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aminx504

how to use alpha with Photoshop 6 ?

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Does anyone have a photoshop  method or tutorial for applying the separate alpha file given with the templates to apply shine to the skins  ? 

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I went through the video 3 times but it did not work for me , do you have experience ? have you seen the video ? if so can we go through it here and iron out my issues . I have about 4 years experience with PS6 and i use Gimp to add shine only . If ok  with you i start with my first issue from the video :

1) press Ctrl C and point to layer with colors , in my case they are grouped in folders , move to alpha layer and press shift ctrl v . it does'nt work for me . Nothing moves to the alpha layer and instead a curve floating file appears in place of the alpha file and one copy at the layer section .

2) at the end of the tutorial i fail to see were he adjusts the shine on the surface . Increase decrease .     

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I too am a gimp user for shine only.  I prefer PS^.  I have contacted the author of the video who happens to fly IL2, and asked him to help with a tutorial specific to using alpha in PS^.  Its best, I find to have help rather than plod along without shortcuts.  I will get back to you on this thread,

 

Patrick

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i sent him a  PM asking for the same thing just now . Once we know how to apply shine to the general surface the rest can come later . 

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Not to ask the obvious, but are you trying to use a template that features a shiny aluminum finish? Not all do if I remember correctly.

  • Thanks 1

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PJMACK

yes i have DDS installed for both PS6 and GIMP  since day 1 ,  all the templates of this sim require that .   Why the hell cant the developers of the templates and default skins  give us the tutorial ???  just a straight forward 1 to 10 points and thats all , actually its not even 10 actions to add shine or flat to your liking . 

Edited by aminx504

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13 minutes ago, aminx504 said:

PJMACK

yes i have DDS installed for both PS6 and GIMP  since day 1 ,  all the templates of this sim require that .   Why the hell cant the developers of the templates and default skins  give us the tutorial ???  just a straight forward 1 to 10 points and thats all , actually its not even 10 actions to add shine or flat to your liking . 

Personally,  I think the developers have been busy with other matters...like making an outstanding sim.  Secondly,  by hunting for the answers that I had to look for I have learned so much more about both PS6 and Gimp.  If you give me a couple of hours, I think I can figure it out and then explain it to you.

 

Patrick

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Well, he explained it, and I did it.  Now give me an hour to write it up in this email

1  in you alpha file ...flatten the image

2 unlock to flattened layer...just duplicate the layer to unlock it

3 hover over the layer image in your layers window...ctrl+left click on the thumbnail

4 go to your left where the large image is in the workspace and hover over it with the mouse.

5 hit shift +ctrl +c  (Copies the alpha)

 

6  Go back to your file with the actual paint layers

7  go to channels...at the bottom of the right dialogue channel box, hit "create new channel"

8  go to the left to the black alpha channel and hover and hit ctrl+shift+v,,,,this will past the alpha to your paint image.

9  press ctrl+d....ctrl+d again and it is now save as a dds

 

let me know how you do,

 

Patrick

 

Edited by pjmack11377

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PJMACK

good afternoon

1 ok done 

2 i copied the alpha to my working space above the template

3-selected the alpha file 3- 4-5 CTRLC

6 ok

7 ok

8 i dont understand this step , i see the black alpha but what does hover over it mean ? i need to select something before hitting ctrlshift v

9 i dont want to save as DDS before adjusting the shine .  

 

work.jpg

Edited by aminx504

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further 

i have tried left clicking on the black alpha and then pressing ctrl shift v but nothing happens . the second alpha file in  channel of the working file template is activated . i went back one step and ctrlc again on the alpha and back again but nothing happens .

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Patrick

he just placed a new video at YOUTUBE and explains how to add the shine but the video stops there . He shows the end result but not how to put it back together beforehand . i have just PM'd him requesting the steps to put it back together .

these are the steps from the video 

1 select alpha

2 select the bare metal layer .

3 adjust the shine with the level tool in the images/adjustment  menu .

4 save and flatten .

5 move file above the working file

from here i dont know what to do . i requested his assistance   

Edited by aminx504

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Thanks,  Let me look at it.

 

Im afraid that all I can do now is redirect you to the video that I pasted.  If you watch closely from 7:55, he explains what you want clearly.  Good luck

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take a look at this image this is where my problem starts :

a) In the first video his working file has no alpha channel file in channels , later he adds the new one .

b) in my image attached you can see my working file already has an alpha channel turned off and now i have one more turned on , when i press ctrlshift v nothing happens and all gets stuck. later the DDS will say it will chose only alpha 1 to save . i think this where i'm stuck. am i supposed to delete the alpha channel 1 default from my working file before selecting the new alpha channel ?

Test : I tried deleting the default alpha channel and ctrlC the alpha to the working file ctrlshiftV but that doesnt work .

image of work.jpg

Edited by aminx504

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im stuck here , the alpha wont jump in the miniature window on the right as per video tutorial .

 

1 black screen.jpg

Edited by aminx504

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result of attempt , i tried toning down but i still get a super gloss coat . different tonalities on the flaps .  

gloss coat crow.jpg

default alpha image

alpha default.jpg

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Below is the tutorial  by the author of the video posted at YOUTUBE .

 

In the alpha template:

  • Adjust the grey scale to your desire of each and every part of the plane you want to edit.
  • Flatten the Alpha template by right clicking on any layer and selecting 'Flatten Image'.
  • Now 'Ctrl > Left Click' on the layer thumbnail (marching ants will appear).
  • Hoover over the main image and 'Ctrl + C'.

 

 

In your working template:

  • Go to the alpha tab
  • DELETE the current alpha layer (the one at the bottom).
  • Now click the 'Create New Channel' button.
  • Now hoover over the center of the black area.
  • Press 'Shift + Ctrl + V'

Your edited alpha should now be there.
 

  • Now press 'Ctrl + D' to de-select.
  • Click on the 'RGB' layer at the top of the stack.
  • Now select the 'Layers' tab.

 

File > Save As > DDS > C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins\P51D15

Edited by aminx504

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some results following video one on blotting the antiglare only . the shine is the default alpha no adjustments  to image / levels or curve . 

antiglare..jpg

  • Like 1

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and the final product ready for action , here i increased the shine using image /levels by 10 % because the image/curve was already set at default at maximum shine and cannot go higher . so you have 2 options for regulating the shine or vice versa flat or mat .   

big dick image.jpg

  • Like 2

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here is LOU IV using method video 2 all colored surface and insignia blotted  and bare metal surface increased by 10 % using the level tool . However the DDay i could not blot because they are way too many layers and PS wont allow using the grouped folder . you have to go one layer at a time . 

Lou IV.jpg

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final with 10 % added  gloss to BM and flat paint . 

Lou 4 gloss- flat.jpg

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