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5 hours ago, Belgicos said:

Hi everyone.

 

I don't know why, but each time I want to play a campagn flying the Mig 3, I am the lonely pilot to start my engine. My wingmen don't.

I've tried several times on new carriers, after a transfer etc...  It was the same with the  last previous versions of PWCG.

I don't have any problem with other aircrafts.

 

I hope you can help me.

 

Thank you

Russie202011161611165.zip 3.62 MB · 1 download

 

I tried running a mission from the campaign that you posted ... and everything worked perfectly.  However, I am confused.  When I opened your campaign I was in a very understaffed 126th fighter regiment with no players.  When I opened the last mission I it was for the 27th fighter regiment flying MiG 3s.  I take it that the campaign should put me into the 27th and no the 126th

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Salute Pat!

When you get a chance, could you look at the placement of aircraft on the runway at Illarionovsky Airfield with the take off from runway option?  Currently in career with 651st IAP flying the Hawker Hurricane using take off from runway setting.  Unfortunately encounter problems if I select more than five aircraft.  If I have more than that the flight lead, and usually the Number 2 and often the Number 3, receive the command from the tower "Rook cleared to taxi!".  Then the flight lead (and others) proceed to go to the taxiway, curve around to the active runway, and proceed to crash into the rearmost planes.  The crashed planes then proceed to disappear.  Sometimes while the lead is taxiing tower gives the command "Rook cleared for takeoff!" and planes will take take off which sometimes prevent crashes.  The work around is never to have a mission with more than five aircraft.  Then things seem to go OK starting with the proper "Rook cleared for takeoff!" order from tower with lead responding "Rook taking off!".  BTW I appreciate you setting up having a career for the Hurricane on the Stalingrad map.  I don't understand why the developers didn't do something similar for career mode.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         (Break Break)                                                                                                                                                                                                                                                                                                                        Also, if time permits, could you take a look at destruction of facilities, like automobile bridges, not showing up in the debrief or getting credit for them?  Attached mission file may show me destroying an automobile bridge, in the post-mission bomb damage assessment in the game, but no mention of or credit for it in PWCG.  For a while in PWCG it seemed destruction of facilities was showing up but it hasn't for a long time.  This would fall in the "nice-to-do" category.  It's not a war-stopper.                                                                                                                                                                                                             

Battle of Stalingrad Hurricane202011161711507.zip Battle of Stalingrad Hurricane 1942-08-29.zip

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8 hours ago, PatrickAWlson said:

I tried running a mission from the campaign that you posted ... and everything worked perfectly.  However, I am confused.  When I opened your campaign I was in a very understaffed 126th fighter regiment with no players.  When I opened the last mission I it was for the 27th fighter regiment flying MiG 3s.  I take it that the campaign should put me into the 27th and no the 126th

 

Hi Pat and thanks for looking at my problem.

 

I was first playing with 126th fighter regiment ( P 40 ) but after maybe 10 missions, I died, so I created a new pilot in this campaign and went to the 27th fighter regiment flying MiG 3s. Everything worked fine when I was flying P 40 . The problem seems to be with Mig 3.

I created a campaign with the Mig 3 a few weeks ago and that was the same: I was the lonely pilot starting my engine. I tried several missions, tried to leave a few days, etc... wingmen don't start.

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5 hours ago, Belgicos said:

 

Hi Pat and thanks for looking at my problem.

 

I was first playing with 126th fighter regiment ( P 40 ) but after maybe 10 missions, I died, so I created a new pilot in this campaign and went to the 27th fighter regiment flying MiG 3s. Everything worked fine when I was flying P 40 . The problem seems to be with Mig 3.

I created a campaign with the Mig 3 a few weeks ago and that was the same: I was the lonely pilot starting my engine. I tried several missions, tried to leave a few days, etc... wingmen don't start.

