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They would not make Hurricane as next DLC airplane if we go to again next west front where you get more British airplanes, its PTO 100% and one without Brits :)

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9 minutes ago, 77.CountZero said:

They would not make Hurricane as next DLC airplane if we go to again next west front where you get more British airplanes, its PTO 100% and one without Brits :)


Trying to divine the future main titles based on standalone collector planes is less reliable than tea leafs 

Just..throwing that out there 

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2 minutes ago, 357th_Dog said:


Trying to divine the future main titles based on standalone collector planes is less reliable than tea leafs 

Just..throwing that out there 

good point, we should be using dousing rods or a ouija board for this!

Edited by Kataphrakt

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5 minutes ago, 77.CountZero said:

They would not make Hurricane as next DLC airplane if we go to again next west front where you get more British airplanes, its PTO 100% and one without Brits :)

By the time Western Europe opens up as a tactical air war (1943 for Italy, mid-1944 for France) the Hurricane is basically irrelevant and AFAIK not even in use anymore in front line units. So none of the western front scenarios we're realistically looking at would involve the Hurricane.

That said I think PTO is a likely front runner, with 1944 western europe or 43-44 Italy as real possibilities as well. I think Eastern Front is done for now, as if it wasn't I think the Yak-9s would be reserved as the main fighter for a new expansion there.

Just now, Kataphrakt said:

good point, we should be using dousing rods or a ouija board for this

I used a dousing rod just now and poked myself in the eye, so I'm calling it: Il-2: Battle of Half a Brain

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When we get the Hurricane, it would be great if it was announced that the Murmansk theatre map was coming with it!

We have all the other assets already in game... we just require that map.

I really enjoyed battling it out on the old IL2's Murmansk and Petsamo map, playing through 'Operation Benedict' with No. 151 Wing. I would love to re enact that using this game version!

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I'm pretty sure that Jason has said they're done with the Eastern Front for a while

 

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Seeing as we're not likely to get a map of the Balkans in the near future, if ever, I would say my top picks would be the late Eastern Front - East Prussia September 1944 to April 1945, followed by Italy - July 1944 to May 1944.

 

My third would be, if we go to the Pacific, China between 1942 - 1944. Interesting mix of Soviet and American planes on the Chinese Nationalist side, and Japanese IAAF planes such as the Ki-44 Shoki on the other. It's very unlikely, but oh well..

 

At least I can hope one of the first picks would be it! :)

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12 minutes ago, Burdokva said:

At least I can hope one of the first picks would be it! :)

 

Not really.

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3 minutes ago, Burdokva said:

Interesting mix of Soviet and American planes on the Chinese Nationalist side, and Japanese IAAF planes such as the Ki-44 Shoki on the other. It's very unlikely, but oh well..

 

It's unlikely for a very big reason--by 1943 it was very rare for Chinese planes to challenge the IJAAF. It is one of today's mysteries why the USA became enamored of a Chinese republic, and spent so much money backing insane levels of corruption. I truly believe it was motivated by a sense of paternalistic anti-colonialism, but in any case by 1942 the Chinese nationalists had basically quit the fight against the Japanese, and tried to hoard foreign planes as a personal air force for their leaders. The Japanese were pre-occupied with events in the South Pacific and SE Asia as pre-conditions for a final reckoning with China 🙄. Once the US began to stage B-29s in China, the Japanese in 1944 began an offensive that swept the Chinese Nationalists aside and pushed the USA out of range of the home islands. I don't believe even then the Nationalists contested the air much as they were more concerned with building their air force for after the war.

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3 hours ago, Gambit21 said:

 

I took on a squad alone in a Zero back in 46.

My one Zeke against 4 Corsairs...waxed em all.

 

I wish I still had that track or a movie of it.

Of course they were making it easy for me...staying low, slow, fighting my fight.

 

If they'd have worked together, gained some altitude and kept speed I wouldn't have had a chance...(or maybe I'd have killed only 1 of them :)  )

 

This is not a good example, cause ppl was discussing about plane capabilities, and here you put an example of pilot skill. Different issues.

