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New PWCG Issues Thread


PatrickAWlson
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6 minutes ago, dburne said:

Pat,

I am sure you are probably tired of hearing about it, but to me the text in the GUI still seems very small, no where near what it used to be a few versions ago.

I try to increase but just cannot get it increased enough for my old eyes.

 

Anyone else experiencing this?

 

I'm with you Don, my eyes are also old.  I think what we need is a "middle" between  what v 9.0 and v 9.2 are.  

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I know that the AI crashing on landing was fixed in a previous version of PWCG for BOX missions but I am finding that it still happens in Flying Circus. I had an entire flight of bombers return to their airfield and one by one plow into the ground, then the other members of my escort flight did the same. As far as I know they were only lightly damaged if at all. I was the sole survivor and I'm pretty sure if I had allowed it to my autopilot would have turfed me too. Is anyone else seeing this behavior?

 

As always, Flying Circus is only worth playing because of PWCG and it keeps getting better all the time. I'm hoping it was a one off even though it kind of throws the campaign stats a bit.

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On 6/12/2020 at 11:53 PM, PatrickAWlson said:

 

Ran this one through 9.2.0 before I released it and the AAR worked no problem.  Not really sure what's up.  Thought it might be the same issue dburne faced but I didn't see that.  Anyhow, try again. 

Thanks Pat for the reply.  I am running 9.2.0 and all is good.  Getting better with each interation.  Thanks for an excellent product and all you do.  PWCG makes a great sim even better.

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Hi Pat.

 

Sorry, but the AI still makes problems with the cold & dark mode: 1. Stuka Campaign on Stalingrad, AI lined up on the runway then the first Plane starts, the rest sits idling on the runway.

2. He-111 Campaign, same game on the same map, but this time only 2 planes managed to take off. 3. Mig 3 Campaign on Kuban. Same issues as above with the Stukas

 

Tell me if you need some files from me.

 

 

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[NOSIG]_Salsam

@PatrickAWlson I´m having trouble getting forward in our MP campaign since AAR only works 1 out of 10 times.

Pressing AAR, claiming kills then when clicking debrief we keep running into error.

Any idea on why?

 

File is too big to attach so I just leave the link to my google drive;

https://drive.google.com/file/d/127Yep_WZlCx94iB0ENpVGj4z4i__Agc2/view?usp=sharing

Edited by [NOSIG]Salsam
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@Murleen

 

Can you possibly take a look at this? I have attached a cold start mission file from my Spit Bodenplatte campaign, note though this pilot is

flying the P-51 as I created this new pilot to check out the P-51 in the same campaign I have been using the Spit for.

 

It seems wingmen 2 and 3 get confused on starting the taxi process, they eventually run into each other and then sometimes are able to push through.

If I am reading it correctly it is at the PetitBrogel airfield. Has some fairly complex taxi paths in it.

Cold start and taxi to runway just seems a bit problematic with the P-51's currently at this field.

Dburne Spit Bodenplatte 1944-10-05.zip

Edited by dburne
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No105_Swoose

S! PatrickWilson!  Issue is credit for destruction of locomotive.  I think this has come up before.  IL-2 campaign on the Stalingrad map.  26 January 1943 mission to Kalach to attack rail facilities.  I spotted and strafed a locomotive that had broken free from a bombing run on the rail cars a few minutes before.  Got a "No105_Swoose destroyed locomotive" message in the game which later showed up in the post-mission briefing map in the game.  But in PWCG debrief got this message: "A Locomotive_E of 284th Bomber Regiment was brought down by Lt Andrey Umsky of 190th Ground Attack Air Regiment.  SLt Emil Tsvetayev was not injured. Lt Andrey Umsky was flying a Il-2 mod 1942."        That seems strange.                                                                                                 I have attached error log file and mission files.  Not a big deal, but I'd like to get credit when I destroy a locomotive.  This has happened a few times before in my campaign.  Thanks for your help.

Battle of Stalingrad Yak202006171206377.zip Missions.zip

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I tried this mission a couple of times, flying a P 51 Cold Start.

