Jump to content
The_Blackadder

Level Bombing Problem

Recommended Posts

Could use some help identifying where I have gone wrong with this. Currently I have 1 B25AI with 6 bombs fly to a WP 6km from the target. the WP is target linked to a attack ground MCU. Currently the B-25 calls out the target in the mission, but then proceeds to just fly in circles and just drop altitude. Ideally I would like the AI to maintain his altitude of 6000m and drop the bombs over the target.

 

note* in the picture I wrote 450mph as the b25 speed, I meant 450kph

 

Level Bombing.png

Share this post


Link to post
Share on other sites

Check Attack Area altitude, it also needs to have 6000 m. If it's OK then replace B-25 to any another bomber to test your mission as maybe B-25 has some bugs in the current version. 

  • Upvote 1

Share this post


Link to post
Share on other sites
59 minutes ago, BlackSix said:

Check Attack Area altitude, it also needs to have 6000 m. If it's OK then replace B-25 to any another bomber to test your mission as maybe B-25 has some bugs in the current version. 

Thanks! That fixed it.

Share this post


Link to post
Share on other sites

Also trying to make AI level bomb here ...

My problems:

 

1.) If I try it with Pe2s, they always go dive bombing (successfully, but that is not what I want ...)

 

2.) A20s: They go to the target, do that circle, open bomb bays, and keep then circling over the targets.

Looks like they are simply doing the circles too tighly, so they never have enough time to align for a target run.

I tried that from 5000 and 3000m, with no difference.

Way points and attack mcu do all have the same altitude set.

 

Thx for any hint!

Share this post


Link to post
Share on other sites

If you set Attack ground option it will be level bombing, if you set Attack ground target it will be dive bombing if planes can do it and they have enough altitude. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, BlackSix said:

If you set Attack ground option it will be level bombing, if you set Attack ground target it will be dive bombing if planes can do it and they have enough altitude. 

BlackSix, i have always read that for a diving attack we have to use the Command Attack and define a specific target and not the Command attack area.

Edited by Habu

Share this post


Link to post
Share on other sites

There are two way to dive bombing: you can use Command Attack or Attack Area/Attack Ground target, it works for the specific planes like Ju 87, Ju 88 and Pe-2. I'm using both depending on the the situation.

Share this post


Link to post
Share on other sites

I had difficulties with B25 at 6000m. Checking with TacView, they tended to lose altitude and could not perform their mission. At 4000m, however, it worked perfectly.

Share this post


Link to post
Share on other sites

So I had to use the attack areacommand, that worked for levelbombing! Previously I had tried the attack command, that one failed, seems to work only for dive bombing. Thx!

Share this post


Link to post
Share on other sites
20 hours ago, BlackSix said:

There are two way to dive bombing: you can use Command Attack or Attack Area/Attack Ground target, it works for the specific planes like Ju 87, Ju 88 and Pe-2. I'm using both depending on the the situation.

It's good to know. Thanks. 🙂

Share this post


Link to post
Share on other sites

So I managed to get the AI do levelbombing following the very much appreciated advice here.

Now, they just fly over the target, do open their bomb bays, but do not drop.

I did not change anything, and frankly have no idea what I should change now.

 

Could it be the last update messed it up?

Share this post


Link to post
Share on other sites

There is a bug with the level bombing in the last public version. The bug has been reported.

Edited by Habu

Share this post


Link to post
Share on other sites
7 hours ago, Habu said:

There is a bug with the level bombing in the last public version. The bug has been reported.


Habu, Nocke. 
Not having this problem with the B-25s. Perhaps this is a plane/logic specific incident?

Share this post


Link to post
Share on other sites

No, it's not the logic, i used a test mission which works fine before. Others tester have reported the same problem. According to you, it seems that all bombers do not have the problem. I think i have more work to do, and test all the bombers. I'm going to ask to other testers which plane they used.

Share this post


Link to post
Share on other sites
19 hours ago, [DBS]Tx_Tip said:


Habu, Nocke. 
Not having this problem with the B-25s. Perhaps this is a plane/logic specific incident?

I confirm that the B25 works fine.

 

Here are the results from my tests which have been reported to the dev :

- He 111 h6 --- Not working anymore.

- He 111 h16--- Not working anymore.

- A20b--- Not working anymore.

 

- Ju 88 a4 --- Works fine

- B25 --- Works fine

- Pe2 s 87 --- Works fine

 

For He111 and A20, they don't respect the waypoint. If they are close to the drop point, they open their hatch but do not drop and fly towards.

  • Upvote 2

Share this post


Link to post
Share on other sites
On ‎12‎/‎1‎/‎2019 at 1:27 PM, Habu said:

I confirm that the B25 works fine.

 

Here are the results from my tests which have been reported to the dev :

- He 111 h6 --- Not working anymore.

- He 111 h16--- Not working anymore.

- A20b--- Not working anymore.

 

- Ju 88 a4 --- Works fine

- B25 --- Works fine

- Pe2 s 87 --- Works fine

 

For He111 and A20, they don't respect the waypoint. If they are close to the drop point, they open their hatch but do not drop and fly towards.

 

Could be affecting the JU-52 for Trooper and MAB drops as well Habu.

You the man!

Tip

Share this post


Link to post
Share on other sites

In views of that thread talking about bombers to be escorted in BoBp career, which just go on straight forever,  ignoring waypoints, and having  experienced that myself,  I'd say there is something screwed  up with bombers and waypoints. And every bomber behaves  differently. I switched bombers in my mission, where they did bomb before. Now, some just go on straight forever, ignoring the attack  area. Others at least  open bomb bay when passing, but don't  drop. Others again start circling over the target. Don't know currently  if I feel inclined to do a more thorough study on this. But it seems to depend as well on the plane as on how you set it all up.