 

In a way the playing with 126th helped because that airfield (Nikolskoye) works well.  The airfield used by 27th (Ruza) does not.  I spent part of last night trying to understand the problem.  I don't understand it at all. 

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After thinking a bit more about the Kuban flying boats, I believe something may be wrong with the placement of all boats for Kuban missions.  It's not the first time I've seen big boats on tiny lakes on the Kuban map.  What is a boat that size doing in a tiny land-locked lake?  How would it get there?

 

Perhaps the flying boat bug can be fixed by ensuring large boats are only placed on salt water.

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Can confirm more of the flying boats issue. 

 

Also, and this might not be PWCGs fault... 

 

When flying the Hurricane in a career, if you select Hispanos and Extra Ammo, it gives the aircraft Brownings with half ammo. 

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Currently playing a mission at I-16 Attack the transport and road facilities near Gzhatsk. Escorted by P-40E-1s of 126th Fighter Air Regiment.
There were no P-40s at the rendezvous point. Upon completion of the mission, I reviewed the flight record - throughout the entire mission there were no P-40s in the air (although there were many other aircraft).
I attach a REPORT ERROR.

Kur1202011230911634.zip

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5 hours ago, Kur12 said:

Currently playing a mission at I-16 Attack the transport and road facilities near Gzhatsk. Escorted by P-40E-1s of 126th Fighter Air Regiment.
There were no P-40s at the rendezvous point. Upon completion of the mission, I reviewed the flight record - throughout the entire mission there were no P-40s in the air (although there were many other aircraft).
I attach a REPORT ERROR.

Kur1202011230911634.zip 1.12 MB · 0 downloads

I noticed the same problem (escorts assigned in the briefing but not present at the rendezvous point) with missions in 11.7.  I switched back to 11.6 and escorts appeared at the rendezvous point again and escorted my flight to the target and then back to the egress point.

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Patrick, how to kill a historical ace? I shot down Ltn Gerhard Barkhorn, his plane crashed to the ground and exploded. A note appeared in the Combat Report that he was seriously injured.
However, in the Intelligence Report, he is still listed on I./JG52 lists.
Is it possible to kill a historical ace?

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Hello all, 

 

I'm not sure if this is the right place to post this. Or if it has been dicussed before. But I have 2 issues when in the pilot selection menu. The first problem is that when assigning more pilots to my wing I can't reach the ones at the bottom because I can't scroll (blue box). So I cannot make us of all of them. The second problem has to do with selecting the payload. For example I would like to have the F8 modifcation with a 500kg bomb. When I tick it on the box to the right (red box) it doesn't show up in the mission. 

 

Cheers,

2020_11_24_12_07_23_.png

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33 minutes ago, HarroG said:

The first problem is that when assigning more pilots to my wing I can't reach the ones at the bottom because I can't scroll (blue box).

Just move the cursor with your mouse and click on the name, then it should appear in the pilot roster of your flight. Then select the pilot, if you want to change his position in the flight by scrolling him up.

 

33 minutes ago, HarroG said:

The second problem has to do with selecting the payload. For example I would like to have the F8 modifcation with a 500kg bomb. When I tick it on the box to the right (red box) it doesn't show up in the mission. 

Did you select the F8 modification for your aircraft? Because if you only select it in the first line, it will only show up at the aircraft of your flightleader. You have either to select it for each aircraft you want to have the modification or select it for your flightleader and then click on 'Syncronize Payload'.

You then can also add the U/17 modification for the A5s in your flight or reset them with A8s, which will get the F8 modification automatically, if you selected 'Syncronize Payload'.

Edited by Yogiflight
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2 hours ago, Yogiflight said:

Just move the cursor with your mouse and click on the name, then it should appear in the pilot roster of your flight. Then select the pilot, if you want to change his position in the flight by scrolling him up.

 

Did you select the F8 modification for your aircraft? Because if you only select it in the first line, it will only show up at the aircraft of your flightleader. You have either to select it for each aircraft you want to have the modification or select it for your flightleader and then click on 'Syncronize Payload'.