We taxi to the runway, Wingman 3 just keeps repeating over and over,  something like wingman 3 roger, wingman 3 roger.

He never states ready for takeoff, and the flight never gets take off clearance for this mission. I was wingman 4. Three just keeps repeating over and over.

 

Don't know if it is a PWCG issue or a 1CGS issue. I attached mission file.

Dburne Spit Bodenplatte 1944-10-10.zip

Edited by dburne
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2 hours ago, Semor76 said:

My He-111´s still wont put her butts in the air.

 

This time with a screenshot. Maybe they didn´t align properly on the runway?

Are you the last one in the line? Because I had several times the issue, when I was not positioned at the exact point, when the aircrafts behind me were coming to their starting position,  they were not triggered anymore in starting position.

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On 5/29/2020 at 9:10 AM, PatrickAWlson said:

@TheSNAFU Error below indicates one or some of the pilot images might be wonky.  

java.lang.IllegalArgumentException: Numbers of source Raster bands and source color space components do not match
    at java.awt.image.ColorConvertOp.filter(Unknown Source)
 

Can you use "Report Error" to zip up the campaign?

 

Acknowledged.  I'll take a look.  Thanks for posting the zip.

 

Hi @PatrickAWlson, have you been able to look at the error in generating missions that I posted about?  I'm still unable to generate any campaign missions after upgrading to 9.0.  

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16 hours ago, Yogiflight said:

Are you the last one in the line? Because I had several times the issue, when I was not positioned at the exact point, when the aircrafts behind me were coming to their starting position,  they were not triggered anymore in starting position.

Yes, I´m always the last one in line.  It´s more a random thing. Sometimes only the first 1-2 Planes get in the air, sometimes the entire flight sits on the runway and wait for the trigger to take off.

Edited by Semor76
typo
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PatrickAWlson
15 hours ago, imdancin said:

 

Hi @PatrickAWlson, have you been able to look at the error in generating missions that I posted about?  I'm still unable to generate any campaign missions after upgrading to 9.0.  

 

That issue was fixed in 9.2.0.  If you still can't generate a mission in the newest release can you post the zipfile again?  Might be a different issue. or the same issue with a different image.  When I corrected the problematic image I did more than one and I added a test that reads every pilot image.  Your issue would seem to require another look.

 

@Semor76

Any chance that you could zip up the eng file along with the mission file?  

Edited by PatrickAWlson
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57 minutes ago, PatrickAWlson said:

 

 

@Semor76

Any chance that you could zip up the eng file along with the mission file?  

Of course. Just give me a bit time. I´m still at work.

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Guest deleted@210880

I've been flying an L2 campaign and generally just having the 2 aircraft per flight that the mission churns out, this time I wanted to add 2 more pilots, so did. However something that I'd seen before but not thought to much of now had the AI crashing into each other on the runway.

 

Instead of taking off, the leader asks for permission to taxi, then does a turn on the ground and tries to get back where it was. When it was juts me it got away with it, but with more AI one of them tried to follow it and they got tangled up.

 

My campaign is set for runway starts (or at least I think it is!).

 

Zip attached.

Campaign 1202006181706959.zip

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5 hours ago, PatrickAWlson said:

 

@Semor76

Any chance that you could zip up the eng file along with the mission file?  

Here it is the complete mission. Hope you can find a way.  Cheers

 

He-111 Ai.rar

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A minor thing; I had a strange entry in the AAR: 'A locomotive E was brought down by Olt. Diedrich Bäumler...'

The only loco that's been destroyed in the mission was done by me.

 

The other ~10 missions I played the last days had no recognizable issues for me. :salute:

 

 

Fallobst202006182206474.zip

Edited by vonGraf
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Guest deleted@210880
22 hours ago, John_Yossarian said:

I've been flying an L2 campaign and generally just having the 2 aircraft per flight that the mission churns out, this time I wanted to add 2 more pilots, so did. However something that I'd seen before but not thought to much of now had the AI crashing into each other on the runway.

