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Pict

Just found the new radio off switch

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Posted (edited)

Yes it's there, hidden in the channel selector switch (default RightCtrl+R), with no mention of it in the control settings. Just cycle the channel selector and you will find the recently added off position. If you have the technochat enabled it will show up there.

 

I already figured out that if you hold down the reduce radio volume control, the radio seems to go off, but this latest find seems to be an off switch, albeit mixed in with the channel selector. I wish it was a button of it's own, better still an pre-option somewhere that you can select once an leave forever :biggrin:

 

But we certainly appear to have made progress from deleting all the radio files, that we would download again at the next patch.

 

Update: Currently this off switch can only be accessed from tanks - go figure.

Edited by Pict
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The only thing, that really annoys me is, when my pilot constantly tells me, which aircraft I am (in his opinion) attacking. I don't want the game to tell me where enemy aircrafts are. Everyone, who wants to have this is flying with icons on anyway. Radio calls is a vital part of a combat flight sim. Yes they should be much better, but in my opinion they are better than silence.

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Right ALT and Numpad Plus and Right ALT and Numpad Minus change radio volume too.  

It also effects the intercom with planes that have gunners though. :(  

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Posted (edited)
1 hour ago, Feathered_IV said:

Is there something wrong with the AI radio calls?

 

I found that they caused a stutter or lag when they kicked in or loaded or whatever they do and I find that their cartoon style of immersion actually kills any immersion stone dead for me.

 

Add to that the looping repetitive, clunky after the tone press the star key automated telephone styled composition and I really felt the need to turn them off. But up until recently I couldn't without deleting the 198mb file on my hard drive, that just kept getting downloaded and rebuilt with every otherwise welcome update.

 

Needless to say others have other ideas and it was a huge community effort and all that good stuff. They just kept forgetting to give us an option to opt out and I would still like such an option in the settings so that they don't eat my RAM, as I have no plans of ever using them.

 

1 hour ago, Mobile_BBQ said:

It also effects the intercom with planes that have gunners though. :(  

 

That's no bad thing, he just needs to look at the coloured light and keep quiet, especially when your in a single seat fighter :biggrin:

 

1 hour ago, Yogiflight said:

Yes they should be much better, but in my opinion they are better than silence.

 

Until such a time I prefer silence :) 

Edited by Pict

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2 hours ago, Feathered_IV said:

Is there something wrong with the AI radio calls?

 

"This is I'M WOUNDED..."

 

Nah, seems perfectly right to me :russian_ru:

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Posted (edited)
4 hours ago, Feathered_IV said:

Is there something wrong with the AI radio calls?

Yes.  They repetitive, are of no help to you in any way, and the German ones have me preferring an ice pick in both my ears.

 

Really, they are awful.  In no way do they add to the illusive "immersion" factor.  Nope.

Edited by BlitzPig_EL
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Posted (edited)
4 hours ago, BlitzPig_EL said:

Yes.  They repetitive, are of no help to you in any way, and the German ones have me preferring an ice pick in both my ears.

 

Really, they are awful.  In no way do they add to the illusive "immersion" factor.  Nope.

 

Unfortunately, I totally agree.

 

I don't like criticising the dev's efforts, but this aspect of the sim is truly woeful. The current experience kills immersion stone dead.

 

When they have time/resources they need to consider a completely new approach to this...or just leave it out entirely.

 

I'm grateful myself to learn here how to switch the radio comms off.

Edited by kendo

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5 minutes ago, kendo said:

I'm grateful myself to learn here how to switch the radio comms off.

 

+1.  I didn't know you could do this either.:)

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6 hours ago, BlitzPig_EL said:

Yes.  They repetitive, are of no help to you in any way, and the German ones have me preferring an ice pick in both my ears.

 

Really, they are awful.  In no way do they add to the illusive "immersion" factor.  Nope.

 

I totally agree.  I can't think of a title that does them worse.  

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thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you 

 

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Thanks for the tip, I'll be turning down the screaming Germans or maybe even them off altogether now i know how!

 

I have got to agree with some of the others here, the AI Radio is pretty terrible, it would be great if the devs put some more focus on this area at some point, it would make a massive difference to the sim.

 

Good sound can make a sim IMO. Looking at some of the Racing Sims i play, some do sound amazingly well (Raceroom Racing Experience and Assetto Corsa Competitione are good examples of it done well) while others lag behind (rFactor 2, & Automobilista).

 

Good sound in a simulation is so important for immersion, il-2 does many great things,  but I feel it is let down by its audio. I hope improvements come this year.

 

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19 hours ago, Pict said:

Yes it's there, hidden in the channel selector switch (default RightCtrl+R), with no mention of it in the control settings. Just cycle the channel selector and you will find the recently added off position. If you have the technochat enabled it will show up there.