You then can also add the U/17 modification for the A5s in your flight or reset them with A8s, which will get the F8 modification automatically, if you selected 'Syncronize Payload'.

 

Thanks for your quick repley. What I meant by not being able to assign more pilots is that I cannot click on them once the screen is filled. Where the arrow is pointing are more unassigned pilots on which I can't click because I can't scroll down.

 

And I did press "syncronize payload" with bombs selected, yet planes spawn without bombs altogether. It is really frustrating. Things I've tried are: Selecting a 500kg bomb under "payload" and then selecting the f8 modification under "modifications". And selecting "standard payload" and selecting "FW190 F8 500kg Bomb x1". But nothing seems to work.

 

Edit: I tried the modifications with the Yak 1 and it works perfectly. So it is most likely an A8 problem. Also the big spaces between the pilots in the Pilot selection menu are not there when using the Yak. So this might need to be fixed.

2020-11-24 14_20_09-Window.png

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1 hour ago, HarroG said:

Also the big spaces between the pilots in the Pilot selection menu are not there when using the Yak. So this might need to be fixed.

Ok, the big spaces are because of the numerous modifications. This should be easily solvable for Pat, as, apart from FW 190 F8, all are payloads not modifications. If this gets changed the pilot's names will get much closer to each other and you will be able to select additional pilots, I would guess. Lets see, what Pat says.

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13 hours ago, Kur12 said:

Patrick, how to kill a historical ace? I shot down Ltn Gerhard Barkhorn, his plane crashed to the ground and exploded. A note appeared in the Combat Report that he was seriously injured.
However, in the Intelligence Report, he is still listed on I./JG52 lists.
Is it possible to kill a historical ace?

 

You have to kill them dead.  The logic to reconcile historical ace injuries with their actual service dates and victories is a step beyond what PWCG can do today.  Therefore historical aces are quick healers.

 

As for seeing a plane crash in a spectacular fireball and then seeing the pilot not killed - it happens.  PWCG knows what the logs tell it and that may or may not reconcile with what you saw.

 

@HarroG

About the modifications.  They are problematic.  I had thoughts of putting the payload on yet another screen in the briefing process but have not pulled the trigger on that.  If I did that I would offer only one payload/modification set per plane type and every plane of that type would be loaded the same way.

 

In the game the distinction between modification and payload is very, very, very off.  No other way to put it.  Example: bombs are sometimes modifications but they change the payload id. 

 

In PWCG the point of differentiation between a payload and a modification  is does it change the payload id.  If it does then it's a payload.  If it only changes the modification mask then it is a modification.  So a modification is something that can be applied to any payload without altering that payload.  The more complex the combinations get in the game the more of a mess this screen gets.

 

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Hi Pat,

 

I had one player get bored of  flying P-38s in our Bodenplatte campaign and requestrg a transfer to an A-20 Bomber group, the 410th based out of Eindhoven. He's the squadron CO but the only 'breather', the rest of the squadron are AI. Whenever he spawns in leading the squadron in cold start,  only wingman 1 even starts the engine and none of them at all follow him out to the runway and progress on their mission. They all just stay on the ground at their spawn point for the entire duration.

 

He's tried waiting 5 minutes for them to start engines but to no avail; and no commands work on the ground as he cannot communicate with his duqadron Ai whilst he's on the deck; in the air his comms make no difference.

 

Any ideas?

 

 

 

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59 minutes ago, DD_Fenrir said:

Hi Pat,

 

I had one player get bored of  flying P-38s in our Bodenplatte campaign and requestrg a transfer to an A-20 Bomber group, the 410th based out of Eindhoven. He's the squadron CO but the only 'breather', the rest of the squadron are AI. Whenever he spawns in leading the squadron in cold start,  only wingman 1 even starts the engine and none of them at all follow him out to the runway and progress on their mission. They all just stay on the ground at their spawn point for the entire duration.

