoes a bit higher chance of avoiding contact or breaking contact.

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26 minutes ago, Avimimus said:

 

It'd be nice if single seat AI aircraft were modelled as being a bit worse at spotting at dusk etc. It'd give the AI (and player) Mosquitoes a bit higher chance of avoiding contact or breaking contact.

 

I would love to see spotting and other forms of situational awareness tied to AI skill level.  Aces will spot you, novices won't.  Not completely related to a Mosquito but sort of related to any plane that depends more on speed and surprise.

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5 minutes ago, PatrickAWlson said:

I would love to see spotting and other forms of situational awareness tied to AI skill level.  Aces will spot you, novices won't.  Not completely related to a Mosquito but sort of related to any plane that depends more on speed and surprise.

 

Indeed... and also if they pull a sharp turn or fly past a slower aircraft... having them take some time to reacquire (and in some cases fail to reacquire) their target would be very realistic.

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Many, many years ago, I flew the Mosquito in the modded version of European Air War with a group of guys in No.105 The Dinger Squadron. Even though the EAW Mosquito was a dog, it was the most fun I had flying sims. Swoose, who posts here now was a member too of that group. Sadly, I've not seen any of the other guys from that era online in many years. Perhaps once the Mosquito makes its appearance in BoN, some of those guys will filter in here. It would be great to fly with them again.

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13 minutes ago, Rjel said:

Many, many years ago, I flew the Mosquito in the modded version of European Air War with a group of guys in No.105 The Dinger Squadron. Even though the EAW Mosquito was a dog, it was the most fun I had flying sims. Swoose, who posts here now was a member too of that group. Sadly, I've not seen any of the other guys from that era online in many years. Perhaps once the Mosquito makes its appearance in BoN, some of those guys will filter in here. It would be great to fly with them again.

 

I think many of us here are remnants of little groups that no longer exist - myself included. As far as I’m aware I’m the only one here from my group of CoOp pilots.

 

We’ll just have to form new groups I guess at some point. 

 

I’ve said for years now that it’s going to take PTO and a Lobby to get me flying online again. I still mostly feel this way. However I’d be into making and flying some Normandy Skeeter missions with you, @busdriver and the like. Building and hosting was so easy back in the day - I’m not sure I can even figure out how to host now. Need a lobby...or I do at least.

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1 minute ago, Gambit21 said:

 

I think many of us here are remnants of little groups that no longer exist - myself included. As far as I’m aware I’m the only one here from my group of CoOp pilots.

 

We’ll just have to form new groups I guess at some point. 

 

I’ve said for years now that it’s going to take PTO and a Lobby to get me flying online again. I still mostly feel this way. However I’d be into making and flying some Normandy Skeeter missions with you, @busdriver and the like. Building and hosting was so easy back in the day - I’m not sure I can even figure out how to host now. Need a lobby...or I do at least.

That would be great. Flying online was fun at times. Frustrating others depending on the attitudes of different people involved at times. There are a great many of us here who've been around the sim world for 10, 15, 20 years and longer. Those are the type I'd prefer to sim with online again. With maturity, it isn't always about instant gratification, high kill totals or trash talking. My favorite memory flying online was being the last of the group to land after a mission. I was nervous as Hell knowing everyone was watching. Luckily I greased the landing and felt pretty damned good about that. Who knows what the future holds? IL-2 isn't what it was with the release of BoS. Much improved now, who knows what the final release of Battle of Normandy will bring?

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12 hours ago, Gambit21 said:

 

- I’m not sure I can even figure out how to host now. Need a lobby...or I do at least.

 

Gambit, hosting is easy, it's mission making that is hard.  I host from my own machine for the BlitzPigs and our friends all the time.  Admittedly we only have 4 or 5 of us that regularly fly these days, but if you have a reasonably fast CPU, 32gigs of ram, and a strong video card, you can do it.  I still struggle with the editor, I am doing a few more things with it, but it's so tedious, and time for this 66 year old grows ever more dear.

