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PatrickAWlson

PWCG for Flying Circus

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23 hours ago, johnnyfaber said:

I cant seem to even generate a mission. It fails trying to write the mission to the missionresaver folder but that folder and missionresaver.exe don't exist on my machine.

 

PWCG wants to write the mission file to the <FC Install>/data/missions folder.   That is a game folder that will always exist with a correct FC install.  If that folder cannot be found by  PWCG then PWCG tells you pretty early that it is installed in the wrong directory.  

 

The resaver is in <FC Install>/bin/resaver.  If that is not there then PWCG will write the mission file, which is enough to run the mission.  

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22 hours ago, gad11 said:

What enemy air density are you guys using? I'm using Low to start and have gotten in a few scraps, nothing crazy. Curious what other's experiences are like!

 

Currently also at low, haven't had an appreciable scrap yet as the enemy keep running away; they keep at distance, then as soon as you head towards them they turn tail and dive for their lines, so pretty much what I've read happened in RL if the fight wasn't advantageous.

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1 hour ago, Georgio said:

 

Currently also at low, haven't had an appreciable scrap yet as the enemy keep running away; they keep at distance, then as soon as you head towards them they turn tail and dive for their lines, so pretty much what I've read happened in RL if the fight wasn't advantageous.

 

See cowardly Albatros thread.  Looks like a FC bug.  I will have a workaround available in 8.0 and remove said workaround  when the bug is fixed.

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After numerous flights in my Albatros campaign I saw multiple times my flight mates sometime in middle of patrol sometime during returning home break formation and fly to closest airfield where they land. AI never reach home airfield.

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I have generated 2 missions. In both missions we flew all over the map, flew at up over 10000 feet and never once saw an enemy plane. One mission was patrol, another intercept. In both cases on return home the other plans crashed on landing, and the missions were failures. Why no enemies, why so high, why everyone crashing on landing?

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Encountered another strange thing. I was with Jasta 11 with Fokker Dr.I and I requested 30 day leave. After I returned Squadron info box at bottom right shows Fokker DVIIF and inventory has only Fokker Dr.I. I flew another mission in hope it will restock but nope. 

 

Also Transfer works strange. After selecting unit Request Transfer button do nothing. 
 

@Iceni_Queen: Strange, I never had mission without enemy contact in my German campaign so far. Even now I am always overnumbered late in war. Checked campaign advanced settings for limits?

nofokkerdvii.jpg

Edited by ataribaby

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10 hours ago, Iceni_Queen said:

I have generated 2 missions. In both missions we flew all over the map, flew at up over 10000 feet and never once saw an enemy plane. One mission was patrol, another intercept. In both cases on return home the other plans crashed on landing, and the missions were failures. Why no enemies, why so high, why everyone crashing on landing?

 

I had a similar issue during my first two missions, though without the AI crashing. What I did is use the config screens to reduce the mission distances and mission area (thereby concentrating all flights together), as well as boosting the total number of planes possible in a mission. Obviously went too far as in the next mission my flight of three came up against about twelve enemies over no-man's land! I think I've found a good balance now though.

 

As for altitude, 10,000ft and much higher wasn't particularly unusual back then. If you really want lower flights you could raise the chance of low-altitude patrols while disabling regular patrols in the options. You can also edit the waypoints in the briefing to whatever height you want. The latter may well end up with you being far below the enemy though, and unable to engage if they choose to ignore you.

 

One issue I have come across myself, but I'm not sure if it's an issue with the game or PWCG. When enabling the option to start in the air, the mission begins with my flight being pretty much over the "ingress" waypoint... perfect. The problem is that the active waypoint is still the take-off waypoint, so all the AI immediately turn around and fly all the way back to base before flying the patrol route!

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8 hours ago, Goffik said:

One issue I have come across myself, but I'm not sure if it's an issue with the game or PWCG. When enabling the option to start in the air, the mission begins with my flight being pretty much over the "ingress" waypoint... perfect. The problem is that the active waypoint is still the take-off waypoint, so all the AI immediately turn around and fly all the way back to base before flying the patrol route!