 

He's tried waiting 5 minutes for them to start engines but to no avail; and no commands work on the ground as he cannot communicate with his duqadron Ai whilst he's on the deck; in the air his comms make no difference.

 

Any ideas?

 

 

 

 

Cold start is completely hit and miss.  I have asked and asked for the rules to make it work 100% and have not gotten anything beyond "if you do these things it might work if the AI feels like it".  Sorry that I can't be of more help.  It is very frustrating for me as well since I know people like the feature.  I just cannot guarantee it and I cannot commit to hours of trial and error across dozens of airbases.

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Hi Pat, I ran into a buggy rail junction ground attack mission that might interest you.  It looks like the rail attack was generated at the wrong coordinates, a couple of kilometers from the real rail yard.  I'm running 11.7.2.  The campaign was copied forward from 11.6.2.  I'm flying fighters (Yaks).

 

I've attached the mission and a diagram showing the problem.  The error report will be in a follow-up post due to file size limits.

 

What I saw:

  • The target waypoint is outside the town, 5km from any rail lines.
  • The real rail junction starts completely destroyed, with no vehicles and dozens of destroyed buildings.
  • At the end of the mission there is a single rail car listed as destroyed.  The marker is in the water and says "destroyed by Locomotive E".
  • The mission says "Rail attack near Myskhako", where there is no rail infrastructure.

What I expected to see:

  • The target waypoint in Novorossiysk, over the rail yard.
  • The mission title should be "Rail attack near Novorossiysk".
  • I should see something to strafe.  I'm flying a fighter with guns and cannon, with no option for bombs.  There should be targets I can damage with strafing alone.

 

Screenshot_2020-11-24 Il-2 Mission Planner il2missionplanner com.png

Kuban 1943-08-04-buggy-rail-junction-attack.zip

 

1 minute ago, Garafrax said:

Hi Pat, I ran into a buggy rail junction ground attack mission that might interest you

 

Error report is attached.

Kuban 2202011242111795.zip

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Hi Patric,

Thanks for your great work.

I have installed the current BOS version and created 3 different Test careers Rheinland, 09/44, Jg6: 1 with with low simple  settings and 1 with low advanced settings (low = few planes, few ground objects, ...).

The result was always that the mission runs like slow motion. When I opened the mission file size ca. 8MB) I noticed that there were in contrast to former versions EXTREMLY MANY green lines of links between objects, mcus...

This is only for information for your further development of the campaign generator.

Best regards

 

 

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10 hours ago, PatrickAWlson said:

 

Cold start is completely hit and miss.  I have asked and asked for the rules to make it work 100% and have not gotten anything beyond "if you do these things it might work if the AI feels like it".  Sorry that I can't be of more help.  It is very frustrating for me as well since I know people like the feature.  I just cannot guarantee it and I cannot commit to hours of trial and error across dozens of airbases.

 

Ah well. Understood, thanks Pat. Is there a chance that relocating the Group to a new airbase could resolve this issue?

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11 hours ago, PatrickAWlson said:

 

Cold start is completely hit and miss.  I have asked and asked for the rules to make it work 100% and have not gotten anything beyond "if you do these things it might work if the AI feels like it".  Sorry that I can't be of more help.  It is very frustrating for me as well since I know people like the feature.  I just cannot guarantee it and I cannot commit to hours of trial and error across dozens of airbases.

 

Yeah as much as I truly love the Cold Start feature I have disabled it for now due to this.

I miss it though, as I wish I could have every single mission using cold start and taxi to runway.

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It is a bit hit or miss but I just find a base that works well and join the unit flying from there. Not optimal but at least with p51 squadrons I can find such a base. Would miss start and taxi too much. 