Share this post


Link to post
Share on other sites
4 hours ago, [DBS]Tx_Tip said:

Could be affecting the JU-52 for Trooper and MAB drops as well Habu.

Maybe.

I'll check that asap, but i think, it will be the next weekend.

Share this post


Link to post
Share on other sites
On 12/1/2019 at 8:27 PM, Habu said:

I confirm that the B25 works fine.

 

Here are the results from my tests which have been reported to the dev :

- He 111 h6 --- Not working anymore.

- He 111 h16--- Not working anymore.

- A20b--- Not working anymore.

 

- Ju 88 a4 --- Works fine

- B25 --- Works fine

- Pe2 s 87 --- Works fine

 

For He111 and A20, they don't respect the waypoint. If they are close to the drop point, they open their hatch but do not drop and fly towards.

 

I have done tests where B-25's also ignored the waypoint. I think the angle between last waypoint and ground attack MCU is also important. In any case it's a bug.

F2b Bristol also doesn't work anymore.

Share this post


Link to post
Share on other sites
2 hours ago, SYN_Vander said:

 

I have done tests where B-25's also ignored the waypoint. I think the angle between last waypoint and ground attack MCU is also important.

 

Yes - and what works and what doesn't changes all the F'ing time.

Share this post


Link to post
Share on other sites

Vander, Gambit, i created a topic in the closed forum to investigate why it works on some mission, and not on other one.

Share this post


Link to post
Share on other sites

Guess y'all are working with 4.002?

 

Just been trying an Ai level ground attack job with a J88a4 flock, and the same setup (differing attack MCOs} as a dive bombing mission with a bunch of J78 planes.

Think i had the waypoints, timers and heights set right as used before, but couldn't get it going. Cycling and not bombing anything. Experimented with heights and distances, no go.

Wonder if all existing Ai bombing missions and campaigns are affected ..?

Share this post


Link to post
Share on other sites

My recommendation would  be: Forget it at least  until  next patch.  Something will have to be changed, and whatever workaround you might find now might be broken then.

Just enjoy flying  in the meantime...

Share this post


Link to post
Share on other sites
26 minutes ago, No.322_Nocke said:

My recommendation would  be: Forget it at least  until  next patch.  Something will have to be changed, and whatever workaround you might find now might be broken then.

Just enjoy flying  in the meantime...

 

I agree. Devs first need to look at this. For all we know it can be fixed easily.

Share this post


Link to post
Share on other sites

Sometimes i get really annoyed with software companies when we as paying customers are used for beta testing.

Software producers seem to think that that's normal these days; ' Hey man, you bought a car from us with no brakes, sorry for not telling you earlier.

But please don't worry, in a month or so the brakes will be sent for free as emergency fix version 2.07b ... !'

 

Or a worse policy: IL2 releasing unfinished business knowing that it's not OK. To boot wasting user's time doing so ......

I spent a lot of time trying to get Ai bombing scenarios working, thinking you must be doing things wrong, and now it seems that the cause are new bugs IL2 knows about. At least they could have warned us. Just a statement is enough, ' Hey lads, the Ai bombing in the FMB is still buggy, so please wait for the next update."

 

And more: Rhineland and Arras seem to be not really finished again after 4.002. I prepaid for them already in August, and now they announce Normandy? 

I am willing to pay for a good product, but for now i had my fill for a while.

 

There are companies BTW doing it right: Example: PGmusic sells their new flagship stuff now at 50% off a month long.

Probably some bugs as usual, but users can report about them, and the fixes take them usually some three months ... 50% is a nice compensation. 

Edited by jollyjack
correction

Share this post


Link to post
Share on other sites

Adding an experience report: I can't get my flock of A-20s to drop bombs. Rhineland map, flying at 7,000m, Attack Area command also at 7,000m with "attack ground" selected only.

Share this post


Link to post
Share on other sites

Glad to know I'm not the only one with this problem.

 

I created a level bombing mission with the A-20 (as a pilot). When you get to the Attack Area MCU, you see the red attack icon (I have it set to 3000m), and assuming you fly the plane, the rest of the mission works fine. But if you leave it to the AI, the plane triggers the Attack Area MCU, but just keeps flying the course it was on and doesn't respond.

 

Then I created a escort mission with the B-25, and again a similar issue. Only this time, the B-25 heads to the Attack Area MCU, (again set to 3000m), but it doesnt open its bomb bay and drop its bombs, and it just flies over and keeps going.

Share this post


Link to post
Share on other sites

Another experience report: Single player career mode mission not able to be finished. Tempest career, takeoff from Eindhoven, escort B-25 bombers to target (Deurne I think), bombers fly past the target and continue off into the sunset. RTB, landed, mission failed (because bombers did not bomb the objective).

Share this post


Link to post
Share on other sites

I loaded an old mission making experiment with Ju78s bombing at low level which worked OK, and still does in 4.002. Guess something maybe goes wrong when you save/create the mission file?

 

But: Re-saved it from the FMB .. still works. Then i imported one of coconut's bombing groups as extra, attack area with factory buildings targeted, set it to a Ai Ju88 attacker, set targets. It works too ...

 

I think the best way is use Command AttackArea, and target link the (ground) objects from it. Indeed set the height at the same level as the ai bombers fly. Just did that with a new mission and Ju87s; it worked.

Edited by jollyjack
added

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...