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Could Dev team give some love to Tiger and IV's cupola visibility?


III/JG2Gustav05

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III/JG2Gustav05

Tiger's cupola diagram shown as below, we can see commander can have 360 degree view cover if he moves his head. but it has about 20-30 degree blind zone between each 2 slits in game. This is the most annoying thing I noticed on Tiger, PzIV and PzIII. Really hope Dev team can do sth to address this issue.

visability.jpg 

 

Another issue is about tiger's gun mantlet armor thickness, the poplar value is 100mm, but this is not the truth.The diagram below is the mantlet for mid version.  it's gunner's sights reinforced version, armor around gunner's sight openings is reinforced to meet 100mm thickness.The early version has no such reinforcement, same portion only has 70mm thickness. The tiger we have in game has early version gun mantlet.

tgii.jpg

 

Edited by III/JG2Gustav05
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III/JG2Gustav05

An interesting article about the early tiger copula's visibility from http://www.tankarchives.ca/2018/04/visibility.html

It's not so bad like what we have in game. This problem troubles this tanks sim experience too much. Could dev team comes up an idea to address this issue? Such as arrange vision slit as periscope to project the correct angle of view on slit to mimic refraction of 90mm laminated bullet proof glass. 

tiger-cupola.png

tiger-cupola-2.png

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[KG]Destaex

I see what you are talking about. The slit widens towards the exterior of the tank allowing the commander to look left and right in each viewport.... but in practise probably seeing the whole panorama at each window. 

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