Edited by TheSNAFU
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2 minutes ago, TheSNAFU said:

It is a bit hit or miss but I just find a base that works well and join the unit flying from there. Not optimal but at least with p51 squadrons I can find such a base. Would miss start and taxi too much. 

 

Yeah but bases change right?

I remember in a P-51 Campaign all was going well till we changed bases. Then taxi to runway would not work at all so I ended up just deleting the campaign.

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48 minutes ago, dburne said:

Yeah but bases change right?

I remember in a P-51 Campaign all was going well till we changed bases. Then taxi to runway would not work at all so I ended up just deleting the campaign.

 

I have been using one of 2 work arounds when this happens (there are a few places where it can also happen on runway starts too where the AF control seems to want you to move from the starting location, which creates havoc with your wingmen running into each other).

1.  Simply change the start type until the base changes.  It may take away some of the immersion for a while, but it is better than losing the whole campaign and your AF will eventually change.  You can always take leave to speed the process along until your change bases.

2.  Following @TheSNAFU's advice, transfer to another squadron until you find a field that is working properly.  View it as a HQ decision that you need to help out another unit.  

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3 hours ago, dburne said:

 

Yeah as much as I truly love the Cold Start feature I have disabled it for now due to this.

I miss it though, as I wish I could have every single mission using cold start and taxi to runway.

 

I think @Varibraun has the best answer.  Try it.  If it works then great.  If not disable it then while you are on that field.

 

I have at least two different threads going in different forum sections trying to get answers, but nobody has any.  Even the one developer response was on the order of "it you do this, that, and the other your chances are better".  I am pretty sure @Murleen already did all of those things.  He walked this minefield more times than I would have and really ended up with something that at least works more often than not.  That in itself is a heck of an accomplishment. 

 

For myself, I cannot commit to putting in the hours on a half baked feature.  If by some miracle I ever get an actionable response I will return to it.

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23 minutes ago, Varibraun said:

 

I have been using one of 2 work arounds when this happens (there are a few places where it can also happen on runway starts too where the AF control seems to want you to move from the starting location, which creates havoc with your wingmen running into each other).

1.  Simply change the start type until the base changes.  It may take away some of the immersion for a while, but it is better than losing the whole campaign and your AF will eventually change.  You can always take leave to speed the process along until your change bases.

2.  Following @TheSNAFU's advice, transfer to another squadron until you find a field that is working properly.  View it as a HQ decision that you need to help out another unit.  

 

Will keep those in mind if I go back to cold start thanks.

1 minute ago, PatrickAWlson said:

 

I think @Varibraun has the best answer.  Try it.  If it works then great.  If not disable it then while you are on that field.

 

I have at least two different threads going in different forum sections trying to get answers, but nobody has any.  Even the one developer response was on the order of "it you do this, that, and the other your chances are better".  I am pretty sure @Murleen already did all of those things.  He walked this minefield more times than I would have and really ended up with something that at least works more often than not.  That in itself is a heck of an accomplishment. 

 

For myself, I cannot commit to putting in the hours on a half baked feature.  If by some miracle I ever get an actionable response I will return to it.

 

Certainly quite understandable! I cannot imagine how much work and hours Murleen has already put into this option for the few of us that use it.

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Yep if I end up at a base that doesn’t work properly I transfer to a base that does. Again not the best solution but it keeps my campaigns alive while getting to start and taxi. For me it adds a lot to the experience. 

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Nothing like cranking that baby up from parked with canopy open, leaving canopy open whist taxi, and especially in VR hanging my head out the side whilst continuing to taxi.

I swear I smell the exhaust and feel the wind on my face...

:cool:

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23 hours ago, Garafrax said:

Hi Pat, I ran into a buggy rail junction ground attack mission that might interest you.  It looks like the rail attack was generated at the wrong coordinates, a couple of kilometers from the real rail yard.  I'm running 11.7.2.  The campaign was copied forward from 11.6.2.

