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VR-DriftaholiC

Can someone teach me how to edit head boundaries?

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I've recently had gripes about the head boundaries in some planes in VR especially the JU88 and some others. If someone can show me where to find and change this I would gladly go through testing and setting each plane up optimally. 

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I believe its botpilot_planename.txt in \luascripts\worldobjects\bots

 

The values NeckAngleConstr and NeckSlideConstr should be the ones you want to change.

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Thanks! Now I just need to figure out how to access these files, I assume they are packed away in some gtp or other structure. Guess I need to find a 101 on modding also

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Hello driftaholic,

 

this is not a 101 on modding but a very brief guide:

(I am sure there are better guides in the forum already)

 

1)

you will need the tool "unGTP-IL2" to unpack .gtp files.

(google search unveiled a sas1946 forum - there is a download link posted there)

 

2)

The files you need are in Scripts.gtp

It is a command line tool: type "unGTP-IL2.exe Scripts.gtp" in the command line to extract.

 

3)

This will extract the gtp to a new folder called "(null)" => there you can find the folder structure "\luascripts\worldobjects\bots" and find all the botpilot_*.txt files

 

4)

modify files

 

5)

copy the folder structure with the modified botpilot_*.txt into a new folder structure called e.g.: "Head_boundaries\data\luascripts\worldobjects\bots" and put it into your JSGME mod folder

 

6)

enable mod with JSGME (highly recommended to use)

 

7)

start IL-2 and test

 

I hope the explanation is somewhat understandable 🙂

Best regards

rpr

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Posted (edited)

Nailed it, thank you.  Will the game read the files straight from the data dir without going to the gtp files with mods on?

 

\luascripts\worldobjects\planes\

[cockpit limits] is right at the top of each planes txt.

 

Think I'm on the right track.

Edited by driftaholic

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