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rps69

SEOW

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This people have developed a long lasting system of warfare applyed to il2.

It is so good that actually you may become adicted to follow the missions you settled on as a spectator.

For.those who knows this well, it's the best choice for those who want to participate in an airwar and not just play an advanced airquake

Edited by rps69
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How is a mod developed for IL-2 '46 of any relevance to the topic of this forum? Have you actually bothered to check what this forum is about?

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It seems I'am a bit confused with so many names.

I mean SEOW that is no mod.

That will be ok? I will check if I can change the title.

 

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O.K., so you didn't mean HSFX. Now, have you got any reason to assume that the SEOW team are going to be doing anything with BoS - a completely new sim? Wouldn't it make more sense to ask at their forum first, rather than jumping to conclusions?

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O.K., so you didn't mean HSFX. Now, have you got any reason to assume that the SEOW team are going to be doing anything with BoS - a completely new sim? Wouldn't it make more sense to ask at their forum first, rather than jumping to conclusions?

No. I didn't jump to any conclusions.

I asked the same thing on year 2006 when they were asking for suggestions for BoB later CloD. They didn't bother then, maybe they won't bother either.

SEOW is very adaptive, it's needs are the possibility to create missions files, and have a good log.

More than six years running now, and healthy on the online pilots area. Their best support will be on log contents needed, and out of the game map information so to build movements on it.

The expertisse this people got on online war campaigns is hard to find.

Did you ever employed the tool?

 

BTW... if BOS come to be a worthy airsim, have no doubt SEOW will be involved in it.

Edited by rps69

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Farber, can I suggest that you actually read the thread - the OP originally entitled it 'HSFX', hence my comments. If the people behind SEOW want to work with BoS, it will undoubtedly be a good thing - I've never suggested otherwise. 

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Please ignore AJW...

 

SEOW was an awesome system.

You fell victim to someones editing - HSFX was in the title at one point.

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Hi everyone,

 

I just caught up with this thread - thanks for the nice things said about SEOW (which is an add-on to IL-2). By the way, SEOW is very much in the present tense and is fully compatible with the latest TD and HSXF mods for IL-2.

 

Now about SEOW and BOS. Alert readers of this forum would already have seen several recent posts from me about possible features for BOS that would enable add-on campaigning in general, and SEOW add-ons in particular. If the BOS devs are interested in discussing these ideas further, I stand ready, as always. In the past 6 years I have had various confidential discussions with IL-2 and Cliffs of Dover developers (plus with RTS military sims) about campaigning systems in general (not necessarily SEOW-specific) and the confidence has been kept.

 

I don't think that the concepts of commercial flight sims and immersive campaigning are commercially exclusive, but game developers have limited resources and must make tough investment decisions. Usually campaigning loses the fight, and ROF and CLOD are classic examples! That's OK, all we ask is that in any new sim some simple architectural aspects are put in place that simplify the development of third-party campaign engines. In the end, as we have seen with IL-2 and Falcon-4, it is the campaigning value that determines the longevity of the game, long after the peak sales occur.

 

I hope we can have a good discussion on this topic. I can't tell you how many people have asked me to do a campaign engine for ROF and CLOD! There is a need out there, and maybe BOS is the place where it could come together.

 

Cheers, and merry Christmas to all,

4Shades

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I couldn't resist and finally registered to contribute this:

 

SEOW is the greatest online campaign system ever developed for Il-2 series and probably any flight sim and that's the simple truth.  While i haven't played SEOW or Il-2 for a few years now, flying and planning and preparing the SEOW missions with my squad are the times i most fondly remember in my simmer life, and i've been playing simulators for at least 15 years.  The immersion and strategical and tactical possibilities SEOW brought to the virtual wars table are simply unparalleled.

 

Please consider implementing at least the tools which will allow 3rd party projects such as SEOW to contribute to the success and longevity of this new member of the Il-2 franchise.

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I'd just like to ad that the best simming moments I have had was in SEOW campaigns. If the developers are able to develope BoS in such a way as to enable SEOW or something to the same effect, they will in my view have contributed greatly to the longlivity of the series!

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What is SEOW? I'm not familiar with the mods for IL2 I always played on the official servers.

