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Blitzen

Any shorter missions in Campaigns on the new Rhineland map?

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I've been flying four new Career campaigns on the new map:one american in a P-38, one in a P-51( over snow...really sleep inducing, )one in a Tempest & finally one in a 109G. All of them cover quite a distance even in accelerated time mode. It takes so long to get there & back that I upon occasion after the fight is over simply put my guy on autopilot & walk away coming back only when its time to land.  I mean I like the new map but there must be a career with an aircraft on either side or airfield that doesn't require such a long two way journey? Any ideas?

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No, there isn't, if you want to start on the ground. Try starting from the air. I feel your pain: BOBP Campaign travel time seems like forever compared to for example frontline support missions in FW190 A5 in Kuban Campaign.

Maybe that was historic, maybe not, but good mission design should have mitigated that at least to some degree (for example by having "red alert" missions with bombers bearing down on your base, so you desperately scramble to intercept them at the last possible moment).

In my opinion BOBP in its current state is not worth getting if you want a good Campaign or good quality, smooth-running maps.

You buy BOBP because of the amazing planes, multiplayer, and QMB and Custom Missions/Campaigns (in the latter you can tailor how many planes in the air, if you want AAA etc: which may address some performance issues).

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Always helps to try and find squadrons based closer to the front line.  For example - ground pounding in a P47 will have you based closer to the front than in a p38 which are based quite far back.  

 

Problem with air starts is that spawns of enemy flights seem to occur right on top of you and you are thrown into some pretty nasty situations compared to starting on the runway.  You are more likely to have enemy flights converge on your flight path at the same time as you are traversing and although great for action in fighters - it's a PITA for ground pounding where you most likely will not have fighter cover to escort you and keep enemy fighters off your back.

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Ground attack missions in Me 262 with KG 51 flying from Rheine. Use Air Start and overall mission length will be well under 30min.

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Flight times are LONG by gamer standards, and to be fair most flight simmer standards, but were not considered long flights by the pilots at the time.

Chievres to the Aachen area as about 35 minutes one way. Attack one of the Bonn airfields from there and it's closer to 50 minutes one way and you're talking a mission over 2 hours long.

Long for a WWII flight time? No way. Long for a guy getting in some stick time after work/before dinner or bed, between wife, kids, errands, chores etc etc, in other words "life" - yeah that's on the long side for most of us. It's also just a different experience sitting and watching a monitor for that long, or with the VR crap on your face vs flying a real aircraft. So just a matter of picking a squadron/base that suits your life. :)

 

This is why for the Jug scripted campaign I ended up basing the "Hell Hawks" at St. Trond instead of Chievres for more friendly flight times. This based on feedback from testers (and no fun for me to test those long on my end either) Much better/more enjoyable now, especially with the "Bulge" missions that bring the lines even closer.

 

As far as the career pick a squadron closer to the front as someone mentioned.

As far as Allied aircraft this means P-38's out of Florennes, or Mustangs or Jugs out of Y-29, Jugs out of St. Trond etc

 

 

 

 

Edited by Gambit21

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33 minutes ago, Gambit21 said:

Flight times are LONG by gamer standards, and to be fair most flight simmer standards, but were not considered long flights by the pilots at the time.

Chievres to the Aachen area as about 35 minutes one way. Attack one of the Bonn airfields from there and it's closer to 50 minutes one way and you're talking a mission over 2 hours long.

Long for a WWII flight time? No way. Long for a guy getting in some stick time after work/before dinner or bed, between wife, kids, errands, chores etc etc, in other words "life" - yeah that's on the long side for most of us. It's also just a different experience sitting and watching a monitor for that long, or with the VR crap on your face vs flying a real aircraft. So just a matter of picking a squadron/base that suits your life. :)

 

This is why for the Jug scripted campaign I ended up basing the "Hell Hawks" at St. Trond instead of Chievres for more friendly flight times. This based on feedback from testers (and no fun for me to test those long on my end either) Much better/more enjoyable now, especially with the "Bulge" missions that bring the lines even closer.

 

As far as the career pick a squadron closer to the front as someone mentioned.

As far as Allied aircraft this means P-38's out of Florennes, or Mustangs or Jugs out of Y-29, Jugs out of St. Trond etc

 

 

 

 

Loved that campaign& i guess its sort of what I expected..I figured maybe a P-47 choice close to the front line might get a bit quicker ...interesting thought on the 262 tho...

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I find them not that long. Rather like 5 take offs and death in mp. 
I use the time navigating and enjoy the flight. Put a little realism to it by actually let me believe I am there. But I guess I am not a average user of this sim

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The tempest has particularly short ones. I am not in front of the game at present and can’t remember what field I am flying from. I chose the one that was closest to the front line.

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Spitfire missions are very short, and this is due to the poor autonomy of the plane

I had to land several times with very few fule left, and once ran out of fuel because I was followed and attacked by ennemy fighters over the airfield.

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I do  play vs AI only to worm up after week not playing at all, and I like to do more that is alowed to set in QM sometimes,  previous campaign style was better  for that - no need to wait , straight to the action plus always can choose type of engagement - attack airfield, intercept attack planes etc. Missing that gameplay.