 

I believe the current solution for this issue is to "remove" the take-off (and any climb) waypoints with a right click in the briefing map screen. You want to have the ingress waypoint as the first one.  It is possible Patrick may be working on this in 8.0.

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58 minutes ago, Varibraun said:

I believe the current solution for this issue is to "remove" the take-off (and any climb) waypoints with a right click in the briefing map screen. You want to have the ingress waypoint as the first one.

 

Thanks for the tip, I'll give it a try tomorrow. :salute:

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Hi Pat,

Please can you describe how to define default skin for squadron and for ace pilot? 

 

I tried edit file Jasta 16b.json for quick test:

 

"skins": [
    {
      "skinName": "pfalz_d3a_jasta_16b_oblt_friedrich_ritter_von_roth",
      "planeType": "pfalz",
      "startDate": "19170801",
      "endDate": "19181201",
      "squadId": -2,
      "country": "GERMANY",
      "category": "Squadron",
      "definedInGame": false
    }
  ], 

 

But when I started new campaign default jasta16b skin is still default game one. What I am doing wrong? What exactly is squadId ? 

 

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I am experiencing the most boring missions using this generator. Must be something wrong my end?

 

I have changed my settings a couple of times still the same result flying around with AI and no enemy sighted at all

 

In debrief I notice the enemy seems to be crashing ...?

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I think Pat has mentioned that there is an issue with AI simulated flying speeds (ie, when you can't see them) at the moment, which results in them flying their route and being on the way home long before the player can reach the mission area. Pretty sure he said he was looking into it.

 

In the meantime, try reducing the mission distances and also the size of the mission box. This puts more aircraft into a smaller area, making it more likely that you'll run into something. The moment I did this I started running into multiple flights of enemies, often pitting my flight of 3-4 against 6-12. These do tend to be Halberstadts though, presumably because they're slower than the fighters and on ground attack rather than patrols. (Damn their rear gunners!)

 

That said, you could also try starting in the air which puts you over the ingress waypoint and therefore closer to the action. Doing this in combination with the above, I've flown two missions so far in which I've ended up in a furball with both Halberstadts and Albatroses. (Make sure you delete the takeoff waypoint in every mission so that the ingress waypoint is the first!)

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Hello Pat,

New to FC but a long time PC flight sim enthusiast. Your work is spectacular, and was one of the primary reasons I decided to take the plunge and purchase FC (already own RoF but haven't played in forever, but never played IL-2). I bought my first PC in the early 80's just so I could play (the ORIGINAL) "Red Baron" PC sim!

 

I built a new FC campaign, using PWGCFC Build 7.4.0, Single Player, Fighter, RAF, 56 Sqdn, 1/8/17 start. No missions have been run on it yet. When trying to skin my squadron's aircraft, I clicked on Skin Management and found that only the top 3 pilots on the pilot roster, and the bottom 3 pilots on the pilot roster, are available to skin. the middle 6 pilots don't show up in the Skin Management screen. There isn't any way I could find to scroll the list of pilots in the Skin Management screen. This is not a big deal, just a minor issue. Here's the screenshot:

 

 PWCG_Scrn1.jpg

 

Just wanted to make you aware of this.

Thanks for such stellar work!

Regards,

Tomcattwo

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Hi all

 

I don't suppose anyone has a skin pack link for PWCG Flying Circus. I downloaded the unofficial skin pack and still seemed to be missing nearly all of them.

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Skins: PWCG is still configured to use RoF skin names ... which of course do not exist in FC.  Skin organization (dedicated creation of realistic skins combined with organized and documented skin packs) is not what it was for RoF.  BoS is in a similar not so great state, so this is not unique to FC.  Short answer is there is no skin pack at this time.

