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Is Tank Crew Worth the Money


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2 minutes ago, 361st_Cooper said:

Just wondering if right now tank crew is worth it's price. 

 

It's definitely worth it's price. I like it very much and can say, although still EA (early access), it is done very well.

Of course, there are some things to improve, but the team is always improving things and delivers high quality.

And the amount of details of the interiors (and exterior) is fantastic, really amazing.

 

So, if you like tank warfare and if you are interested in history, don't hesitate and give it a go.

 

Cheers

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2 minutes ago, -=-THERION said:

 

It's definitely worth it's price. I like it very much and can say, although still EA (early access), it is done very well.

Of course, there are some things to improve, but the team is always improving things and delivers high quality.

And the amount of details of the interiors (and exterior) is fantastic, really amazing.

 

So, if you like tank warfare and if you are interested in history, don't hesitate and give it a go.

 

Cheers

Is there any single player career for it? I'm usually on singleplayer. Would be willing to do multiplayer too I suppose

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4 minutes ago, 361st_Cooper said:

Is there any single player career for it? I'm usually on singleplayer. Would be willing to do multiplayer too I suppose

 

Well, they just published two campaigns - one for the Soviet side and one for the German side. These two campaigns are

included in the game btw. - so you have two scripted campaigns at the moment, but no SP career system.

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So far there are some multiplayer server. The problem is that you have to deal with planes too. If one side has too many planes you often can't get away from starting point. Currently it lacks a good tanks only server or better map design to prevent killing directly after joining. Another problem is that the AI has some bugs. I shoots through obstacles and hits perfectly. On some maps you can have a lot of fun.

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Hello friends,

 

For me as an old tank man (10 years with the Bundeswehr) and an old model maker (tank construction for more than 50 years and for 40 years 1/16 rc with its own outside area) the game is already great - despite the EA version!

If you value fast "shooting" and want to spend a lot of money, you can stay with WOT or warthunder. Apart from the poor internet connection in my country in Germany, which make online games impossible anyway, I am particularly attracted to the possibility of playing my own single missions with the editor.

True to the idols read so far, such as Otto Carius (Tiger in the Mud) or the history of the 503 th schweren Panzerabteilung - this will be implemented as well as possible and personal experience as a former tank platoon leader with the Leopard 1 now with the Tiger, Panther or then also with the "Ferdinand" taking into account the respective weather and the terrain.

 

It's just a shame that the developers still seem to be in the east and overstate the powers of observation and the shooting ability of the Allied troops - especially the Russian ones. It's good that the enemy tanks - unlike the game "Iron Front" - can't shoot while driving. Otherwise I try to make up for this shortcoming by using tactics and using the terrain.

f the development of the game this year continues as in the last half of the year, you can still expect some positive surprises. I think the challenges of designing your own missions will grow and there will certainly continue to be campaigns for quick fun or a career.

 

Good luck

 

Guenther :dance:

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5 hours ago, JG27_Steini said:

So far there are some multiplayer server. The problem is that you have to deal with planes too. If one side has too many planes you often can't get away from starting point. Currently it lacks a good tanks only server or better map design to prevent killing directly after joining. Another problem is that the AI has some bugs. I shoots through obstacles and hits perfectly. On some maps you can have a lot of fun.

 

Well, concerning multiplayer, I think there should be a dedicated tank battle server without airplanes for players. Only AI airplanes should be implemented/allowed.

Otherwise the tank battle and enjoyment to jump into a tank will be very frustrating. The tank battle wouldn't even have a chance to start, because players in airplanes

would constantly circle around the tank bases like vultures.

 

It's comparable to FC servers - no one would like to have WWII planes allowed on it, right?

 

If still considering multiplayer servers without restrictions, then the tank basis should be "hidden" (not visible on the map), at least at the beginning of a mission and

until enemy air recce would report the location. That would make more sense and it would be closer to reality/history.

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6 hours ago, Koenigstiger said:

If you value fast "shooting" and want to spend a lot of money, you can stay with WOT or warthunder. Apart from the poor internet connection in my country in Germany, which make online games impossible anyway, I am particularly attracted to the possibility of playing my own single missions with

I would like to suggest not playing WoT. This ofc coming from someone who has played enough of it to say how bad of a game it is. 😁

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Can you play Prochorovka map in Quick Mission Builder as a Stuka pilot and will you attack those new T-34, IS2, SU-122 armored vehicles ?