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Bump because I would love to see seow for BOS.

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Bump because I would love to see seow for BOS.

 

+1000

I'm SEOW addicted ...... .

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Hi everyone,

 

I just caught up with this thread - thanks for the nice things said about SEOW (which is an add-on to IL-2). By the way, SEOW is very much in the present tense and is fully compatible with the latest TD and HSXF mods for IL-2.

 

Now about SEOW and BOS. Alert readers of this forum would already have seen several recent posts from me about possible features for BOS that would enable add-on campaigning in general, and SEOW add-ons in particular. If the BOS devs are interested in discussing these ideas further, I stand ready, as always. In the past 6 years I have had various confidential discussions with IL-2 and Cliffs of Dover developers (plus with RTS military sims) about campaigning systems in general (not necessarily SEOW-specific) and the confidence has been kept.

 

I don't think that the concepts of commercial flight sims and immersive campaigning are commercially exclusive, but game developers have limited resources and must make tough investment decisions. Usually campaigning loses the fight, and ROF and CLOD are classic examples! That's OK, all we ask is that in any new sim some simple architectural aspects are put in place that simplify the development of third-party campaign engines. In the end, as we have seen with IL-2 and Falcon-4, it is the campaigning value that determines the longevity of the game, long after the peak sales occur.

 

I hope we can have a good discussion on this topic. I can't tell you how many people have asked me to do a campaign engine for ROF and CLOD! There is a need out there, and maybe BOS is the place where it could come together.

 

Cheers, and merry Christmas to all,

4Shades

 

The online wars were fantastic many of us owe you a lot for the years of fun we got from them.

 

Could you be more specific about what is needed from the devs to make this happen?

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On line air wars are a must for a game like BoS. It is really exciting and keeps the game alive for years because it is the perfect place to virtual squadrons.

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Our team ITAF like many other virtual flying teams played IL2 online tournaments like AFW, Il2 war, bellum war sinse 2002 in Hiper lobby server..also SEOW is a good online tournament..and have the possibility to play SEOW or tournaments like this..will represents a good future for BoS sim...

 

Regards

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Ultimately, without perfect AI which replicates human flying behavior, a goal which is laudable but extremely difficult to achieve, the last great challenge for any serious combat simmer is always to be found in the multiplayer aspect. And, there are those who, after long experience, want a multiplayer arena which transcends the traditional, and which works within historical and campaign sensibilities. These individuals are usually found in the same population which have already spent hundreds or thousands of dollars on flight sim equipment and who also have no problem dropping hundreds more for the creation of a sim whose developers are interested in making such ideas a reality...................

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Just participating in this thread to express my interests in a SEOW and likewise DCG for BOS.

I hope BOS receives an interface to implement and work with such great tools, which are another reaon for the longvitey of Il2-1946.

Even for working virtual squadrons ,SEOW and DCG are great oportunities to compete and/or cooperate.

Dogfight is nice and thrilling but short time entertaining, like hop onto a server after work score a few kills and leave it after 30 mins.

SEOW and DCG keep entertainment over weeks and in case of Il2 for years.

 

So a big PLEASE and YES to the Devs, make it possible to use and adapt systems like SEOW or DCG into the game.

:)

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In my opinion...the tournament..reproduces samething similar what happened during ww2 air war....where the dogfights occurred of course but in a way of few minutes ...in the tournament you have to consider all the scenario where you fly, the task, and of course your coordination with your mates.....your ability to shot down planes of course is really important but iit's a part of the all fun...sametimes you have more satisfaction to see all your mates in bombers planes to return safely on base ..or provide close escort in a jabo mission...and help your friends in trouble situation....during the tournament you have to think like in reality where you have a life for mission and don' t exist the refly click...and you fly in a way more conservative.....of course the rating alive/ missions and airkills/ missions provides your skill. This enlarged view of gaming provides you more satisfaction and fun instead of a 30 minutes of boring dogfight ....

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All these systems made for IL2:1946 and some new made for IL2:CloD are great and are one of the main reasons those sim are still around. All are third party software, i think developers should not do that, specially at this early stage, but they can still give us a great help if their final product is flexible enough (the more the better). For the time being is all we need, and let the comunity try to build something interesting around this promising sim.