 

Working on PWCG 8 right now.  Some fixes include better management of time.  Another major issue that I am working is a workaround for an in game bug that causes enemy planes to turn and run instead of fighting (apparently due to a mistaken belief that they are low on fuel).

 

I wanted to release an FC beta last night but when I ran a test mission it did not perform as I wanted, so going to have to do some more work 

 

 

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Thanks for the reply Pat. Skins have always been a nightmare in RoF, I guess some things never change.

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Just said goodbye to the RoF-Board and joined here. PWCG is the only reason why I still played RoF after so many years and in fact the only reason why I bought IL2 for FC now.


Pat, the WW1 Flying Sim community owes you more than anyone and I am looking forward to be on this ride... or rather flight.
 Can't wait to be in the Air again.

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Hi all,  I just purchased FC on steam, so it is attached to my BoS install, which version of PWCG do I need? 7.4 for FC, 7.4 for BoS or should I get the new 8.0 beta for BoS?  I just did clean install and would like to get it right ;)  

Thanks

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From what I understand. The FC version just provides you with careers during WW1. The BoS version just provides you with careers during WW2. So if you want to use PWCG in both eras you need installs of both versions of PWCG.

Edited by Oliver88
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I've been playing PWCG for a couple of weeks now.   I've done a German, French and British campaign.   When I did the German, I saw plenty of Entente planes but after about 8 hours of flying French and British campaigns I have seen a grand total of two enemy aircraft.   Could this be the 'turn and run' issue?

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Hi Pat!

 

Hope all is well. Just checking to see if there is a approx. ETA on adding that RTB fix for FC. Now that I know it exists, it's hard to play as more often then not planes are RTB'ing just as the mission is getting going.

 

Thanks very much for your time and work! :)

 

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On 3/1/2020 at 9:14 PM, Jaus said:

I've been playing PWCG for a couple of weeks now.   I've done a German, French and British campaign.   When I did the German, I saw plenty of Entente planes but after about 8 hours of flying French and British campaigns I have seen a grand total of two enemy aircraft.   Could this be the 'turn and run' issue?

 

There is a BoS error that is causing these planes to turn around.  I got them to fight (on the PWCG 8.0 Beta)  by disabling return to base.  I wanted to release the FC beta but on my lone test mission my flight didn't do anything.  Same issue?  Different one?  Don't know yet, but I was not going to put up even a beta if missions don't fly.

 

PWCG for FC uses the exact same mission pathing as PWCG for BoS.  It's 95% the same code.

 

Anyhow, PWCG 8 is in beta for BoS.  PWCG 8 for FC will follow soon after, with this return to base issue being the biggest problem to solve. 

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You need to be a bit more specific with how to install this.
I remember with RoF so many had trouble due to the vague installation instruction.
And those instruction give by others usually didn't work.
I had to manually try and guess how to install it to make it work.

The zip file contains a folder. Within that folder and exe file and subfolders.
Do you copy the exe file and it subfolders to the il2 directory OR the entire PWCG folder to the directory?

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I saw the videos, but it doesn't work.

I unzipped the PWCGFC folder to my il2 directory. And inside the PWCGFC folder I clicked PWCG.exe, and the java program start. 
But inside the il2sturmovik game I can't see any options to run or start the PWCGFC campaign

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15 hours ago, 127Tom said:

I saw the videos, but it doesn't work.

I unzipped the PWCGFC folder to my il2 directory. And inside the PWCGFC folder I clicked PWCG.exe, and the java program start. 
But inside the il2sturmovik game I can't see any options to run or start the PWCGFC campaign

 

it's just a mission is generated under Missions. Mission name should be the date and name of your campaign and type of mission.

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Posted (edited)

Not sure if anyone else experiences this and if it was already reported but quite often I get this message popping up midgame (see spoiler for saving space).

 

I just need to click ok and everything just works well as far as I can tell so it isn't such a big deal. But sometimes it happens 4-6 times in a row and it is a bit distracting midfight.

