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About Partnership and Battle of Stalingrad

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Q. Why did 1C choose to partner with 777 Studios?

A. 1C has seen the remarkable quality of ROF and its associated technologies1C also liked 777's ability to be flexible in the marketplace and innovative ideas. 777 Studios has also shown the ability to please its customers and provide excellent communication to the community on development matters.

 

Q. Why did 777 Studios choose to partner with 1C?

A. 777 Studios decided to work with 1C because they have seen 1C's dedication to the flight-simulation genre over the years and their willingness to continue to invest in such products when other large publishers do not share the same passion. 1C is known for its dedication to PC hardcore gaming and products like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King's Bounty: The Legend, King's Bounty: Armored Princess and King's Bounty: Crossworlds, Off-Road Drive, Real Warfare 2: Northern Crusades, King's Bounty: Warriors of the North and of course IL-2 Sturmovik series.

 

Q. What happened to the CLOD development team and the ROF development team?

A. Both teams have been merged into one team (1C Game Studios) that will share one roof and be responsible for both BOS and future ROF development. 

 

Q. Who is managing this new combined development and business team?

A. The former 777 Studios development management team is overseeing the development of both BOS and ROF. Business matters are handled by a joint management team with executives from both companies. 

 

Q. Will ROF development continue and will airplanes and content continue to be made?

A. Yes, ROF development will continue. We are still finishing development of features and content we promised the community earlier in 2012. The Channel Map, two seaplanes and two early-war scouts are still in development and scheduled for release end of 2012 and the beginning of 2013.

 

Q. Will BOS be based on the Digital Nature engine (777 Studios Technology)?

A. Yes, the Digital Nature engine and associated technologies will be the basis for BOS, but of course work will be done to make it ready for WWII aircraft and other changes to the code will no doubt occur over time. The engine is an ever evolving piece of software.

 

Q. Why was the Digital Nature engine chosen instead of the CLOD engine?

A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed.

 

Q. What is the business model for BOS?

A. BOS will have a few different options for new users that will put them in the cockpit and new content added over time after initial launch.The BOS business model will have some similar aspects with ROF, but it will not be identical.

 

Q. Will you have to pay for new content like airplanes?

A. Of course, additional content once developed will be offered for sale.
 

Q. Will BOS be classified as an MMO?

A. No, BOS will include both SP and MP game-play options but giving some new unique experiences. We know flight-simmers enjoy both types of game-play.

 

Q. Will BOS include every imaginable feature and detail the community will want?

A. Unfortunately, no simulation title can have everything the community will want. There is a relatively short window to create and launch BOS. As 777 Studios learned from developing ROF, it is better to start with digestible chunks of features and content that works and add more over time. We also do not want to keep the community waiting for years while we make a large product that may not work as advertised. We prefer to take it one step at a time.

 

Q. Will content from CLOD be imported and be used in BOS?

A. If any is used, than all previously createdcontent by 1C Company will be used in the future projects with maximum possibilities.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.

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