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AnPetrovich

Developer Diary 243 - Discussion

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What a fantastic DD, one of the best!

Thank you for your thorough and exhaustive work!

 

Also: Finally the P-47 is pretty again!

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Posted (edited)
18 minutes ago, US213_Talbot said:

Are the FC planes included in this revision?

 

Would consider it to be strange if that was not the case. And counting up the aircraft choose able for the AI groups in the QB mode 46 account for the released WW2 aircraft. There are 13 aircraft including the WW1 aircraft there are 59 unless my counting has failed me. So for them to collect data for those WW1 aircraft also but not include them would sound strange to me?

 

Quote

Our engineering team carefully collected all this data for all 59 aircraft in the simulator. This is a lot of work, and it took a lot of effort and time. But the result was worth it: now all the planes in the Great Battles have such a balance of vulnerability that they, with a very high probability, had in real life.

 

Edited by Oliver88

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Posted (edited)

New Dm improves are so welcome. BUT A lot of the problems on multiplayer are happing by Net code and not by Dm faults. So would be nice if on the near future we can get the net code tunned and improved as well. 

 

Nice effort and improvements

Edited by E69_geramos109
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@AnPetrovich An engrossing read, indeed literature at its finest.   

 

As a thank you for the work on the core of the game, I'm now the newest owner of Flying Circus. Keep doing work like this and I'll keep buying. S! team. :salute:

image.png.f2d196101c767fac06a238aee11be94e.png

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One thing I noticed is that the FC planes don't have their wings fall apart the way they used to in Rise of Flight. I know that's not really a DM issue, more about making custom animations. Still, would be cool if they got us back to those satisfying damage effects.

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I have never seen that structure in front of the antenna mast on any wartime photo of razorbacks. Can someone explain what it is and how common it was?

 

 

P47D22_4.jpg

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1 minute ago, sevenless said:

I have never seen that structure in front of the antenna mast on any wartime photo of razorbacks. Can someone explain what it is and how common it was?

 

 

P47D22_4.jpg

Looks like the antenna for RDF. Maybe it will be available as a mod to the plane?

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Posted (edited)

Huh... yeah, interesting.

 

I wonder if they build some of their 3D models using actual model airplanes as a reference. The only picture I could find of a Razorback with that little loop was from a model, and it was rotated 90 degrees. Doesn't mean it's not a real thing, of course.

 

7 minutes ago, sevenless said:

I have never seen that structure in front of the antenna mast on any wartime photo of razorbacks. Can someone explain what it is and how common it was?

 

 

P47D22_4.jpg

 

Edited by JohnBrownStan

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Maybe it was only used in the PTO with any regularity, like on the P-51D?

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Posted (edited)

Great work. Developing the core of the sim is the best choice.

 

(BTW. Is the new DM going to be implemented for Flying Circus?)

 

cheers

Edited by Bies

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Great, I think I just read that .50 cals are going to be nerfed into uselessness.....  :(

 

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Very nice update.
Have a question… If landing gear is hit or hydraulics damaged will landing gear drop? Was playing Cliffs and this happened to my Spitfire and it’s a really nice, historically correct and immersive effect. 

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Sounds great. Very impatiently waiting to get my hands on this. 👍

 

1 hour ago, BlitzPig_EL said:

I can't help but wonder how much more load this will demand from our computers.  Every design decision, no matter if it's in automotive, aviation, or computer gaming is a juggling of compromises.  We all want better, well, everything, but that comes with costs.  How much will this needed improvement impact our ability to run the Sim on our current gen PCs?

 

Difficult to say, but it could actually be that the code becomes a lot cleaner as a result of starting afresh on many things. There is also mention (3rd paragraph from bottom) of "significantly optimized performance algorithms of DM."

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Thanks for the highly interesting, detailed write up on the next DM iteration. Your new method sounds like an excellent way of getting some of the subjectivity out of the issue with a more consistent treatment. 

 

Looking at the damage to engines, fuel tanks etc with the same rigor would complete the package, so I hope you are able to do this too as you suggest.

 

 

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15 minutes ago, Mobile_BBQ said:

Great, I think I just read that .50 cals are going to be nerfed into uselessness.....  :(

 

Doubtful my friend.  I'm sure "dem fitties" will continue to wreak Havok as usual.  S!

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20 minutes ago, Mobile_BBQ said:

Great, I think I just read that .50 cals are going to be nerfed into uselessness.....  :(

 

 

I don't think it will change most kills you get with them. A solid centre-mass burst will still kill the engine, pilot, and cooling. Far fewer structural kills, possibly, but that isn't the majority of them anyway

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18 minutes ago, Mobile_BBQ said:

Great, I think I just read that .50 cals are going to be nerfed into uselessness.....  :(

 

My reading is that as they are considered AP rounds, if they hit a wing spar they will still damage it. So hitting wings or other structures at convergence might still cause catastrophic failure, but it won't be as often. It does look like the DM will be more responsive to damage to flight surfaces though, so shredding a guy with .50s may not take a wing off but would eventually kill him.

Sounds more realistic to me. I don't often get aircraft structural failure with .50s in-game anyway, usually its an engine fire, a leak, or a PK. 

I'm a little disappointed that engine damage models aren't being done here too, but I'm glad they are likely to get their own comprehensive rework in the future.

At the end of the day the proof will be in the pudding, and the eating thereof.