 

Instead of taking off, the leader asks for permission to taxi, then does a turn on the ground and tries to get back where it was. When it was juts me it got away with it, but with more AI one of them tried to follow it and they got tangled up.

 

My campaign is set for runway starts (or at least I think it is!).

 

Zip attached.

Campaign 1202006181706959.zip 143.17 kB · 0 downloads

 

I've tried another mission with just adding a third aircraft and the same happens. The leader seems to spawn in a point that prompts a runway busy message then it tries to loop round and re-align but in doing so crashes into the no.3

 

I've attached the mission files this time, for some reaosn it wouldn't allow me to attach a 7zip though.

 

taxi_bug.zip

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My old friends are back: Bf-109 G-2 from II./JG51 with Default Africa Camo on Russian Cuban map campaign.

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On 6/18/2020 at 7:25 AM, PatrickAWlson said:

 

That issue was fixed in 9.2.0.  If you still can't generate a mission in the newest release can you post the zipfile again?  Might be a different issue. or the same issue with a different image.  When I corrected the problematic image I did more than one and I added a test that reads every pilot image.  Your issue would seem to require another look.  

 

@PatrickAWlson  Updating to 9.2.0 fixed this problem, I can now generate missions.  Thanks for your help and of course for making this indispensable tool!  

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Unfortunately, some more problems with the cold & dark option.

 

Ju-88 Campaign on Kuban map. Ai Planes wont start their engines et all. (like the rest of my error reports, I generated the missions multiple times to see if the problem still remains)

Btw....Maybe we need a seperate thread only for the growing cold and dark issues?

 

 

 

 

Ju-88 AI Issues.rar

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Gunther Rall seems to be transferred to the squadron twice in the past two days (28th Nov 1941 and 29th Nov 1941), even if he has been with the squadron since the beginning:

 

Spoiler

image.png.35f680b201194c4d4f81b63c01368189.png

 

image.thumb.png.4363e9992c43314c1aeaf7b51be3431d.png

 

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a group of A20 attacked me on bodenplatte map, and when i wanted to watch them, i am surprised to see  they had russian skin!

Edited by kapowa
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Guest deleted@210880

I get an error when trying to open the medal box for the ace Gerhard Barckhorn

 

Yes I am messing about with the medal files but this 'seems' to happen with my mod off (I may have broken something though of course)

 

 

Gerhard_Barkhorn_PWCGErrorLog.txt

Edited by deleted@210880
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Where is the pilot's medal box? Couldn't find one so far...

And I saw a pilot's desk in the images, is it implemented as well?

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PatrickAWlson
16 minutes ago, vonGraf said:

Where is the pilot's medal box? Couldn't find one so far...

And I saw a pilot's desk in the images, is it implemented as well?

 

When you enter a campaign, on the right side of the screen next to the chalkboard, each pilot has a plaque.  Click on the plaque (they are buttons).  That brings you to the pilot's desk.  On the pilots desk is the medal box (top), the pilot log (center), and the pilot picture (left) which you can change.

  • Thanks 1
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2 minutes ago, PatrickAWlson said:

 

When you enter a campaign, on the right side of the screen next to the chalkboard, each pilot has a plaque.  Click on the plaque (they are buttons).  That brings you to the pilot's desk.  On the pilots desk is the medal box (top), the pilot log (center), and the pilot picture (left) which you can change.

 

Thanks, didn't know they're clickable.

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In PWCG in the "Configuration" section in the "GUI" subsection there are 2 menu items - "PWCG screen height" and "PWCG screen width". They do not work. Whatever the meaning,
anyway, the program opens stretched to full screen.

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PatrickAWlson
6 hours ago, Kur12 said:

In PWCG in the "Configuration" section in the "GUI" subsection there are 2 menu items - "PWCG screen height" and "PWCG screen width". They do not work. Whatever the meaning,
anyway, the program opens stretched to full screen.

There is another item that says let PWCG auto size - zero or one value.  Set this to 0 to make PWCG use your screen parameters.  