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30 minutes ago, BlitzPig_EL said:

Gambit, hosting is easy, it's mission making that is hard.  I host from my own machine for the BlitzPigs and our friends all the time.  Admittedly we only have 4 or 5 of us that regularly fly these days, but if you have a reasonably fast CPU, 32gigs of ram, and a strong video card, you can do it.  I still struggle with the editor, I am doing a few more things with it, but it's so tedious, and time for this 66 year old grows ever more dear.

 

I used to spend much enjoyable time in the old IL-2 mission editor making fun coops to fly with my brother. Along came RoF and then IL2 with their new mission editors and I just gave up. They are far, far too difficult to use for a casual player. I already have a job. Learning the mission editor would be like taking on another one. Without getting any pay 🙄. Maybe when I retire...

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13 hours ago, saldy said:

D-Day-HMS-Warspite-support-of-beach-land

 

And Hr Ms Soemba please 😁

"the Soemba was transferred to Portsmouth in March to refit in preparation for the landings in Normandy. She was assigned for bombardment duties at Utah Beach, along with 17 other vessels".

 

 

Hr Ms Soemba gunboot Dutch Navy.png

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I hope they dont modeling individual ships, just make one generic battleship type, one heavy cruiser type, one light cruiser type, one destroyer type, one escort type, one landing ship type and one troop ship type and so on... if they start making all important ships separate ( 7 differant BB, 20+ cruisers and so on...) for something that game probably cant even depict in big numbers, its waist of time, try to place few moving ships now in missions and do some invasion, it aint gona look like good and especialy when all things start to shoot, rip your fps or server stability.

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2 hours ago, BlitzPig_EL said:

 

Gambit, hosting is easy, it's mission making that is hard.  I host from my own machine for the BlitzPigs and our friends all the time.  Admittedly we only have 4 or 5 of us that regularly fly these days, but if you have a reasonably fast CPU, 32gigs of ram, and a strong video card, you can do it.  I still struggle with the editor, I am doing a few more things with it, but it's so tedious, and time for this 66 year old grows ever more dear.

 

I hear ya.

I tried for a bit to configure my router/port forwarding  and couldn’t make it happen. I wasn’t  motivated enough to get my ISP on the phone.

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15 hours ago, 41Sqn_Skipper said:

She has an incredible service records. Is there any confirmation that she will be included?

 

Currently there is a limit to 40 gun turrets I think... if there are more than that some will switch off... I'd tried creating a Cerberus test by arranging a bunch of anti-aircraft guns in the shapes of cruisers :)

 

So, the same issues which limit the ability to produce heavy bombers also limit the maximums size of warships to that of destroyers (and maybe a light cruiser).

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1 hour ago, Avimimus said:

 

Currently there is a limit to 40 gun turrets I think... if there are more than that some will switch off... I'd tried creating a Cerberus test by arranging a bunch of anti-aircraft guns in the shapes of cruisers :)

 

So, the same issues which limit the ability to produce heavy bombers also limit the maximums size of warships to that of destroyers (and maybe a light cruiser).

 

Yet another reason why a new game engine is in order.

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1 minute ago, BlitzPig_EL said:

Yet another reason why a new game engine is in order.

 

It would be immensely expensive to program a new game engine and set back the features by several years... these aren't simple undertakings. That said, it might be possible to eventually be able to replace how AI calculations are done in these areas with a new technique that is optimised for a larger number of gunners... we'll see. I'm actually quite curious about this problem from a technical perspective.

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30 minutes ago, Avimimus said:

 

It would be immensely expensive to program a new game engine and set back the features by several years... these aren't simple undertakings. That said, it might be possible to eventually be able to replace how AI calculations are done in these areas with a new technique that is optimised for a larger number of gunners... we'll see. I'm actually quite curious about this problem from a technical perspective.

In MP you can easy just skip D day, have missions before it and missions after it as if you run D Day specific mission its just one side in air. For Sp its differant story you can always have missions where enemy didnt show up in air so who knows how D day will look, but if im them i would also just skip it, its not worth the effort as no mather what they do this game cant make it look realistic.