 

I already figured out that if you hold down the reduce radio volume control, the radio seems to go off, but this latest find seems to be an off switch, albeit mixed in with the channel selector. I wish it was a button of it's own, better still an pre-option somewhere that you can select once an leave forever :biggrin:

 

What plane(s) are you seeing this with? I'm just seeing the usual Axis, Allies and (where applicable) Radio Compass channels.

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Posted (edited)

Now you mention it, it wasn't in a plane, but in a tank :biggrin: 

 

I clean forgot to check if it would show up in a plane, you would think it would but...there you go. I must give that a quick check later.

 

=====================

 

The hold volume down trick still works at any rate. I have this bound to a button on my joystick that doubles as a control multiplier via JoyToKey, this way I turn the radio of without thinking about it :) 

Edited by Pict
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Please implement this for aircraft as well.

 

I really don't care that some AI on the other side of the map thinks "it's close" or is wounded.  I don't.

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On ‎1‎/‎5‎/‎2020 at 8:33 AM, Feathered_IV said:

Is there something wrong with the AI radio calls?

 

I'm sure they serve a purpose somewhere, but if I'm just tooling around in a German plane I always end up with a freaking lunatic on the radio screaming at me.

 

I was very happy to find the "lower radio volume" key.  :happy:

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3 hours ago, BlitzPig_EL said:

Please implement this for aircraft as well.

 

I really don't care that some AI on the other side of the map thinks "it's close" or is wounded.  I don't.

 

What - this doesn’t work for aircraft?

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16 hours ago, Feathered_IV said:

I can't think of a title that does them worse.

 

I can't think of a title that does them well :biggrin:

 

I mean it is what it is at the end of the day, just a limited bunch of recordings that are programmed to chime in eventually very predictably. When you are in a group of 8 fighters and you meet opponents, the AI chime in one at a time with the same stuff and for me at least, this produces a stutter as the precious memory gets soaked away with stuff I neither need nor want.

 

This is two close, this is three close, this is four close sort of thing, all jumbled up and as much use as an ashtray on a motorbike.

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On 1/5/2020 at 5:12 AM, Pict said:

Yes it's there, hidden in the channel selector switch (default RightCtrl+R), with no mention of it in the control settings. Just cycle the channel selector and you will find the recently added off position. If you have the technochat enabled it will show up there.

 

I already figured out that if you hold down the reduce radio volume control, the radio seems to go off, but this latest find seems to be an off switch, albeit mixed in with the channel selector. I wish it was a button of it's own, better still an pre-option somewhere that you can select once an leave forever :biggrin:

 

But we certainly appear to have made progress from deleting all the radio files, that we would download again at the next patch.

 

Update: Currently this off switch can only be accessed from tanks - go figure.

 

Argh, could have used this yesterday. My Tiger got strafed by an IL2 and the radio lit up with "Fuel System Repaired" (in german of course) on an infinite loop over and over again. Ended up quitting the match because I couldn't deal with it any longer.

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Posted (edited)
5 hours ago, Gambit21 said:

What - this doesn’t work for aircraft?

 

As it turns out, no it doesn't. I just noticed it when messing about with a tank and having forgotten the command for changing the ammo I pressed a few keys and there it was "radio off". I was so delighted I posted this thread to share the info, but clean forgot that I'd been in a tank when I found it.

 

Needless to say if it had worked in aircraft we would have bumped into it sooner.

 

========================================

 

Anyhow all is not lost as the reduce volume key turns the radio off when you reach zero volume. I've tested this and the AI stop blabbing in the technochat when you get down to zero, so I figured that's it off.

 

I bind the reduce volume key to a button that I hold down often and right from the start, so I switch the radio off without even thinking about doing it.

 

In this case it's a button on my stick that I programmed through JotToKey to act as a multiplier or "shift"key to increase the number of times I can use the mouse wheel as an axis.

Edited by Pict
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Posted (edited)

I can't stand the incessant babbling so I just delete the files - "gbr, ger, rus and usa" in... 1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Audio\radio (I do back them up but it's not really necessary since they get re-installed after each update... and have to be deleted again). Blessed silence... just the sounds of the engine, the wind and the pilot coughing when pulling Gs... oh, and the sound of bullets slamming into my plane...    😂 

Edited by II./JG1_Vonrd

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Thank the lord ... a radio off switch ... no more incoherent screaming followed by a panic to turn the volume down fast !! 

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On 1/6/2020 at 6:06 PM, II./JG1_Vonrd said:

I can't stand the incessant babbling so I just delete the files - "gbr, ger, rus and usa" in... 1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Audio\radio (I do back them up but it's not really necessary since they get re-installed after each update... and have to be deleted again). Blessed silence... just the sounds of the engine, the wind and the pilot coughing when pulling Gs... oh, and the sound of bullets slamming into my plane...    😂 

 

Just delete the entire radio file.