Both planes you mention are able to go solo vs 4 enemies if the single pilot knows what he is doing in combination with those 4 not having a clue. The A6M2-21 has the upper hand in a 1v1 against the Wildcat, but you rarely find those situations in good online campaigns or crowded servers. It's all about teamwork; i remember in old il2 1946 there was a very popular MP Zeke vs Wildcat map and when in good hands the F4F's could become untouchable when flying as a team. So it's a good match up, both planes are great...and at the end of the day it's about pilot skill/teamwork.

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7 minutes ago, ECV56_Chimango said:

 

This is not a good example, cause ppl was discussing about plane capabilities, and here you put an example of pilot skill. Different issues.

Both planes you mention are able to go solo vs 4 enemies if the single pilot knows what he is doing in combination with those 4 not having a clue. The A6M2-21 has the upper hand in a 1v1 against the Wildcat, but you rarely find those situations in good online campaigns or crowded servers. It's all about teamwork; i remember in old il2 1946 there was a very popular MP Zeke vs Wildcat map and when in good hands the F4F's could become untouchable when flying as a team. So it's a good match up, both planes are great...and at the end of the day it's about pilot skill/teamwork.

 

It's a fine example of what I was illustrating, lack of proper tactics by the Allied aircraft, but thank you just the same.

Further, 1 v 1 situations happen all the time, even if it's just transient...it happens long enough for someone to get killed.

 

I spent countless hours online in 46, anything can happen.

A team of Wildcats might very well be untouchable, until they run into a team of Zeros.

I spent my fair share of time of Zeke vs Wildcat, but mostly in CoOps that I built/hosted.

Edited by Gambit21

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24 minutes ago, Gambit21 said:

It's a fine example of what I was illustrating, lack of proper tactics by the Allied aircraft, but thank you just the same.

[...]

A team of Wildcats might very well be untouchable, until they run into a team of Zeros.


Then again is not about planes, they are a great match up and it's all about pilots and temwork; there we agree.

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22 minutes ago, ECV56_Chimango said:

 


Then again is not about planes, they are a great match up and it's all about pilots and temwork; there we agree.

 

It's about pilots until it isn't anymore.

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7 hours ago, Mac_Messer said:

Yes, I thought that after BoBP release announcement Jason Williams will come out and tell us. Why, because he did the same when Kuban was released, he came out and explained why PTO is not next. BoBP release means that PTO crowd demands answers and Jason knows it. It will not quiet down because as much as I personally dislike PTO, the majority of PTO crowd bought BoBP in good faith, waiting for PTO being next.

 

It is a bit foolish to think this. Sorry! As far as I know there have ever been three simultaneous releases. Moreover, they are still technically "in development." Moreover,, doing something in the past is not always an accurate predictor. What I can tell, the PTO crowd have been clamoring for quite sometime. The developers have not gone out of their way to pacify them all. Even Japan's response was terse and offered no respite for a decision or an announcement anytime soon. 

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@ECV56_Chimango and  your apparent confusion...

 

If you get into a knife fight on the deck while flying a Wildcat against a Zeke,  you're likely dead even if you're the superior pilot.

Not always - I've pulled things off I shouldn't have as have other guys I'm sure, but pilots being equal - you're dead.

 

Shouldn't be that confusing.

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I used to love to take down Hellcats with the A6M-2N, and, Ki61.  Hellcat drivers were always so cocky and overconfident.  NOM NOM NOM.

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Just now, BlitzPig_EL said:

I used to love to take down Hellcats with the A6M-2N, and, Ki61.  Hellcat drivers were always so cocky and overconfident.  NOM NOM NOM.

 

That was Warrant Officer Yamaha Kawasaki's bread and butter. :)

 

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Damn, I'm looking forward to new announcements! 

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I think the real question should be, how much longer can this engine last? It has many "built in flaws" and tech has move on so much that this sim will start to look old very quickly.

 

I give one or two years left for this engine!

 

In fact if they are not designing their new engine already they will get left behind.

 

This game has very good plane models but the scenery looks very dated already.

Edited by AeroAce
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The engine will last as long as it continues to receive upgrades, just like it has for the last 10 years. There's no reason to believe that "this engine" will need to be replaced soon.

 

"I don't believe in building from complete scratch these days. [The graphics] may be from scratch. Everything else would be an evolution of sorts. That is the safest bet for us to stay alive for a long time."

 

 

Edited by Mitthrawnuruodo

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14 minutes ago, Mitthrawnuruodo said:

The engine will last as long as it continues to receive upgrades, just like it has for the last 10 years.