Edited by CountZero
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2 hours ago, Avimimus said:

 

Currently there is a limit to 40 gun turrets I think... if there are more than that some will switch off... I'd tried creating a Cerberus test by arranging a bunch of anti-aircraft guns in the shapes of cruisers :)

 

So, the same issues which limit the ability to produce heavy bombers also limit the maximums size of warships to that of destroyers (and maybe a light cruiser).

I guess this might be, because every gun has its own AI, making decisions, which is not necessary for ships. The turrets of a ship only would need one AI to make decisions and all guns of this ship follow its orders. It is not like with gunners of a bomber or light AA guns with each gunner shooting on his own, ships have their fire leaded by the artillery officer.

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12 minutes ago, Yogiflight said:

I guess this might be, because every gun has its own AI, making decisions, which is not necessary for ships. The turrets of a ship only would need one AI to make decisions and all guns of this ship follow its orders. It is not like with gunners of a bomber or light AA guns with each gunner shooting on his own, ships have their fire leaded by the artillery officer.

 

I think it is the vast number of AA guns on one floating platform that creates the problem.  I put dozens of AA guns in a mission but at any given time probably fewer than 20 are active.  Drop one of these suckers in a mission and you have 30+ AA guns in a 300 meter area. Yikes!

 

BTW: "gun turret" in the game refers to pretty much any AA position and not necessarily an actual turret.

 

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5 hours ago, PatrickAWlson said:

 

I think it is the vast number of AA guns on one floating platform that creates the problem.  I put dozens of AA guns in a mission but at any given time probably fewer than 20 are active.  Drop one of these suckers in a mission and you have 30+ AA guns in a 300 meter area. Yikes!

 

BTW: "gun turret" in the game refers to pretty much any AA position and not necessarily an actual turret.

 

Yes, but your AA guns all have their own AI, who make decisions. On a ship all guns could be managed by one AI for all guns of this ship together, which would make them like the eight guns of a P 47, which are all firing at the same time, but in the same direction, so don't stress our computers much more than one firing gun.

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1 hour ago, Yogiflight said:

Yes, but your AA guns all have their own AI, who make decisions. On a ship all guns could be managed by one AI for all guns of this ship together, which would make them like the eight guns of a P 47, which are all firing at the same time, but in the same direction, so don't stress our computers much more than one firing gun.

 

Wouldn't this mean that every gun would be shooting at one target? I supposed the target can be an area. 

 

 

--------

 

It is my understanding that the current state of the engine has these limitation. Jason seems to suggest that there is more it can do, but this take development.  In the interview, he mentioned that PTO may be on a different engine. What I got from it is that it may be easier to create a new engine than to develop the current one. In another response he seems to indicate that the engine is far from being used to its full capacity. 

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12 hours ago, PatrickAWlson said:

Drop one of these suckers in a mission and you have 30+ AA guns in a 300 meter area. Yikes!

 

They could use the New York class battleship in the initial configuration: 0 AA guns. Problem solved😅 

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7 hours ago, [=PzG=]-FlyinPinkPanther said:

Wouldn't this mean that every gun would be shooting at one target? I supposed the target can be an area. 

The guns of one ship would usually shoot at one target, anyway.

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1 hour ago, cardboard_killer said:

 

Except those on the other side of the ship :)

There are always situations, where it differs, therefore usually;)

Edited by Yogiflight
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For a heavy ship, there can be 7 AI.
AA Front right
AA Front left
AA Right back
AA Left back
Front axle guns
Rear cannons
Helmsman.

 

I expect a lot from the Normandy opus.
I hope that the card will be faithful to the reality of this era.

It will be great to see civilian life on this map.
Cows, horses, trawlers that sail on the coasts, sea birds, tidal cycles, automobile traffic etc etc.
The region was very busy even in wartime.

 

The realization of the Norman hedgerow will also be of great importance, because scenarios of tank battles can be very interesting.

 

I can't wait to have the first planes !!

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