Will the map performance be acceptable compared to other maps ?

Will you notice improved destruction and physics model on the buildings when you crash your Stuka into them or bomb them ?

What about the physics performance in such situations ? Will it bring the framerate down ?

 

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It is worth the price. The vehicles are so detailed and well done.

 

However, the amount of singleplayer content is not good. When they release a new tank, the Panther fx, which they obviously spent a lot of time developing, I wonder why they don't bother to throw in a couple of dedicated SP missions along with it. As it is we have to rely on community missions which aren't numerous. I guess I'll have to try to learn the mission editor.

 

The terrain need more granulation still. Even the Prokhorovka map feel barren and somewhat unrefined. One wish for more signs of humans and more details. The very old Steel Fury actually have a better terrain engine than TC, imo.

 

Last point is the sound engine. It feels unreliable in the way it communicates events. The sound of tanks firing is  quiet an incoming artillery is also very unassuming :) A T34 makes a little pouff-pouff sound when it fires even when you're right next to it :)

 

 

 

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7 hours ago, WheelwrightPL said:

Can you play Prochorovka map in Quick Mission Builder as a Stuka pilot and will you attack those new T-34, IS2, SU-122 armored vehicles ?

Will the map performance be acceptable compared to other maps ?

Will you notice improved destruction and physics model on the buildings when you crash your Stuka into them or bomb them ?

What about the physics performance in such situations ? Will it bring the framerate down ?

 

 

If you are owner of TC, then all the content will be accessible to you. So, you can take your Stuka and go for tank hunting over the Prokhorovka map. All and

everything you have in your game is combined.

 

Compared to other maps, at least for my system, the performance is a bit different. While on all other maps performance is acceptable for me and my setup,

the Prokhorovka map (and Rhineland occasionally) is much more demanding. This is not noticeable when you're driving a tank on it, but may be noticeable

when flying over it.

 

The Prokhorovka map has a "enhanced" battle area (16 x 16 km IIRC) where the damage model of buildings is far more detailed. This area is especially for

tank battles as it should depict the battle of Prokhorovka (better known as the battle of Kursk).

 

So, depending on your system and of course of your game settings, performance hits may be noticeable on this map. There is still hope, that the map will

be further optimized - well, at least I do so.

 

Cheerio

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5 hours ago, -=-THERION said:

 

If you are owner of TC, then all the content will be accessible to you. So, you can take your Stuka and go for tank hunting over the Prokhorovka map. All and

everything you have in your game is combined.

 

Compared to other maps, at least for my system, the performance is a bit different. While on all other maps performance is acceptable for me and my setup,

the Prokhorovka map (and Rhineland occasionally) is much more demanding. This is not noticeable when you're driving a tank on it, but may be noticeable

when flying over it.

 

The Prokhorovka map has a "enhanced" battle area (16 x 16 km IIRC) where the damage model of buildings is far more detailed. This area is especially for

tank battles as it should depict the battle of Prokhorovka (better known as the battle of Kursk).

 

So, depending on your system and of course of your game settings, performance hits may be noticeable on this map. There is still hope, that the map will

be further optimized - well, at least I do so.

 

Cheerio

 

 

Is it not also true that the QMB currently doesn't spawn the detailed, player controlled tanks like the  T-34, IS2, SU-122 as asked by WheelwrightPL?

 

My understanding is only the general ground units are spawned as targets.

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19 minutes ago, pfrances said:

 

 

Is it not also true that the QMB currently doesn't spawn the detailed, player controlled tanks like the  T-34, IS2, SU-122 as asked by WheelwrightPL?

 

My understanding is only the general ground units are spawned as targets.

 

yes only old models , only exception is the Tiger and Sherman I think. Its a shame. There should be QMB for the TC only to generate some mission, right now its tragic

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While I love tanks, and I have high hopes for this content with further updates, I can't share most of positivity displayed in this topic.

While the tanks are gorgeous, and very immersive to drive around, doing anything else with them is still very underwhelming.

