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PatrickAWlson

PWCG 7.1.0 Bug reports - PLEASE READ

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Hi Pat. I’m getting a mix of American and British voices.As an example in a flight of 4 I’ve heard at least one British voice when they’re taking off. Rhineland map US P51D squadron. September 44. 
 

Thanks 

 

By the way I think I like the new programming that speeds loading a mission in game. It now takes

some time for PWCG to complete setting up the mission but when I load the mission in the game it’s much faster.  The overall process is a bit faster. Good idea! 

Edited by TheSNAFU

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Hello folks, got an issue with the P-47. Whenevr I generate a mission, as I play it, the pilot is standing with his arms outstretched in the cockpit instead of sitting in it, same for the IA in my flights. I tried several missions, same bug each time. I don't have this problem with career, offline, coops or dogfights, just with the missions generated by the PWCG.

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Bug Report

 

Defect:  Unable to add a German Pilot any Coop mission.  Adding an additional German pilot to any campaign results in the error attached below.  Adding additional RNAS, RFC, Belgian or French pilots does not result in the error.

 

If the Campaign is initially generated with a German Pilot, the campaign will work, however you can not add a second German pilot.  As many Entente Pilots can be added as desired.  I have not tested RAF or USAS yet.

 

Campaign Type:  Coop either Cooperative or Competitive

 

Mission Type: None, no mission can be generated with a second pilot.  Any mission can be generated with only one German pilot in the campaign as long as it is the "first" pilot created. 

 

German Test201911091511359.zipGerman Test201911091511359.zip

PWCGErrorLog.txt

 

3 hours ago, FAFG_Ibanez said:

Hello folks, got an issue with the P-47. Whenevr I generate a mission, as I play it, the pilot is standing with his arms outstretched in the cockpit instead of sitting in it, same for the IA in my flights. I tried several missions, same bug each time. I don't have this problem with career, offline, coops or dogfights, just with the missions generated by the PWCG.

 

This is a known bug that happens with many planes and happens in MP or SP unrelated to PWCG.  Temporary fix is to exit IL2 and restart.

Edited by 71st_AH_Rob_XR-R

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7 hours ago, FAFG_Ibanez said:

Hello folks, got an issue with the P-47. Whenevr I generate a mission, as I play it, the pilot is standing with his arms outstretched in the cockpit instead of sitting in it, same for the IA in my flights. I tried several missions, same bug each time. I don't have this problem with career, offline, coops or dogfights, just with the missions generated by the PWCG.

 

It's not an issue with just PWCG. Been reported elsewhere and the developers are aware.

 

 

Edited by Oliver88

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Hi Pat,

 

When creating a new mission, the weather report in the PWCG briefing does not always match the weather setting in the mission file.

Yesterday I generated a FC mission with v7.1.0; the briefing said "medium clouds, medium altitude", but the setting in the mission file was summer\04_Overcast_00\sky.ini (overcast). I attach the mission files for reference.

 

Thanks for your continuous work.

 

Mission.zip

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On ‎11‎/‎9‎/‎2019 at 2:19 PM, TheSNAFU said:

Hi Pat. I’m getting a mix of American and British voices.As an example in a flight of 4 I’ve heard at least one British voice when they’re taking off. Rhineland map US P51D squadron. September 44. 
 

Thanks 

 

By the way I think I like the new programming that speeds loading a mission in game. It now takes

some time for PWCG to complete setting up the mission but when I load the mission in the game it’s much faster.  The overall process is a bit faster. Good idea! 

 

Pat, my apologies but I've played  a bunch of missions since yesterday and I must have been mistaken when I reported hearing British voices with my US squadron in 7.1.0. I've heard none of that since then so I think you did indeed fix it.

Edited by TheSNAFU

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My latest problem with starting a campaign on the German side in FC. Always get error report upon "Accept Mission".

 

Any help would be greatly appreciated. Thanks.

PWCGErrorLog.txt

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Reposting on the "bug topic" :

 

During interdiction missions (attack of transports), I sometimes start "in fligh" and cannot find the target.

Here a Tempest squadron (7.1) but it also happened to me with a Thunderbolt squad.

 

Thank you in advance

missions.zip

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Hello there, I just downloaded pwcg v7.2.0 and restarted my campaign. However when I tried to make any mission the program just crashes and I would be unabl e to quit unless i force quit it via the task manager. This is strange to me since previous pwcg versions worked fine for me.

PWCGErrorLog.txt

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ZCalvery,

 

The exact same thing has been happening to me, only in FC. 

 

BOS/GB works perfectly.