 

I found the missing train!  It's 395m under the ocean in the harbour.  Tacview reveals the location.  The train is stuck there for all missions, not just ground attack missions.

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5 hours ago, Garafrax said:

 

I found the missing train!  It's 395m under the ocean in the harbour.  Tacview reveals the location.  The train is stuck there for all missions, not just ground attack missions.

Would be interetsing if my ships, which should have been off the shore near Myshako, in my Bf 110 campaign, also were somewhere down there.

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Hi guys

 

maybe you could help me out, i am prepping for my favorite plane of all times, the mosquito, with a pe2 pwcg campaign, but i can’t seem to find info on what mission types the pe2 are able to be flying. Is it High and very low level bombing, dive bombing and recon missions? Are we able to adjust the target area altitude?

 

best regards

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13 hours ago, dburne said:

Nothing like cranking that baby up from parked with canopy open, leaving canopy open whist taxi, and especially in VR hanging my head out the side whilst continuing to taxi.

I swear I smell the exhaust and feel the wind on my face...

:cool:

That describes it perfectly! 

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11.7.2 - Difficulty generating a mission following pilot transfer from Eastern to Western Front. 

 

Transferred Maj Francios Allard from Normandie-Nieman to Free French 326th Squadron at the beginning of Sept 1944 and then couldn't generate mission in west or east squadrons.  By monkeying around with changing the intel maps and the exiting campaign I was able to get it to eventually generate - but I am not sure exactly what sequence was required.  Error report attached...thanks!

 

Update - After more missions, I think it may just be that some missions are generating off map causing the error due to the two fronts?  I lost Allard stupidly chasing a transport back to its base, but created a new Normandie-Nieman pilot that I transferred to keep testing it a bit. 

Aces over Kuban202011271511459.zip

Edited by Varibraun
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Major airfield issue. 

 

Stalingrad map, Davidovisky (or something similar. The unit was the 495th I believe (Hurricane squadron). 

 

Even a single aircraft gets the message to taxi to the runway. Cue a bunch of hurricanes all bumping into each other. The AI then takes about 5 minutes to get into position and about 3 minute intervals to take off. I have since deleted the campaign as I got a bit peed off that my ace VVS pilot was getting derped 😂

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25 minutes ago, L95 said:

Major airfield issue. 

 

Yeah, it is AF specific and can get frustrating.  This post gives you a good idea where this stands with PWCG (with workarounds besides deleting when it starts to occur):

 

 

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On 11/27/2020 at 5:33 PM, Varibraun said:

Update - After more missions, I think it may just be that some missions are generating off map causing the error due to the two fronts?  I lost Allard stupidly chasing a transport back to its base, but created a new Normandie-Nieman pilot that I transferred to keep testing it a bit. 

 

@PatrickAWlson - Continuing to test this and I do think that selecting Maps in the Intel Maps makes a difference to overcome the mission error.  It also seems to make a difference in which nations can be selected in generating a new pilot.  I lost my Russian pilot last night and went to add a new one and could only select western front nations.  I changed the intel map to 1944 East and exited the campaign and then got the Soviet pilot creation screen. 

 

I will let you know if I have anymore insight...but the good news is that fiddling a bit has let me work around the error and both my Western Free French pilot and my Eastern German and Soviet pilots are still able to get missions.  Thanks!

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Hi Pat,

 

I'm probably doing something jolly silly, but the missions I create with PWCG are not showing up in Il2 FC - Missions.

 

I believe I've followed the installation instructions and have used your excellent work in previous iterations of Il2, but this time I'm struggling.

 

I unzipped PWCG into D:\Program Files (x86)\Steam\SteamApps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGFC, fired up the *exe, created a campaign and a mission, then launched the game (both in VR and normal), but I can see old PWCG-generated missions for Il2 BOS but nothing for Il2 FC.

 

Any idea what I'm doing wrong, please?

 

And again, please excuse my ignorance...

 

R

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