The biggest culprit is the sound design. Even with your head popped out you can barely hear anything. Other tanks firing, shells flying past, event explosion or impact near you, you will barely hear any of that. When you are a shoot at, being a shell hitting you, or an explosive detonating near you, it will play the same sound and effects, without any way to guess even the direction of the impact. Your situational awareness suffers greatly from that. Often you get shot at, suffer multiple hits, and then die without having any idea of what shot you and from where.
While debatable in the realism department, the sound design of Post Scriptum would be what I expect from the final product, or something akin to it.
(Also 1t bombs detonating a few hundreds meters from you barely make any sound)

Aside from that the "impact" effects need more work, with decals showing penetration and the like. Even from up close (less than 100m) you will have a hard time deducing the effect of your shots until your target explodes.

Finally, what you can do in multiplayer is currently very bare bone, and will be a lot of driving around empty fields and towns and sometimes shooting an other tank or static AI units.

It can be fun. But it is, in my humble opinion, currently not worth the asked price.

PS :
Judging by the received response below, I guess i have to clarify what i though to be obvious.
I know this is early access, and prone to change, I even say it above at least twice.

However, in this current state, if you spend your money to get tank crew, you'll be faced by the issues I mention above. I have been since I purchased it, around summer 2019, and none of those have been fixed yet. I have no doubt they will be in a undetermined future.
BUT.
The topic title is "Is Tank Crew worth the money" not "Will Tank Crew..."

Edited by Saedriss
Not wanting to get in a quote war spanning half the thread.
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10 minutes ago, Saedriss said:

It can be fun. But it is, in my humble opinion, currently not worth the asked price.

 

Well, I think you forgot one or two points:

 

1. TC is still early access and there is still a lot WIP.

2. TC is still in development stage and therefore early access.

3. Did I mention TC is still in early access?

 

Sorry, mate, but I bought TC in the same week as it was officially announced. It's been a long way since then

and I can tell you, they made a lot, for not to say huge progress. And they're still improving things, so you might

eventually be surprised and happy about the final release.

 

Cheers

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If the Sturmovik makes this landscape,

everyone from War Thunder will run to us (IL-2 ..)

This is better because the mods are partially accurate and cheaper than at Warthunder.

 

 

q548vvzwcpe01.png

Edited by Tomi_099
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9 hours ago, -=-THERION said:

 

Well, I think you forgot one or two points:

 

1. TC is still early access and there is still a lot WIP.

2. TC is still in development stage and therefore early access.

3. Did I mention TC is still in early access?

 

Sorry, mate, but I bought TC in the same week as it was officially announced. It's been a long way since then

and I can tell you, they made a lot, for not to say huge progress. And they're still improving things, so you might

eventually be surprised and happy about the final release.

 

Cheers

I dont think there will be huge core improvements in the spring release.

Maybe later. There was multiple updates to BOX over the years which improved it a lot, so maybe we will wait exact amount of time. Also TC is side project without top priority and the sales are probably not perfect, but fingers crossed for some big improvements to DM, AI, sound, single player content etc. I like ww2 tank sims, more than ww2 planes and right now only the TC tank models and interiors are worth the money. IMHO

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I've gotten lost plenty of times just watching the simple tanks fight it out in my missions.

Complex tanks, and player controlled no less? Damn right it's worth my money, just knowing those assets are sitting there for me to create with when time allows.

 

Whatever else comes, whatever that is, great. As far as damage models, the only thing I care about personally is if it seems correct, and I know things will continue to develop in that area in any case.

I'm expecting this to be a long-term investment.

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At the risk of diverting the discussion,....

 

Concerning airplanes and tanks. There is some, but not a lot of cooperation among the general population of pilots on MP servers. However, squadrons do communicate fairly well. I do not now which servers have tanks. I do know the unprofessional do have tanks. I think Finnish. If so, I would suggest chatting with fighter squadrons and dive bomber squadrons about giving you air cover (fighter, directly) and diver bombers (indirectly). A MP combined arms server should have communication in the same way, fighter groups will escort bombing groups. 

 

If you happen to play at a convenient time when I (we) play, I would love to provide cover. It sounds fun and, more importantly, needed. 

 

BTW I am reading this topic because i cannot decide to buy TC or not. I so want to pull the trigger on the purchase.

 Image result for pink panther tank

Edited by [JG.77]-FlyinPinkPanther
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