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Hi, I'm very new to PWCG and I just downloaded it today. Everything works as expected, except for one thing: the music. When I listen to the music and audio files outside of the program, they sound fine. However, when I start the program, the music and sfx sounds are very low quality, like they're being played through broken speakers. All other audio on my computer sounds fine. Am I doing something wrong or is this a bug?

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@CDRSEABEE Looks lke something that I just fixed this afternoon.  PWCG is failing to create a mission if an ace is included in the flight.  Remove any aces from your flight until I release the fix (today or tomorrow).

 

if that is not what is happening please zip up your campaign ans post.

On 11/15/2019 at 8:38 AM, ZCavalry said:

Hello there, I just downloaded pwcg v7.2.0 and restarted my campaign. However when I tried to make any mission the program just crashes and I would be unabl e to quit unless i force quit it via the task manager. This is strange to me since previous pwcg versions worked fine for me.

PWCGErrorLog.txt 4.05 kB · 2 downloads

 

PWCG is failing to write the binary file.  Not sure why this would happen on your system.  Might be permissions.  Might be something in the path that is causing execution to fail.  As a workaround you can disable binary file creation: Main Menu -> Configuration -> User Preferences and then set create binary mission file to 0 (zero)

Edited by PatrickAWlson
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This isn't so much a bug as it is a factual error. The 363rd Fighter Group is represented as the US P-38 unit in PWCG. That group was, in fact, a reconnaissance unit in the 8th Air Force that mainly flew P-51's. A better unit would be either the 367th or 474th Fighter Groups which both flew P-38's almost exclusively.

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So im not sure if these are bugs or not but it seems to happen across all the campaigns. Note that this is only tested for the Luftwaffe too.

 

During ground attack missions against bridges   the objective bridge, and all bridges for that matter are already destroyed.

 

During airfield attacks all the surrounding airfields are also already destroyed, and any assets that aren't destroyed don't count towards the players victory tally, nor are they reported in the AAR

 

I have yet to see any transport or tank convoys, or any type of armor at all for that matter

 

"attack enemy troops" is always just a few AAA guns and some Dshkas in a field

"attack enemy concentration of troops" only yields 2 field guns abnormally far apart from each other, but admittedly I've only see this type of mission once (which in itself might be a bug)

 

I have tested these in both types of Bf 110, fw190, and Hs 129  campaigns. Additionally is there no way to play as the Hs 129 over Stalingrad?
 

Edited by HerrBree

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On 11/7/2019 at 11:46 AM, SiPinto said:

Hi Pat,

 

I'm not sure if this is an error or there's a reason for it but I'm 7 missions into a campaign on the Moscow map. Now if I look at the 'Intel Map' I can see 6 Soviet fighter regiments. 27th, 34th, 11th, 126th, 495th and 62nd but when I look at the 'intelligence report' screen only 3 of them are listed. 11th, 27th and 126th.

 

Is there a reason for this or is it an error?

 

Cheers 

 

PS thanks for all your efforts over the years with PWCG, I used it loads with ROF and it was the first thing I downloaded when I bought BOS too.

 

On 11/7/2019 at 1:06 PM, PatrickAWlson said:

 

Of course there's a reason for it ... just probably not a good one :) .  Thanks for the report.  I'll look into it.

 

Yeh seeing the same thing with various squadrons in the FC version, for example in the screenshots below No.56 Squadron RFC have been found on the Intel Map but do not exist upon the Intel Report.

 

But also shown in this first screenshot is another new (search has not found this mentioned elsewhere in this thread) issue that I've noticed with the Intel Map. The Aces on staff does not seem to be providing the user with the aces name but is showing some backend unique identifier for them instead.

 

OYWGdmX.png

 

u2oF9MP.png

 

 

 

Edited by Oliver88

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I'm having few issues with 7.3.0 version. At first, mission generation was freezing at Accept Mission but i fixed that by disabling creation of binary file (never had problem with that before). (My bad, mission is generated after few minutes in binary format).

 

Second thing is that friendly flights (german) are never generated past a single JU52 flight (and escorts if available) no matter what limit i set for axis aircraft. I verified this in mission file. For example this is how a mission generated with max 30 axis flights and AC numbers looks like (allied flights are generated fine):

 

Image1.jpg

 

Looks like similar thing happens in FC (10 flights/20 AC limit for both sides):

 

Image2.thumb.jpg.5d66280232ef94633bfd4bbfd6b04b3e.jpg

Edited by ziher

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PWCGErrorLog.txt

 

Hi, there is a problem trying to generate my 1st mission for Luftwaffe campaign. I can't figure it out 

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ok yeah I was trying to. thanks

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Just a few things I've noticed in PWCG for FC:

 

Flying for 46 Squad in April 1918...Arras North 2.