Virtual pilots gather around multiplayer, they form virtual squadrons and have loads of fun flying together and those dynamic persistent campaigns which are a must for us. I don't now exactly the percentage of IL2:BOS customers enrolled in virtual squadrons (nice poll here) but probably is a rather significant number and I think all expect this sim will gives us this posibility, otherwise it will fade away more quickly.

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I had a really good opinion about the SEOW engine and I've always tried to take more players into that. 4Shades did a great work, and the community should be thankful to him and the modders: IL2 is still alive because of them. Kudos!

 

In my experience with SEOW campaigns let me say I had only a pair of issues, and both are addressable to the players themself:

1) most of the time the campaigns were unrealistic since people were exploiting the game's limit or they tried to take advantages by bending the rules. I've never tolerate this kind of attitude. This could be solved by forcing strong rules and playing with people who see the game the way I do.

2) for some commanders the SEOW campaign was a strategic wargame, forgetting that the game should be a CFS and people should actually have fun. I know many people were not enjoying their time: a simple 30 minutes well designed coop could be far more enjoyable than a bad planned SEOW campaign and during the same night you could fly 3 coops or 1 SEOW mission. Of course if you merge the result of the coops you have an online war (so the "stay alive" rules is still valid).

Edited by 6S.Manu
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Always loved flying the SEOW missions with III/JG11 and some of us were lucky enough to have had a beer or two with 4 shades back when IL2 was King, he did some amazing stuff with SEOW be nice if he could get it to work with BOS.

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G'day Tiger! :biggrin:

 

We are still going with IL-2, you wouldn't recognize the system now.

 

As far as BOS goes, it is unlikely that SEOW will be brought into BOS unless we get some kind of direct and constructive communication with the BOS developers. SEOW needs high-fidelity data from the game, so developer support is crucial. And I am sure that the developers are busy bedding down their game code base right now. There will be opportunities later to discuss BOS and realistic campaign modes with us, if/when they are interested.

 

Cheers to all,

4Shades

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Just to enlarge the arguments to encourage the virtual wars....

Flying in virtual wars needs teamwork. And teamwork need organization, commonly by squads. And a squad needs your forums and websites.

 And in those sites/foruns,  people discuss about game every day, make and publish tutorials, skins, missions, screenshots, movies, and especialy provides training for new pilotes....introducing them to BOS


In my old squad, we started with very few people....but we raised 40 pilots....and introduced the game maybe to another 1000

On other words.....its a HUGE propaganda. For free

So why not make logs, data and other features to make those wars easily designed ?


It's certainly a dumb thing to do.

In 46 dev's needs to hide trucks under factories to make his destruction logged :dry:

 

We need to hit smoke 3 times under target to get his recognition :wacko:
 

 

Just to repeat the main argument that our mates described above about online wars: It's awsome. The best way to play a combat sim....for sure!



Make BOS for Single Player and DoG/Coop Missions:    BoS for 2 years

Make BOS for Single Player and DoG/Coop Missions + Virtual Wars Support (logs, etc):    BoS for 5+ years

No doubt


Just to remember : http://war.by-airforce.com/manual.html   ( i didnt had chance to try SEOW, unfortunately)

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We are still going with IL-2, you wouldn't recognize the system now.

 

4Shades, if there is one guy giving me the kick to reanimate IL2-46 (it's all here, but Real Life ... ), then it's you and the perspective to be part of  SEOW events again ... the concept of SEOW enabled for BoX, a DREAM coming true!

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Bumping this thread to see if the possibilities have increased for SEOW and BOS in recent times?

We are going to get coop with Kuban, so one step closer :)

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S!

 

With the work me and Temuri have done with the Finnish Virtual Pilots BoX server, I think all the necessary pieces are there. There are mechanisms to get data from the mission and you can generate the next mission. It just needs to be coded.

 

And, I for one, volunteer for the job... I just have tons of work with the Virtual Pilots server that I need to finish first ;)

Edited by LLv34_Untamo

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SEOW is the best online campaign system ever designed for flight sims. 

 

Shades did a once-in-a-generation feat!

 

I really hope IL2 BoS will get a SEOW campaign framework, it would make this game last for a very long time.

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