 

I think one area that would need upgrades ought to be how the engine manages large, simulated object densities. I personally don't mind graphical concerns so long as the fidelity is within reason, but I think one area that would really benefit the sim would be with regards to just how many assets can be shown on scene. 

 

Now I don't know what challenges the Devs face in that regard, and I'm sure they're capable of solving these challenges. I just don't know if it's actually on the horizon. Or what else might be. 

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9 minutes ago, MarderIV said:

 

I think one area that would need upgrades ought to be how the engine manages large, simulated object densities. I personally don't mind graphical concerns so long as the fidelity is within reason, but I think one area that would really benefit the sim would be with regards to just how many assets can be shown on scene. 

 

Now I don't know what challenges the Devs face in that regard, and I'm sure they're capable of solving these challenges. I just don't know if it's actually on the horizon. Or what else might be. 

 

Can they deal with the issues and make money at the same time? They have said many things such as the clouds will not be corrected. I dont think they can iron out the game and do a new release in time before it become obsolete.

 

A new engnie will be needed soon, the BOBP map is not very actuate and I see that as a wane in quality. No Dams? Arnehm looks very strange? 

 

The aircraft are very good and could be ported but the scenery is not up to scratch. It was easy for them on Rus maps when it is all white ... but they all look really bad now. And the performance of the Kursk map is not good!

Edited by AeroAce

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I think The engine is great, i dont need graphics or realism upgrade or anything like that, it is good enough for next 10 years for me. 

 

But they really need to squish The engine to handle 4 motor bombers (im fine with simplified ai only). I need those armadas of b17, b24, lancasters and emilys for pto. 

 

And for that we need The engine to handle more objects too to handle something like +10 4 motors, some escorts and enemy to attack. I miss huge furballs of fighters too.

 

Ai is unbearable for me, but i dont know of that is engine related.

Edited by henri290
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2 minutes ago, henri290 said:

I think The engine is great, i dont need graphics or realism upgrade or anything like that, it is good enough for next 10 years for me. 

 

But they really need to squish The engine to handle 4 motor bombers (im fine with simplified ai only). I need those armadas of b17, b24, lancasters and emilys for pto. 

 

And for that we need The engine to handle more objects too to handle something like +10 4 motors, some escorts and enemy to attack. I miss huge furballs of fighters too.

 

Ai is unbearable for me, but i dont know of that is engine related.

 

This is also what im talking about. The engine just cant deal with things and is not very efficient. If u want the above u will need a new engine

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Yep, dont know of there is any reserve in the engine to squeeze in the future. From what i have read from devs there isnt that much, but i hope it can change.

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29 minutes ago, AeroAce said:

This is also what im talking about. The engine just cant deal with things and is not very efficient. If u want the above u will need a new engine

 

I'm certainly no developer, but the things you're saying I do find curious. Are you a developer by any chance? Wondering if you could shed some light on the process. Always surprising to have folk from different backgrounds chiming in.

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No im not a dev of games. I just have seen a lot of things that have been left behinded! The devs IMO have seemed to push to get new aircraft and features out and have not have worked out bugs or inefficiency or flow that have been here for a long time. Get the money and work out the small things later!

 

Before it was ok but unless they sort out some of the smaller problems I will have lost faith.

 

Have u tried using the mouse turret aim on a tank for example? It does not work well. Or wanted better icons? Or Clounds or a work around for why this game eats so much cpu but does not even touch ur GPU?

 

Why can I play Bat 5 on 60 fps but not this?

 

work needs to be done instead of a new theather

 

I will say it, f it, the devs of this kinda get a secured order list because they know a certain population will always buy. Their problem is getting people from WT ....U can see that in thing they tried to develope like auto aim and mouse control. The sad thing is, is that they got them people and then didnt support them 

 

Fuck it devs im sure ur gona tell me tomorow how hard u work .....

No streamline the game or Im not buying anymore!!

Edited by AeroAce

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33 minutes ago, AeroAce said:

work needs to be done instead of a new theather

 

New product generates new revenue. Without new revenue a company cannot pay it's staff or continue to be viable. With more revenue coming in this allows developers to then revisit the project and improve things. BOX has come along in leaps and bounds over the last 2+ years with many changes for the better. 

 

However, there are still things that need to be improved and every time someone invests in a new theater or collectors plane that is another chance for the project to be continued and improved.  