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23 минуты назад, PatrickAWlson сказал:

There is another item that says let PWCG auto size - zero or one value.  Set this to 0 to make PWCG use your screen parameters.  

Happened. Thank.

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This program is amazing, thank you for all the effort you put into it!  I'm just having a small problem:  I'm unable to change climb waypoint locations, or to adjust altitude settings for any waypoints.

 

I can move waypoints around on the map and enter altitude adjustments, but if I go back to the briefing screen, or go to the pilot selection screen, those changes are lost.  I go to either screen and come back to the map, and the climb waypoints are back to their default location, and all the altitude changes I've entered have reset to the default.

 

Curiously I can move the location of non-climb waypoints and that location change will be retained, but those waypoints will not retain my altitude settings.  I'm using version 9.2.0.

 

I appreciate any help you can provide.  

Edited by Palut
Added PWCG version
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216th_Nocke

When changing altitude values one has to press enter while still in the input field to get the change registered. About the climbing waypoints I don't know, I believe I successfully moved them around.

b.t.w. Patrick, do you perhaps see a possibility to make all waypoints moveable, i.e. also the rendezvous and target ingress poitns?

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16 minutes ago, 216th_Nocke said:

b.t.w. Patrick, do you perhaps see a possibility to make all waypoints moveable, i.e. also the rendezvous and target ingress poitns?

I think ingress waypoints are moveable, rendezvous waypoint might be a bit tricky, as the bombers, you want to escort, will still fly to the old waypoint. I had thought about asking for that, too, but I don't think it will be an easy task to give PWCG a logic, that the bomber's route gets changed to your new rendezvous waypoint, too.

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PatrickAWlson

Rendezvous and target waypoints are the only ones not movable off the top of my head for reasons as described by @Yogiflight above.

 

@Palut I can try looking into your issue but I move waypoints all the time and they stay moved.  There are backing data objects that gets updated so the data entry is only performed on the screen but not tied to it.  Can you offer more detail as to exactly what is happening?

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Guest deleted@210880

I wondered if the rendezvous points could be created by PWCG to be a bit more favourable to the bombers/ground attackers. I'm sure this is probably quite a headache to mess around with  though and I'm just glad to have escort really, but in my IL2 career it always seemed to be that the Il2s diverted off from a reasonable approach path to their target to meet the fighters, rather than the fighters join them en route.

 

To be honest I didn't take the time to look where the fighters were taking off from, but that's what it seemed like. I wonder if I was just unlucky with my choice of squadron and target locations perhaps, but my mission flight was at least a third longer than it needed to be each time and coincidentally was bringing me to target over a couple of enemy airfields. (I knwo this doesn't often matter so much in game, but I like to plan my routes to avoid passing over them if possible, just because).

 

I guess I, like many here, want to set waypoints to get in and out of the target as directly as possible, but the rendevous seems to dictate things a little awkwardly some times.

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216th_Nocke
1 hour ago, Yogiflight said:

I think ingress waypoints are moveable, rendezvous waypoint might be a bit tricky, as the bombers, you want to escort, will still fly to the old waypoint. I had thought about asking for that, too, but I don't think it will be an easy task to give PWCG a logic, that the bomber's route gets changed to your new rendezvous waypoint, too.

I was looking at it from the bombers point of view :)

I often have to make weird detours on my level bombing flights to pick up the escort. Might be easier to adjust waypoints for the escort, or better said their spawn point?

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PatrickAWlson
20 minutes ago, 216th_Nocke said:

I was looking at it from the bombers point of view :)

I often have to make weird detours on my level bombing flights to pick up the escort. Might be easier to adjust waypoints for the escort, or better said their spawn point?

 

While nothing is impossible, adjusting the rendezvous WP would be harder, as I would have to redo the escort flight.  I do agree that the rendezvous WP position algorithm could be improved.  Right now it is probably too close to the front, but that is challenging in other ways as it is not just bomber flights that pick up an escort.  Fighter and attack planes are based much closer to the front so finding a good rendezvous point for them can be trickier.

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