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I always thought that if the career and campaign missions were too long, I would just use the Quick Mission Builder. You start off right there with plenty of targets around. I usually only get to steal 20 or 30 minutes here and there for flying anyway.

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Yet there are MANY who would like multi-engine bomber missions that would take many hours in reality.

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Just now, Elem said:

Yet there are MANY who would like multi-engine bomber missions that would take many hours in reality.

 

I remember having an escort mission for bombers in BoM. Distance one way 130km. Without working time-acceleration this is NOT really funny. Since then I skip those in career until they get a working time-acceleration on the level of Il-1946 done.

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15 minutes ago, Elem said:

Yet there are MANY who would like multi-engine bomber missions that would take many hours in reality.

How you are you so sure for that bold statement,  many > 60 % ? from where did you take measurements, evidence? 

Anyway there should be option to please everyone and for sure one that move you near the target with the time enough to setup for bombing.

Edited by 1PL-Husar-1Esk

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11 hours ago, Blitzen said:

I've been flying four new Career campaigns on the new map:one american in a P-38, one in a P-51( over snow...really sleep inducing, )one in a Tempest & finally one in a 109G. All of them cover quite a distance even in accelerated time mode. It takes so long to get there & back that I upon occasion after the fight is over simply put my guy on autopilot & walk away coming back only when its time to land.  I mean I like the new map but there must be a career with an aircraft on either side or airfield that doesn't require such a long two way journey? Any ideas?

 

486 NZ squadron flying tempests from Volkel in November '44. Missions are all quite short and start on the ground. The shortest was a 3min flight to strafe an enemy aerodrome just across the the lines and then home for tea and buns. 

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Just wait until the new BoN drop tank feature is implemented. What do you think that is designed for? And quite a few (maybe not MANY?) have commented that they are happy about that. Taking off, flying across the English Channel to Normandy is going to be at least as long as central Belgium to just over the German border.

 

I suppose that’s the price we pay for historical accuracy. Unless you are in a unit particularly close to the front lines at that time, like during the Battle of the Bulge. Many of the missions I have researched in the P38 ground attack role are at least an hour 1 way, so I am trying to avoid those. 

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1 hour ago, Jaegermeister said:

Many of the missions I have researched in the P38 ground attack role are at least an hour 1 way, so I am trying to avoid those. 

 

Please don't Jaeger! More time I get to spend in my fabulous '38 the better!

Edited by DD_Fenrir

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10 hours ago, Elem said:

Yet there are MANY who would like multi-engine bomber missions that would take many hours in reality.

 

There really isn't.

There are  few, regardless of what the "many" type" on the forum.

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21 hours ago, Gambit21 said:

This is why for the Jug scripted campaign I ended up basing the "Hell Hawks" at St. Trond instead of Chievres for more friendly flight times. This based on feedback from testers (and no fun for me to test those long on my end either) Much better/more enjoyable now, especially with the "Bulge" missions that bring the lines even closer.

 

Huh! Whah! You've done a Jug campaign!? 

Point me at it!

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3 minutes ago, NickM said:

 

Huh! Whah! You've done a Jug campaign!? 

Point me at it!

 

Wrapping mission 11 now, doing 16 at least.

Will be up for sale when it's done/testing finished etc.

 

I'll post a build thread soon.

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On 12/6/2019 at 1:37 AM, Elem said:

Yet there are MANY who would like multi-engine bomber missions that would take many hours in reality.

And droptanks, and carrier ops. Really gets the noggin joggin

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3.Gruppe JG27 on Koeln/Wahn has G6/G14 and not so long flighttime to the front, even if you start on the ground. Start in the air and you are under 5min in action. But be aware that this frontline closeness also brings lots of enemys on your way back to your homebase.

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On 12/5/2019 at 5:42 PM, Blitzen said:

I've been flying four new Career campaigns on the new map:one american in a P-38, one in a P-51( over snow...really sleep inducing, )one in a Tempest & finally one in a 109G. All of them cover quite a distance even in accelerated time mode. It takes so long to get there & back that I upon occasion after the fight is over simply put my guy on autopilot & walk away coming back only when its time to land.  I mean I like the new map but there must be a career with an aircraft on either side or airfield that doesn't require such a long two way journey? Any ideas?

Blitzen,

     I don’t know if you’ve tried Pat Wilson’s Campaign Generator (PWCG), but I suggest you give it a try as you can shorten flights very easily on the new map.  You can find it’s location on this website, just use the search function.  I think you’ll find the generator easy to run and you won’t be disappointed with the results.  You can also check the Air Combat Library for additional info on the installation of the PWCG.

   
 

 

 

 

 

Edited by Falcon41
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Air start + manually setting Waypoint 2 on the map offers just a tad bit of flexibility. But the time it takes to egress out of enemy territory is unavoidable. 

 

PWCG is a good alternative. Not that it could make flight times less, but that what happens during flight is a bit more dynamic. 

 

I usually don't mind longer flight duration as long as I risk getting jumped and would have to be on my toes the entire time. With the official Career, you kinda expect where and when you'll get interdicted or at least find some action along the way, so you often end up feeling like you're flying somewhere to trigger something.

 

Those longer transit times are going to feel a hell of a lot more interesting when you know a whole lot more could happen outside of setting off mission variables.

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