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2 hours ago, von_Michelstamm said:

I've done a full circle and have come to treasure the "HIER IST TYPHOOON!" gentleman as an angry, angry friend.

😂😂

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Well if you are flying Full Real in Career, radio coms should be helpful.  At this point they are only semi helpful.

 

The com menu for a flight is limited

Escorting aircraft, it is hard to gauge what is going on with the escorted aircraft over their targeted area and if you get dragged away via engagements with enemy fighters - it is nigh on impossible to pickup the flight you are to be escorting again.

 

What would be nice is the ability to call in flight leaders and get a map grid reference from them so if one gets split up from their flight, there is a chance of forming back up again.  Flight leader from an escort flight should be able to contact the flight leader of the flight being escorted and again get some form of map or waypoint reference so as to be able to form up and continue their mission.

 

Also, it would be nice to as a flight leader - split the flight into pairs and command maneuvers via menu. 

Split High/Low/Left/Right

Attack bombers/fighters/cover

 

Some tactical stuff and also direct wounded flight members to head for base individually not as a flight all together.

 

I don't mind the radio enemy direction pointers especially at the beginning of an engagement.

 

Playing without icons and map aids does require some reasonable radio coms but it is a hoot in VR regardless and I find I fly more to the situation not getting as complacent with my situational awareness and not flying like a target drone.😁

 

One can dream.

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Radio comms could definitely use a good re-working, hopefully someday the Devs will have some time to put into this.

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15 hours ago, blitze said:
Spoiler
Spoiler

Well if you are flying Full Real in Career, radio coms should be helpful.  At this point they are only semi helpful.

 

The com menu for a flight is limited

Escorting aircraft, it is hard to gauge what is going on with the escorted aircraft over their targeted area and if you get dragged away via engagements with enemy fighters - it is nigh on impossible to pickup the flight you are to be escorting again.

 

What would be nice is the ability to call in flight leaders and get a map grid reference from them so if one gets split up from their flight, there is a chance of forming back up again.  Flight leader from an escort flight should be able to contact the flight leader of the flight being escorted and again get some form of map or waypoint reference so as to be able to form up and continue their mission.

 

Also, it would be nice to as a flight leader - split the flight into pairs and command maneuvers via menu. 

Split High/Low/Left/Right

Attack bombers/fighters/cover

 

Some tactical stuff and also direct wounded flight members to head for base individually not as a flight all together.

 

I don't mind the radio enemy direction pointers especially at the beginning of an engagement.

 

Playing without icons and map aids does require some reasonable radio coms but it is a hoot in VR regardless and I find I fly more to the situation not getting as complacent with my situational awareness and not flying like a target drone.😁

 

One can dream.

 

This is exactly what we need, good idea Blitze. I hope the developers take note.   In regards to the audio itself, I actually don't mind the other nations comms as much as i do the screaming German dude... He really gets on my nerves as he always seems to be screaming about something... Maybe if he could be toned down a bit like the other nations. Perhaps only screaming when he gets shot out of the sky instead of every contact he comes across?

 

As the great Shaun Ryder once said "You're twisting my melon man...". The german dude needs to be toned down, he just adds to my anxiety 😲

 

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21 hours ago, itsbillyfrazier said:

I actually don't mind the other nations comms as much as i do the screaming German dude... He really gets on my nerves as he always seems to be screaming about something... Maybe if he could be toned down a bit like the other nations.

Funny, the German screams and then I find the British and American voice acting the opposite / sedated.  Somewhere in the middle would be good although for pilots in battle getting wounded or kills - excited voices would be good. Got to think of the tense situations these guys are flying under.

 

Anyway a fix for the voices was radio volume which you could turn the volume down or up pending on preferences.👍

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18 hours ago, blitze said:

Funny, the German screams and then I find the British and American voice acting the opposite / sedated.  Somewhere in the middle would be good although for pilots in battle getting wounded or kills - excited voices would be good. Got to think of the tense situations these guys are flying under.

 

The way the radio is designed - cherry picking individual words and short phrases from separate audio samples, then combining them into awkwardly stilted sentences - does not allow for much variation in tone.  For continuity, Screaming German Guy for example also needs to scream when he changes formation or asks permission to land.  Just as much as when he screams that he is engaging a fighter to the northeast and it is: CLOSE!!!!   The only real solution would be to scrap the entire shitshow and re-record proper samples where pilots speak full individual sentences.  Much like Oleg's original il-2 series did.  Just with greater variety of dialogue.

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