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42 minutes ago, sevenless said:

I have never seen that structure in front of the antenna mast on any wartime photo of razorbacks. Can someone explain what it is and how common it was?

Thats how you hang it from a Christmas tree

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Posted (edited)
48 minutes ago, sevenless said:

I have never seen that structure in front of the antenna mast on any wartime photo of razorbacks. Can someone explain what it is and how common it was?

 

 

P47D22_4.jpg

 

The loop antenna is for the MN-26 Radio Compass.

 

https://aafradio.org/flightdeck/navigation.htm

 

From what I've read about it was mainly used in CBI and Russia.

Edited by Uufflakke
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3 minutes ago, Uufflakke said:

 

The loop antenna is for the MN-26 Radio Compass.

 

https://aafradio.org/flightdeck/navigation.htm

 

From what I've read about it was mainly used in CBI and Russia.

This gets me thinking about something that would be useful. Instead of choosing either axis or allies, it would be great if we could choose what nation like in the old Il-2. This way I can choose to fly as Russian in a P47 and have a Russian pilot model in the plane instead of the US model.

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Posted (edited)

I'm curious has anyone done a study of how long it takes on average for the finished aircraft to be in game after the initial screen shots like these of the Razorback. I'd like a guess-timate of when we can expect to see the Hurricane. Its been a while since the pre-order screen hots have been shown.

Edited by Blitzen
added info

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35 minutes ago, Mobile_BBQ said:

Great, I think I just read that .50 cals are going to be nerfed into uselessness.....  :(

 

Not if you fly in formations outnumbering the german planes 6 to 1, and against inexperienced pilots. Like in reality 😉

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21 minutes ago, RedKestrel said:



At the end of the day the proof will be in the pudding, and the eating thereof.

 

I can deal with the chance of heavy structural damage being limited, but when the .50's hit at convergence behind the enemy pilot's seat, it better blow his back out like a coked-up Viagra-boosted Clydesdale vs. a Shetland pony.  

 

Since the rounds are also API, non-self sealing fuel tanks should have a high chance of insta-sploding when hit by even 1 or 2 rounds too.  

23 minutes ago, Max_von_Wuthenau said:

Not if you fly in formations outnumbering the german planes 6 to 1, and against inexperienced pilots. Like in reality 😉

 

Axis pilots, your skills are to high plz self-nerf?

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Posted (edited)

Amazing DD. These kind of improvements and additions, such as the Pilot's physiology and the new FM or DM are a real game changer and it what make this sim become the authentic successor of 1946. You are succeeding in keeping the spirit alive. Thanks a lot. :pilot:

 

 Now .. can we assume that after this great tweaking in the DM and ammunition type effects, we will be able to select our own ammo cocktails (combinations) of HE or AP bullets? It would be great to take the new DM to the max potential going one step beyond, if we could select also our ammo types and variants. :hunter:

 

For instance, imagine you wish to attack heavy bombers,  so what do you need more HE or more AP?

or on the contrary you what to shoot down enemy fighters? :joy: What about incendiary bullets? And strafing?

 

r29RcirIwHiJcaHw3PcGX0_LteNem5nlV-5dJJcD

 

 

Edited by =gRiJ=Roman-
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4 minutes ago, 216th_LuseKofte said:

There it is 🤗

 

my precious razorback with a new DM

Han, AnPetrovich and Jason sitting around a monitor, looking at the forums: "Ha! Got him! Now back to the flight model mines, Petrovich. We just tapped a rich vein of CLMax calculations."

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26 minutes ago, =gRiJ=Roman- said:

For instance, imagine you wish to attack heavy bombers,  so what do you need more HE or more AP?

 

Funny, since I started playing I always take 100% HE if available unless I'm doing ground attacks. I assumed that HE was far better at knocking down a/c as it was historically.

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Hello, I'm a fan of this game ... But I have a question, however. Are you going to improve the sound of planes? There, for example I think of the sounds of Tempest ... This is not a criticism, I know that all this is complicated. But I wonder ...

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Posted (edited)
47 minutes ago, Novice-Flyer said:

I hope this Skin is included for the Razorback.

Well, if it's not, there's a lot of talented skinners in this community who would gladly like to make it I'm sure.

You may want to hide the swastika in your picture though.

 

Have a nice day.

 

:salute:

Edited by FlyingShark

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My takeaway from this DD is that LOTS of gunnery practice is gonna be called for to see how the new DM's shake out. Which is great because who doesn't LOVE an excuse for gunnery practice?

 

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A nice read.

 

I think the DM tuning results will clear up once the feedback comes, and then it will change again. And in a good way, because getting perfect always involves trying and trying more and more.

 

Thanks for the hard work.

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4 minutes ago, =[TIA]=Stoopy said:

My takeaway from this DD is that LOTS of gunnery practice is gonna be called for to see how the new DM's shake out. Which is great because who doesn't LOVE an excuse for gunnery practice?

 

BRB, changing my in-game name to Gunnery Practice

Also, its really good to hear that the DM has moved a bit away from core assumptions about airframe strength to materials/evidence based factors. Obviously its hard to get right and there's a certain amount of subjectivity but IMO its better to have as much basis in reality as is feasible. 

I like this kind of 'under the hood' DD more than plane pictures, its fascinating to see how it all comes together.

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2 hours ago, JohnBrownStan said:

...have their wings fall apart the way they used to in Rise of Flight.

 

Please god, no.

 

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