 

1)   Never more than one other allied flight.  I went in and set the minimum to 5 and no other flights ever show up.  I checked by setting the "show all flights" option to 1.  They show up on the first map (with all the possible flights), but after generating the mission and rechecking the map, there's always only one other flight.  And I've never seen any other type besides the Camel.

 

2) Quite a few EA seem to dive for home soon after they show up.  Using external Enemy Aircraft view.  I know that some flights start "mid-mission", but it just seemed odd.  When they do land, the crash into each other as well.  This isn't always the case, and seems to happen the the Albs more often.

 

Just thought I'd post the stuff I've seen...been flying TONS of FC with your generator.  The Great War in VR is amazing.  I can't stop flying "just one more mission".  Thanks again for the hard work.

  • Upvote 1

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Yep...definitely have some weirdness with the AlbVs.  They always start heading home after they "appear".

 

Another issue found (sorry):

 

Any change to weapons or mods doesn't do anything in game.  Tried to load up my flight with Cooper bombs, and it didn't work.

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When flying out of Douai North as Jasta 2, Dvas, the landing approach from the north west that the ai follows results in the whole squadron getting wiped out. There is a stand of trees just to the north west that are just tall enough to clip the wings of the AI on standard approach at the last second and put them in ground about 200 meters from the field.

Im not sure if this is the baked in IL2 ai landing approach for the runway or not. 

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Now it also seems Pfalzs don't wanna fight.  They immediately start to go home.  The Fokker Dr.Is have no issue.  I'll check through the Range settings and see if there's anything funky.

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Pat,

This was an intercept mission - Enemy Aircraft headed to our airfield, take off immediately - and resulted in no enemy air ai to attack.

This was the second mission of this type in my Spit Bodenplatte Campaign, and both missions had the same result.

The flight flies the short distance to the waypoint, then returns and lands at home base. Viewing the map with icons on there is no sign of enemy ai around.

 

I have attached the mission files if it helps.

 

dburne BP 1944-11-18.zip

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Hello,

Is a Russian guy being the top ace in Bodenplatte considered working as intended?

2019-12-09_17-00-42.jpg

Edited by YuriAzrel

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25 minutes ago, YuriAzrel said:

Hello,

Is a Russian guy being the top ace in Bodenplatte considered working as intended?


They’re the highest scoring pilot programmed into PWCG at that date, so yes.

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Hey Pat I'm not sure if I asked this already but is there a way to have the pilots join in by squadron instead of by rank. This way if we are flying with other squadrons they all stay together more or less on the runway...

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2 hours ago, 361st_Bugsy said:

Hey Pat I'm not sure if I asked this already but is there a way to have the pilots join in by squadron instead of by rank. This way if we are flying with other squadrons they all stay together more or less on the runway...

 

You get to choose both squadron and rank for new pilots.  Humans chosen to participate in the mission will always be included and if in the same squadron will join everybody else on the runway.  I might not be understanding something - are you seeing something different?

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Well once the mission is generated we all go into the mission so when the pilots start to join they all get set in order by rank in the game screen so I am assuming that that is the order of them spawning into the mission on the runway. Thats why I asked the question Im not sure if the PWCG sorts them or not...

 

I know that when the Rhine map is done for cold starts then it wont matter but I was just curious

 

Edited by 361st_Bugsy

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8 hours ago, 361st_Bugsy said:

Well once the mission is generated we all go into the mission so when the pilots start to join they all get set in order by rank in the game screen so I am assuming that that is the order of them spawning into the mission on the runway. Thats why I asked the question Im not sure if the PWCG sorts them or not...

 

I know that when the Rhine map is done for cold starts then it wont matter but I was just curious

 

 

OK, I think I get it now.  Everybody will spawn on the runway at mission start but their planes will be placed as PWCG wants to place them.  Currently PWCG places pilots by rank.  You want the ability to tell PWCG the placement and not have it decide.  Do I have that right?

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Yes Please Pat

This way I can set up my flight which is yellow flight and then I have Blue flight which has its own pilots and so on and so on...You get the picture..wink

Edited by 361st_Bugsy

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23 minutes ago, 361st_Bugsy said:

Yes Please Pat

This way I can set up my flight which is yellow flight and then I have Blue flight which has its own pilots and so on and so on...You get the picture..wink

 

I like the idea for SP as well.  I know that German formations often went out with the junior (but superior) combat pilot in the lead position.  I think American and British units were less likely to do that, but even there the #3 pilot (leader of the second element) would generally outrank the #2 (wingman to  first element lead). 

 

So definitely some good things that can be done both automated and providing a user override.

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