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NEW PRODUCTS?

 

Grow up

3 minutes ago, 6./ZG26_Custard said:

 

New product generates new revenue. Without new revenue a company cannot pay it's staff or continue to be viable. With more revenue coming in this allows developers to then revisit the project and improve things. BOX has come along in leaps and bounds over the last 2+ years with many changes for the better. 

 

However, there are still things that need to be improved and every time someone invests in a new theater or collectors plane that is another chance for the project to be continued and improved.  

Im sick of that excesses , it is not a new product and that is my problem 

Edited by AeroAce

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Just now, AeroAce said:

NEW PRODUCTS?

 

Grow up

Oh dear....You think that a company can stop generating revenue and continue to exist. If Nothing new is being created how does a company make money?

Now go and take a chill pill have have a think about it :)

 

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4 minutes ago, AeroAce said:

NEW PRODUCTS?

 

Grow up

Im sick of that excesses , it is not a new product and that is my problem 


He calmly explained things to you, and that’s how you react? Sounds like you’re the one who needs to grow up.

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No, I think a company should stop generating revenue and make the base game work as intented!!!!!!!!!!!!!!

Sick of pay before ....I know flight sims are a small game but that does not allow for them to just add and bloat a game without work on the base of it all

im sick of the small company tears argument 

Yes u are typing but they have sorted thing out! in 7 years that is not very good? And they still have massive problems that may not ever be worked out. Im not paying anymore until there are some engine fixes

10 minutes ago, [Pb]Cybermat47 said:


He calmly explained things to you, and that’s how you react? Sounds like you’re the one who needs to grow up.


Nope im sick of people defending pre-order games! 

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9 minutes ago, AeroAce said:

No, I think a company should stop generating revenue and make the base game work as intented!!!!!!!!!!!!!!


To improve the game, they need resources and workers. To get resources and workers, they need money. To get money, they need to sell new products.

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Due to 3 contents develope at the same time, I felt the whole process is slow down...
more and more bugs and lack of game detail accumulated....
It's good to hear that they said" we plan to closely monitor your messages in order to improve the quality of the project as much as we can in the last part of 2019."

Don't rush on new contents before fix bugs and increase game performance.

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11 minutes ago, AeroAce said:

Nope im sick of people defending pre-order games! 


Stop pre-ordering games, then.

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The last responses here could just as well have been posted at a.o. the DCS World Forum.

If a software / gaming company has to rewrite the entire engine over and over again for a mere 60 USD/EUR customers pay for it

 they will go out of business each and every year.

Would people rather pay for something like a Need For Speed 1 up to 15 ... in the air and pay 60 USD every year for each so called 'new' game (of course with also almost the same game-engine) ?

I personally don't think it is even possible to completely rewrite the game engine and simply keep all the content asis.

Look at what happened with FC ... the WWI planes supposedly had to be somehow ported from the old game ... but AFAIK you can't just simply 'put' those in there. 

In the short time that I bought (and really enjoyed) the IL-2 softwares I have seen major improvements.

Compared to e.g. DCS World (that I still also enjoy) development at 1C for all IL-2 modules seems to move at ... Warp Speed ! 

We all can speed up development by supporting development through buying new 1C and ED modules. 

Edited by simfan2015

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You buy early access, you are voluntarily choosing to be (unofficially) a tester of the game. Release of the game is determined b whatever milestone they set. Again, it is your choice to bu the game upon release. I don't know of any game that does not have some bug or fixes that are needed. Without BOBP, you have plenty of content already. There isn't a huge need to purchase it early. moreover, the price of the early access isn't that big of a discount. It is a $70,  if you are willing to pay that, then $80 shouldn't break the bank for you. I see a lot of gold badges, so evidently, many do not seem to mind. 

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Im not talking about the pros or cons of pre order per say. Im just saying that I have given this team enough time and they have focused on new content over engine improvements. And yes they did the dx11 upgrade and yes some little things have been sorted, but it is all too much too late for me. Like the normal sound bug and poor performance in certain areas such as the ui and much more that we have had for years. 

 

I love this game, let me have my bitch, but im no longer after supporting from the start gona be supporting again. Too many bugs just left on the side

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Best plane models FM and physically!!!!!!!!!! Poor base game!!!!!!!

Edited by AeroAce

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