 

 

 

Spoiler

ou.PNG

 

Edited by IIIMuerteIII

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On 3/5/2020 at 7:58 PM, 127Tom said:

I saw the videos, but it doesn't work.

I unzipped the PWCGFC folder to my il2 directory. And inside the PWCGFC folder I clicked PWCG.exe, and the java program start. 
But inside the il2sturmovik game I can't see any options to run or start the PWCGFC campaign

 

What @gad11 said.

 

In a little more detail: PWCG is just a Java program.  The game has no idea that PWCG exists.  PWCG creates mission files that to the game, look just like a hand made mission file from the Mission Editor.  You fly them just like a single mission by accessing the Missions folder.  Which mission to fly is obvious: it contains the name of your campaign and your current campaign date.

 

Before you actually fly the mission make sure that logging is enabled for the game.  When you make a mission  in PWCG it will scan the startup.cfg file and warn you if logging is not enabled.  This will cause the game to generate text event logs.  When you are done flying the mission you go back to PWCG to submit a combat report.  If you score any victories make sure that you claim them otherwise you will not be credited.  PWCG reads the event log, matches it with the event logs, determines what happened in the. mission, simulates stuff happening outside of the mission, and then on to a new day.

 

Details are in the videos.  Each video is less than 5 minutes and often only two or three minutes long, so I am not asking that you watch every season of Game of Thrones to figure out PWCG :) .  

 

Last note: if you are coming from RoF you may be used to automatically starting a mission from PWCG.  The 1C developers actually created hooks for this to happen - i.e. the ability to start the game and, using command line arguments, go directly to a mission.  Such a capability does not exist in BoX or FC, so you have to alt-tab between PWCGand the game.

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Thanks a lot for the explanation! 
Because I was used to RoF's interface that recognized PWCG

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Posted (edited)

Hi

 

First of all, a big thank you to Pat for Creating the Campaign Generator! 

 

Now to the problem: I have only flown two missions from the PWCG so far and, although I landed back at base, they were both reported as failures.  In the first mission, two of my flight crashed and in the second it was just a flight around a balloon and back.  We all survived, although I did land first and the other three were still flying around with no particular desire to land when I finished the mission. 

 

Could anyone explain why I am failing missions?  Is it because I'm not waiting for everyone else to land, or is this a known bug, or am I doing something else wrong?

 

Cheers!

 

CptT

Edited by CptTangerine

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Not sure.  If you land it should be success.  Note that PWG doesn't really care.  It's just something to produce a result on the after mission splash screen in game.  

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I don't suppose it really matters, it's just good to be told that you got it right.  It's not like a game-created campaign where you have to succeed to move to the next one.  Just weird.

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Posted (edited)

I tried your FC campaign! It worked like a charm!
But there are some quirks: Let say in a balloon attack mission; we are engaging a balloon and after I shot it down
I become assigned flight lead and my wingmen just head off in a random direction.
Same happened after we finished escorting some bombers over the front. 

Is it best to play this game as a flight leader or wingman? I like to start as a "nobody" and work my way up
 

Edited by 127Tom

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PWCG 8.0 Beta 4 for FC is up

PWCG 8.0 for FC is up.  I have been holding off on posting an FC beta until now. This one has attempts to fix the planes turning around bug as well as other stuff.  Please be reminded that it's still a beta, but it has been beaten on pretty well by the BoS players.  Give it a go.  Constructive feedback appreciated.

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Wow...so far, so good.  All the EA flights I saw stayed on their mission.  Good stuff and THANK YOU!!

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22 hours ago, Jaus said:

Upgraded to 8 beta.    Good news is that Germans don't seem to run anymore.   Bad news is another AAR error...

RFC202003211903755.zip 367.06 kB · 0 downloads PWCGErrorLog.txt 9.26 kB · 0 downloads

 

Fixed that about an hour ago.  Posted an explanation on the PWCG forum it you're interested.  It will be in the next drop (tonight).  Thanks for posting.

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